Interregnum Years 10-11
Regent: Dowager Queen Neferet
Choose Tutors:
[X] Meryawy, Priest of Ra
[X] Governess Ma'atneferure
[X] Your Mother
Choose Focus:
[ ] Martial
[ ] Diplomatic
[ ] Stewardship
[ ] Intrigue
[ ] Piety
[ ] Learning
As you enter late childhood you become more observant and cognizant of events in the palace and the state of Kemet. The Dowager Queen seems to have recovered and is more active than ever, issuing orders to meet a number of pressing crises. War and disorder are whispered of but the servants seemed in a better mood than before thanks to the signs of the Regent taking charge. That said she still finds time to stop in and discuss your studies with you, and even invites you to the royal chambers where you are entertained with musicians and by the court dwarf. The Queen is keenly interested in your studies with Ma'atneferure and your progress on courtly manners, and praises your recital of hymns taught by Meryawy. She also reads you some of the poetry that she composed with your father.
Ma'atneferure and Meryawy both spend more and more time talking about the state of the country and your expected role. The absence of a Pharaoh has caused Disorder and must be rectified. The tribes of the desert raid Upper Kemet with impunity and the province of Mefkat does not obey the palace. Vassals in the Kanaan have not met their tribute quotas in over a decade. Corruption flourishes among the Eunuchs, they both agree, though Ma'atneferure suggests the priesthood is no less corrupt. That doesn't seem much like Meryawy, you object, but then she asks you to consider why a man of his talent is merely a tutor instead of the leader of a major temple. You have no answer to her, though Meryawy simply laughs off the question when you ask him and says that seeing to your education is the most important task he could be given.
That night your Mother visits you again. Your tutors are right, though as usual with the people of Kemet they blame the eunuchs for that which they themselves are responsible. She tells you truly that Kemet is weak. She talks about your Father for the first time, the late Ameneheb. He too was weak, weaker even than his sister-wife. He brought together magicians and scholars and priests from across the world to seek a cure and built a great temple to house them. But he neglected to build the strength of his country. Kemet is wealthy, she says, but wealth invites envy. Kemet has few brave warriors and fewer still honest officials. Where your father was weak, you will need to be strong. And that time will be soon.
A Trip to the Bazaar
Even as the palace is more active you want to leave out and explore the capital some more. You ask your tutors and Ma'atneferure finally agrees. You take Bakenptah, Tayuret, and Panferer with you on your expedition, escorted by Ma'atneferure and a few of the Guard of Horus. Your litter passes by the grand thoroughfare, which still seems as empty as the last time you had ventured out of the palace. The marketplace is past the district reserved to the palaces of civil officials and once beyond you do see more of the ordinary people wandering around. But there still seem to be many empty homes even of the less fortunate.
But the marketplace itself bustles with energy. It stretches on for leagues underneath broad canvass as merchants barter with one another at stalls piled high with spices and exotic dyes underneath. The common people are here as well managing their own pieces of the marketplace where freshly baked bread and gourds of beer are being displayed with baskets of vegetables and dried fruits. The sights and sounds and movement are almost overwhelming, even as commoners and foreigners alike hurry to make their way away from the guards passing through. You could, and do, spend hours inside the maze of canvass covered streets inspecting whatever catches your fancy; and enjoying treats now and then such as honey-and-nut pastry and dried dates. Your friends enjoy themselves too as the purse that Ma'atneferure brought with her has enough copper
deben to cover treating them as well.
Still there are limits to how much you can spend and at last you come down to a couple of options. Paneferer is fascinated by a wooden board and pieces, a foreign game being promoted by a merchant from the far east beyond Babel-Ur. It looks interesting, you admit, and racing reed boats has gotten boring. But Tayuheret excitedly points out an archaic ankh in the style of amulet, sold amid other relics, made of copper and inset with an emerald. It's expensive, more than Ma'atneferure has on her, but the hieroglyphs on the amulet are old enough they're hard for you to read- but you
can make out a Horus-name. As you ponder the two options, though, Bakenptah catches your eye and nods over to an alcove where a begger and her two ragged-looking children hold out for charity.
[ ] Purchase the game. You're curious about this foreign entertainment and Paneferer is right that you need something more interesting to play with.
[ ] Purchase the ankh. It has to be old and might even have magical properties. And it'll look awesome as a necklace as Tayuheret points out.
[ ] Help the beggars. They look like they haven't eaten in a while and you sympathize with them as much as Bakenptah does.
War! What is it good for?
In your eleventh year the disorder in Mefkat has become rebellion. The tribes of the south are defiant and overrun the lightly-staffed forts guarding the road to Kanaan. The Dowager Queen tells you that a captain of the Horus Guard is being sent to bring the tribes to heel, so they acknowledge the rightful order. You nod sagely and approve of her handling of the matter before running off to join your friends for afternoon playtime.
Afterward you were curious in your evening lessons so Meryawy answered more questions. The leader of the army sent to deal with the tribes was named Khui, and he was a promising officer. He would command a small group of the guards and some noble levies as well as mercenaries hired with gold. Meryawy assured you the rebels were ungrateful and vicious people, little more than bandits preying on the traffic of the roads. They would be smote by the power of Kemet and order would be restored. But there was something you could do to help, even now.
Meryawy wanted you to participate in a ritual supplication to Ra to lend his strength to the armies and to commander Khui, so that victory would be swift and bloodless. Ma'atneferure suggested to you that it would be more helpful to write to the Viceroys of Lower Egypt and Delta Province to urge them to support the Regent in gathering all the necessary supplies and levies for the campaign. Your Mother was indifferent to the matter, saying that while routing bandits was the army of Kemet was good for that Khui was more than skilled enough to handle the matter. But that made you curious and left you thinking that it might not be a bad idea to go visit the encampment to see the soldiers off and to meet this captain yourself.
[ ] Perform a sacrificial rite to Ra in support of the campaign.
[ ] Write to the governors to get their support for the campaign.
[ ] Leave everything to Khui, but go meet him first.
For better or worse
As you turn twelve years old you are nearly on the cusp of adulthood. You have spent a great deal of time around your tutors and more time than most might suspect around your mother. It is becoming clear that one of them is a major influence on your development, even more so than the others. Who is it?
[ ] Ma'atneferure
[ ] Meryawy
[ ] Mother
OOC: Not very long to go before the Prologue ends and we enter a transitional period to the full rules while under the Regency. And as Eurydice gets older she'll stop gaining stat points except in response to actual decisions. Her personality will also shape up and firm into the Queen she will be; assuming she isn't killed, deposed, or rendered irrelevant anyway. In any case with the last choice here you are guaranteed to get a Trait from whichever tutor you choose, but be careful. Not all "good" traits are desirable and your tutors (and your Mother) may be a bad influence as much as a good influence.