Depth 6
Higure
Witch of Faith
- Location
- The Golden Land
[X] Have Mary guide you aboveground. Perhaps you could check out the time and date through astronavigation.
-[X] Assuming there's no one else up there and you might wanna avoid any position that might leave you open to spotting from above.
"Why don't you show me what's outside, Dear? I'd like to see where...and when...we are. Get my bearings."
Mary nods, smiling brightly as she guides you again by the hand, "Sure! Although..." Her smile fades a little, "...it's not like there's much out there. Well, you'll see."
She shows you towards a small room, one you didn't really notice when you were being shown around the base earlier: It could easily pass for a closet, unremarkable as the entrance is. Inside, you find a ladder leading upwards. Lights periodically dot the passage, but are almost universally broken. It gives the entire passage a rather ominous feel, in large part because you'll be climbing in pitch black for most of the journey.
Mary catches your questioning look, and blushes. Rubbing the back of her head, she explains that she forgot to close the entrance behind her when she first moved in: Some rubble had gotten blown in by a storm, and beaten things up rather badly.
She assures you that the ladder itself is mostly intact, and that none of the rungs are too old or worn to give out.
You're not sure she's accounting for the higher weight of your Mental Model, but let it go for the moment: A fall's not dangerous for you, after all. That said, you make sure she goes first: You can break her fall if something gives out while she's climbing. The reverse isn't so true.
As you make your way upwards, you find your worries justified: While nothing actually gives out, you definitely feel some of the rungs loosen as you climb them...you just hope they survive the trip back down. Leaving Mary stranded at the top would be a problem. Having her try to step on a nonexistent rung and fall to her death would be far worse.
You find yourself worrying frantically as you climb, images of Mary's seemingly inevitable demise flashing through your mind. Logically, you know that there's not much chance of something going wrong that you can't stop: If she falls, you can catch her. If she breaks something anyway, she'll heal quickly, as a design child. If you're climbing into a storm, and a bolt of lightning...
You adjust your processes, shifting resources away from the task of devising possible fatal scenarios for your Mary, and decide that there isn't much to worry about. You can just carry her down, if all else fails: A little jump like this wouldn't be much of an issue for you.
Satisfied that you've calmed yourself sufficiently, you continue climbing, carefully not worrying that Mary will lose her grip and tumble to her death somehow. You're not Houston, and you're NOT going to let your paranoia get to you like your favorite cowgirl so often does.
Eventually, you reach the top, and find yourself staring out across a rocky wasteland. Mary was lucky to find that entrance, considering the complete lack of food or shelter...or soil, for that matter.
"Ah...not exactly at tropical island paradise, I see. Don't worry, Darling, I'll show you somewhere far nicer, one of these days...as soon as I figure out how, I mean."
Mary's responding smile is hesitant, "That'd be nice, but...I don't mind it here. As long as you're here, I don't mind if we stay."
You lean down, look her dead in the eye....and pat her head in response, "Don't worry, I won't leave you. We should go out and see the world some time, though...it's a big world out there, and you should get to see more of it."
Her smile waxes as she hugs you without warning, then backs off again almost as quickly, "Ah...sorry. Um, anyway, anything else you want to do while we're up here?"
You nod, "Mmm. You know that you can navigate by the stars, right?"
She gets that far away look in her eyes again as she contemplates your question, "Yes. Apparent positioning of the stars allows one to calculate one's approximate on the globe, assuming clear weather and an established knowledge of said stars. You can also use similar techniques to determine the approximate time of year, and the slow shifting of sidereal positions relative to the Earth in order to determine the passage of years...although the accuracy of all of these techniques is diminished if one does not know one's exact location or is using outdated information as the basis for one's evaluation."
Nodding in satisfaction (and slightly relieved you're not dealing with the average human being), you smile back at her, "That's right. I'm going to do just that, and see if I can't figure out more about where...and when...we are.
With those words, you turn your gaze to the night sky: With your knowledge and processing capabilities, the stars have quite the story to tell you.
You're somewhere in the tropics of the Pacific Ocean...somewhere to the west of Hawaii, but you can't say much more than that. You definitely have never been here before...actually, you don't even recall this island existing.
'Maybe somewhere that was kept uncharted for some reason? I can see how the United States would find a place like this strategically valuable, although I have a hard time believing the Japanese, at least, wouldn't have found out about it...maybe the computer systems will have information on this place.'
Satisfied that you're still fairly lost, you switch to more temporal matters: If your estimates are correct, it's...maybe 2am, and it's likely roughly the middle of the summer. As for the year...you pause, check your formulae, and run your calculations again...nope, still wrong. Determined to get a correct answer, you try again...and get the same result.
Eventually, you're forced to accept your results: It's been about 200 years. You're having trouble getting an exact date, but...it's at least the mid-2200s.
Mary takes in your shock, confused, "What's wrong?"
You shake your head, not quite sure how to convey the discomfort that comes with being displaced like this, "Looks like those old books won't be much help after all. It's been a lot longer than I thought. Anyway, we should head back down. Here, I'll carry you."
Picking Mary up (in spite of her protests), you promptly leap back down to where you started, storing away the force of your impact into your Klein Field...you wouldn't want the shock of impact to hurt your passenger. Setting her down safely, you climb back up (nearly falling once or twice, as the ladder rungs finally give up the ghost), pull the hatch shut, and then leap back down again.
The Design Child seems a little confused, "Umm...not that I wanted to climb down or anything, but...why? I could have climbed down just fine. I always check the rungs before I put my weight on them."
You don't exactly have a good answer for that, as you're a little unsure yourself, but scramble to justify your actions, "I know you're tough, Mary, but one mistake is all it takes to finish off you humans. It was safer this way."
She pouts with a degree of cuteness that is completely inappropriate for a girl her age, "I know that. I've been living here most of my life, after all." She heaves a sigh, glancing away as she begrudgingly continues, "Still...thanks for watching out for me, I guess. What do you want to do next?"
Options:
[] Brute Force Hack the control systems.
-[] Access the lift and explore the rest of the facility.
-[] Attempt to connect to external networks. Surely they're more up to date.
-[] Subvert and Rewrite control systems to prevent a counterattack from... something. If you triggered anything.
[]Reexamine the control systems. Brute Forcing this worries you, but you can't just ignore them...
[] Log-in to the Tactical Network and attempt to contact other vessels. It would be helpful to talk to someone, anyone.
[] Attempt to construct something from raw materials. [Locked: You currently have no conventional materials.]
[] Gather/salvage conventional materials.
-[] From broken parts of the sub pen.
-[] By breaking down parts of the submarine pen.
[] Do something with Mary:
-[] Stargazing
-[] Tell stories of your past.
-[] Play games.
-[] Write-In
[] Give Mary a medical checkup. Those strawberries could not have been good for her.
[] Have Mary guide you aboveground. Perhaps you could check out the time and date through astronavigation.
-[X] Assuming there's no one else up there and you might wanna avoid any position that might leave you open to spotting from above.
"Why don't you show me what's outside, Dear? I'd like to see where...and when...we are. Get my bearings."
Mary nods, smiling brightly as she guides you again by the hand, "Sure! Although..." Her smile fades a little, "...it's not like there's much out there. Well, you'll see."
She shows you towards a small room, one you didn't really notice when you were being shown around the base earlier: It could easily pass for a closet, unremarkable as the entrance is. Inside, you find a ladder leading upwards. Lights periodically dot the passage, but are almost universally broken. It gives the entire passage a rather ominous feel, in large part because you'll be climbing in pitch black for most of the journey.
Mary catches your questioning look, and blushes. Rubbing the back of her head, she explains that she forgot to close the entrance behind her when she first moved in: Some rubble had gotten blown in by a storm, and beaten things up rather badly.
She assures you that the ladder itself is mostly intact, and that none of the rungs are too old or worn to give out.
You're not sure she's accounting for the higher weight of your Mental Model, but let it go for the moment: A fall's not dangerous for you, after all. That said, you make sure she goes first: You can break her fall if something gives out while she's climbing. The reverse isn't so true.
As you make your way upwards, you find your worries justified: While nothing actually gives out, you definitely feel some of the rungs loosen as you climb them...you just hope they survive the trip back down. Leaving Mary stranded at the top would be a problem. Having her try to step on a nonexistent rung and fall to her death would be far worse.
You find yourself worrying frantically as you climb, images of Mary's seemingly inevitable demise flashing through your mind. Logically, you know that there's not much chance of something going wrong that you can't stop: If she falls, you can catch her. If she breaks something anyway, she'll heal quickly, as a design child. If you're climbing into a storm, and a bolt of lightning...
You adjust your processes, shifting resources away from the task of devising possible fatal scenarios for your Mary, and decide that there isn't much to worry about. You can just carry her down, if all else fails: A little jump like this wouldn't be much of an issue for you.
Satisfied that you've calmed yourself sufficiently, you continue climbing, carefully not worrying that Mary will lose her grip and tumble to her death somehow. You're not Houston, and you're NOT going to let your paranoia get to you like your favorite cowgirl so often does.
Eventually, you reach the top, and find yourself staring out across a rocky wasteland. Mary was lucky to find that entrance, considering the complete lack of food or shelter...or soil, for that matter.
"Ah...not exactly at tropical island paradise, I see. Don't worry, Darling, I'll show you somewhere far nicer, one of these days...as soon as I figure out how, I mean."
Mary's responding smile is hesitant, "That'd be nice, but...I don't mind it here. As long as you're here, I don't mind if we stay."
You lean down, look her dead in the eye....and pat her head in response, "Don't worry, I won't leave you. We should go out and see the world some time, though...it's a big world out there, and you should get to see more of it."
Her smile waxes as she hugs you without warning, then backs off again almost as quickly, "Ah...sorry. Um, anyway, anything else you want to do while we're up here?"
You nod, "Mmm. You know that you can navigate by the stars, right?"
She gets that far away look in her eyes again as she contemplates your question, "Yes. Apparent positioning of the stars allows one to calculate one's approximate on the globe, assuming clear weather and an established knowledge of said stars. You can also use similar techniques to determine the approximate time of year, and the slow shifting of sidereal positions relative to the Earth in order to determine the passage of years...although the accuracy of all of these techniques is diminished if one does not know one's exact location or is using outdated information as the basis for one's evaluation."
Nodding in satisfaction (and slightly relieved you're not dealing with the average human being), you smile back at her, "That's right. I'm going to do just that, and see if I can't figure out more about where...and when...we are.
With those words, you turn your gaze to the night sky: With your knowledge and processing capabilities, the stars have quite the story to tell you.
You're somewhere in the tropics of the Pacific Ocean...somewhere to the west of Hawaii, but you can't say much more than that. You definitely have never been here before...actually, you don't even recall this island existing.
'Maybe somewhere that was kept uncharted for some reason? I can see how the United States would find a place like this strategically valuable, although I have a hard time believing the Japanese, at least, wouldn't have found out about it...maybe the computer systems will have information on this place.'
Satisfied that you're still fairly lost, you switch to more temporal matters: If your estimates are correct, it's...maybe 2am, and it's likely roughly the middle of the summer. As for the year...you pause, check your formulae, and run your calculations again...nope, still wrong. Determined to get a correct answer, you try again...and get the same result.
Eventually, you're forced to accept your results: It's been about 200 years. You're having trouble getting an exact date, but...it's at least the mid-2200s.
Mary takes in your shock, confused, "What's wrong?"
You shake your head, not quite sure how to convey the discomfort that comes with being displaced like this, "Looks like those old books won't be much help after all. It's been a lot longer than I thought. Anyway, we should head back down. Here, I'll carry you."
Picking Mary up (in spite of her protests), you promptly leap back down to where you started, storing away the force of your impact into your Klein Field...you wouldn't want the shock of impact to hurt your passenger. Setting her down safely, you climb back up (nearly falling once or twice, as the ladder rungs finally give up the ghost), pull the hatch shut, and then leap back down again.
The Design Child seems a little confused, "Umm...not that I wanted to climb down or anything, but...why? I could have climbed down just fine. I always check the rungs before I put my weight on them."
You don't exactly have a good answer for that, as you're a little unsure yourself, but scramble to justify your actions, "I know you're tough, Mary, but one mistake is all it takes to finish off you humans. It was safer this way."
She pouts with a degree of cuteness that is completely inappropriate for a girl her age, "I know that. I've been living here most of my life, after all." She heaves a sigh, glancing away as she begrudgingly continues, "Still...thanks for watching out for me, I guess. What do you want to do next?"
Options:
[] Brute Force Hack the control systems.
-[] Access the lift and explore the rest of the facility.
-[] Attempt to connect to external networks. Surely they're more up to date.
-[] Subvert and Rewrite control systems to prevent a counterattack from... something. If you triggered anything.
[]Reexamine the control systems. Brute Forcing this worries you, but you can't just ignore them...
[] Log-in to the Tactical Network and attempt to contact other vessels. It would be helpful to talk to someone, anyone.
[] Attempt to construct something from raw materials. [Locked: You currently have no conventional materials.]
[] Gather/salvage conventional materials.
-[] From broken parts of the sub pen.
-[] By breaking down parts of the submarine pen.
[] Do something with Mary:
-[] Stargazing
-[] Tell stories of your past.
-[] Play games.
-[] Write-In
[] Have Mary guide you aboveground. Perhaps you could check out the time and date through astronavigation.