Time to be a Charms Master.Note: There is a difference between Knowledge and Skill. Knowledge in the Dark Arts is what DADA gives you; how to recognize, defend and avoid Dark Magic. If you want to go down the Dark Wizard route, you would want to get Skilled in the Dark Arts.
Another note, but here's how the Skill stuff works:
Novice: Well, beginner really. You're starting out, you know some terminology and techniques
Competent: You are now able to use the skill in everyday life, or without supervision
Professional: You can charge for time using your skill
Master: You've mastered the field and can now work on advancing it.
There's one more tier, called Legendary, but that requires something special to reach it.
BTW, why is there no DADA skill? It is a legitimate Hogwarts subject.
Normal Charms are not , generally, deadly enough. It can work out for guys like Flitwick who are really high levelled at it, or guys like harry with bullshit+ plot armour.Okay this might just be me but can someone explain why would we want to learn Dark Arts while normal Charms already deadly enough?
Casting an explosion is not deadly enough? Not to mention shrinking and enlarging charm plus the memory erasing one.Normal Charms are not , generally, deadly enough. It can work out for guys like Flitwick who are really high levelled at it, or guys like harry with bullshit+ plot armour.
But normally the levitation charm is an order of magnitude below a focused curse.
Plus, becoming a lich that can possess people.
Once we've got the money for it, I see little reason for us to not grab whatever looks appealing. It's just now, while we're basically broke, that we're choosing to be thrifty and abstaining from purchases.[X] Plan Dark Abstraction
I hope we get a fully pimped out set of Wizard Robes with which we wouldn´t need any other clothes ever again.
Though we are getting all of those things offered on the shopping trip once we have the cash, right guys?
I mean, first we gotta find a way to earn wizarding currency. Maybe a job at one of the shops?[X] Plan Dark Abstraction
I hope we get a fully pimped out set of Wizard Robes with which we wouldn´t need any other clothes ever again.
Though we are getting all of those things offered on the shopping trip once we have the cash, right guys?
That required Voldemort to be so insane he made Seven phylacteries. No one else did something that crazy.Isn't HPverse lichdom requires you to divide your soul and you will become less than stable as the result?
Confringo is a curse, not a charm. Invalid.Casting an explosion is not deadly enough? Not to mention shrinking and enlarging charm plus the memory erasing one.
Bombarda. Charm. Causes Explosions. Valid.
Okay, I'll give you that.
Okay, I'll give you that.
I still think that Harry Potter Dark Arts are definitely something interesting and the existence of one combat valid charm(or even X numbers of them) does not really invalidate the Dark Arts as a whole.
I'm confused what you're arguing for, though, given that "Dark Arts" is listed as a knowledge skill? I've been assuming that @Zhade is slotting hexes, curses, jinxes and charms all under the "charms" skill as a catch-all, so if we want to actually be able to cast the Unforgivables or whatever, that's where we should focus.Okay, I'll give you that.
I still think that Harry Potter Dark Arts are definitely something interesting and the existence of one combat valid charm(or even X numbers of them) does not really invalidate the Dark Arts as a whole.
Fair enough, although I would want to make sure we know about the side effects first before doing any soul partitioning.That required Voldemort to be so insane he made Seven phylacteries. No one else did something that crazy.
When we see Voldemort in Dumbledore's memories applying for the DADA position, he seems sane and rational, not some crazy megalomaniac. And we know he made two or three Horcruxes by then.
I only want to make one.
Transfiguration is actually really cool. The duel between McGonagall and Snape is awesome.Confringo is a curse, not a charm. Invalid.
Shrinking and enlarging charm function when you have something to enlarge. Which means transfiguration. So, effectively instead of levelling Dark Arts we have to go for Charms + Transfiguration specialisation. That costs a lot more XP for a more inefficient battle repertoire.
Plus, don't you want to do something new? The Dark Arts has a lot of potential!
I'm confused what you're arguing for, though, given that "Dark Arts" is listed as a knowledge skill? I've been assuming that @Zhade is slotting hexes, curses, jinxes and charms all under the "charms" skill as a catch-all, so if we want to actually be able to cast the Unforgivables or whatever, that's where we should focus.
Thx for clarification Zhade.
Will we still need a certain skill in the spell discipline like Charms to cast Dark Charms, or is simply learning the Dark Arts enough?