The North Pole.
Nothing was really there. At least, nothing of note. You knew that Humans sometimes had research stations up there, but for the most part it was of no consequence. Not to the Fog. Not to Humanity. Just ice and chilled barren wasteland.
Nobody cared about the North Pole.
Nobody cared even as the war began.
The war... you're getting ahead of yourself. How to explain the North Pole? How to explain the war? All impossible without understanding the prologue to the end.
Chihaya Gunzou. The name of a savior to some, the name of the devil to others.
Under heavy fire, the I-401 sailed into San Francisco Bay. Against all odds, she turned the tables on her pursuers and delivered into the hands of the USA the most deadly weapon ever devised against the Fog.
The Vibration Warhead.
Gunzou thought that it would put Humanity on even footing, so that the Fog and the Humans could begin to normalize relationships and open diplomatic channels.
Noble Gunzou.
Poor, idiotic, naive Gunzou.
Some may say that he had the right idea. Some may say that his heart was in the right place. But you know better. You know what he truly was.
A fool.
Yet even you cannot deny that what the fool built was something to be reckoned. You watched as, from his blunder, he built the Fleet of Blue Steel. A coalition of Fog defectors and Human crews that wished to construct a future of harmony where Fog and Humanity could live together as equals. A noble goal, you admit.
But others did not share such sparkling visions of the future.
The Americans.
The Scarlet Fleet.
Those who still held true to the Admiralty Code.
They saw the true end to history. It's quite simple, really. If there is a winner, there must be a loser, and each was determined to be the one standing when the dust settled.
And so it came to war, which gladly blazed for the hands that fed it.
For years it raged across the world. The waters of the Atlantic, Pacific, Southern, and Indian became tainted with the oil-slicked hulks of Human ships. Vessels of the Fog sank beneath the waves, crumbling into the Nanomaterial specks that they were birthed from.
But the Humans rebuilt and the Fog revived.
And thus it continued. The bloodshed.
And where were you during all of this? Who did you side with in the massive confrontation?
Why, no one, of course. You owe allegiance to no one.
The only person you listen to is yourself, Underwater Cruiser Surcouf of the Fog.
Blue Steel? Too idealistic.
Scarlet Fleet? Too tyrannical.
The Fog? Too inflexible.
The Humans? They want you dead.
But only one would emerge victorious, and if there's one thing you're good at, it's picking the winning side... or making one yourself.
You went back and forth, feeding selective information to achieve the desired result. Everyone thought that you were working for them. The morons.
Still, though you truly sided with no one, there was a faction that you favored. You appreciated them more than anyone else, and although you didn't put too much hope in their victory, you did try and help them along a bit. More than you helped any other group. Perhaps they suspected that you were a double agent, but they cared not, for they knew that they were favored by you.
This group was...
(Choose One)
[] You helped...
-[] Blue Steel. They were idealistic fools, but if you had to live in a world after the war, you liked their vision the best.
-[] Scarlet Fleet. To rule the world at the top, that idea appealed to you. Equality was overrated anyway.
-[] The Fleet of Fog. The status quo was good. You liked the status quo. All you want to do is return to those halcyon days.
-[] The Humans. Humanity was an unstoppable, indomitable force. History showed you that, and you're determined to end up on the right side of it.
But with light, there must be dark. Just as you favored one group, there was one that you fed the least information and the most lies. You deliberately sabotaged them whenever you could, and you suspect that they came to hate you. Honestly, you wondered why they still worked with you. A sack of morons, they were.
This group was...
(Choose One, has to be different than the first)
[] You sabotaged...
-[] Blue Steel. Naive. Foolish. Harmony between the Fog and Humanity? A pipe dream. Their goal was impossible, but you saw no harm in helping crush that future.
-[] Scarlet Fleet. Tyrannical assholes. They wanted to crown themselves king atop the world. You would topple their throne and see them trampled underfoot.
-[] The Fleet of Fog. Old fogies, clinging to outdated directives. The Admiralty Code was not the path to the future. You would cast off the shackles that trapped the Fog, and destroy its last blind followers.
-[] The Humans. You hate Humanity. They destroy and destroy. It would be much better if they were all dead! Their nations shattered, their people slain in droves! They were no apex predator, and you'd prove it.
Still, despite everything (and perhaps because of you), the war refused to turn in the favor of one group or another.
Blue Steel had Chihaya Gunzou. His strategic and tactical brilliance led to many triumphs despite their small numbers. They couldn't be kept down for long.
Scarlet Fleet had Musashi and Chihaya Shouzou. Together, their power protected their comrades and holdings. They would not budge.
The Fleet of Fog had the Flagship, Yamato. Her power alone kept the others at bay, and if needed, she could force the issue.
The Humans were not strong individually, but had strength in numbers. Endless hordes of warships poured from their shipyards.
The stalemate persisted.
And then everything changed when a new Fog ship came into being.
Habbakuk. The new Flagship of the Fog.
Located in the Arctic, everyone became aware of her. And in a mad dash, all the major factions rushed to claim her. For she was a warship of unprecedented power. Whoever owned her would win the war.
You helped and hobbled. The others fought and skirmished as they closed in on their prize... but you, Surcouf, were there before any of the others. A little something you orchestrated. It wasn't a problem.
What was a problem was the level of resistance you encountered. Habbakuk was more than you expected.
In the face of such shocking firepower, you...
(All choices have their benefits and drawbacks. Higher difficulties have greater benefits late-game, but bigger drawbacks early-game. The reverse is true for lower difficulties. Lore is also affected.)
[] Quest Difficulty
-[] (EASY) You turned and fled. It wasn't worth the risk. The others could have her, and you'd stand with whoever came out on top.
-[] (NORMAL) You had a go at Habbakuk. But as your defenses were overwhelmed and your main trump card destroyed, you retreated. There was no shame in admitting when you bit off more than you could chew. Survival was your priority. It always was.
-[] (HARD) You stood and fought. After all you'd been through and all your preparations, how could you quail before your ultimate goal? You were proud to say that although you were ultimately driven off, you gave as good as you got. Habbakuk would remember the name "Surcouf" for the rest of her days.
-[] (INSANE) You would not be deterred. You had outfitted yourself to your maximum capacity, and you would not see your careful preparations go to waste. Even as your Klein Fields failed, even as your Wave Force Armor was rent from your hull, even as your hull was gutted from prow to stern by withering fire, you kept your course. You never gave up on something once you set your eyes on it, and although your hull buckled and threatened to collapse as you drew ever closer, you kept on. And then... victory.
You're not sure what happened immediately afterward. It went white.
And then it all went dark.
The light.
Your functions.
And your mind.
It all just... shut down.
....
Into the dark...
.......
..........
.................
[Unit Hibernation Terminated]
[Fog Vessel Designation: Surcouf]
[Unit Activating...]
[Running Diagnostics...]
[Error: Diagnostics failed]
[Manual Inspection Required]
[Mental Model Activating...]
[Running Mental Model Diagnostics...]
[Mental Model Operating at Optimum Capacity]
[Mental Model Activated]
It's... dark...
Where are you? What happened?
You... You can't see.
Not your Mental Model. Not your hull.
You feel alone. Your external and internal sensors are shot. You can feel your hull, but if you had to put it in terms a Human would understand, it's... numb. Diagnostics failed. You have to see for yourself what's wrong.
But... where are you? You reach out with your arms and hit... a door? You feel it a bit more. Wait, this is...
Why is your Mental Model in a storage compartment? Is this some kind of joke?
You can't open the door automatically. Where is the manual override? It's got to be ... aha!
You grasp the handle and turn it clockwise. It groans as the neglected mechanism grinds into position. There, you push it a bit, and... bingo.
The door swings open and air rushes into the compartment. You step out into the lit hallway and shut the door behind you. Now, where are you in your hull?
Well, to your right the hallway leads to the engineering section. To your right is the corridor to the Mess Hall, Bunks, Storerooms, and the Bridge. Rather sparse, but you didn't accommodate crew often. You never saw the need to expand beyond those basic compartments. Still, you kept your hull clean. This... was far from clean.
The floor is dirty.
Okay, not quite. It isn't filthy. Someone has been sweeping it. But you kept it spotless and sterile! This feels like... a used floor.
And your poor ceiling!
Someone painted the whole thing black and put a bunch of white dots on it! You're not sure that you appreciate the new polka dot paint job.
So someone is living here, huh? You want to have a word with them. Based on heat signatures... you see someone up in the Bridge.
And without further ado, you head there, your footfalls heavy and cross.
You pass by the Mess Hall, which is in a similar state of cared-for use. Someone has decorated the Bunks with paper stars hanging from the sides of the beds! The storeroom is stocked with emergency rations that you are sure that you were not carrying when you sailed for the North Pole. And all of it has that polka dot paint job! When you find the culprit, you swear that you're going to-!
You barely recognize the Bridge. Makeshift bookshelves line the walls, holding volume after volume of various novels and epics. Reference books and magazines. The ceiling also painted like the other rooms. The various crew stations are draped with blankets and cushions. And sitting in your Captain's chair is a little girl, dressed in the tattered ragged remains of some type of garment. You're not sure what it used to be; it's that deteriorated. Her pale white skin matches her hair, which would blend right in on a snowy plain. Her eyes, which are currently entranced on the book in her hands, a deep red. Just like your own. She's no child, but at the same time, she is no adult. Based on your knowledge of humans, you'd say she was perhaps.... in her early teens. You're not sure.
Was she an albino? You doubt it. She has skin tone, as faint as it is.
As you take in her appearance, she turns, noticing you. Her eyes go wide and her hands slack, the book dropping onto the floor, pages sprawled wide.
"A...Ah..." she croaks with a voice neglected by silence, "a... Are you... real?"
Are you real? Well, you exist, if that's what she's asking.
"I am quite real," you reply as she scrambles out of the chair, facing you with wonderment, "What is your name, Human?"
"I... my name..." she scrunches up her face in frustration. Is she... trying to remember her own name? How could anyone forget their own name?
Finally, she answers, "I... I'm Mary."
"I see," you nod, "surname?"
Upon her confused look, you clarify that you're asking for her last name.
"Last name... dunno," she looks down, ashamed, "Forgot."
Forgot? How could she forget something so important? And what was wrong with her speech?
"Um... how did you get here?" she asks hesitantly, "Did you... Did you wash up here too? Is there anyone else?"
Hm. Her sentences are becoming more coherent. Good.
"No," you shake your head, "I did not 'wash up here'. I was always here."
"Always?" she frowns, clearly not understanding you.
"Yes, always," you reply, holding your arms out to the side, "I am the ship."
"The ship? You're the ship?" her confusion deepens for but a second, before she gasps, stepping back in shock, "You're... Fog!"
You smile a bit. Now you're getting somewhere.
"Yes, I am a ship of the Fog," stepping forward, you stare her down, "Now tell me, child, what is going on? Why are you living in my hull?"
She's frozen, trembling, eyes fixed with yours. Then, she does something you never expected.
She smiles.
"You're Surcouf! The ship!" she laughs giddily with a sort of honest joy that you've never seen before. To meet a member of the Fog and react... like this?
Then she hugs you. By the Admiralty Code, you're being hugged by a Human.
"I'm so happy!" she squeals, "I'm not alone anymore!"
Not alone? Well that would explain why she had problems talking. If she hadn't talked in a while, her vocal cords would be in quite the state. Regardless, you need answers, and you would prefer to have them now. This child, Mary, likely has at least some of them. You have a few approaches to human interaction. You can be kind and understanding, firm and assertive, or brash and abusive. You're not sure what will work on this girl, but first impressions are important. You need to interrogate her, but how to go about it?
(This will dictate the tone of your relationship with Mary for much of the Quest.)
[] Mary Interaction
-[] Kind
-[] Firm
-[] Brash