AnonymousRabbit
Rabbit Faced
Mew
Wait a second...
"The Moon is made of cheese."Mary says she wants us to take her to space, so maybe we can do her one better and let her steer us when the time comes?
"Holy shit, it really is made of cheese. " Surcoaf is stunned, gazing at her ship hull deep in Cheddar Mountain."The Moon is made of cheese."
"Mary no!"
*Surcouf slams into moon, explosion*
Mary Mary Mary Mary MaryMaryMaryMARYMARYMARYMARYIs it called insane difficulty because the level of opposition is insane or because the players are insane?
Problem I see is that we'd be setting ourselves up for an unknown time limit. We don't know if, when, or how often the Uplink checks on the base so destorying it could eventually bring the heat down if/when people come looking wondering what's up.
edit: On the other hand, going for overwhelming both systems risks a 20% chance of getting found now with a negligible chance afterwards if we succeed.
As for the risks of both options as I see them:
-Overwhelm has the risk of calling down a strike force to investigate if unsuccessful. Such a strike force is probably something that could come in a matter of hours to days, depends of the tasking of the surrounding assets. A KKV would be unlikely since that would be extremely costly for such an unimportant installation, so grunts would be the most likely.
-Destroy would also give a response, but I can't see it coming anytime soon... or ever really. The pen was abandoned for years after all, so it isn't strategic in any way nowadays and useless to whatever people possessed it. The guys on the other side of the uplink are more likely to think it is an equipment malfunction and the only thing that could be a danger to them (the uplink to hack whatever network is on the other end) being destroyed makes it even less of a priority to deal with. They may send a maintenance crew, but that would probably be a matter of months as it is added to their task queues and might be pushed even further if other tasks are added to it.
I just don't see the point in command training Surcouf has been doing this for years, she even managed to beat Habbukuk. Who while not someone I would call a tactical genius, needed planning and preparation to win such a fight. I get that Mary is smart but she lacks the experience that Surcouf has.
YesIs it called insane difficulty because the level of opposition is insane or because the players are insane?
Destroy happens: Your system notifies you a node of the network has gone dark. You check what has gone dark and realize that it's the uplink of a facility abandoned for 10+ years in the middle of the Pacific.
Maybe I'm just not in-touch with what constitutes proportional response for a confirmed hacking attempts, but sending in a kill-team to a facility abandoned decades ago seems... a bit of an excess.Overwhelm happens and fails: Your system notifies you that a hacking attempt has occurred in a facility in the middle of nowhere. You cut the connection and punch the big red button that your superior has told you to never punch unless for emergencies and tell the spec ops guys to be ready to go in hot.
Maybe I'm just not in-touch with what constitutes proportional response for a confirmed hacking attempts, but sending in a kill-team to a facility abandoned decades ago seems... a bit of an excess.
Arpeggio of Blue Steel, Episode 6.
Mission objective: assassinate a Design Child in the company of two Fog Mental Models.
Assets deployed: at least a company of spec ops + gunships + tank drones + support + whatever was off screen.
FTFY. We do not know who the people that are out to get us are, so speculation can only go so far before it hampers our ability to act. We have no idea if the people controlling the Satellite weapon platforms are friendly or antagonistic, and we've either ignored the options that will tell us that information, or treated it like the plague.I'd rather err on the side of paranoia and assume the guys on the other side of the uplink will irrationally assume the worst and send something that can survive it long enough to tell if it's necessary to KKV the facility.
You've never encountered Nuffle, have you?Honestly, there's an element of risk either way. I'd rather take the option where we a) have that risk quantified, and b) get a bonus out of the deal.
I have faith that the Random Number God will not betray us
I have no idea what that is