Blessed Homunculus into the Nexus

Once you finish your plan, would you be willing to discuss things? More of an attempt to refine each other's plans.

Sure. Builds are not really my wheelhouse anyway, I'm sure there's a few holes in it.

[X] Race east for the thinning trees. Bet on being a faster runner than what's coming.
[X] Race for the building to the west. Hopefully you can block an entrance or something useful like that.
Unfortunately climbing was a cap casualty.
@Slyvena I'm guessing approval voting is a thing here based on your other quest but I want to be sure.

[X] Plan Ironblood
-[X] PHY (+5), MEN (+5), SOC (+5)
-[X] Anatomy, Analysis, Alchemy, Athletics ,Cryptography, Cybernetics, Diplomacy, Dodge, Engineering, Electronics, First Aid, Foraging, Gem Cutting, Light Armour, Logic, Lying, Mad Science, Mathematics, Medicine, Mentalism, Perception, Piloting, Programming, Repair, Research, Rifles, Sleeping, Smithing, Unarmed Combat, Biomancy, Enchanting, Forge Magic, Gem Magic, Rune Magic, Velocity Magic, Technopathy, White

So. What I've done here is started with Cybernetics and gone from there with anything that leans towards crafting, technology, or alteration of the body, or anything I think might synergize thematically, which is why there's some odd magic thrown in there, along with as many survival/social skills as I can fit in. Velocity for the mental accelleration more than anything, White for the meta, Gem Magic because while it isn't technological, "Hard Light contructs" strikes the right chord for me. The others I think are fairly obvoius. Differentialism I thought might synergize along steampunk lines but I just didn't have room and magic isn't the core of this build. Plastic and skin magic were interesting but temporary/external so they got cut. This also lead to a lot of mental and analytical skills which may or may not be a weakness.

That's only 21 if we count those last three, and I'm not even so sure of that. You could get pretty crazy if you added started adding Space and Dimensional stuff, but I feel like that would probably really eat away at how many slots you'd have for Revelations. And depending on how Reaches you get, that's like up to 19 different Revelations you could pick. Which is half the entire build. You could fit in the Wood Magic and Tree Magic, and Revelations like Foraging, Unarmored, Horticulture, and Woodworking maybe something like a 'One with the World' kind of deal.

And now I'm looking at this and thinking "Time/space mage" but I am not coming up with another build right now. It was painful cutting out so many skills.
 
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Sure. Builds are not really my wheelhouse anyway, I'm sure there's a few holes in it.
Yeah, now I have less problems with the current skill slots. With just a cursory glance, your build has potential in that it seems like it doesn't have too long of a 'build up' period outside of it's actual build times. If that makes sense.

With my assumptions corrected about skills, I plan to go back and look over my own plan and see what can be cut and what would be great for navigating our way through this.
And now I'm looking at this and thinking "Time/space mage" but I am not coming up with another build right now. It was painful cutting out so many skills.
Yeah, I actually started looking at Space/Dimensional/Other seemingly powerful things and that build is huge. Like with all the stuff that's there, it seems like the type of thing that has relatively little Revelations.
 
Yeah, now I have less problems with the current skill slots. With just a cursory glance, your build has potential in that it seems like it doesn't have too long of a 'build up' period outside of it's actual build times. If that makes sense.
Yeah. Actually have to make the stuff all these skills let you build. Also potentially resource/infrastructure problems.

Yeah, I actually started looking at Space/Dimensional/Other seemingly powerful things and that build is huge. Like with all the stuff that's there, it seems like the type of thing that has relatively little Revelations.

Just bare minimum stuff like first aid/foraging/athletics or equivalent/sleeping and maybe an armor or weapon skill would leave a ton of room. And I'd still probably want more.
 
So, as mentioned previously, there are some skills that I'm iffy about. But with my assumptions corrected I plan to streamline my build to be more functional in the short term.

In order to begin, I'll be building something of a wish list of Revelations that would be really useful right now.

Acrobatics:
Leap and roll for effect. Accessing hard to reach places and landing with grace where others would fall.
Anatomy:
Understand the function of bodies and the importance and limits of their various parts.
Athletics:
Move, Jump, Run. Do it better, harder, faster.
Climbing:
Apply leverage and strength correctly, fear heights no more.
Dodge:
The best form of defense is getting out of the way.
Duel Wield:
Reduce penalties and master strange artforms of combat.
Foraging:
Find all sorts of useful things while spelunking about. Understand where to search in the first place.
Improvised Weapons:
When all you have is a hockey puck and a table leg, you'll find a way.
Logic:
Both the use of and tendency to not forget. Remain rational when tempted to be otherwise.
Mentalism:
The art of good thinking. Often underestimated.
Perception:
Interpretation as well as acuity. Resist illusion and process confusing or overstimulating sights.
Psionics:
The art of the projection or reception of minds. Poorly understood.
Sleeping:
A good night's shut eye can make all the difference.
Unarmed Combat:
When nothings at hand, make your body a weapon.
Unarmoured:
Naked and alone, resist the ravages of the elements and perhaps even nastier things.

Here is what I have currently, and I'm pretty happy with it, but it looks like it can be added to.


2Analysis:
Weigh conditions and known knowledge effectively, arrive at detailed conclusions.
3Animal Handling:
Intuit and understand the behaviour of unintelligent creatures. Devise methodology by which they might be controlled.
1First Aid:
Make use of what is on hand.
3Fishing:
Show off to all your friends. Be the greatest.
2Investigation:
Don't miss important factors, understand where to focus your attentions.
6Language:
Understand and speak localized languages.
2Mathematics:
Essential for nothing. Helpful for almost anything.
6Medicine:
Treatment and Creation. You understand how to heal and restore. A Surgeon, Doctor and medical Developer all in one.
5Parry:
To block and disarm, a weapon is quite handy.
6Repair:
A quick fix-it or larger scale touch ups. You can do it all.
6Research:
Sit down with a good coffee and notepad, conduct the best experiments.
4Riding:
From oversized molerats to feisty dragons, you can find the reins.
1Stealth:
Remain unseen and unnoticed.
4Swimming:
From treading water to deep-sea diving. You know the strokes.

Thats 14, and now I've got to find ways to cut it down.
You won't be able to switch around Skills all willy-nilly at the drop of a hat.
Along with this, maybe see what doesn't fit or is less valuable. Let me just rank them on how much I want them.

Looking at them, some can just get the axe.


Analysis:
Weigh conditions and known knowledge effectively, arrive at detailed conclusions.
Animal Handling:
Intuit and understand the behaviour of unintelligent creatures. Devise methodology by which they might be controlled.
First Aid:
Make use of what is on hand.
Fishing:
Show off to all your friends. Be the greatest.
Investigation:
Don't miss important factors, understand where to focus your attentions.
Language:
Understand and speak localized languages.
Mathematics:
Essential for nothing. Helpful for almost anything.
Parry:
To block and disarm, a weapon is quite handy.
Riding:
From oversized molerats to feisty dragons, you can find the reins.
Stealth:
Remain unseen and unnoticed.
Swimming:
From treading water to deep-sea diving. You know the strokes.

So some of these may just have less utility, when compared to others and what I already have.

I feel like Parry is actually less attractive compared to Animal Handling and Riding. I've got a lot of skills about getting up close, and fighting without a weapon. While Parry would almost certainly still be useful, I feel like Riding would be great for grapples and Animal Handling for predicting their moves and such.

As for Animal Handling, I feel like it is great at what it does but is too narrow. It's only 1 Skill in comparison to Analysis and Investigation, but those can all be turned elsewhere also.

First Aid, Fishing, and Swimming are all skills that would be useful but I don't know if they need to be Skills. With the other things I have in my plan, I don't know if their valuable enough.


Analysis:
Weigh conditions and known knowledge effectively, arrive at detailed conclusions.
Investigation:
Don't miss important factors, understand where to focus your attentions.
Language:
Understand and speak localized languages.
Mathematics:
Essential for nothing. Helpful for almost anything.
Riding:
From oversized molerats to feisty dragons, you can find the reins.
Stealth:
Remain unseen and unnoticed.

Now, what am I willing to cut out of my current build.

Unarmored, Unarmed Combat, Logic, Sleeping, Perception, Improvised Weapons, Foraging, Duel Wield, Dodge, Climbing, Athletics, Anatomy, Acrobatics, Psionics, Mentalism, Life, Biomancy, Essentialism, Spirit, Gestalt, Yellow, Green, Blue, White, Effigy, Blood Magic, Bone Magic, Plastic Magic, Vital, Glow Magic, Divergence Magic, Pustule Magic, Bullet Magic, Reverb, Memetics, Skin Magic, Mirror Magic

I feel like I'm not too uncomfortable cutting out 4 of these. Bullet Magic, Mirror Magic, Pustule Magic, and White.

My build was made with the endpoints in mind, but I feel like I can also get rid of Glow Magic. I would love to somehow find a place for that last skill, but I just can't cut anything else. So I'm thinking Language will have to take a backseat. Though now that I'm thinking about this, why wouldn't Unarmed Combat(plus maybe Climbing) fill in for the grappling stuff that has me so attracted to Riding? Really though, Language also has my attention due to it's potential. Which reminds me of Sleeping.

So, revised list.

Acrobatics, Analysis, Anatomy, Athletics, Climbing, Dodge, Duel Wield, Foraging, Improvised Weapons, Investigation, Language, Logic, Mathematics, Mentalism, Perception, Psionics, Sleeping, Stealth, Unarmored, Unarmed Combat, Life, Biomancy, Blood Magic, Bone Magic, Divergence Magic, Essentialism, Plastic Magic, Spirit, Skin Magic, Effigy, Gestalt, Memetics, Vital, Yellow, Green, Blue, Reverb
 
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Fair warning. Probably just under 24 hours before I close the Vote.
Man, I wonder why there isn't more people in this yet? Maybe because the big informationals are what comes first? Literally everything that has been voted for only has 1 vote, so are we looking at a coin flip? Also, do you have any idea why my plan isn't appearing on the tally? There's only 3 plans, so it's not the biggest deal, but I want to know if I'm missing something. With the plan itself, or if it's with the tally.
 
@Vokivas
Who knows. I'll go ahead and pin the first story chapter just in case.

I use an off-site tally so it's not that big a deal anyway.

As for what vote to go with. I'll probably pick the one with the most potential to grow in any direction as a sort of 'not likely to regret their focus' path.
 
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It's an overload of information for me. I can't make heads or tails of what's going on.
 
It's an overload of information for me. I can't make heads or tails of what's going on.
I get that, and it's part of the reason that I think the big information dumps coming first plays a part. But that doesn't change that people will have to interact with that stuff for the vote. But I think what's big here, is that this doesn't seem as do-or-die as A Girl's World.

This seems like Slyvena wanting to play around with a new system, one that has such diversity and depth. Which is part of the reason why the Sevenfold Isekai was put on hiatus. That Quest also had stuff like what we see in the Reaches, as well as Harold's Vices which are also here, and Yuan's Semblances.

So the Homunculus seems like an experiment, both in universe and out. They have access to everything, and can even totally respec all of their skill choices at multiple times. It won't be available every chapter, but I don't think it'll be super rare.

That's all to say, go with what you want.

I got dragged in by the Homunculus being a tentacle guy, and all the life/body and mind/consciousness stuff. One person is going for what's really like a xianxia cultivator, and another is going for more of a Mad Scientist Super Genius.

The only practical limits to those, is the fact that we're in the early game where there are more useful skills. But that is mitigated by the fact that we can respec.
 
[x] Vokivas
I like the mind magic things you've got going on there.

My impression is that we can make whatever build we want, like a glass mage, mirror world, and that would be a simple escape to safety.
Or for a mind magic escape, you could potentially do a SEP field. Notice me not charm and just walk out.

I feel like whatever we choose escape would be a simple option. Maybe killing too, tho I won't know until it's written.
 
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That and for all the information there's not a lot of content yet to draw people in, so for people who aren't super into making builds or hooked by the intro it may take some time. I'd suggest continuing to plug it in the other thread every so often.
[x] Vokivas
I like the mind magic things you've got going on there.

My impression is that we can make whatever build we want, like a glass mage, mirror world, and that would be a simple escape to safety.
Or for a mind magic escape, you could potentially do a SEP field. Notice me not charm and just walk out.

I feel like whatever we choose escape would be a simple option. Maybe killing too, tho I won't know until it's written.
All these skills are starting at the bottom ("near-unlocked"), so no matter what build we end up it with probably won't be that simple.
 
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Here, I'll join in on the plan for making a cyborg horror. Though I do wonder if Diplomacy is much good without Languages....

[X] Plan Ironblood
-[X] PHY (+5), MEN (+5), SOC (+5)
-[X] Anatomy, Analysis, Alchemy, Athletics ,Cryptography, Cybernetics, Diplomacy, Dodge, Engineering, Electronics, First Aid, Foraging, Gem Cutting, Light Armour, Logic, Lying, Mad Science, Mathematics, Medicine, Mentalism, Perception, Piloting, Programming, Repair, Research, Rifles, Sleeping, Smithing, Unarmed Combat, Biomancy, Enchanting, Forge Magic, Gem Magic, Rune Magic, Velocity Magic, Technopathy, White
 
I'll add my vote to the only plan with two votes so that we don't wind up with a last minute tie.

[X] Plan: Body and Soul
- [X] PHY (+5), MEN (+5), SOC (+5)
- [X] Acrobatics, Analysis, Anatomy, Athletics, Climbing, Dodge, Duel Wield, Foraging, Improvised Weapons, Investigation, Language, Logic, Mathematics, Mentalism, Perception, Psionics, Sleeping, Stealth, Unarmored, Unarmed Combat, Life, Biomancy, Blood Magic, Bone Magic, Divergence Magic, Essentialism, Plastic Magic, Spirit, Skin Magic, Effigy, Gestalt, Memetics, Vital, Yellow, Green, Blue, Reverb
 
I'm gonna close the Vote and just assume Kitsune9 didn't mean to revive the old version of your plan.
 
Nooo. I was going to make everything worse by adding another plan :p

Here, I'll join in on the plan for making a cyborg horror. Though I do wonder if Diplomacy is much good without Languages....

I did want to include it but just didn't have room. So we wouldn't have had Languages as a skill and or be particularly talented at picking them up but we'd have been better at dealing with anyone we could communicate with. I really just wanted some social skills in there and that seemed more generally useful than say, Leadership or Comedy.

So, as mentioned previously, there are some skills that I'm iffy about. But with my assumptions corrected I plan to streamline my build to be more functional in the short term.


I feel like Parry is actually less attractive compared to Animal Handling and Riding. I've got a lot of skills about getting up close, and fighting without a weapon. While Parry would almost certainly still be useful, I feel like Riding would be great for grapples and Animal Handling for predicting their moves and such.

As for Animal Handling, I feel like it is great at what it does but is too narrow. It's only 1 Skill in comparison to Analysis and Investigation, but those can all be turned elsewhere also.
A bit late, but eh.
Animal Handling, Riding, and Parry are all skills I don't feel bring enough to the table unless you're going to be really dedicated to them. Ie, a melee heavy build, a druid or some other kind of animal focused build. I think there are skills for farming and such that would synergize. Outside of that they're situationally useful but not enough to invest in. I'm not even sure if Parry works with unarmed.

First Aid, Fishing, and Swimming are all skills that would be useful but I don't know if they need to be Skills. With the other things I have in my plan, I don't know if their valuable enough.
Yeah I wanted all of those but only First Aid was really critical enough. It'll always be useful and we will almost certainly need it at some point.

I feel like I'm not too uncomfortable cutting out 4 of these. Bullet Magic, Mirror Magic, Pustule Magic, and White.

My build was made with the endpoints in mind, but I feel like I can also get rid of Glow Magic. I would love to somehow find a place for that last skill, but I just can't cut anything else. So I'm thinking Language will have to take a backseat. Though now that I'm thinking about this, why wouldn't Unarmed Combat(plus maybe Climbing) fill in for the grappling stuff that has me so attracted to Riding? Really though, Language also has my attention due to it's potential. Which reminds me of Sleeping.

So, revised list.

Acrobatics, Analysis, Anatomy, Athletics, Climbing, Dodge, Duel Wield, Foraging, Improvised Weapons, Investigation, Language, Logic, Mathematics, Mentalism, Perception, Psionics, Sleeping, Stealth, Unarmored, Unarmed Combat, Life, Biomancy, Blood Magic, Bone Magic, Divergence Magic, Essentialism, Plastic Magic, Spirit, Skin Magic, Effigy, Gestalt, Memetics, Vital, Yellow, Green, Blue, Reverb
Of all the things you ended up cutting, I think Glow, Mirror and White are the only things I'm going to miss, but I think you ended up with a pretty good build with most of our critical bases covered and some decent shots at synergies.

Eh, fuck it.
End: (Internalism)
Remorse: (Internalism)
Melody: (Internalism)
Astral Magic:
Butterfly Magic:
Conjoinery:
Gravity Magic:
Gray Magic:
Mirror Magic:
Orbit Magic:
Revision Magic:
Sand Magic:
Scrying:
Smoke Magic:
Star Magic:
Cloy: (Aspect)
Determinant: (Aspect)
Gestalt: (Aspect)
Blister: (Aspect)
Abyss: (Aspect)
Veil: (Aspect)
Shear: (Aspect)
Yellow – Concepts: (Spectrum)
Violet – Spacetime: (Spectrum)
White – Meta: (Spectrum)
Black – Inversion: (Spectrum)
Athletics:
Dodge:
First Aid:
Occulstism:
Foraging:
Analysis:
Perception:
Sleeping:
Unarmed Combat:
Unarmoured:
Every time, space, and reality bending power I could fit in, with the absolute bare minimum skills(occult would normally not be one of these but it's a magic heavy build)

Curse Magic:
Dibbling:
Flare Magic:
Funnel Magic:
Glow Magic:
Groove Casting:
Membrane Magic:
Mirror Magic:
Severance Magic:
Warding:
Gestalt: (Aspect)
Vital: (Aspect)
Abyss: (Aspect)
Veil: (Aspect)
Red – Energy: (Spectrum)
Blue – Information: (Spectrum)
White – Meta: (Spectrum)
Black – Inversion: (Spectrum)
Splay: (Context)
Reverb: (Context)
Revit: (Context)
Swish: (Context)
Solemn: (Context)
Imply: (Context)
Deny: (Context)
Line: (Context)
Relative: (Context)
Athletics:
Dodge:
First Aid:
Occulstism:
Foraging:
Analysis:
Perception:
Sleeping:
Unarmed Combat:
Unarmoured:
Same basic skills, only focused on countering and altering magic with a few other less tradtionally flashy things thrown in for utility.

Honestly I thought of even more just going over these but I'm done for now.
 
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Well, looks like we've got balanced stats and a good spread of "starting from scratch" skills. I think we may end up swapping some of the Revalations once we get a better handle on what works and what doesn't, but I think our little abomination has a chance of surviving the next 6 hours in a monster filled forest.

Homun: Alright, I fought off the monsters, squeezed inside the base, and even figured out that logic puzzle. What's next?
Captor: Next Trial! Gaining clout at the Winter Ball at Duke Wellsome's estate!
Homun: ...I don't know what half of those words mean.
 
0.2 - Cornered
[X] Race for the thicker underbrush to the south. Surely most things can't climb well?
[X] Plan: Body and Soul


Chapter 0.2 - - Cornered


Of the numerous worries I had just been anticipating, suddenly doubting the fundamental nature of my reality was not one of them.

Blessing: 'Game Layer' Awakened
Attributes Allocated: PHY+5 (5) MEN+5 (5) SOC+5 (5)
Skills Selected: Acrobatics, Analysis, Anatomy, Athletics, Climbing, Dodge, Duel Wield, First Aid, Foraging, Improvised Weapons, Investigation, Language, Logic, Mathematics, Mentalism, Perception, Psionics, Sleeping, Stealth, Unarmored, Unarmed Combat, Life, Biomancy, Blood Magic, Bone Magic, Divergence Magic, Essentialism, Plastic Magic, Spirit, Skin Magic, Effigy, Gestalt, Memetics, Vital, Yellow, Green, Blue


Ugh!

Like a hot pike right through the eye, knowledge of what seemed like an entire library of 'Skills' and the basic function of the 'System' filled my mind. I couldn't help but squeal in pain from the blunt insertion.

I had SO MANY questions… but they had to wait. Whatever I might think about whether what was happening to me was actually real, the pain certainly felt real. I had no intention of experiencing a perfectly lifelike simulation of being mauled to death.

I couldn't even try commands or to access anything else in this 'System' because I didn't know any words and the paradox of being able to think that thought anyway was yet another frustrating item on the pile.

I had to focus, I couldn't explain my current circumstances, but I could at least decide how I didn't want them to end.


I reckoned that in a Swamp like this, most animals could get by just fine either walking or swimming, aiming for the one place where both of those were less accessible seemed like my best bet. So, I took off south scrambling across the large branches of overlapping trees, stabilizing myself against others nearby whenever I happened to be going along one of the thinner than usual ones.

Athletics +1 (1)
Athletics +1 (2)
Climbing +1 (1)


I ignored the pings in my head as I kept making my best pace through the canopy. The sounds that had been coming for me had, for the most part, stayed where I'd left them. There was even growls and yips that implied a few predators may have found themselves in a confrontation of their own fighting over a missing meal.

What concerned me however was that some the sounds through the branches hadn't grown more faint, but in fact seemed to be getting rapidly closer. It was hard to make them out, the occasional scritch of a claw against bark, a subtle groaning bend in a branch that couldn't be explained by wind. There were things out there, and they were gaining on me.

Perception +1 (1)
Athletics +1 (3)
Climbing +1 (2)
Climbing +1 (3)


The swampy woods would have been spooky anyway, but something about being literally hunted really brought out the general 'I wish I was anywhere else' vibe in the scenery.

I didn't have a choice but to keep going as fast as was safe, any quicker and I'd risk slipping. I wasn't entirely confident I could climb back up a smooth trunk easily if I ended up below the main canopy, and being stuck on the ground felt like a very bad idea.

Athletics +1 (4)
Climbing +1 (5)
Analysis +1 (1)
Logic +1 (1)


I was most of the way and the underbrush was already growing thicker below me when I started to see and not only hear them.

Perception +1 (2)

If you took a dog and thought that it randomly needed teeth growing out of its skin like a poor man's carapace and also bladed pikes instead of feet… it still wouldn't properly describe how freaking gross and malevolent these things looked.

These were not ordinary animals; they were something else.

Logic +1 (2)
Perception +1 (3)
Analysis +1 (2)


Where their 'feet' touched the branches, the pikes sunk into them like they were mushy soil and not hardened wood. Their movements gibbered left to right ever so slightly for no discernable reason and they seemed to yip and bark at unseen tormentors as they gave chase. They moved through the canopy with effortless grace, perfectly at home skipping from tree to tree. I counted at least four of them.

My situation was much worse than I'd thought. An ordinary swamp was dangerous in the 'you might get unlucky and run into something hungry or get lost' kind of way. But unnatural monsters meant whoever put me here clearly wasn't intending for me to survive.

Athletics +1 (5)

I was getting tired from my constant pace and I realised I wasn't outpacing my pursuers anyway. If anything it seemed they might have been holding off until I got into the thicker parts so that other animals would have a harder time disturbing their free meal. No way out, sooner or later, they would catch me.

It didn't mean I had to be dogpiled though, the 'Mutts' as I chose to dub them looked quite heavy for their small size. If I made my way up to the highest branches, there was every chance they might not feel confident enough to traverse the thinner canopy. At worst, it would limit the number that could surround me at once, it would only take knocking one out of a tree to perhaps convince the others I wasn't worth the effort.

Logic +1 (3)

It was a race against time making my way quickly upwards. What I hadn't realized was that the area with the thicker underbrush also had more significant and taller trees that took longer to ascend and reach the thinner branches. Thankfully when the pursuit turned mostly vertical, I seemed to hold a narrow edge on speed to the Mutts, though they certainly seemed far more full of energy than me and my muscles which were starting to burn.

Climbing +1 (6)
Climbing +1 (7)
Athletics +1 (6)


But I made it though, the Mutts were right on my heels. They split their time evenly between jumping between the largest of the thinning branches, slathering at me hungrily and snarling at each other. Honestly that last part was probably going to be my salvation. These monster dogs might move as a pack, but they seemed incapable of true teamwork, each aggressively posturing when one jumped up to close to another.

Analysis +1 (3)
Perception +1 (4)


So that was how I found myself in the higher branches where even I didn't dare go further. I actually weighed more than the Mutts, but my prehensile tendrils (fingers, why do I keep doing that?) meant I could effectively hold onto any branch thick enough to not simply snap or bend uncomfortably supporting my bulk.

It did mean at least one of my legs and two of my arms had to be used to hold onto branches at all times, which I knew I could not keep up forever, but if I had stopped any further down than I'd have had Mutts coming at me from almost any direction. I considered the effort a worthy trade… and hoped I'd made the right call.

Logic +1 (4)
Climbing +1 (8)
Athletics +1 (7)


I didn't need to wait long, less than a minute, before the seven Mutts I could now count were competing for space beneath me. I witnessed a quick contest of intimidation and posturing to decide the pecking order for who got to make the attempt at me first. It was almost comical watching monster-dogs feint and snarl while standing on branches thin enough they had to frequently scramble and shift to avoid falling off. Except for the fact that I knew what was coming after.

Could I convince them to leave me alone before I died? I felt fairly confident of that. Trouble was that wasn't good enough. I needed to fend them off without taking any sort of injury that would just make me easy prey for the next time that terrible screech called new monsters too me. Because I wasn't an idiot, there were simpler ways to set up one fight than an invisible tracking drone of some sort.

No, I needed to win, and I needed to win so decisively that I wasn't weakened for the next trial. Didn't have much of a plan for that right now, just knew I had to do it.

The contest concluded with its winners and losers, and then they came for me.


I was not a fighter. I knew I wasn't going to be faster or in the right place every time for multiple repeated pounces, so I had to try and take the initiative somehow and not just let the Mutts have at me over and over.

Frankly, I was pretty shocked that my first idea worked. My wings are not sufficient for flying, hell even if I use them to glide (impossible in this kind of canopy) it's a quite steep angle toward the ground. Basically enough to stop me falling to my death if I have the time and space to deploy them. What my wings can do however is reach almost three times as far as my limbs, and they are prehensile. They are comparatively extremely weak, able to give a light shove or moderate squeeze, but they are quick and they are agile.

So when I deployed my right wing from completely folded into my back into a fully stretched slam toward the side of the first Mutt to step up right at the cusp of its pounce… I hoped it might unbalance him a little. It worked much better than I thought.

Somehow I caught the Mutt at the perfect juncture where it was fully committing its strength with no ability to alter course. Its moment of panic as it realized I'd put it into a spin as it launched stopped it from remembering to bite at me. I however definitely did not forget and slammed a merged arm-pair into the side of its temple during the creature's now uncontrolled leap.

Unarmed Combat +1 (1)
Unarmed Combat +1 (2)
Unarmed Combat +1 (3)
Unarmed Combat +1 (4)
Unarmoured +1 (1)


I grunted in pain at the cuts on my fingers from impacting the ragged toothy carapace of the thing as it fell out of the tree dazed, smacking into thick trunks on the way down. Whock Thwawk Fwash Thud

Sharia Shard '4E9QKW' Defeated

Aside from idly noting that it was quite helpful to know when I'd knocked things unconscious, I couldn't spare any time to celebrate, the next Mutt was stepping onto the former's favoured place for its turn.

This time I tried something else, because at this point all I really had was gambles. As the second Mutt was stepping into place, I partially detached from my spot and feinted like I was coming at it with a wing like before. As I expected, such a trick wouldn't work twice, but this time I'd been smarter. While the second Mutt tried to slash at my wing with one of its unnatural sharp blade-feet, my wing pulled away whilst one of my arms reached from the other side to wrap around one of the Mutts idle legs and yank.
Jump. Wing! Avoid. Slash. Surprise! Falling!
With a startled yip, it lurched suddenly, reaching out to regain its purchase. And immediately failed when my wing actually did give it a proper shove while it was distracted.

One more Mutt went tumbling down through the branches, striking them at hard unnatural angles with a wet crunch.

I can't believe I pulled that off!

Climbing +1 (9)
Athletics +1 (8)
Sharia Shard 'EzVDij' Defeated
Unarmed Combat +1 (5)
Unarmed Combat +1 (6)
Level Up! +2 Attribute Points


It was probably just the adrenaline pumping through my veins, but I could swear I actually had a knack for this. I felt full of energy and totally fresh like I hadn't just pushed myself to the limit the past few minutes. Or maybe Unarmed Combat (6) was more impressive than it sounded, now wasn't the time to dwell on it though. Assigning my new stat points would take a short couple seconds of concentration… I wished I had that to spare.

I quickly pulled myself back up the short distance I'd descended to apply my push, just in time too as a new Mutt tried to take advantage of my divided attention to snap at me.

Dodge +1 (1)
Dodge +1 (2)
Unarmed Combat +1 (7)


I'd hardly call pulling myself back up a 'dodge' but I wasn't going to argue. Seeming to judge that one at a time wasn't going to cut it, a fourth Mutt jumped up to join the third, this one on a branch significantly more precarious than the others. I considered what I could do about this and… drew a blank. I just honestly didn't have any more ideas beyond 'whack em if they look distracted and don't get bit'.

I knew I shouldn't hope for otherwise, but both Mutts leapt at the same time. On some reflex I didn't think I had, I attempted to push against their jaws to divert their own mouths from chowing down my arms or legs. I managed to do that for the one that had leapt from the less secure branch, but the other closed around my hand with its mouth instead. And then two of the bladed feet from the Mutt I thought I'd deflected ploughed into my thigh and abdomen…
Leap. Bite. Taste! PAIN!! !AGONY!!
Dodge +1 (3)
Dodge +1 (4)
Unarmed Combat +1 (8)
Unarmoured +1 (2)
Unarmoured +1 (3)
Unarmoured +1 (4)
Unarmoured +1 (5)
Unarmoured +1 (6)
Unarmoured +1 (7)
Unarmoured +1 (8)
Unarmoured +1 (9)
Suffered Critical Hit


"Arrrugghhh!!" I screamed, letting go of my hold on the branches from the sudden flare of pain. There was hissing and screeches all around me as I fell, lost in the stabbing agony rippling through my hand, thigh and stomach.

I hit something hard that bent my back at a horrible angle on the way down, settling off another pulse of wracking pain through my injuries.

Unarmoured +1 (10)
Unarmoured +1 (11)
Acrobatics +1 (1)


Before I slid off, I at least had the presence of mind to blindly hold onto the branch I'd presumably just struck. And then whimper a little wondering why I wasn't being torn apart as the sounds of hissing and mewling cries grew fainter instead of louder.

Sharia Shard '5BFM1Y' Defeated
Sharia Shard 'S0Jpll' Defeated
Unarmed Combat +1 (9)
Unarmed Combat +1 (10)
Unarmed Combat +1 (11)
Unarmoured +1 (12)
Unarmoured +1 (13)


I opened my eyes, feeling absolutely terrible. I'd failed. It didn't matter that I wasn't dead yet, there was no way I'd last long like this anyway. My everything hurt. The less said about the deep pervading coldness slowly seeping into my abdomen, the better.

Looking around, I'd fallen three or four metres before impacting a rather thick branch partway down. The Mutts had all left, I couldn't see them, only hear their alarmed cries and that same constant hissing following them. Perhaps some larger predator was chasing them off? I thanked luck for its small mercies.

Sharia Shard '6bgWbF' Defeated
Unarmoured +1 (14)
Unarmed Combat +1 (12)


Why did that keep happening? It definitely wasn't me, was I getting credit because I'd been a part of the fight?

It didn't matter, I was so tired. I just wanted to sleep.

Craning my neck-stalk to look at my wounds without moving my body, I saw that the stab to my thigh had luckily not gone in that far, my abdomen however looked wickedly deep and I wasn't about to go prodding to check exactly how much. I'd stopped bleeding remarkably quickly, the faint neon glow of the red liquid slowly writhing to pull itself back into my wounds was the only movement in that regard. Not that a meaningful amount would be able to crawl back in with everything already clotted.

Analysis +1 (4)

...so tired.

Maybe I could just sleep? Perhaps I'd gotten supremely unlucky and I had some breathing room before the next disaster.

New Quest! "Survive the Thinnlands"
[It has only just begun and more is on the way. Are you the wheat or the chaff? Last until nightfall and claim the title of Survivor.]
[Reward: '+2 Attribute Points']




…fuck my life.


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Choice Time:

Attribute Points: 2 Attribute Points to Allocate.
[ ] [AP] Write In.

What to do Now:
[ ] [WtoN] Sleeping... seemed so desirable right now.
[ ] [WtoN] I saw words like 'Life', 'Biomancy' and 'Vital' on my list of selected Skills. Could I figure out how to use one of them? Could they heal me?
[ ] [WtoN] I should try to climb down into the thick underbrush and hide.
[ ] [WtoN] Write in
 
>Comes looking for a mental break from a certain fictional life-or-death scenario

>Finds another life-or-death scenario

I don't know what I expected.
 
[X] [WtoN] I saw words like 'Life', 'Biomancy' and 'Vital' on my list of selected Skills. Could I figure out how to use one of them? Could they heal me?
 
[X] [WtoN] I saw words like 'Life', 'Biomancy' and 'Vital' on my list of selected Skills. Could I figure out how to use one of them? Could they heal me?

I think this is a good choice
 
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