They cannot catch you. You will not let them.
Mnemon Tehou bursts from the ground two paces to your left and launches a flashing kick. You step backwards, closer to the obstacle course, and let his kick swing past you.
Tehou doesn't so much land as dive, seamlessly disappearing back into the ground. Such mastery! How can he use his Manifestation for so long without exhausting himself?
No matter - you're running. Your first few strides are great kicks, propelling you backwards while keeping Tehou's cousin clearly in view. Then the ground bulges under you. Tehou can't help himself. He bursts from the ground and you extend your leg into his chest, adding his rising momentum to your own in a twisting leap. You hit the ground running and dash into the tangled course with Tehou and his cousin biting at your heels.
Wooden walls and ladders and rope nets and spinning logs assail you, and you breeze through each in turn with steady poise. Tehou's cousin runs below you, leaving icy footprints in the shallow troughs of water. Though you hurl yourself over each obstacle with ease the gap between you closes bit by bit. In the space of a few seconds she's running directly beneath you on a path cutting straight through the course. At this rate she'll be waiting for you on the other side.
You need more speed, and your Manifestation is more than happy to provide. The wood around you whistles as your soul inhales and then exhales into the whirling blue smoke of your Anima. You take twenty-and-five strides in the space of a breath and drop from the obstacle course onto the road. To your pursuers it must look as though you've vanished, with nought but a pale blue contrail of charged air to mark your winding path.
Your feet strike the road and you run as fast as your legs can carry you. The hill and the obstacle course vanish behind you shortly before your Manifestation runs out and your pace slows.
The exhaustion sets in as weight. The finely-woven cotton of your robes had dried somewhat in the long carriage-ride, but a run through a wet, rain-slicked forest has filled them with twigs and leaves and heavy, heavy water. Your pace slows until you stop and double over, hands on your thighs.
Your long knife is gone. You blink a few times, scanning your empty hands. You must have let go of it at some point on the obstacle course. Damn! You curse yourself and stand up straight, fists balled at your sides. There's no use going back for it - you'd be wasting time and risking a fight with Tehou and his cousin.
You close your eyes and think for a moment when the sun emerges from the clouds. It hovers proudly over the western horizon, near but still resplendent with early evening light. You've still got time. Its light begins to warm your clothes and you feel the weight begin to lift. Onwards.
-----
The road winds inexorably west and soon the forests around fall away into gentle hills and plains with long grasses. A few small towers and wooden forts dot the land, but they are nothing to the House of Bells. It rises high above the plains in a great edifice of stone, wide enough to swallow up the entire western horizon. Its minarets and belfrys carve the sky like a mountain range, and even at this distance you can hear the ringing.
You remember the stories.
It is said that, in the time before the Scarlet Dynasty, the House of Bells was a great fortress of the lords of Arjuf - the triumphator Herons. Each Heron cast a massive bronze bell to mark their rule, carved with depictions of their greatest deeds. These bells hung in the twenty highest towers of this palace, in which the Herons of Arjuf kept their summer courts. When Rawar, the Empress' husband, succeeded his cousin Heron XX, he declined to have a bell cast in his honor. Instead, he declared that the old winter palace be made an academy where the youth of the Scarlet Dynasty might be trained to be great warriors.
The Bells of the Twenty Herons still hang in their belfrys, and scattered across the palace in myriad towers hangs a bell for every graduate.
One day a bell adorned with your name will hang alongside them, and every time word of one of your great deeds reaches this House of Bells each and every cadet will hear its ringing. When you are made the Founder of your own Great House, it will ring with every glorious deed of your lineage. One day your bell will ring.
You set off on the final dash to the House's gates.
-----
Entering the House of Bells feels like stepping into the den of a great monster. All around are the signs of vicious intention, a million places where defenders could hide to lash out in ambush or leave deadly traps. You find yourself somewhat on edge, which is only compounded once you exit the shadow of the gatehouse into the palace's open bailey.
You find yourself in a tiny yard pinched between three towering buildings, alone save for a single individual. A man in a dark green coat sits behind a small table, hands folded neatly over a long scroll. His black hair is pulled back into a tight topknot. He smiles slightly at you, but only with his mouth. His dark eyes are impassive.
"Hello, cadet."
"Um, hello." You say, readjusting your sash. "Are you… the person who is supposed to receive me?"
"Not you specifically, but yes." The man nods his head and opens his book. You can read the tight calligraphy from this distance - it's a list of names. "I'm here to receive all of the cadets and log their arrivals. Your name, cadet?"
His brusqueness irritates you, but you know better than to respond in kind. This man is clearly some employee of the House of Bells, and it's your duty to be on your best behavior. "My name is Sesus Rineera, sir. Daughter of…"
I hope everybody is ready, because it's time to… PICK…. YOUR… MOM!
I'll post two options here and leave an option for a write-in. Your pick of Rin's mom will effect the story both in terms of her upbringing and also the immediate political situation surrounding Rineera's attending of the House of Bells.
[ ] Sesus Karin is among the greatest huntresses on the Blessed Isle. Her reputation is fearsome and terrible, for her greatest prey are the Anathema who fuel their dark magics with stolen moonlight. Your mother has served on more Wyld Hunts than you could possibly guess and killed at least five Anathema. She is a warrior of great renown and a woman thoroughly unknown to you. You've met her in person twice - when she gave birth to you (which you don't remember), and when you were accepted into the House of Bells (which you'll never forget).
[ ] Sesus Yoneera is a spymaster socialite extraordinaire. From her palatial estate in Chanos she controls a network of informants across the Blessed Isle and coordinates operations between several satrapies your family owns in all but name. She doesn't often make time for you, but when she does she is kind and accommodating. You've not told her of your ambitions to found a Great House for yourself, but you get the feeling she knows. Your mother is well regarded by other Houses, and has friends across the Blessed Isle. Chances are some of her friends are aunts, uncles, mothers, or fathers to some of your peers.
"Sesus…" He says, flipping through the pages of his book. "Sesus. How many cadets are we getting from Sesus this year…" He turns one more page and nods to himself. "Ah, twenty. Rineera..."
You blink. Twenty? Sesus is sending twenty of its scions to the House of Bells this year. Is that typical? Yours is the one of only three Great Houses which maintains its own legions, so it is to be expected that Sesus would wish to educate as many of its scions here as it can. Who could they be? You couldn't count the number of similarly-aged cousins you've met with a dozen hands, but you can only count the cousins you remember on one. Sesus has more than a hundred families across the Blessed Isle and the Threshold. You are but a single heir.
Suddenly you feel quite small.
The man in green coughs into his hand and cuts your existential crisis short. "Rineera." He lifts a sharp-pointed pen in one hand and quickly crosses out your name with a flourish. "You've passed your first examination." He turns his attention to a stack of papers beside his book. "And with flying colors, I might add."
Thank the Dragons. "It is nothing," you say, doing your best to appear humble. "I was guided by the wisdom of Mela."
"Sure you were. Let's see…" He pulls a blank leaf of parchment closer and writes the four High Realm characters of your name. "Looks like you'll be first in Second Scale, Fang Four."
"Pardon?" You ask. He's using legion designations for some reason. "I'm not quite sure what you mean."
The man in green closes his eyes for a moment and steeples his hands. "When an eighty-man talon forms up, Second Scale is the second from the back, and Fang Four stands to the right of Fang Three."
You know that. "I know that. Is this some sort of class placement?" You're trying to maintain your facade of politeness, but anger is starting to creep into your tone. Who even is this man?
"Yes. We sort cadets into Fangs and Scales to keep everything aligned. You've arrived before most of the cadets, which means you'll be given a higher position in the talon."
Second Scale, Fang Four… that means that the preceding three Fangs must already be filled. So… "I'm the sixteenth to arrive, then."
The man in green nods, and, seeing the surprise and alarm in your eyes, smiles. "Sure are. Number fifteen got here about an hour ago."
Your Manifestation grants you incredible speed. You made sure to carry only the base essentials. You blazed a trail through the forests, where other cadets would have been lost. You didn't expect to be first, of course. You had no doubt that there would be First Years with speed-granting Manifestations or pathfinding skills that eclipse your own. To think that you would be beaten out by fifteen of your peers, and by such a wide margin.
You need to grow stronger.
"I… I see." You fold your arms. "Where do I go from here?"
"Nowhere, yet. Once four more cadets have arrived and the Fourth Fang is filled you'll be assigned your servant and taken to your chambers in the First Year barracks." He gestures with his pen to the building behind him. "Until then you'll need to wait here."
You sigh and find a wall to lean on. The next four cadets will be the rest of your Fang. In all likelihood you'll be stuck with them for the rest of your time here at the House. You face the gate and brace yourself for whatever will come next.
-----
You wait for all of five or so minutes before Nellens Eresa bursts into the bailey riding the largest deer you've ever seen. His ruby-cut lenses are bent on his nose and his red hair is filled with twigs and leaves.
The man in green stands, eyes wide, as Eresa coaxes the deer to a stop and slides off of its back. Once his feet are firmly on the ground Eresa readjusts the straps of his massive backpack and gives the deer a reassuring pat on the neck. It chuffs at him and then sprints out of the bailey and back into the plains.
"Eresa!" You call, confused and surprised and somewhat alarmed. "What in Creation is going on?"
Eresa turns to see you and smiles. "Oh, Sesus Rineera! I'm glad to see that you've made it!"
"Forget that, you can tame deer? Since when?"
"Since the Second Breath, I guess." He looks at his hands, as though the magic of his blood is somehow contained within them. "It's my Manifestation. They say the Dragon of Wood, Sextes Jylis, was beloved by all the gentle animals of the world. I've got something like that."
You blink a few times. Putting it together - Eresa is the seventeenth cadet to arrive at the House of Bells, a Wood Aspect, who can befriend animals. You're going to be stuck with this overgrown Nellens boy for the next seven years. You sigh internally and then return Eresa's smile. "That's a fascinating ability. It's fortunate you were able to utilize it to arrive here well ahead of the sunset."
Eresa walks over to the man in green and checks in. You hear whispers above you and so you cast your gaze upwards, to the fourth floor windows of the First Year barracks. The shutters are wide open, and posed around the sill are several cadets who've fixed you and Eresa in their gazes.
The cadet with the long-sleeved orange robe sits with their legs kicked over the sill. They smile down at you cat-like, amused by something. The bluish tinge of their skin marks them as Air Aspected, same as you. Beside them sits a tall cadet, a girl with a straight bob of white hair and a stern, pointed face. Her eyes glimmer in the evening light, betraying her interest. Behind them are three others who watch you with less amusement. The girl with the living bamboo stilts is there, leaning against the window's frame, looking bored. Another girl with wavy violet hair glares down at Eresa, arms folded in an expression of distaste. Just behind them is another boy, with crimson-tipped hair and wide burning eyes. You meet his gaze for a moment and when he turns away you recognize him - your cousin Khem Po Fan. So aloof.
Eresa finishes checking in and walks over to you. He sets down his pack and leans against the wall beside you. "So, we're waiting for three more cadets to complete our Fang." He sighs and sags against the wall, releasing some of his tension. "According to Instructor Six Feathers there are one hundred and forty registered First Years. He says we should be seeing them pour in over the course of the next few hours."
And sure enough, they will. Among them, though, are the three cadets who will fill out your Fang. It's time to vote on who they'll be! It'll be a Plan Vote, where everyone gets three choices. And, of course, write-ins are welcome!
[ ] A haunted-looking Leedal scion with a giant axe.
[ ] A jaunty Tepet with a lute and a ferocious temper.
[ ] A flowery Cynis with hook swords and a heart of gold.
[ ] A Cathak scion in full military regalia (minus one horse).
[ ] A Peleps gourmand who brought their entire kitchen and pantry.
[ ] Literally Mnemon Tehou, furious that you ran off.
[ ] A sharp-eyed V'neef with a long spear and not a hair out of place.
[ ] A kind-hearted Ragara with moxie and empty pockets.
[ ] Write-in.