Blood of the Gods: A Fantasy CKII Quest

[X] Astronomer Zizel-kur of the Garden of Ptah (Learning)
[X] Royal Treasurer Ipy (Stewardship)

I want to get our Piety up at least some more as it has its uses.
We should be getting a Learning bonus form our mother and i hope we get the Stewardship boost here. It will also learn a bit about Ptahshepses

[X] Practice Archery with a training bow

Hopefully this will give us an boost for our martial stat.

I also want to know what the other two traits do that we roll for in char gen.

[X] Try to uncover the leaders of the black market

Better get going to deal with corruption.
 
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So, thoughts:

[ ] Compose poetry with the Dowager Queen Neferet - Diplomacy, 'Poet', Learning
[ ] Study the ancient scrolls with Meryawy - Leaning, Stewardship (Maybe)
[ ] Learn dancing and the flute with Ma'atneferure - Diplomacy.
[ ] Play your foreign game against Ptahshepses - Martial, Intrigue (Mayyyybe.)
[ ] Learn how to hunt with your new falcon - Martial, Hunter
[ ] Practice Archery with a training bow - Martial
 
[X] Royal Treasurer Ipy (Stewardship)

[X] Astronomer Zizel-kur of the Garden ofPtah (Learning)

[X] Play your foreign game against Ptahshepses
 
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[X] Ma'atneferure (Stewardship/Intrigue)
[X] Chief Eunuch Ptahshepses (Diplomacy/Intrigue/Stewardship)

[X] Play your foreign game against Ptahshepses

[X] Try to uncover the leaders of the black market

The two most important stats for a ruler MIO are diplomacy and intrigue, as by it's nature you need to delegate and negotiate to rule and you need intrigue to ensure the information you possess is sound and that those you trust or act in your name are loyal.

Secondly, I've gone with the game mostly to get some use out of it's purchase and it has us interact with the Chief Eunuch again which is important given the frequency they keep getting mentioned.

Lastly I've gone with the black market, as it's best to sort out your own situation first and even if the black market effects on the famine are negligible (which is quite likely, unless it's operating at a stupendous scale) perception is what's most important.
 
[X] Ma'atneferure (Stewardship/Intrigue)
[X] Chief Eunuch Ptahshepses (Diplomacy/Intrigue/Stewardship)

[X] Play your foreign game against Ptahshepses

[X] Try to uncover the leaders of the black market
 
[X] Chief Eunuch Ptahshepses (Diplomacy/Intrigue/Stewardship)
[X] High Priest Atumnemhat (Piety)
[X] Play your foreign game against Ptahshepses
[X] Try to uncover the leaders of the black market

So, turns out a decent Piety isn't enough to avoid such.
Thankfully we're a minor at the moment and spared direct fault beyond association at least.
 
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[X] Chief Eunuch Ptahshepses (Diplomacy/Intrigue/Stewardship)
[X] High Priest Atumnemhat (Piety)
[X] Play your foreign game against Ptahshepses
[X] Try to uncover the leaders of the black market

So, turns out a decent Piety isn't enough to avoid such.
Thankfully we're a minor at the moment and spared direct fault beyond association at least.

I think you're underestimating the importance of Stewardship, honestly.

Stewardship allows us to understand when and where corruption is coming from, and seeing as the high Diplomacy option is to try to put people we trust in high positions...well, first off, 'trust' and 'not corrupt' aren't necessarily related. Obviously too corrupt and they sell us out for money or something, but if we merely put people we know to be loyal and reasonably competent in places without having the Stewardship know-how to navigate the bureaucracy and investigate their dealings, we'll be seeing a huge amount of low level corruption at every level (not that we're going to get rid of it.)

Because the first option is Diplomacy first, that seems to imply that any Stewardship gain will be secondary.
 
Also, my argument against the 'foreign game' isn't a strong one, but I will note that anyone who leads an army directly, or wants to do more than point them in a direction with a few good strategic hints has to be on the field. That doesn't mean we'll be personally fighting, but some experience out in the rough and tumble world, like, say, hunting might help some.

Hunting and Archery both get that some. Like, we already have a pretty decent mind for this sort of thing, for someone our age. Actual tactics should be something we learn once we're just a little bit older, rather than playing board games and hoping it directly translates to some degree.
 
I think you're underestimating the importance of Stewardship, honestly.

Stewardship allows us to understand when and where corruption is coming from, and seeing as the high Diplomacy option is to try to put people we trust in high positions...well, first off, 'trust' and 'not corrupt' aren't necessarily related. Obviously too corrupt and they sell us out for money or something, but if we merely put people we know to be loyal and reasonably competent in places without having the Stewardship know-how to navigate the bureaucracy and investigate their dealings, we'll be seeing a huge amount of low level corruption at every level (not that we're going to get rid of it.)

Because the first option is Diplomacy first, that seems to imply that any Stewardship gain will be secondary.

Well. Stewardship is very useful to detect corruption. It can obviously tell you if various excuses for cost overruns and so on are reasonable or not and so on. If the source of the problems is really obvious you might be able to pinpoint it directly. But for the most part you would need Intrigue to determine the details behind the corruption and to prove it. Also trading off capabilities (and loyalties and probity) is going to be a balancing act in the future.

And nah, the parenthesis just indicate what stats can be addressed by that tutor. Some of them simply have more to teach than others, while some of them might have a specialization in a narrow focus. And some of them might not be really great choices at all. Good luck!

Anyway I'm going to call it tomorrow evening since this round is actually really important. More than I anticipated. That natural 1 on the flood means Kemet has been pretty fucked up, and Year 14 is when Eurydice is up for coronation and your options were to expand. So how you address the flood is going to have an impact on what kind of shape Kemet is in once you start actually playing the national-scale Quest. Though the Dowager Queen is still your Regent, mind, so there will be special rules until the Regency ends.

Assuming you don't botch again and have to take back your throne.
 
Well there was a 13% chance of the flood roll being botched within 14 years.

Woulda been worse if we didn't take that 'Botch only on Nat 1' ability.
 
[x] Royal Treasurer Ipy (Stewardship)
[x] Astronomer Zizel-kur of the Garden of Ptah (Learning)
Okay, mom is an Intrigue tutor, and the Eunuch is a corrupt asshole. No need to get emotionally attached to him, just to kill him when we must.

[x] Learn how to hunt with your new falcon

[x] Send an expedition to Kerma seeking grain
 
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On advisors:

[ ] Ma'atneferure (Stewardship/Intrigue) - 'Creature of our Aunt'
[ ] Meryawy (Piety/Learning) - 'Well-meaning but not an appropriate model for a queen'
[ ] Chief Eunuch Ptahshepses (Diplomacy/Intrigue/Stewardship) - 'Make your own observations'
[ ] Royal Treasurer Ipy (Stewardship) - ???
[ ] Astronomer Zizel-kur of the Garden of Ptah (Learning) - ???
[ ] High Priest Atumnemhat (Piety) - (Contempt)

It's probably fairly clear that our tutors do not all provide equal amounts of learning, though. Diplo, Intrigue are already good, Martial isn't an option, so that leaves Piety, Stewardship and Learning.. Hmm...

Changing my vote to the Treasurer and the Astronomer.
 
[x] Royal Treasurer Ipy (Stewardship)
[x] Astronomer Zizel-kur of the Garden of Ptah (Learning)
Okay, mom is an Intrigue tutor, and the Eunuch is a corrupt asshole. No need to get emotionally attached to him, just to kill him when we must.

[x] Learn how to hunt with your new falcon

[x] Send an expedition to Kerma seeking grain

How exactly did you come up with that conclusion? Our mom was like, "Make your own conclusions."

And you translate that as...already starting on a plan to murder him?

Allow me to quote the literal fucking update we just read.

"The Chief Eunuch Ptahshepses is a man of refinement and knowledge who has always treated you with due respect. Everyone says the eunuchs are corrupt and not to be trusted but he seems to keep the palace and its household well-run. You've played a few rounds of the foreign game with him in the past, which he invariably won. You want to beat him sooner or later and time spent with him could be used to get to know him better. The eunuchs provide a lot of manpower for the royal bureaucracy and run your household without the distraction that ties to the temple or a prestigious family might bring. If they are corrupt they must be brought to heel, but if not they could a critical ally."

Like, how do you translate, "People say the eunuchs are corrupt without giving any evidence and our own mother tells us to watch them and judge for ourselves rather than just making assumptions (not that they might not be corrupt anyways)" into, "Eunuchs are definitely corrupt, let's plan on murdering this guy when we have to."
 
[X] Chief Eunuch Ptahshepses (Diplomacy/Intrigue/Stewardship)
[X] High Priest Atumnemhat (Piety)
[X] Play your foreign game against Ptahshepses
[X] Try to uncover the leaders of the black market
 
By my rough count Ptahshepses is leading decisively and Ipy has one vote up on Ma'atneferure, with Zizel-Kur as a dark horse if there are any more votes. Playing the foreign game with Ptahshepses is well ahead of archery or falconry, and trying to uncover the sources of corruption is leading out over trying to send an expedition to the south.

Vote will be closed at 6pm EST, about two and a half hours from now.
 
Prologue X
Interregnum Year 12-13 Results

With Meryawy and Ma'atneferure now distracted by other duties, you find more of your time taken up by other tutors. Zizel-Kur from the Garden of Ptah teaches you about the motions of the stars and their significance, while High Priest Atumnemhat checks in from time to time to assess your mastery of important rites. Minor servants take up some of the slack from your governess in teaching you social etiquette while Ma'atneferure herself takes you to your aunt's chambers to show off your lessons. But of your tutors over the next two years, the ones who stand out the most are the Chief Eunuch Ptahshepses and the Royal Treasurer Ipy. Though both were very different individuals you were able to learn quite a bit from their contrasting approaches.

As the father of your friend Bakenptah, Ipy is familiar to you. He was one of the fellahin, the free peasants who labor on the Nile, until he earned renown in the campaign of your grandfather against Kerma. Even twenty years later Ipy remains a formidable figure, bulky with muscle and rough-hewn, with the abrupt manners of the countryside. His blunt manner hides a keen observer and a willingness to listen to anyone regardless of their station. He teaches you to figure sums and look over records methodically, and to follow up by checking on actual conditions; a lesson complicated by your limited ability to leave the palace, though he prevailed on Ma'atneferure a couple of times to allow you to visit a few storehouses. From what little you hear of the man among the palace staff he seems to be well-respected among the common people and uninterested in petty disputes.

Ptahshepses has been a presence in your life for quite some time, though rarely a close one. He is the head of the corps of eunuchs and in charge of managing your personal household. Most eunuchs in the palace are either burly like Ipy or they turn soft and heavy in jowl and paunch, depending on how much physical exertion they make. Ptahshepses is neither, being toned but not heavily muscled. He wears expensively dyed muslin kilts and a fine wig, with jewelry and perfume of sandalwood. He is sly and cunning, and you watch him find out a thieving servant with innocuous questions and a patient prodding after the truth. He always takes an indirect approach whether haggling with merchants on supplies or enticing a craftsman into the service of the palace. You watch and learn, probably as he intended.

Your mother continues her own lessons, shrouding them with riddles for you to solve. As you do so she graduates to paradoxes, and you spend much time discussing them in your room at night. She says she is preparing you for something, but for what, you don't know yet.

+1 Diplomacy, +3 Stewardship, +2 Intrigue, +2 Learning

Leisure Time
1D100 => 3

As you spend time with Ptahshepses you play more and more rounds of the foreign game. Over the year you try strategy after strategy to defeat him, but his inscrutable strategy and patient exploitation of your every mistake keep him well ahead of you. Over time it becomes a driving focus. You must defeat him. Time after time you come back to him. Eventually he seems almost as frustrated as you are, as though he is trying to teach you a lesson that you simply fail to grasp. Finally, after countless sessions, you simply snap.

"Arrrgh"! You cry out as you sweep pieces off the board and your composure breaks down. "This isn't fun!"

The scattered ivory and black onyx pieces fall to the carpet around your table. Ptahshepses sighs and rises to pick them up. "Your Majesty, if the game is no longer pleasing perhaps…"

"No." You point at the board and grit your teeth. "Another match."

He reluctantly sets the pieces back in the starting positions. You are determined, determined to win this match. But your anger makes it difficult to look forward. You fall back on a furious and aggressive approach with little thought, as though you could wear your opponent down with sheer force of will. He counters your moves with almost contemptuous ease and you're back on defense and the sure track to a loss. Your game deteriorates further as you get more frustrated and fail to even slow Ptahshepses down from utterly dominating the board.

Several turns before he claims victory, which even you can see in your mounting anger, you've finally had enough. You rise and throw the board across the room, shattering it against the alabaster wall.

The eunuch looks shocked and speechless as you turn on him. "Get out. Get out now! I'm sick of this stupid game, and I'm sick of you!"

Slowly Ptahshepses rises from his pillow and prostrates himself before you. "As Your Majesty commands."

He backs out of the room and your expression hardens. He looks concerned as he leaves but it's the same fake expression he takes with everyone. He enjoyed beating you and showing how much more clever he was. Enough was enough. You're not taking any more lessons from him, you swear.

Gain Trait, "Wrathful"
Lose Foreign Game options
Dislike Pthashepses

Famine!
1D100+11 => 65 (Stewardship roll, corruption noticed)
Sennefer's Roll => ???

Still smarting from the falling out with Ptahshepses, you look into the matter of corruption by yourself. You demand access to the grain accounts and other documentation of the relief effort. You pour over the scrolls using the methodical approach that Ipy has taught you. There are… discrepancies in the reports of grain being handed out versus pre-famine reports of the availability of grain. Letters from several nomes complain of widespread hunger despite reports from granary supervisors that they are distributing rations according to the commands of the palace. The rations provided through the granary system are not generous, but they are supposed to be sufficient to maintain the population. You suspect the grain is being diverted elsewhere, and so the next step would be to visit one of the suspect granaries.

Of course you can't do that so you need to find someone who can handle this. You aren't about to approach Ptahshepses, since the eunuchs may very well be involved in the matter. The Royal Council is still not inclined to take you seriously, and your access to the Regent has been curtailed significantly by the crisis and her worsening health. Ma'atneferure promises to inform the Dowager Queen of the problem, and within the week she introduces you to the royal scribe Sennefer during the midday rest.

You are sitting on the edge of the fountain in your interior gardens when the scribe approaches, escorted by your governess and a eunuch guard. Ma'atneferure bows while the bureaucrat prostrates himself on the stone floor.

"Your Majesty, Blood of Ra, Chosen of Horus, life, peace, and health be yours! How may this humble servant be of use?"

"Rise," you command.

As he springs to his feet you study him quickly. Sennefer is a lean, almost whipcord thin figure with the olive complexion of the Delta. He is almost trembling to be brought before you, though there's something else. He seems very eager to please you. You like that, especially compared to the attitude of Ptahshepses.

"We have come to the conclusion that something is amiss with the granary system. The people write piteously of their troubles and hunger, while Our officials say they are distributing grain according to Our command. This is particularly so in Our province of the Delta, and in certain nomes of Lower Kemet. It is Our pleasure that you examine certain granaries and determine whether or not Our officials are diverting grain for their own private gain. Report back on the condition of the granaries and nomes you visit, in any case."

Sennefer looks almost stunned, though his expression soon turns more calculating. "It shall be as you will, Your Majesty. I fear the officials may not cooperate, for I am not of the highest rank of scribe due to the hostility of my superior Wenamun."

"You shall enjoy Our special warrant," you respond, though you wonder if there was a good cause that Sennefer was kept back. But you had few choices and were not going to admit a problem now. "The rewards of obedience to Our will and of diligent execution of this task will be considerable."

Sennefer seemed even more eager at that point, and you have Ma'atneferure hand over the scrolls you were working with along with a list of sites to examine. He promises to begin immediately and you dismiss him to start on his investigation. You hear nothing back for almost a month, but when Sennefer returns you are both hustled into a meeting of the entire Royal Council.

His findings are alarming. Grain was not being diverted from the granaries. The levels of stockpiled grain at certain sites were massively below what had been reported. The grain was simply not there to distribute. Sennefer presents evidence that massive amounts of grain had been diverted away for sale to foreign merchants all throughout the Delta province over a period stretching back fifteen years. The overseers of the storehouses had simply falsified their reports and bribed the handful of available inspectors. Sennefer was indeed unsure if the inspectors had been in on the plot from the very beginning. What had begun as the normal corruption had at some point expanded into a major conspiracy which had even spread outside the province.

The Council accepted his report and commended his work. It also ordered the arrest and trial of implicated officials and sacked the Inspector of Granaries for failure to perform his duties. He was taken from the Council meeting in the arms of one of the Guard of Horus and would face execution if you had any say in the matter. The Regent and her councilors were facing a disaster, as their preparations had been based on the assumption that there was sufficient grain to maintain the country until the next harvest. That was in serious doubt.

It was finally agreed to seize the assets of everyone involved and to purchase up as much grain as possible from every possible source. The treasury would be squeezed hard, Ipy reminded them, but there was little other choice. If the people were not fed a revolution would inevitably result. At enormous cost, they would be.

Outcome:
Famine ended by large-scale grain purchases
Granaries administration purged
Authority malus removed

Childhood's End
As your fourteenth year approaches you grow more assertive in your role as Queen-in-waiting. Your coronation will come soon, even if the Regency will stretch on for years more. Unless you are rid of it. You find yourself thinking on the matter and pondering what you might accomplish once you have power. Ma'atneferure has made sure you have an understanding of what producing an heir will require, among other topics. And yet you can do more than birth a new Dynasty. The blood of a God still flows in your veins and your mighty ancestors have set many examples to follow. Conquest or expeditions will bring treasure, and treasure can build or rebuild the country in your image. As your ancestors did, and as the Dynasties before them did.

And one night you wake up in your bed feeling a stickiness and wetness on your linens. You call for a servant in alarm as you realize it is blood. The handmaiden hustles out as she realizes what is happening and brings forth your governess. Ma'atneferure is fetched from your aunt's chambers without her court wig and with only a skirt to protect her modesty. She hugs you and reassures you that night, explaining again what becoming a woman means. That all women have a cycle not unlike the Nile, which brings a flow to hasten the fertility of the womb. Fortunately you are in enlightened Kemet, not among a barbaric desert tribe which views such a thing as filthy, and as a woman now there is much more for you to learn.

She sings you to sleep after talking with you at length; and your mother whispers in your dreams that the time has come.
 
Shit, well that sucks. We made decent progress in learning from the Eunuch, and then we got angry and all but ruined it. Ah well, we still got pretty decent stat gains, all things considered.

And we purged corruption, which is good! So yeah, high fives everyone?
 
Wrath does give +3 Martial so it's not a total loss.

Though, the increase to botch rate and other effects is.. not so good. Maybe we can eventually merge it with Composed. That would be good.
 
Eunuchs remember. That little outburst cost us, I hope we'll be able to override her dislike for the man before she does something regretful.
 
Okay, that loss of the Authority malus is sounding pretty good.

Also, we should keep an eye on this Eunuch. We got the stat boosts we needed out of him, so I'm overall pretty happy about this. That Wrathful Trait ties neatly into the Impulsive one we had before, keeping the personality consistent.
 
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Okay, that loss of the Authority malus is sounding pretty good.

Also, we should keep an eye on this Eunuch. We got the stat boosts we needed out of him, so I'm overall pretty happy about this. That Wrathful Trait ties neatly into the Impulsive one we had before, keeping the personality consistent.

We should, though I doubt he's going to plot against us. We're more likely to plot against him or alienate him than anything, but he's not going to take a child's temper tantrum over having been beaten at a game as a reason to turn on us.
 
He likely won't plot against us, but I'm worried about the Distrustful making us unable to use him for delegation. I'd prefer that we observe him for a bit and conclude IC that he is loyal despite our personal dislike of him beating us, making it less likely that Mom or us will target him and that we can properly use him for making projects.
This should also let us calm that Wrathful trait a bit.
 
Does anyone else think that, with our wrathful, deceitful and distrustful traits, we bear a worrying resemblance, personality wise, to a less crazy Cersei Lannister?
 
Does anyone else think that, with our wrathful, deceitful and distrustful traits, we bear a worrying resemblance, personality wise, to a less crazy Cersei Lannister?
That's a bold assumption. This being a quest, it's like the protagonist has multiple voices in her head screaming contradictory 'advice'.
 
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