[X] Supply Run (A nearby Blue Steel outpost is in need of supplies following being trapped in a freak tropical storm out east. Gather supplies and reach the outpost, you may find information regarding the Asian countries if you ask)
Regardless of your irritation with the delays, you have nothing to lose by refusing. A supply run should not be too onerous; spending time with Boston is unlikely to go well and you are not particularly in the mood to be used as a test subject.
"We'll make the supply run. You will need to provide us with up-to-date records of Blue Steel's supply depots." You look Gunzou firmly in the eye, observing the slight narrowing of his eyes and quirking of his lips; he's recognized the position you've put him in. If he provides the depot locations, you will have the ability to loot those depots in the event you eventually fall out with Blue Steel. If he does not, you cannot complete the mission.
The obvious countermove is to provide only a very limited subset of the depot locations, which will--
"A comprehensive list of depots is being transmitted as we speak. You will also be provided real-time access to whatever information we are able to gather about the storm's behavior, to assist in your mission." That slight quirk of the lips broadens into a wide, devious smile, "I trust that is satisfactory?"
You grimace at his response. Through his actions, he has implied the words, "I trust you, Surcouf." He knows that you are not trustworthy and you know you are not trustworthy; by extending trust in spite of that mutual understanding, he has left you feeling disinclined to betray him. An appeal to your better nature, which few would be willing to gamble on.
You're probably not going to abuse this information unless it becomes a necessity, you realize with a sigh.
"Yes. We'll get the job done, Gunzou." You answer with a nod, quietly giving him the point.
He nods in understanding, "I will count on your success, Surcouf." With those words, he ends the call.
"He's got your number, huh?" Mary asks, smirking a bit as she stares up at you.
You scowl, "I'll get him next time. Anyway, let's discuss our plans." You wave your hand, conjuring up a floating map of the world--each depot has already been marked, among all of the other notable location information you've gathered throughout your lifetime. With a thought, it zooms in on the region you're delivering supplies to.
"Oooo! Cool! Okay, so, we should definitely use the nearest depots. Looks like there are four pretty close!" She reaches up and taps on the depots on the screen, and you bring up additional screens to display details on the relevant depots.
She looks over the data provided, "Hmm, so~oo, it looks like we'll need to go to three of these if we want all of the supplies we're going to need. None of them are fully stocked, and are lacking in certain items."
You had already drawn the same conclusion, but you allow her to go on. This is a good learning experience.
She holds a finger down at your current location on the map, and draws out a route from there, indicating the path she thinks you should follow. You highlight (and smooth out) the path she's drawing as she does so. It's a solid route...with only that information.
You add the weather, current, and topological data to the map without being asked. She frowns in response, "You're saying I should have asked for these myself?"
You nod, "A captain needs to be able to recognize what information is needed and take initiative to obtain it. You did not."
She pouts a bit, but nods, "Right. Okay, give me a minute." She spends a little while reviewing the wealth of information provided, asking you to explain a few details of the map here and there.
Eventually, after learning quite a bit about navigation, Mary traces out her final route--one similar, if not identical, to the one you yourself had devised before she started trying, "I
think this is the best route."
"Then we'll try that route, and review it after the mission's over." You can see the flaws in her route--it's going to pass through some unnecessarily rough waters, considering how the storm will interact with the natural currents--but you don't call her on it for the moment. She should experience the consequences of the mistake, and it won't be a serious problem for you. You'll explain on your way back.
Mary frowns, "...I messed up, huh?" She stares up at you, looking like a sad puppy.
You relent, at least a little, "...Only a little. You misread the currents a bit, since you didn't account for the storm fully. It'll be easier to understand once you've actually been out in the storm."
She slowly nods, "Alright, let's hurry up and go before the storm ends, then." She seems curious, looking back at the map and trying to figure out where her error was.
You set your hull into motion, following the course she has charted.
The storm does not touch you in the depths of the ocean; you only realize you've reached it thanks to your maps. Mary, sitting in the Captain's chair and trying to look as grim and serious as possible, perks up as you send her a pop-up alert.
"Oh! We've reached the storm! Things are gonna get rocky soon, then?" She asks, sounding both excited and nervous. You imagine that living alone on a small island for years would make storms a bit of a scary thing.
You step up behind her and lay a hand on her shoulder comfortingly, "No, it will be fine for now. We're deep enough not to feel it."
She stills for a moment, then frowns, "Oh. I sent us through some shallows, didn't I? That was where I messed up."
You chuckle, ruffling her hair, "Yeah, mostly. The depths will protect you from almost any weather, but getting at all close to the surface makes for a rough trip--and, if we were in a war zone, would put us in a bad spot. Luckily for us, there shouldn't be any enemy vessels about, so it's just some troubled waters."
Mary sighs, pouting, "...I don't suppose we could just change the route now, could we...?"
Your chuckling only escalates, and she groans at refusal. Honestly, she should thank you--she'll need to know how it feels, if she ends up forced into that situations someday. This is a good chance to learn.
Really, you need to make sure you use this opportunity well. You have no idea how long it will be until your mood turns mercurial again, so you need to prepare her for what's to come while you're still calm.
You stare up at the starscape of your ceilings, remembering how far Mary wants to go. She's got a long way if she wishes to travel those black seas; as much as you'd like to, you can't just play with her forever.
You still remember those lights in the depths, after all. Someday, she may have to captain your sleeping body all alone.
---
You laugh as you hit the shallows, your hull rising close to the surface, shaking and shuddering as the tempest tosses the water and submarine alike. It's a rush! A challenge in and of itself!
You adjust and compensate in real time, showing the full instrumentation and exactly what you're doing to Mary on a collection of displays, so that she can see how exactly you're doing this.
You
could probably brute force this if you changed your design drastically, but you'd barely be a submarine if you took it far enough to completely disregard the roiling waters around you, and even you would prefer to feel like yourself if you can.
In spite of all the helpful, educational information you're providing, Mary seems oblivious, instead wasting her time gripping the chair's arms tightly and squeezing her eyes shut, "Make it stop, Surcouf! Please!"
You almost refuse, determined to make her acclimate--until you notice the tears in her eyes. Realizing you've probably overdone it, you shift your nanomaterials to soundproof the walls, shutting out the sound of the storm, and rush over to her. Kneeling down, you lift her from the Captain's chair and pull her into your arms, "It's okay, Mary. It's okay. I'm here. We'll be through here soon."
She clings to you, trying and failing to hold back tears, "Please don't leave me..."
"I won't, Love." As long as you can fight off that horror in the depths, at least.
"They said so too." You wonder who she's talking about for a moment, searching your memory, then recall how she ended up on that island in the first place--her ship, and her family, went down during a storm.
Maybe this wasn't the
best choice of mission, but maybe you can help her overcome this.
"Don't worry, Mary. I'm stronger than this storm. Just stay strong and believe in me. I'll carry us through safely." You promise, hoping you can get her to face her fear, at least a bit.
She tentatively nods, loosening her hold a bit, "...Sorry. You can put me down. I'll...I'll be okay. Right?" She puts on her bravest face, clearly still frightened, but you set her back down in her chair as she asked. You know the two of you will be fine, and think it'll help her more if she feels a bit less protected as you overcome this. Probably, at least; humans are a bit confusing sometimes.
You accelerate, determined to push through these shallows as quickly as possible, not straying
too far from Mary's side, and slowly you make it through. She still flinches a bit when your hull shakes too hard for her liking, but seems to become less afraid as time goes on and no disaster occurs.
Eventually, you reach open waters again, "Alright, we're through Mary. Let's go ahead and reroute around the other shallows." You bring up the map display from before, so that she can see the changes, "Here, I'll--"
"No." She shakes her head, jaw set, "We go through."
You frown, "We don't need to, though. I can easily--!"
She shakes her head again, "We go through. If I don't deal with this now, it could get us killed in a battle."
She's not wrong, particularly if she ever has to Captain your unconscious body, but you didn't want to push her that hard, after such a rocky start.
She looks determined, though.
"Are you sure, Love?" She nods firmly, and you reluctantly leave the course unchanged, closing the window you'd brought up and bringing back up the instrumentation and control displays you showed her before when you first hit the shallows.
This time, she watches them closely as you hit the next shallow region; she still flinches a bit when things are at their worst, but she doesn't turn her attention away from the windows you're providing, watching what you're dealing with and how you deal with it with tight focus.
By the third set of shallows, she seems mostly ready for it. She grimaces, and visibly is bracing herself, but the fear reactions seem to be dimming a bit more, at least.
She won't overcome this in one journey, but she's gotten her grip. More than enough for now.
---
A half an hour of deep waters later, you finally approach the first depot--it's built into a drilling rig, the oil from which. This one is the furthest from the destination, but the storm is still rough.
You dock, hull shaking under the raging storm, and send a requisition request to the depot. According to Gunzou's information, it should--
Yes, you get a signal back. The supplies should be provided soon.
A few minutes pass, and soon you sense motion from the waters nearby--an automated drone, carrying what you requested. You shift your hull to include the proper infrastructure needed to interface with it (as other Blue Steel vessels are built with). Moments later, it docks with you and begins moving the supplies over. You throw together a few simple drones of your own and have them set about moving the supplies into a newly created storage space.
With the supplies delivered, the Blue Steel drone undocks and you deconstruct the drone interface.
"One down!" You declare, smiling brightly at Mary in an attempt to encourage her. She smiles back, her nervousness having faded for now, and you raise a hand in invitation. She reaches up and
leaps to high-five you, elliciting a chuckle from you.
"Next! Set course for the second depot, Surcouf!" She commands, turning to point dramatically in the direction of your destination; you ruffle her hair in response, "We're already on course, Mary. You set it before we left."
She pouts slightly, "You didn't have to say it. Anyway, let's get moving."
You laugh again, stretching your limbs and firing your engines, "Aye-aye, Captain!"
You set off into the sea anew as Mary preens next to you.
---
The next two stops take a few hours, but pass without significant difficulty.
Only, it's not looking like that trend will continue.
"...Is it just me, or are things getting rougher?" Mary asks, looking at the instrumentation data you've provided.
You shake your head, raising a hand and calling up a weather display, which you slide through the air to her, "It's not just you. The storm's changing."
She looks at it for only a moment before letting out a small groan, "It's a hurricane, isn't it?"
You hum your agreement, grimacing at the thought. You can handle that weather regardless, but getting near the surface to make the delivery is going to be rough, both for practical reasons and for Mary's comfort.
"Do we stay the course, Captain?" You ask, playing the subordinate. She surely knows you're asking if she's alright to continue, but you can be nice about it, at least.
"Yes. We have a delivery to make, Surcouf." Mary declares, trying to sound stern and authoritarian.
"If you're sure." You advance into the heart of the storm, diving deeper to avoid any shaking of your hull, and focus on making this as quick and painless as possible.
Then you get a ping on your sonar.
"Sacré bleu!"
Mary turns to look over her shoulder at you, "Surcouf?"
"Something's pinging on sonar. Something
big. I can't tell exactly what it is--the storm's disturbing the water too much--but it's larger than even a Fog sub should be. It's still distant, though; if we hurry, we might be able to dock at our destination and make our delivery without engaging."
You bring up a sonar display for her, overlaying the local map for her. The delivery location--one of the Bonin Islands, southeast of Japan, that Blue Steel took control of decades ago--rests near the heart of the hurricane. A few miles to the southwest of it is the large signal. You are south
east of the island, almost the same distance from it as the unidentified signal.
She studies it for a minute, then shakes her head, "What do you think, Surcouf? Do we head for the outpost, or should we try to fight that ship?"
[Major Actions]
[ ] Head for the Outpost (If you go to the outpost, you'll be able to take shelter there, make your delivery, and learn more about the region and the situation...if you make it there safely, rather than being intercepted. You might bring more trouble to the outpost, too, if the signal isn't currently aware of it.
[ ] Confront the Signal (Face whatever lurks in the waters and hope you can survive an uninformed battle in the heart of the hurricane. You're skilled and experienced, but fighting an unknown enemy under poor conditions is a risky play to make.)