Birthright: A Muggleborn Quest

Note: There is a difference between Knowledge and Skill. Knowledge in the Dark Arts is what DADA gives you; how to recognize, defend and avoid Dark Magic. If you want to go down the Dark Wizard route, you would want to get Skilled in the Dark Arts.

Another note, but here's how the Skill stuff works:

Novice: Well, beginner really. You're starting out, you know some terminology and techniques
Competent: You are now able to use the skill in everyday life, or without supervision
Professional: You can charge for time using your skill
Master: You've mastered the field and can now work on advancing it.

There's one more tier, called Legendary, but that requires something special to reach it.
Time to be a Charms Master.
I wonder if we can apprentice ourselves to Flitwick. He always struck me as one of the better professors.
 
[X] Plan Dark Abstraction
Okay this might just be me but can someone explain why would we want to learn Dark Arts while normal Charms already deadly enough?
I mean I'm all for more power but if that power might get us killed by our allies (sorta) I'm kinda iffy about it.
 
BTW, why is there no DADA skill? It is a legitimate Hogwarts subject.

DADA as a class mainly teaches defense, not any new spells or tricks. Look at the Patronus Charm, it's a Charm. You're not learning a new skill, you're learning how to use your other ones effectively.

I split DADA into Knowledge about the Dark Arts, and at higher levels, Dueling.
 
Okay this might just be me but can someone explain why would we want to learn Dark Arts while normal Charms already deadly enough?
Normal Charms are not , generally, deadly enough. It can work out for guys like Flitwick who are really high levelled at it, or guys like harry with bullshit+ plot armour.
But normally the levitation charm is an order of magnitude below a focused curse.

Plus, becoming a lich that can possess people.
 
Normal Charms are not , generally, deadly enough. It can work out for guys like Flitwick who are really high levelled at it, or guys like harry with bullshit+ plot armour.
But normally the levitation charm is an order of magnitude below a focused curse.

Plus, becoming a lich that can possess people.
Casting an explosion is not deadly enough? Not to mention shrinking and enlarging charm plus the memory erasing one.
Okay reading the wiki I can see why someone would want learn the less deadly curse or two but focusing on that seems to be unwise.
Isn't HPverse lichdom requires you to divide your soul and you will become less than stable as the result?
 
[X] Plan Dark Abstraction

I hope we get a fully pimped out set of Wizard Robes with which we wouldn´t need any other clothes ever again.

Though we are getting all of those things offered on the shopping trip once we have the cash, right guys?
 
[X] Plan Dark Abstraction

I hope we get a fully pimped out set of Wizard Robes with which we wouldn´t need any other clothes ever again.

Though we are getting all of those things offered on the shopping trip once we have the cash, right guys?
Once we've got the money for it, I see little reason for us to not grab whatever looks appealing. It's just now, while we're basically broke, that we're choosing to be thrifty and abstaining from purchases.
 
[X] Plan Dark Abstraction

I hope we get a fully pimped out set of Wizard Robes with which we wouldn´t need any other clothes ever again.

Though we are getting all of those things offered on the shopping trip once we have the cash, right guys?
I mean, first we gotta find a way to earn wizarding currency. Maybe a job at one of the shops?
Wait, does Hogwarts provide for us, outside of school stuff?
 
[X] Plan Dark Abstraction

Works for me. Explore the uni, get ahead on Charms, and (hopefully) make some friends. :)

I dunno if Ashton is self-aware enough to specifically try to find reliable, low-maintenance friends and study buddies. Some types of personalities are not gonna mesh well with both Ashton's personality (see the Traits tab on the first page) and his need for keeping his magical activities secret.
 
[X] Plan Dark Abstraction

Not entirely sure about the making friends part, seeing as we won't be seeing them a lot once we enter Hogwarts. But it can't do any harm, so it's fine.
 
Isn't HPverse lichdom requires you to divide your soul and you will become less than stable as the result?
That required Voldemort to be so insane he made Seven phylacteries. No one else did something that crazy.
When we see Voldemort in Dumbledore's memories applying for the DADA position, he seems sane and rational, not some crazy megalomaniac. And we know he made two or three Horcruxes by then.
I only want to make one.

Also:
Casting an explosion is not deadly enough? Not to mention shrinking and enlarging charm plus the memory erasing one.
Confringo is a curse, not a charm. Invalid.
Shrinking and enlarging charm function when you have something to enlarge. Which means transfiguration. So, effectively instead of levelling Dark Arts we have to go for Charms + Transfiguration specialisation. That costs a lot more XP for a more inefficient battle repertoire.

Plus, don't you want to do something new? The Dark Arts has a lot of potential!
 
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Bombarda. Charm. Causes Explosions. Valid.
Okay, I'll give you that.

I still think that Harry Potter Dark Arts are definitely something interesting and the existence of one combat valid charm(or even X numbers of them) does not really invalidate the Dark Arts as a whole.
 
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Okay, I'll give you that.

I still think that Harry Potter Dark Arts are definitely something interesting and the existence of one combat valid charm(or even X numbers of them) does not really invalidate the Dark Arts as a whole.

I'll remind you that Professor Flitwick is a master duellist and earned the title of "Duelling Champion" before joining the Hogwarts staff.

He never used the Dark Arts to our knowledge. Just Charms and Defensive Magic.
 
Okay, I'll give you that.

I still think that Harry Potter Dark Arts are definitely something interesting and the existence of one combat valid charm(or even X numbers of them) does not really invalidate the Dark Arts as a whole.
I'm confused what you're arguing for, though, given that "Dark Arts" is listed as a knowledge skill? I've been assuming that @Zhade is slotting hexes, curses, jinxes and charms all under the "charms" skill as a catch-all, so if we want to actually be able to cast the Unforgivables or whatever, that's where we should focus.
 
That required Voldemort to be so insane he made Seven phylacteries. No one else did something that crazy.
When we see Voldemort in Dumbledore's memories applying for the DADA position, he seems sane and rational, not some crazy megalomaniac. And we know he made two or three Horcruxes by then.
I only want to make one.
Fair enough, although I would want to make sure we know about the side effects first before doing any soul partitioning.
Confringo is a curse, not a charm. Invalid.
Shrinking and enlarging charm function when you have something to enlarge. Which means transfiguration. So, effectively instead of levelling Dark Arts we have to go for Charms + Transfiguration specialisation. That costs a lot more XP for a more inefficient battle repertoire.

Plus, don't you want to do something new? The Dark Arts has a lot of potential!
Transfiguration is actually really cool. The duel between McGonagall and Snape is awesome.
 
I'm confused what you're arguing for, though, given that "Dark Arts" is listed as a knowledge skill? I've been assuming that @Zhade is slotting hexes, curses, jinxes and charms all under the "charms" skill as a catch-all, so if we want to actually be able to cast the Unforgivables or whatever, that's where we should focus.

From what you know, Dark Arts are essentially a label for a set of spells that the Ministry has branded "illegal". Just like in real life, where in certain countries guns and weapons designed purely to kill are illegal, the same goes for Magical Britain. If you travel to other Magical countries, what they define as Dark will also differ slightly, but not by much.

Truthfully, much that is labelled "dark" should be classified under Transfiguration, Charms, Potions etc. But keeping it as a separate skill and making it something you have to learn on you own, it also tracks Ashton's foray into the "Dark" side. There are some interesting stuff about the Dark Arts if you ever decide to look into them, but that would spoiling things now, wouldn't it?
 
Thx for clarification Zhade.
Will we still need a certain skill in the spell discipline like Charms to cast Dark Charms like Fiendfyre, or is simply learning the Dark Arts enough?
 
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Thx for clarification Zhade.
Will we still need a certain skill in the spell discipline like Charms to cast Dark Charms, or is simply learning the Dark Arts enough?

You're unsure. You think that there should be some overlap, but you would need to research books on the subject to get a grasp on how things work. Perhaps some books?

Of course, you don't think Professor McGonagall would take kindly to it. Nor anyone else for that matter. It would be like carrying an illegal/unregistered handgun. People are going to look at you weird if they find out.
 
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