Bloody Grave: A Fangs in the Night RP

Miriette wasn't exactly sure what she had been expecting, but it definitely wasn't this. It looked like a scaled up set of block toys one might give to an unruly child? The expensive ones, judging by the varieties of colors.

And they were guarded. The guards weren't doing anything, yet, but the way they looked around clearly showed more activity than the vaguely wandering zombies outside.

Well, waiting around wasn't gonna help anything. The whiny one was panicking, the ones trying to close the gate were only gonna buy them so much time, and the other whiny one was worrying about the undead about. Miriette marched confidently over to the red house - the leftmost one - and confidently put her hand on the doorknob.

With a withering glare towards each of the skeletons next to her, and a reminder to be ready if they started to jump her, she yanked the door open. Even if it was locked, she intended to simply brute force it.
 
The one with the loud bark already rushes past the gates and into the area beyond it. Bringing up the rear, Matthias grabs the iron bars and tries to push it closed. The figures seemed more than strong enough to break through, but maybe it'd buy a few moments more of relative safety.
Hugo figured he should probably just let the giant that got them into this mess work on trying to close the gate. Better-than-even odds said this would hardly slow the golems down at any rate. But he was already here, and he made what was probably the wrong choice. Leaping up with surprising grace to balance himself on the gate's crossbeams, Hugo struggled to push it down in conjunction with Matthias's pulling.

The gates are surprisingly heavy even from a vampire's perspective. They budge, but slowly, painfully slowly.

Catherine paused as she took in the surroundings. She couldn't begin to guess what purpose these structures were supposed to serve- zombies and skeletons had no need for lodgings, and there were only two individuals who would conceivably be given a whole dwelling. The streets and layout of the buildings didn't seem to be familiar, so she doubted it was a diorama to plan out an attack on Seafang or the like, but the rather intense coloring had to have been deliberate, and thus hold some meaning.

The existence of this city-in-miniature only highlighted her earlier horror. How long was that monster down here?

Walking a few feet to the side and watching the skeletons turn their heads to follow her, she clicks her tongue.


"Well, that depends I imagine," Catherine replied thoughtfully, "On what these fine fellows' last orders were. Unlike the ones outside, they seem to be active. I think its likely they'll attack us if we approach, but the Golems were made by the same master, so they might ignore them."

Mentally comparing the size of the Golems to the buildings, she shrugged.

"I think we'd fare better in here, with cover, than out there in the open at least. Matthias! Miriette! Hugo!" She called back to the ones by the gate, "These monsters seem a bit more interested in us than the ones who were guarding the gate! We should be careful!"

Turning back to the false city, Catherine tries to focus on the skeletons guarding the buildings, attempting to feel out the potency of their auras, then slowly moves towards the table before her to examine the objects upon it.

@Ru_ @Another Amoeba @always_confused

The figures guarding the buildings... the sense of power is vastly lesser than the giants gave, but it's about the same on mental comparison to that of Hugo Parisant and Sam Nielsen, and stronger, much stronger for the most part than that of Catherine's other compatriots.

As to the table, there are maps. Maps of Sea Fang, divided by district, but also marked and with notes written in places, sometimes multiple maps for the same district. Everything from the docks to the wealthy merchant's districts, and of course all the churches. Perturbingly, there are a number of marked points, indicated in a scholarly series of notes addressed to 'My idiot apprentice' as 'these ones are the secret paths, and these ones are the invasion paths. Do not mix them up, and consult the catacomb maps for linkage. Lettered entrances link to the Maelstrom Wing, and numbered to the Armory, keep them straight.'

There is also four other maps, one marked as 'main laboratory', one as 'Armory' (with a small note of 'you are here' by what might be a gate marked 'to lab'), one as 'Maelstrom Wing', and one as 'Crawling Tunnels'. The lab map has a much rougher hands notes complaining of unmapped sections of the catacombs, with a scholarly rebuke that 'my idiot apprentice, you don't need those maps. Earn them by deed, and quit pestering me'.

The figures are varied, but do not seem obviously unnatural. Well formed, but there's no obvious sign of anything like magic, and nor is there an immediately clear and apparent purpose to their designs which are on the abstract side.

That's about all Catherine has to take in before...

Miriette wasn't exactly sure what she had been expecting, but it definitely wasn't this. It looked like a scaled up set of block toys one might give to an unruly child? The expensive ones, judging by the varieties of colors.

And they were guarded. The guards weren't doing anything, yet, but the way they looked around clearly showed more activity than the vaguely wandering zombies outside.

Well, waiting around wasn't gonna help anything. The whiny one was panicking, the ones trying to close the gate were only gonna buy them so much time, and the other whiny one was worrying about the undead about. Miriette marched confidently over to the red house - the leftmost one - and confidently put her hand on the doorknob.

With a withering glare towards each of the skeletons next to her, and a reminder to be ready if they started to jump her, she yanked the door open. Even if it was locked, she intended to simply brute force it.

Miriette makes her attempt. The Skeletons track her as she approaches the door, halberds held rigidly and not apparently responsive. However, the very second that Miriette yanks on the door-

fast

the halberds descend for her arm, at an alarming speed and she is only just able to jump back in time. The door opens, and as the Skeletons level their halberds at Miriette now quite animate and clearly intent on attacking her, a series of what is quite obviously Zombies begins to file out, each garbed in simple leather armor and wielding a rapier, moving to form an unliving meatshield for the Skeletons. Oddly, something about how they walk twigs Miriette as familiar, but she can't immediately place what.

None of the other skeletons in the area seem to react.

@SoaringHawk218

Sam Nielsen finds his newfound sense for danger pinged as Miriette provokes the undead. Danger, risk that way, it feels to him, though vastly overshadowed by the sense of doom from behind.

And, of course, those with line of sight on Miriette Oakbender, such as Catherine and Oliver, can see the attacks as they happen, even with the stalwart, deathly silence of the undead.
 
Sam Nielsen finds his newfound sense for danger pinged as Miriette provokes the undead. Danger, risk that way, it feels to him, though vastly overshadowed by the sense of doom from behind.

Sam jerked as the new sense of danger hit him. Spinning away from where he had been looking around the bars to see if there was any way of making the gate close faster, he watched as the obnoxious woman jumped away from an aggressive group of zombies and the main source of his concern: the armed and armored skeletons preparing to attack.

"Damn," he muttered, starting to walk towards the brewing situation: as much as he might not like her attitude, the group simply couldn't afford to lose anyone. Not with the monstrous golems approaching.

However, then he noticed the maps. Maps were good, maps were vital, and they needed them. Sam hurried over and started gathering them up; that gate wasn't going to be closed in enough time to keep the golems out, and the whole group would probably need to run, but they'd need every tool they could get.

EDIT: OOC: Sorry I've been away for a while, just dealing with some life stuff.
 
This was hardly the most surprising outcome, but still annoying. Miriette silently cursed herself for not following her first instincts and just smashing these things the moment she got within arm's reach, but, oh well. This was a fight, and a fight was something she could handle.

She said that, but these things had numbers and reach on her. The zombies she figured would be less of a threat, just on the grounds that they were squishier, but they were lightly armored and had swords, so she couldn't count them out entirely. On the other hand, they were mainly there to serve as a barrier - the halberds could reach her through them, on account of how polearms work, but she couldn't really hit the skeletons back, not without breaking through the line.

Well, nothing ever got done by sitting around and thinking about things. Miriette figured that the others had noticed this mess, and if they hadn't yet, it was probably going to be loud enough that they would in a bit. She charged forwards, swinging wildly at the masses of undead in front of her. She knew how fragile a living body could be, and judging by how these things looked, tearing them apart shouldn't be all that difficult.

Ideally, at least.
 
The figures guarding the buildings... the sense of power is vastly lesser than the giants gave, but it's about the same on mental comparison to that of Hugo Parisant and Sam Nielsen, and stronger, much stronger for the most part than that of Catherine's other compatriots.
That probably bode ill. She didn't exactly have much in the way of personal experience, but even Catherine, untrained acolyte that she was, had some understanding that not every Undead horror was made alike. That these Skeletons possessed similar or even greater Unholy power to newborn Vampires was... well, worrying.

Still, she pushed aside the thought for a moment as she reached the table and started looking through it...
As to the table, there are maps. Maps of Sea Fang, divided by district, but also marked and with notes written in places, sometimes multiple maps for the same district. Everything from the docks to the wealthy merchant's districts, and of course all the churches. Perturbingly, there are a number of marked points, indicated in a scholarly series of notes addressed to 'My idiot apprentice' as 'these ones are the secret paths, and these ones are the invasion paths. Do not mix them up, and consult the catacomb maps for linkage. Lettered entrances link to the Maelstrom Wing, and numbered to the Armory, keep them straight.'
This was useful. Useful and hardly surprising. With how extensive both the previous and this current chambers were, and how easy and widespread the kidnappings, that the underbelly of their home was host to a diverse array of secret tunnels was quite logical. At a guess, the 'Invasion' tunnels were likely to be larger to admit hordes of minions and the Golems they'd seen, and probably not meant to be used until the date of the planned attack.

It suddenly struck Catherine as being odd how... collected she was. Perhaps she was simply more focused on immediate survival than the implcations of all these notes and preparations? Perhaps the suspicion that the mastermind was already truly dead was allaying her concern.
There is also four other maps, one marked as 'main laboratory', one as 'Armory' (with a small note of 'you are here' by what might be a gate marked 'to lab'), one as 'Maelstrom Wing', and one as 'Crawling Tunnels'. The lab map has a much rougher hands notes complaining of unmapped sections of the catacombs, with a scholarly rebuke that 'my idiot apprentice, you don't need those maps. Earn them by deed, and quit pestering me'.
Finally, something she could put to immediate use. This was the Armory, behind them the Lab, connected to the catacombs. By memorizing this and the secret tunnels outlined in the maps of the city above, they should be able to escape from here...
The figures are varied, but do not seem obviously unnatural. Well formed, but there's no obvious sign of anything like magic, and nor is there an immediately clear and apparent purpose to their designs which are on the abstract side.

That's about all Catherine has to take in before...
The figures on the table, on the otherhand, were a bit less clear. She didn't seem to sense Unholy power from them, so she felt safe enough to pick up and examine them a bit. Perhaps they were meant to represent various forces on the map to plan the assault...?
Miriette makes her attempt. The Skeletons track her as she approaches the door, halberds held rigidly and not apparently responsive. However, the very second that Miriette yanks on the door-

fast

the halberds descend for her arm, at an alarming speed and she is only just able to jump back in time. The door opens, and as the Skeletons level their halberds at Miriette now quite animate and clearly intent on attacking her, a series of what is quite obviously Zombies begins to file out, each garbed in simple leather armor and wielding a rapier, moving to form an unliving meatshield for the Skeletons. Oddly, something about how they walk twigs Miriette as familiar, but she can't immediately place what.

None of the other skeletons in the area seem to react.
Movement and the sound of a door tearing open draws Catherine's eyes up from the objects on the table, and she gasps in surprise and sudden comprehension.

This is the Armory.

"EVERYONE, IN FRONT! THESE BUILDINGS ARE FULL OF UNDEAD!"

Was it true? Was every one of these buildings a storehouse for rotting monsters not currently in use? Perhaps not, mayhap some held more conventional arms, or 'parts' that had yet to undergo conversion, but Miriette was in danger.

Sam was suddenly at her side, grasping at the maps, and she couldn't say that was a wrong impulse. Could they run? Perhaps, but perhaps the Zombies Miriette unleashed would prove difficult to evade.

'You can't abandon her.'

Gritting her teeth, Catherine leaped around the table and came at the mob from an angle. If there was any saving grace here, its that these things apparently only reacted if you tried to open their specific charge. That meant they weren't going to be literally buried under the things.

With the brasher and more experienced woman hopefully occupying the bulk of the Undead horde's attention, Catherine attempts to figuratively nip at their flanks- reaching out to grab an exposed limb and dragging it's owner away from the mass so she can crush or tear it apart. If the Zombies or Skeletons divert their attention to her, all the better. It would give Miriette more leeway to maneuver and deal with her own foes.

Picking up a weapon from any Zombie she managed to destroy would also be useful. She wasn't exactly a warrior yet, but she had done a few drills and 'something' was better than 'nothing' when the biggest threats already had a massive reach advantage.
 
Sam jerked as the new sense of danger hit him. Spinning away from where he had been looking around the bars to see if there was any way of making the gate close faster, he watched as the obnoxious woman jumped away from an aggressive group of zombies and the main source of his concern: the armed and armored skeletons preparing to attack.

"Damn," he muttered, starting to walk towards the brewing situation: as much as he might not like her attitude, the group simply couldn't afford to lose anyone. Not with the monstrous golems approaching.

However, then he noticed the maps. Maps were good, maps were vital, and they needed them. Sam hurried over and started gathering them up; that gate wasn't going to be closed in enough time to keep the golems out, and the whole group would probably need to run, but they'd need every tool they could get.

EDIT: OOC: Sorry I've been away for a while, just dealing with some life stuff.

The maps do not take long to gather up with vampiric haste. More remarkably, Sam's sense of doom simply... cuts off as he crosses the threshold of the gate. He's keenly aware of a sense of danger from the active undead in front of him, but the certainty of doom that seems likely to have been connected to the hulking golems seems to have switched to the vaguest sense that one could die if one made improbable choices.

The figures on the table, on the otherhand, were a bit less clear. She didn't seem to sense Unholy power from them, so she felt safe enough to pick up and examine them a bit. Perhaps they were meant to represent various forces on the map to plan the assault...?

The figurines are some kind of plain stone. The smoothness and uniformity of various figurines is relatively typical of figurines produced by trained geomancers who can simply use the same set of elemental spells to quickly get the same results, whether it's carved or conjured. However, the designs do not ring any bells- they're not designed to resemble chess pieces, they don't have anything like recognizable weapons or appear to be a specific kind of creature or undead, they don't match to any symbiology Catherine recognizes. Just a series of probably light figurines, assuming newfound vampiric strength hasn't thrown off the sense of weight, in various colors with abstract, shaped bits.

They're small enough each that one could place quite a few on each map, if so desired, and do not have any obvious physical utility. They're not unnaturally hot or wet, for example, and there's no sign of anything like moving parts or openable compartments.


This was hardly the most surprising outcome, but still annoying. Miriette silently cursed herself for not following her first instincts and just smashing these things the moment she got within arm's reach, but, oh well. This was a fight, and a fight was something she could handle.

She said that, but these things had numbers and reach on her. The zombies she figured would be less of a threat, just on the grounds that they were squishier, but they were lightly armored and had swords, so she couldn't count them out entirely. On the other hand, they were mainly there to serve as a barrier - the halberds could reach her through them, on account of how polearms work, but she couldn't really hit the skeletons back, not without breaking through the line.

Well, nothing ever got done by sitting around and thinking about things. Miriette figured that the others had noticed this mess, and if they hadn't yet, it was probably going to be loud enough that they would in a bit. She charged forwards, swinging wildly at the masses of undead in front of her. She knew how fragile a living body could be, and judging by how these things looked, tearing them apart shouldn't be all that difficult.

Ideally, at least.

Movement and the sound of a door tearing open draws Catherine's eyes up from the objects on the table, and she gasps in surprise and sudden comprehension.

This is the Armory.

"EVERYONE, IN FRONT! THESE BUILDINGS ARE FULL OF UNDEAD!"

Was it true? Was every one of these buildings a storehouse for rotting monsters not currently in use? Perhaps not, mayhap some held more conventional arms, or 'parts' that had yet to undergo conversion, but Miriette was in danger.

Sam was suddenly at her side, grasping at the maps, and she couldn't say that was a wrong impulse. Could they run? Perhaps, but perhaps the Zombies Miriette unleashed would prove difficult to evade.

'You can't abandon her.'

Gritting her teeth, Catherine leaped around the table and came at the mob from an angle. If there was any saving grace here, its that these things apparently only reacted if you tried to open their specific charge. That meant they weren't going to be literally buried under the things.

With the brasher and more experienced woman hopefully occupying the bulk of the Undead horde's attention, Catherine attempts to figuratively nip at their flanks- reaching out to grab an exposed limb and dragging it's owner away from the mass so she can crush or tear it apart. If the Zombies or Skeletons divert their attention to her, all the better. It would give Miriette more leeway to maneuver and deal with her own foes.

Picking up a weapon from any Zombie she managed to destroy would also be useful. She wasn't exactly a warrior yet, but she had done a few drills and 'something' was better than 'nothing' when the biggest threats already had a massive reach advantage.

Miriette Oakbender can hear and feel the crunch of bone breaking, a sound less familiar from punching as from dock accidents when large crates fell as the Zombies she strikes have their limbs visibly broken on impact. She pays in nicks and cuts as the rapiers fail to cleanly penetrate her skin, but cut she is anyways, and perhaps more concerningly the Zombies don't react with either pain nor fear to their injuries and fairly rapidly maneuver to compensate for the more unavoidable consequences of physical damage.

On the plus side, the zombies are slower than her, so even with their numbers she's able to turn the strikes that would have been cleanest into glancing blows... though it's also apparent her skin is just tougher than it once was. The minus side is the abrupt blow from the halberd that comes practically out of nowhere as the Skeletons remain alarmingly fast, zombies moving aside at the last moment possible to allow the weapon to swing through in a strange sort of rising strike that cuts her stomach open, and outright throws her into the air and a couple dozen feet away from its wielder.

Her stomach immediately begins closing, and it hurts but she can tell she'll live. She does feel... thirstier after the hit though, as her vampiric body burns blood to repair.

Vampiric reflexes even have her land on her feet, though not without a stumble, when she falls back down, though the zombie mob is already within ten feet of her by that point, having rushed forward to follow up. A moment of fighting however has given Miriette the chance to recognize why the zombies motions seem familiar...

There was a notorious street thug everyone called Drunken Fency, because he was fair with a blade and notorious more for his massive drinking tabs than his actual merits in a fight. The man skipped town and skipped out on all his drinking tabs, much to the rage of just about every tavern owner in town, or at least, that's what everyone figured at the time, a couple months back. But these zombies all have his exact moves, down to the sloppy holes in his guard and the way they walk. Kinda creepy, really.

Catherine finds her maneuver towards the group met by one of the two skeletons seeming to organize a hefty detachment of zombies to met her head on, fighting conservatively in a line. Well, they try anyways, but their fencing form is sloppy and it's easy enough for Catherine to simply grab one by the wrist and rip the arm off, snatching the blade from the removed hand on an overextended lunge, an action that causes the skeleton to push more towards the front, polearm ready and trying to shield the zombies from a repeat with the threat of the weapon. The zombie, of course, does not flinch from simply being dismembered, carrying on and adjusting to try to put the other arm forwards, presuming planning to punch if it comes to it, though other zombies shuffle past it to form the new leading edge.

Zombies stop pouring out of the building at last, but by this point there's somewhere north of a hundred in the street, and though they seem to damage easily, none of them is down for the count at either woman's hands.
 
Ow.

It looked like her tactical assessment had been right on the money, but a fat lot of good that did her now. The zombies could probably wear her down over time, but she could do the same to them. The problem was those goddamn boney fuckers with their stupid polearms.

Nobody goes into a street brawl with a spear. This was not the sort of scrap she was used to.

She got back to her feet, and narrowed her eyes at the surging wave of corpses charging at her.

Fency? Huh, who'da thought. Guess this undead kidnapping and murder thing had been going on for a while, if this was what happened to him. Of course, whatever this was was a bit unclear, since unless he'd had a hundred or so spare twins she didn't know about, the fact that they all moved like him didn't quite add up.

On the plus side, this meant she had a good sense of where their guards would drop. If she just kept an eye on those skeleton bastards and avoided taking any serious hits, she could keep up this pace for at least a bit. Hopefully, at least.

...Fuck, after this she really needed a drink.
 
@always_confused

The gates were closing, slowly. Far too slow, perhaps. It was hard to tell exactly how far away the giants still were through the gloom, or how quickly they were moving. Hugo heard someone-- Catherine, he thought-- calling out about more monsters down the hall, then the sounds of a scuffle and still more shouting. "Ey," he grunted out to Matthias through the exertion, "Trouble down there too, hear? I'll follow your lead."
 
The gates are surprisingly heavy even from a vampire's perspective. They budge, but slowly, painfully slowly.

@always_confused

The gates were closing, slowly. Far too slow, perhaps. It was hard to tell exactly how far away the giants still were through the gloom, or how quickly they were moving. Hugo heard someone-- Catherine, he thought-- calling out about more monsters down the hall, then the sounds of a scuffle and still more shouting. "Ey," he grunted out to Matthias through the exertion, "Trouble down there too, hear? I'll follow your lead."

Matthias let out an annoyed grunt as the gate resisted the combined strength of even two vampires. It made an annoying amount of sense. What with the labyrinth being surprisingly large and being built as a vampire's lair, it would have to have defenses and obstacles that were vampire grade.

Still, the duo were making progress. That is...until they heard someone, Catherine by the sound of it, calling out about monsters and the sounds of a battle. "...Might as well help them then." With a shrug, Matthias moves to aid the others in their fight.

As for the gate, its nowhere near fully closed but it'll have to do. Hopefully what little progress had been made could at least cause a jam and slow the others. Most likely not, but one can hope.
 
Oliver had stalled out for a moment as the group took stock of the situation. He heard Sam gathering maps together...then heard the rather-more-obvious sound of the Cranky Bitch getting swarmed by undead troops.

"Oh lord you've got to me kidding me. You're going to get us all killed!"

He moved to try and group up with everyone, and at first, his defense against the Zombies focused on shoving them away. As he did so, his eyes cast about for a piece of wood or metal, a simple bar, that he could start swinging. The rapiers seemed easy to take from the zombies but he wasn't sure how well they'd actually do...

But there were a lot of zombies. If he failed to find a bar or stick or whatnot, he'd resort to punching a Zombie, stealing its rapier, then doing the same to another. Having two weapons seemed a better idea than having one, right now.
 
On the plus side, the zombies are slower than her, so even with their numbers she's able to turn the strikes that would have been cleanest into glancing blows... though it's also apparent her skin is just tougher than it once was. The minus side is the abrupt blow from the halberd that comes practically out of nowhere as the Skeletons remain alarmingly fast, zombies moving aside at the last moment possible to allow the weapon to swing through in a strange sort of rising strike that cuts her stomach open, and outright throws her into the air and a couple dozen feet away from its wielder.

Her stomach immediately begins closing, and it hurts but she can tell she'll live. She does feel... thirstier after the hit though, as her vampiric body burns blood to repair.

Vampiric reflexes even have her land on her feet, though not without a stumble, when she falls back down, though the zombie mob is already within ten feet of her by that point, having rushed forward to follow up.
"Miriette!" Catherine cried as she saw the other woman bodily thrown away by the skeleton's strike.

"Sea take you, rotten bastards!" At least her comrade seemed alright, she didn't have the time to be worrying about her now that she had her own halberdier to worry about.
Catherine finds her maneuver towards the group met by one of the two skeletons seeming to organize a hefty detachment of zombies to met her head on, fighting conservatively in a line. Well, they try anyways, but their fencing form is sloppy and it's easy enough for Catherine to simply grab one by the wrist and rip the arm off, snatching the blade from the removed hand on an overextended lunge, an action that causes the skeleton to push more towards the front, polearm ready and trying to shield the zombies from a repeat with the threat of the weapon. The zombie, of course, does not flinch from simply being dismembered, carrying on and adjusting to try to put the other arm forwards, presuming planning to punch if it comes to it, though other zombies shuffle past it to form the new leading edge.
On the bright side, it electing to move forward meant it was easier to keep track of, so she could avoid a repeat of what happened to Miriette. On the much darker side, while the horde was spreading into two distinct 'clumps' to face off against both of them, there were still more than enough Zombies to surround her and bog her down for the Skeleton... though they seemed more focused on defense compared to the ones charging after the other Vampire.

With a new plan forming, Catherine elected to run around the mob, looking to stay clear of any encirclement attempts and occasionally darting in to try hacking arms or legs off the Zombies. The Skeleton should be able to keep up with her compared to them, so if she kept moving they'd present more openings. She just had to dodge the Skeleton when she lunged. Simple.
 
Matthias let out an annoyed grunt as the gate resisted the combined strength of even two vampires. It made an annoying amount of sense. What with the labyrinth being surprisingly large and being built as a vampire's lair, it would have to have defenses and obstacles that were vampire grade.

Still, the duo were making progress. That is...until they heard someone, Catherine by the sound of it, calling out about monsters and the sounds of a battle. "...Might as well help them then." With a shrug, Matthias moves to aid the others in their fight.

As for the gate, its nowhere near fully closed but it'll have to do. Hopefully what little progress had been made could at least cause a jam and slow the others. Most likely not, but one can hope.

Hugo sprung down off the gate, his tired muscles thanking him, and matched pace with Matthias. No use trying to close this thing on his own, even if leaving work unfinished wasn't the choice he'd of made. For what was likely to be far from the last time today, he reached for his dagger and wished he had a better weapon, since it certainly seemed like the threats weren't about to let up.
 
The maps do not take long to gather up with vampiric haste. More remarkably, Sam's sense of doom simply... cuts off as he crosses the threshold of the gate. He's keenly aware of a sense of danger from the active undead in front of him, but the certainty of doom that seems likely to have been connected to the hulking golems seems to have switched to the vaguest sense that one could die if one made improbable choices.

Sam paused for a long moment, turning to look back at the gate. It was easily big enough for the golems to get through, so why would they no longer be a threat? Frowning, he tucked the maps away: if it turned out this area was relatively safe, then he'd use the table to study them further, but if something went wrong and everyone had to run it would be good to have them on hand.

Looking back over to the fight, he noted that the zombies were becoming more and more numerous, as well as that the skeletons were actually able to do real damage even to a vampire.

"Let's see if you burn," he muttered, stepping to get a clear space. Doing his best to track the skeleton with the halberd, he drew back a fist. "Ardere - Solis - Ignis!" he snarled, punching the air and hurling a jet of fire at the nearest skeleton, taking care not to hit his allies. If he ended up hitting a zombie or two... well, at least progress would be made.

Hopefully.
 
Ow.

It looked like her tactical assessment had been right on the money, but a fat lot of good that did her now. The zombies could probably wear her down over time, but she could do the same to them. The problem was those goddamn boney fuckers with their stupid polearms.

Nobody goes into a street brawl with a spear. This was not the sort of scrap she was used to.

She got back to her feet, and narrowed her eyes at the surging wave of corpses charging at her.

Fency? Huh, who'da thought. Guess this undead kidnapping and murder thing had been going on for a while, if this was what happened to him. Of course, whatever this was was a bit unclear, since unless he'd had a hundred or so spare twins she didn't know about, the fact that they all moved like him didn't quite add up.

On the plus side, this meant she had a good sense of where their guards would drop. If she just kept an eye on those skeleton bastards and avoided taking any serious hits, she could keep up this pace for at least a bit. Hopefully, at least.

...Fuck, after this she really needed a drink.

Matthias let out an annoyed grunt as the gate resisted the combined strength of even two vampires. It made an annoying amount of sense. What with the labyrinth being surprisingly large and being built as a vampire's lair, it would have to have defenses and obstacles that were vampire grade.

Still, the duo were making progress. That is...until they heard someone, Catherine by the sound of it, calling out about monsters and the sounds of a battle. "...Might as well help them then." With a shrug, Matthias moves to aid the others in their fight.

As for the gate, its nowhere near fully closed but it'll have to do. Hopefully what little progress had been made could at least cause a jam and slow the others. Most likely not, but one can hope.

Miriette continues to deliver punishing blows to the zombies, managing to put two down for the count and break another few arms to variably useful effect. And just as she's getting into the groove, that damned halberd comes swinging out of nowhere again-

Only for the Skeleton's arm to go crunch as Matthias appears amidst the enemy ranks as if from out of nowhere, elbowing and kicking away the nearest zombies surprised by his own burst of speed but with a soldier's honed instincts for battle not letting him down. Miriette gets a much needed breather from the Skeleton's attack as the injury naturally throws off its aim, and it promptly retreats through the zombies arm hanging at an odd angle and hauling the halberd in only the good condition arm.

After a moment, however, there's a flare of Unholy power as the Skeleton grabs one of the most wounded zombies and the lesser undead simply collapses lifeless, the Skeleton's arm promptly fixing itself as if the damage was never there. Still, it seems more wary faced with two opponents than one.

Oliver had stalled out for a moment as the group took stock of the situation. He heard Sam gathering maps together...then heard the rather-more-obvious sound of the Cranky Bitch getting swarmed by undead troops.

"Oh lord you've got to me kidding me. You're going to get us all killed!"

He moved to try and group up with everyone, and at first, his defense against the Zombies focused on shoving them away. As he did so, his eyes cast about for a piece of wood or metal, a simple bar, that he could start swinging. The rapiers seemed easy to take from the zombies but he wasn't sure how well they'd actually do...

But there were a lot of zombies. If he failed to find a bar or stick or whatnot, he'd resort to punching a Zombie, stealing its rapier, then doing the same to another. Having two weapons seemed a better idea than having one, right now.

Hugo sprung down off the gate, his tired muscles thanking him, and matched pace with Matthias. No use trying to close this thing on his own, even if leaving work unfinished wasn't the choice he'd of made. For what was likely to be far from the last time today, he reached for his dagger and wished he had a better weapon, since it certainly seemed like the threats weren't about to let up.


Hugo finds himself unexpectedly left in the dust as Matthias goes from running normally to simply vanishing to cross the distance in the blink of an eye, to attack one of the enemy leaders, and in turn finds himself best positioned to link up with Oliver and Sam positionally. While Oliver is unable to find any loose wood or metal in the area to make use of, the portion of the Zombies that the unlikely pair find themselves facing proves easy enough to snatch a couple of weapons from, and in short order and with only a few scratches rapiers and dagger have put down some ten zombies, rendered lifeless or at least so crippled as to not be an immediate threat. Hugo too finds the moveset of Drunken Fency familiar after observing it, knowing the story and having been familiar with the man from running in the same circles.

The remaining Zombies gather around the two Skeletons generally, ignoring the three Vampires if they don't approach, with perhaps eighty or ninety zombies left standing at this point.

"Miriette!" Catherine cried as she saw the other woman bodily thrown away by the skeleton's strike.

"Sea take you, rotten bastards!" At least her comrade seemed alright, she didn't have the time to be worrying about her now that she had her own halberdier to worry about.

On the bright side, it electing to move forward meant it was easier to keep track of, so she could avoid a repeat of what happened to Miriette. On the much darker side, while the horde was spreading into two distinct 'clumps' to face off against both of them, there were still more than enough Zombies to surround her and bog her down for the Skeleton... though they seemed more focused on defense compared to the ones charging after the other Vampire.

With a new plan forming, Catherine elected to run around the mob, looking to stay clear of any encirclement attempts and occasionally darting in to try hacking arms or legs off the Zombies. The Skeleton should be able to keep up with her compared to them, so if she kept moving they'd present more openings. She just had to dodge the Skeleton when she lunged. Simple.

Sam paused for a long moment, turning to look back at the gate. It was easily big enough for the golems to get through, so why would they no longer be a threat? Frowning, he tucked the maps away: if it turned out this area was relatively safe, then he'd use the table to study them further, but if something went wrong and everyone had to run it would be good to have them on hand.

Looking back over to the fight, he noted that the zombies were becoming more and more numerous, as well as that the skeletons were actually able to do real damage even to a vampire.

"Let's see if you burn," he muttered, stepping to get a clear space. Doing his best to track the skeleton with the halberd, he drew back a fist. "Ardere - Solis - Ignis!" he snarled, punching the air and hurling a jet of fire at the nearest skeleton, taking care not to hit his allies. If he ended up hitting a zombie or two... well, at least progress would be made.

Hopefully.

Catherine's efforts to remove arms and legs are less effective than desired. The zombies are sloppy, but Catherine lacks formal training and the zombies move like one with experience in combat. This does not negate the speed advantage, but a rapier is not an ideal weapon to wholesale remove a limb, even with vampiric strength.

Sam's target thanks to positioning winds up being the skeleton harrying Catherine. A zombie too near lights up in flame as the fire bolt hits, and the skeleton is engulfed... and simply charges forwards in response seemingly unafflicted.

In fact, it starts aggressively swinging the halberd at Catherine, it's speed easily edging her out and the factor of reach significant, entirely unaffected by the flame and aiming with no small skill. A single mistake would likely be enough for it to land her a solid blow.

On the plus side, the zombies parted from it to avoid getting burned.
 
Miriette continues to deliver punishing blows to the zombies, managing to put two down for the count and break another few arms to variably useful effect. And just as she's getting into the groove, that damned halberd comes swinging out of nowhere again-

Only for the Skeleton's arm to go crunch as Matthias appears amidst the enemy ranks as if from out of nowhere, elbowing and kicking away the nearest zombies surprised by his own burst of speed but with a soldier's honed instincts for battle not letting him down. Miriette gets a much needed breather from the Skeleton's attack as the injury naturally throws off its aim, and it promptly retreats through the zombies arm hanging at an odd angle and hauling the halberd in only the good condition arm.

After a moment, however, there's a flare of Unholy power as the Skeleton grabs one of the most wounded zombies and the lesser undead simply collapses lifeless, the Skeleton's arm promptly fixing itself as if the damage was never there. Still, it seems more wary faced with two opponents than one.

At this point, Miriette was genuinely wondering why people didn't bring polearms to street brawls. Sure, it wasn't socially acceptable to just wander around with a big fuck-off spear the same way it was a light sword, but social customs could change at a moment's notice and, as this thing was demonstrating, if you were just behind the front lines being able to stab from far away was a huge advantage. Not her style, of course, but it was hard to argue with how effective it was considering how much she was currently getting stabbed by it.

On the plus side, the big guy was here now. And, judging by how messed up that skeleton looked, his hit actually did something! Losing use of an arm was rough in most situations, but extra bad when you had a weapon like tha-

Oh.

Well that was just horrendously unfair. If she could do shit like that, just grab people and absorb their life force to heal her injuries, nobody would ever be able to stop her! How come this graveyard reject could do that, but she had to scrape by like this!

Wait, actually... could she do that? She assumed not, but vampires did get energy by drinking people's blood and whatnot, maybe they could do something similar to other, weaker undead types? Unless she could work out how to do it real fast, it wasn't something to try out right now, but for later, it was a thought worth pursuing.

Catherine's efforts to remove arms and legs are less effective than desired. The zombies are sloppy, but Catherine lacks formal training and the zombies move like one with experience in combat. This does not negate the speed advantage, but a rapier is not an ideal weapon to wholesale remove a limb, even with vampiric strength.

Sam's target thanks to positioning winds up being the skeleton harrying Catherine. A zombie too near lights up in flame as the fire bolt hits, and the skeleton is engulfed... and simply charges forwards in response seemingly unafflicted.

In fact, it starts aggressively swinging the halberd at Catherine, it's speed easily edging her out and the factor of reach significant, entirely unaffected by the flame and aiming with no small skill. A single mistake would likely be enough for it to land her a solid blow.

On the plus side, the zombies parted from it to avoid getting burned.

Oh for fuck's sake, what the hell was that idiot doing?

Vampire or not, she was quite visibly too flimsy to take a straight fight, and while she seemed to understand that, 'hang back and stab at people occasionally' is a strategy that works way less well when the things you are fighting are largely impervious to being stabbed. Also, the other one just shot some burst of flame at them, but it hit the thing that was quite clearly the least flammable enemy here, so that front was obviously going terribly.

Although...

Bingo. Tactics 101 - when you have the advantage, press it. These skeletons were just smart enough to extend themselves. Now that it was pushing itself to the front and had much less of a protective wall of meat around it, Miriette detangled herself from the nearby zombies and charged that skeleton with all her might. She was going to grind those bones down to dust.
 
Sam's target thanks to positioning winds up being the skeleton harrying Catherine. A zombie too near lights up in flame as the fire bolt hits, and the skeleton is engulfed... and simply charges forwards in response seemingly unafflicted.

"Well that didn't go quite as expected." Sam muttered. Even though he knew the answer was magic, how did bones that had clearly dried out long ago resist crumbling to ash? That was some unholy bullshit right there.

Although... if the zombies could be cleared out, then that would make things much easier, and they probably didn't have as much magic animating them as the wights.

"Ardere, Solis, Ingis!" he said again, but this time he aimed his jet of fire at a group of the zombies milling well away from his allies. If he could burn the horde down to a manageable size, the more fighty vampires might have a chance to deal with the skeletons. Best to test the theory first, though, see if they toppled or if they just became walking corpses on fire.
 
Catherine's efforts to remove arms and legs are less effective than desired. The zombies are sloppy, but Catherine lacks formal training and the zombies move like one with experience in combat. This does not negate the speed advantage, but a rapier is not an ideal weapon to wholesale remove a limb, even with vampiric strength.
She had harbored hope, but no illusions. She had put faith in her unholy strength to make this work, but it wasn't turning out as desired. Still, its not like putting stab wounds in them would appreciably concern them, their organs weren't doing anything for them in the first place...

Catherine started to consider whether she should use the rapier purely as a defensive tool and start trying to drag zombies out of the line when she heard something unusual-
Sam's target thanks to positioning winds up being the skeleton harrying Catherine. A zombie too near lights up in flame as the fire bolt hits, and the skeleton is engulfed... and simply charges forwards in response seemingly unafflicted.
Catherine was, let it be said, not very experienced in combat. Oh, she'd been in 'fights' before, of the sort where siblings or children slap and kick at each other, and she'd been given a pointer or two in her time at the Church, but she was still an amateur. And so it was that, when the unexpected bolt of flame came in and washed uselessly against the skeleton menacing her, she paused for a moment as a series of confused thoughts flashed through her mind.

'Who did that, enemy?' 'Useless-' 'Oh.'

It occured to her that not everyone had attended lectures about how to combat the Undead. Not everyone had spoken to a Hunter and been told first-hand accounts of their exploits, as much exaggeration as there might have been.
In fact, it starts aggressively swinging the halberd at Catherine, it's speed easily edging her out and the factor of reach significant, entirely unaffected by the flame and aiming with no small skill. A single mistake would likely be enough for it to land her a solid blow.
A mistake indeed, because Catherine was quite distracted by Sam suddenly answering a question she'd tried asking awhile ago.

She tried to duck back and bring her weapon up to block, all the while shouting for the benefit of her less-informed-on-matters-unholy comrades.

"Elemental Magic won't work on it!"

On the positive side, at least the fact that Holy powers were ineffective on Zombies wasn't likely to be relevant...? She had been stripped of the sole vial of Holy Water she had been given when she was kidnapped, and she was pretty sure none of them could use such things even before they became Vampires.
 
"Well that didn't go quite as expected." Sam muttered. Even though he knew the answer was magic, how did bones that had clearly dried out long ago resist crumbling to ash? That was some unholy bullshit right there.

Although... if the zombies could be cleared out, then that would make things much easier, and they probably didn't have as much magic animating them as the wights.

"Ardere, Solis, Ingis!" he said again, but this time he aimed his jet of fire at a group of the zombies milling well away from his allies. If he could burn the horde down to a manageable size, the more fighty vampires might have a chance to deal with the skeletons. Best to test the theory first, though, see if they toppled or if they just became walking corpses on fire.

The zombies impacted light up easily, four coming to life with flames and lurching mutually away from those not affected. They charge towards Sam himself directly, on the one hand unafraid yet on the other hand visibly burning up, one even stumbles as damage dealt to the leg interferes with core structural integrity. The rest of the horde advances more warily on Sam and with him Hugo Parisant and Oliver Willis.

@Another Amoeba

@KnightDisciple

The burning zombies clearly aren't going to last long, and seem determined to try to do damage before they burn up completely. Yet to the vampire's eyes, even the Unholy speed of the zombies is slow- they all can sense that they could simply outpace the charging zombies if they retreated.

Oh for fuck's sake, what the hell was that idiot doing?

Vampire or not, she was quite visibly too flimsy to take a straight fight, and while she seemed to understand that, 'hang back and stab at people occasionally' is a strategy that works way less well when the things you are fighting are largely impervious to being stabbed. Also, the other one just shot some burst of flame at them, but it hit the thing that was quite clearly the least flammable enemy here, so that front was obviously going terribly.

Although...

Bingo. Tactics 101 - when you have the advantage, press it. These skeletons were just smart enough to extend themselves. Now that it was pushing itself to the front and had much less of a protective wall of meat around it, Miriette detangled herself from the nearby zombies and charged that skeleton with all her might. She was going to grind those bones down to dust.

A mistake indeed, because Catherine was quite distracted by Sam suddenly answering a question she'd tried asking awhile ago.

She tried to duck back and bring her weapon up to block, all the while shouting for the benefit of her less-informed-on-matters-unholy comrades.

"Elemental Magic won't work on it!"

On the positive side, at least the fact that Holy powers were ineffective on Zombies wasn't likely to be relevant...? She had been stripped of the sole vial of Holy Water she had been given when she was kidnapped, and she was pretty sure none of them could use such things even before they became Vampires.

Catherine's distractions costs her. A furious swipe of the halberd dropping like an executioner's axe shatters her rapier into tiny fragments and cleaves directly through her arm, leaving her down most of the same lower arm holding the sword.

This naturally hurts, but isn't as cripplingly agonizing as Catherine probably would expect it to be for a human, and she can feel her arm trying to regenerate even as the fight continues.

Of course, before the Skeleton can capitalize on this weakness, Miriette slams into the Skeleton, slams it into the ground, and in an impressive feat of grit and fisticuffs begins simply pounding away at it as the halberd goes sailing into the distance. The fact that it's on fire makes this painful, but she gets in several blows denting its armor and cracking bones, before it can reorient.

It grabs her hands with its own, demonstrating its superior strength, but as a criminal street fighter she's not exactly unused to fighting dirty, so she does the obvious thing and headbutts it, shattering it's skull.

It's not dazed, probably, being an unholy abomination, but it seems to be losing its strength as she repeats the move.

When it finally stops moving after several more headbutts, Miriette is quite roughed up, and abruptly realizes she's actively on fire. She should probably do something about that. Stop, drop, and roll or something. The Skeleton's Unholy aura winks out and then, Mirette is sure it's dead.
 
The zombies impacted light up easily, four coming to life with flames and lurching mutually away from those not affected. They charge towards Sam himself directly, on the one hand unafraid yet on the other hand visibly burning up, one even stumbles as damage dealt to the leg interferes with core structural integrity. The rest of the horde advances more warily on Sam and with him Hugo Parisant and Oliver Willis.

@Another Amoeba

@KnightDisciple

The burning zombies clearly aren't going to last long, and seem determined to try to do damage before they burn up completely. Yet to the vampire's eyes, even the Unholy speed of the zombies is slow- they all can sense that they could simply outpace the charging zombies if they retreated.
@SoaringHawk218 @KnightDisciple

Hugo knew that he could put a fair bit of cutting force behind a rapier, at least compared to the other thin-bladed foppish swords the well-to-do liked to gild up with gold and flash about at ceremonies. It wasn't the worst thing to have. The real advantage to it was having a long enough blade he wouldn't have to open himself up to the zombies' mercy just to get a hit in. He scooped one out of the hands of a falling zombie at the first opportunity he saw that let him get in and get away cleanly.

He didn't want to give up this fight entirely. Retreating was an option, but one that freed up all these zombies to go after his allies if they were so inclined. A fighting retreat, ceding ground only when the zombies got in too close and began to overwhelm them, would be the best way to tie up the foe's numbers. He began turning aside the zombies' blades with his, delivering built-up, deliberate sword-strokes to compensate for the rapier's poor cutting ability and chopping at them with his better-edged dagger when they got too close. He wasn't too afraid of damaging the stolen blade. There was hardly a deficit of rapiers in the room right now, and the zombies didn't seem to move much faster than novices. They would hardly be able to take advantage of his momentary swordlessness, and Hugo figured he could probably parry zombie's a strike then rip a spare straight from its mispositioned hand without much trouble at all.

He turned his head to face the accountant. Oliver, his friend had called him, "I can fight," he said quickly, "I'll lead. You keep them off my flanks." Then, he addressed the better-dressed fellow, "Stay behind us both and keep throwing fire where they're thickest. That's the best weapon we've got."
 
Of course, before the Skeleton can capitalize on this weakness, Miriette slams into the Skeleton, slams it into the ground, and in an impressive feat of grit and fisticuffs begins simply pounding away at it as the halberd goes sailing into the distance. The fact that it's on fire makes this painful, but she gets in several blows denting its armor and cracking bones, before it can reorient.

It grabs her hands with its own, demonstrating its superior strength, but as a criminal street fighter she's not exactly unused to fighting dirty, so she does the obvious thing and headbutts it, shattering it's skull.

It's not dazed, probably, being an unholy abomination, but it seems to be losing its strength as she repeats the move.

When it finally stops moving after several more headbutts, Miriette is quite roughed up, and abruptly realizes she's actively on fire. She should probably do something about that. Stop, drop, and roll or something. The Skeleton's Unholy aura winks out and then, Mirette is sure it's dead.

Ha! Magically enhanced or not, bones are bones, and they snap all the same. That was solid progress, much more than just whaling on the zombies was doing, at the very least.

...On the other hand, everything hurt and she was on fire.

When did she start being on fire?

Probably sometime while she was brawling with the skeleton that was still on fire, that was the most likely explanation. For now, it was best to focus on making herself no longer on fire. Rolling on the ground in a mild panic was less than dignified, sure, but it beat being roasted alive. Alive-ish? Whatever.

Once that was dealt with, she took some stock of the situation. Maybe three quarters of the zombies were still around, as was the other skeleton. Then there were the rest of the ones that were still passive, but she could get to smashing those ones later. Right now, she definitely couldn't afford to go wading into the thick of things again. Maybe once she caught her breath. Maybe.

It hadn't exactly been her primary concern, but she had inadvertently saved the wimpy looking one. It looked like she'd lost a hand in the process, but that would probably heal. It shouldn't, not normally at least, but they were all semi-immortal nightmare monsters now. Then she turned her head towards the discarded halberd, since the skeleton definitely wasn't using it anymore.

@Azrael

"Oy! Girlie! Grab that spear thing, it's gonna do you a lot better than that skewer will. Oh, and, uh, try and heal up a bit quicker, it'll be difficult to wield with just one hand." Even if it was getting hard to stay in the fray, Miriette could still yell just fine.
 
Miriette continues to deliver punishing blows to the zombies, managing to put two down for the count and break another few arms to variably useful effect. And just as she's getting into the groove, that damned halberd comes swinging out of nowhere again-

Only for the Skeleton's arm to go crunch as Matthias appears amidst the enemy ranks as if from out of nowhere, elbowing and kicking away the nearest zombies surprised by his own burst of speed but with a soldier's honed instincts for battle not letting him down. Miriette gets a much needed breather from the Skeleton's attack as the injury naturally throws off its aim, and it promptly retreats through the zombies arm hanging at an odd angle and hauling the halberd in only the good condition arm.

After a moment, however, there's a flare of Unholy power as the Skeleton grabs one of the most wounded zombies and the lesser undead simply collapses lifeless, the Skeleton's arm promptly fixing itself as if the damage was never there. Still, it seems more wary faced with two opponents than one.

Matthias huffs as he sees the Skeleton drain the 'life' out of the lesser undead and heal itself. Why couldn't battles be more like in the old days when dead meant dead and injured meant almost-certainly-dead?

With the loud one going to help Catherine, that left him with the Skeleton. There were two things to consider. One was that the Skeleton was 'trained' and the other was he himself had closed that distance much faster than the other Vampire following him did. The old legends said Vampires had various unnatural powers alongside their own superhuman physiology. Was his sudden burst of speed a manifestation of such a thing? It bore further experimenting.

As for the Skeleton, the best thing would be to start with a-...No no, that wouldn't work. He had to take into account years and years of accumulated fat. He might be stronger and faster than even in his prime, but Matthias realized full well that he presented a particularly big target just by his height and the years of fat only made that worse...

...

Wrestling? It was more useful than one might think, what with actual combat being a messy affair and not some graceful dance as the plays made it out to be. Considering how his new found strength had been enough to break the Skeleton's arm (before the Skeleton then 'cheated' with its own powers), a 'bone-crushing' maneuver might not be so hyperbolic.

Matthias' new game-plan was to rely on his wrestling skills, of which he used to be a master, and a bit of luck. 'Luck' being to focus once more on the brief feeling of unnatural might that had filled him when he suddenly made that blink-of-an-eye dash. Could he consciously harness that power of speed? If so, he could perhaps try to suddenly switch position as the skeleton attacked, grab it and then slam it down hard. But that wouldn't be the end of it. Once disoriented, he would grab the Skeleton and then give it a bearhug with all his newfound Vampiric strength. No effort would be spared in attempting to crush the undead being.

In theory anyway.

And so Matthias rushed forward, trying to bait his boney-friend into making an attack...
 
Catherine's distractions costs her. A furious swipe of the halberd dropping like an executioner's axe shatters her rapier into tiny fragments and cleaves directly through her arm, leaving her down most of the same lower arm holding the sword.

This naturally hurts, but isn't as cripplingly agonizing as Catherine probably would expect it to be for a human, and she can feel her arm trying to regenerate even as the fight continues.
Catherine lets out a strangled scream, clutching at her dangling limb and falling backwards.

For the briefest of moments, she is back on the streets of the city above, soaked in rain, held back by her mother as she sobbed. Watching her father, all but missing his leg, soon to bleed out-

But no. There would be no priestly intervention here. Not that it would be necessary, in the end.
Of course, before the Skeleton can capitalize on this weakness, Miriette slams into the Skeleton, slams it into the ground, and in an impressive feat of grit and fisticuffs begins simply pounding away at it as the halberd goes sailing into the distance. The fact that it's on fire makes this painful, but she gets in several blows denting its armor and cracking bones, before it can reorient.
Struggling to her feet, Catherine relaxes slightly as Miriette charges into her foe. Watching the struggle and taking stock of her own situation, she elects to step back and keep an eye on the remaining zombies.
"Oy! Girlie! Grab that spear thing, it's gonna do you a lot better than that skewer will. Oh, and, uh, try and heal up a bit quicker, it'll be difficult to wield with just one hand." Even if it was getting hard to stay in the fray, Miriette could still yell just fine.
"In... in a moment." She managed, glaring at the remaining foes as shouts of exertion echoed through the chamber from their fellows' own battles.

Sparing a glance to the singed Vampire, Catherine frowned. Neither of them were in good shape, but Miriette was the more experienced of the two.

Of course, she would heal on her own, but short of finding some source of blood Catherine was at a loss as to how to help.

Shaking her head to refocus, Catherine stepped forward and reached towards the halberd with her good hand, pausing for just a moment to see if it seemed to be infused with Unholy energy before picking it up and dragging it back, waiting to regain use of her hand.
 
"Well that didn't go quite as expected." Sam muttered. Even though he knew the answer was magic, how did bones that had clearly dried out long ago resist crumbling to ash? That was some unholy bullshit right there.

Although... if the zombies could be cleared out, then that would make things much easier, and they probably didn't have as much magic animating them as the wights.

"Ardere, Solis, Ingis!" he said again, but this time he aimed his jet of fire at a group of the zombies milling well away from his allies. If he could burn the horde down to a manageable size, the more fighty vampires might have a chance to deal with the skeletons. Best to test the theory first, though, see if they toppled or if they just became walking corpses on fire.
Oliver had been too occupied the first time, but this time he clearly noticed Sam hurling fire. It was a bit surprising, but honestly "throw fire" was something you saw a lot. People thought it looked cool. Wasn't as popular down near the docks, what with all the rope and wood and pitch for the ships...
The zombies impacted light up easily, four coming to life with flames and lurching mutually away from those not affected. They charge towards Sam himself directly, on the one hand unafraid yet on the other hand visibly burning up, one even stumbles as damage dealt to the leg interferes with core structural integrity. The rest of the horde advances more warily on Sam and with him Hugo Parisant and Oliver Willis.

@Another Amoeba

@KnightDisciple

The burning zombies clearly aren't going to last long, and seem determined to try to do damage before they burn up completely. Yet to the vampire's eyes, even the Unholy speed of the zombies is slow- they all can sense that they could simply outpace the charging zombies if they retreated.
@SoaringHawk218 @KnightDisciple

Hugo knew that he could put a fair bit of cutting force behind a rapier, at least compared to the other thin-bladed foppish swords the well-to-do liked to gild up with gold and flash about at ceremonies. It wasn't the worst thing to have. The real advantage to it was having a long enough blade he wouldn't have to open himself up to the zombies' mercy just to get a hit in. He scooped one out of the hands of a falling zombie at the first opportunity he saw that let him get in and get away cleanly.

He didn't want to give up this fight entirely. Retreating was an option, but one that freed up all these zombies to go after his allies if they were so inclined. A fighting retreat, ceding ground only when the zombies got in too close and began to overwhelm them, would be the best way to tie up the foe's numbers. He began turning aside the zombies' blades with his, delivering built-up, deliberate sword-strokes to compensate for the rapier's poor cutting ability and chopping at them with his better-edged dagger when they got too close. He wasn't too afraid of damaging the stolen blade. There was hardly a deficit of rapiers in the room right now, and the zombies didn't seem to move much faster than novices. They would hardly be able to take advantage of his momentary swordlessness, and Hugo figured he could probably parry zombie's a strike then rip a spare straight from its mispositioned hand without much trouble at all.

He turned his head to face the accountant. Oliver, his friend had called him, "I can fight," he said quickly, "I'll lead. You keep them off my flanks." Then, he addressed the better-dressed fellow, "Stay behind us both and keep throwing fire where they're thickest. That's the best weapon we've got."
Oliver just nods at Hugo's words.

"Sure. I've got enough of a hang of this to keep putting the pointy part in them, at least."

His movements were crude and choppy, but where before the young man (vampire) had been mostly disoriented and panicky, currently he was simply focused. It was fairly clear he'd never been in a life-or-death fight before, but now that he had someone else who was doing something besides angrily berating him, and that seemed to give a crap about both Oliver and his new friend Sam, Oliver was more than happy to listen and help.

"Flanks, right, I'll do my best!"

And indeed, he proceeded to do exactly that. The question was more just how effective his "best" would be....
 
He turned his head to face the accountant. Oliver, his friend had called him, "I can fight," he said quickly, "I'll lead. You keep them off my flanks." Then, he addressed the better-dressed fellow, "Stay behind us both and keep throwing fire where they're thickest. That's the best weapon we've got."

"Got it," Sam said, glad that someone seemed to know what they were doing. He was a historian, but he'd tended to focus on cultural and sociological aspects rather than warfare, so he was a bit out of his depth.

@Terrabrand

Stepping back, he raised his fist to cast again, even as his eyes looked around for some sort of pole that he could grab to push any zombies that got too close away without letting them set him on fire too.
 
@SoaringHawk218 @KnightDisciple

Hugo knew that he could put a fair bit of cutting force behind a rapier, at least compared to the other thin-bladed foppish swords the well-to-do liked to gild up with gold and flash about at ceremonies. It wasn't the worst thing to have. The real advantage to it was having a long enough blade he wouldn't have to open himself up to the zombies' mercy just to get a hit in. He scooped one out of the hands of a falling zombie at the first opportunity he saw that let him get in and get away cleanly.

He didn't want to give up this fight entirely. Retreating was an option, but one that freed up all these zombies to go after his allies if they were so inclined. A fighting retreat, ceding ground only when the zombies got in too close and began to overwhelm them, would be the best way to tie up the foe's numbers. He began turning aside the zombies' blades with his, delivering built-up, deliberate sword-strokes to compensate for the rapier's poor cutting ability and chopping at them with his better-edged dagger when they got too close. He wasn't too afraid of damaging the stolen blade. There was hardly a deficit of rapiers in the room right now, and the zombies didn't seem to move much faster than novices. They would hardly be able to take advantage of his momentary swordlessness, and Hugo figured he could probably parry zombie's a strike then rip a spare straight from its mispositioned hand without much trouble at all.

He turned his head to face the accountant. Oliver, his friend had called him, "I can fight," he said quickly, "I'll lead. You keep them off my flanks." Then, he addressed the better-dressed fellow, "Stay behind us both and keep throwing fire where they're thickest. That's the best weapon we've got."

Oliver had been too occupied the first time, but this time he clearly noticed Sam hurling fire. It was a bit surprising, but honestly "throw fire" was something you saw a lot. People thought it looked cool. Wasn't as popular down near the docks, what with all the rope and wood and pitch for the ships...

Oliver just nods at Hugo's words.

"Sure. I've got enough of a hang of this to keep putting the pointy part in them, at least."

His movements were crude and choppy, but where before the young man (vampire) had been mostly disoriented and panicky, currently he was simply focused. It was fairly clear he'd never been in a life-or-death fight before, but now that he had someone else who was doing something besides angrily berating him, and that seemed to give a crap about both Oliver and his new friend Sam, Oliver was more than happy to listen and help.

"Flanks, right, I'll do my best!"

And indeed, he proceeded to do exactly that. The question was more just how effective his "best" would be....


"Got it," Sam said, glad that someone seemed to know what they were doing. He was a historian, but he'd tended to focus on cultural and sociological aspects rather than warfare, so he was a bit out of his depth.

@Terrabrand

Stepping back, he raised his fist to cast again, even as his eyes looked around for some sort of pole that he could grab to push any zombies that got too close away without letting them set him on fire too.

Oliver and Sam are treated to quite the sight as Hugo Parisant blitzes forward, steals a rapier, and begins deftly fighting in a two handed style that would probably be more typically practiced with a cutlass than a rapier. The initial wave of burning zombies goes down without managing to touch the Vampire, who moves almost as fast as the skeletons, and with far more experience showing through as he sends zombie limbs flying off the owner and all but effortless dispatches them.

Hugo takes ruthless advantage of the weaknesses in the zombies fighting style and the gulf in physical abilities. It quickly becomes apparent to him the rapier is actually of a significantly higher quality of material than his knife, raising some questions as to where exactly enough good metal to arm an army came from.

Sam does not see any sort of loose poles, but as he casts out his next bolt of fire and the zombies surge forward more aggressively it rapidly becomes clear one won't be needed. Oliver has only occasional work as for every step Hugo gives another zombie falls.

And then the zombies abruptly abandon the offensive...


Ha! Magically enhanced or not, bones are bones, and they snap all the same. That was solid progress, much more than just whaling on the zombies was doing, at the very least.

...On the other hand, everything hurt and she was on fire.

When did she start being on fire?

Probably sometime while she was brawling with the skeleton that was still on fire, that was the most likely explanation. For now, it was best to focus on making herself no longer on fire. Rolling on the ground in a mild panic was less than dignified, sure, but it beat being roasted alive. Alive-ish? Whatever.

Once that was dealt with, she took some stock of the situation. Maybe three quarters of the zombies were still around, as was the other skeleton. Then there were the rest of the ones that were still passive, but she could get to smashing those ones later. Right now, she definitely couldn't afford to go wading into the thick of things again. Maybe once she caught her breath. Maybe.

It hadn't exactly been her primary concern, but she had inadvertently saved the wimpy looking one. It looked like she'd lost a hand in the process, but that would probably heal. It shouldn't, not normally at least, but they were all semi-immortal nightmare monsters now. Then she turned her head towards the discarded halberd, since the skeleton definitely wasn't using it anymore.

@Azrael

"Oy! Girlie! Grab that spear thing, it's gonna do you a lot better than that skewer will. Oh, and, uh, try and heal up a bit quicker, it'll be difficult to wield with just one hand." Even if it was getting hard to stay in the fray, Miriette could still yell just fine.

Vampiric speed proves also well suited to stopping, dropping, and rolling away the fire much faster than a human likely would manage. Though not before Miriette's clothing is singed.

Miriette of course gets the opportunity to see Hugo ripping through the zombies, with what seems to be an unfair amount more speed and strength than her own vampirism granted her.



Catherine lets out a strangled scream, clutching at her dangling limb and falling backwards.

For the briefest of moments, she is back on the streets of the city above, soaked in rain, held back by her mother as she sobbed. Watching her father, all but missing his leg, soon to bleed out-

But no. There would be no priestly intervention here. Not that it would be necessary, in the end.

Struggling to her feet, Catherine relaxes slightly as Miriette charges into her foe. Watching the struggle and taking stock of her own situation, she elects to step back and keep an eye on the remaining zombies.

"In... in a moment." She managed, glaring at the remaining foes as shouts of exertion echoed through the chamber from their fellows' own battles.

Sparing a glance to the singed Vampire, Catherine frowned. Neither of them were in good shape, but Miriette was the more experienced of the two.

Of course, she would heal on her own, but short of finding some source of blood Catherine was at a loss as to how to help.

Shaking her head to refocus, Catherine stepped forward and reached towards the halberd with her good hand, pausing for just a moment to see if it seemed to be infused with Unholy energy before picking it up and dragging it back, waiting to regain use of her hand.

The halberd definitely has Unholy energy to it, though it's not exactly radiant with power. And on closer inspection, Catherine can identify runes sketched in blood and other odd features to the halberd, similar to the stories the Hunters told after investigating a blacksmith who'd been practicing Necromancy about the necromantically enhanced weapons they brought back for destruction.

The experience of her limb steadily regrowing is a strange one, and not entirely pleasant.

Matthias huffs as he sees the Skeleton drain the 'life' out of the lesser undead and heal itself. Why couldn't battles be more like in the old days when dead meant dead and injured meant almost-certainly-dead?

With the loud one going to help Catherine, that left him with the Skeleton. There were two things to consider. One was that the Skeleton was 'trained' and the other was he himself had closed that distance much faster than the other Vampire following him did. The old legends said Vampires had various unnatural powers alongside their own superhuman physiology. Was his sudden burst of speed a manifestation of such a thing? It bore further experimenting.

As for the Skeleton, the best thing would be to start with a-...No no, that wouldn't work. He had to take into account years and years of accumulated fat. He might be stronger and faster than even in his prime, but Matthias realized full well that he presented a particularly big target just by his height and the years of fat only made that worse...

...

Wrestling? It was more useful than one might think, what with actual combat being a messy affair and not some graceful dance as the plays made it out to be. Considering how his new found strength had been enough to break the Skeleton's arm (before the Skeleton then 'cheated' with its own powers), a 'bone-crushing' maneuver might not be so hyperbolic.

Matthias' new game-plan was to rely on his wrestling skills, of which he used to be a master, and a bit of luck. 'Luck' being to focus once more on the brief feeling of unnatural might that had filled him when he suddenly made that blink-of-an-eye dash. Could he consciously harness that power of speed? If so, he could perhaps try to suddenly switch position as the skeleton attacked, grab it and then slam it down hard. But that wouldn't be the end of it. Once disoriented, he would grab the Skeleton and then give it a bearhug with all his newfound Vampiric strength. No effort would be spared in attempting to crush the undead being.

In theory anyway.

And so Matthias rushed forward, trying to bait his boney-friend into making an attack...

Matthias can tell the skeleton is sizing him up as it carefully paces, watching his movements and judging when and how to swing. It's attack comes out fast, far too fast for any ordinary mortal to dodge... but no faster than any halberd swing on the battlefield, relative to Matthias's newfound vampiric abilities.

More than that, Matthias finds his newfound power easily answering his will, and the Skeleton's desperate effort to turn to face him as he switches from dodging a well aimed halberd blow to simply slamming into the Skeleton from behind is too little, too late. The pair topple to the ground, the halberd flying loose into the air, and Matthias pinning the Skeleton's limbs into uselessness.

It quickly becomes apparent that it is actually much stronger than him. The problem for it being, of course, that it has no idea how to grapple. It may be fighting like an experienced soldier, but it doesn't have any particular technique for wrestling, and so Matthias is able to pin it and begin crushing it ruthlessly.

Yet even as bone audibly cracks, the Skeleton seems alarmingly full of grit, and Matthias tracks with remarkably sharp hearing as the zombies throughout the room, the four dozen or so that are left after the failed effort to attack Hugo, Oliver, and Sam, all charge for Matthias himself at... well, a slow speed relative to his new abilities, but still fast enough that he's going to need some help or a change of plans. They'll arrive before he can be sure of finishing his boney friend.

All the vampires can see this, of course. And all of them have the speed and energy to potentially rush to Matthias's aid.

Or, of course, he did see where the halberd landed. The choices the vampires make next will likely decide the rest of the battle.
 
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