The onrushing tide of cadets disperses some once they hit the main road. You see the crowd turn, pelting down the road through the parked horses and carriages. A few dozen brave cadets run straight for the edge of the road and leap down to the switchback below. Taking shortcuts like that is clever. They won't get caught up as easily in the shouting crowd. You take a moment to consider and then pass the idea out of your mind. They're welcome to keep their bravery and their risks - you'll stick with tactics.
The tide is thinning and you race to the front, never slowing for a moment. You pass carriage after carriage where fussy, panicked Dynasts shout orders at equally panicked servants, getting loaded head to toe with satchels and cases and packs. You leap over a pile of odds and ends where one cadet has all but torn their carriage inside out, desperately searching for something they cannot be without.
You withhold your judgement - in a few minutes you'll probably be joining them.
At some point Eresa catches up with you. You hadn't noticed his absence. He pulls you out of the path of a horse, raging down the center of the road - a ferocious Cathak scion on its back, looking girded for battle. Full lamellar, helmet and all. Great broad-headed glaive bouncing on his back. Dragons Above, how could he have put that on so quickly?
"Damn bastard," Nellens Eresa hisses, curling his hands into fists. "The Chozei said it herself: there's no roads from here to the House of Bells. He takes that horse through the forest and it's as good as dead. He's going to kill that poor animal, and for what?" Eresa takes off his ruby-cut lenses and pinches his brow, trying to steady himself.
You make a note of this and place a hand on Eresa's shoulder. "Put it out of your mind. Your chief concern ought to be getting to the House of Bells before nightfall." He's got to get moving. After all, you can't retrieve your possessions while Eresa's are in the way.
Eresa nods and places his lenses back his face, but he's silent the rest of the way down the hill. This matter isn't finished. You roll your eyes and put on an extra bit of speed for the final stretch to your carriage.
The lowest section of the hill is sparse of cadets but packed with carriages. You spot yours, red wood with the painted mons of House Sesus, beleaguered horses and weary driver. Forest of Robins spots you and calls down and by the time you arrive you're already surrounded by your servants and Eresa's.
Plum clasps his hands together and leans at the waist, confused. "What's going on? There's such great commotion. Should we start unloading your things, Exalted one?"
You flick your hand, trying to avoid snapping at any of your faithful servants. Panic is the enemy. "No need, Plum. This isn't the House of Bells." A gasp goes up from the assembled servants. "We cadets have been tasked with reaching the true House of Bells by nightfall, carrying whatever possessions we can on our backs. Plum, I need you to fetch me my bow and my sword. Bright Chime, you help Nellens' servants to retrieve whatever their master wishes."
You indicate Eresa with a tilt of your head. He looks at you confused for a moment and then turns to the servants. "I'll need my nunchaku and my journals, my day clothes, and… Well, I'll come with you and make sure you don't miss anything." He readjusts his lenses and follows Bright Chime and his servants to the rear compartment of your carriage. Once he's out of sight the panic sets in.
A tide of indignance and apprehension washes over you. What are these instructors thinking?! After you've travelled all this way, nearly halfway around the entire Blessed Isle, and now they expect you to break trail for ten miles. There's no hot meal to await you. No warm bath. No comfortable bed. No time to rest or relax. If you're lucky you'll have a handful of hours to sleep before some brute shakes you awake to start exercising before the sun rises. Your first 'day' at the House of Bells.
You take a shuddering breath and wrap your arms over your chest. You can hear cadets running past you, shouting and yelling and whooping. Will some of them give up and return home with their servants and carriages? How many of the peers you saw today will be here tomorrow, when the sun rises on this harsh and barbaric school? The weight, which you've done your best to hold up, is starting to crush you. You need to… to…
"Exalted one, I have your weapons." Plum says, beaming.
You need to focus. You thank Plum and take your bow, quiver, and sword. You are going to the House of Bells. You have a little less than five hours. Your destination is ten miles westward. This is not beyond your capabilities. This is not beyond your dream. One day your name will stand among the greatest in the isle, and carriages bearing your mons will transport First Year cadets bearing your name to this academy. You will surpass this challenge. The House of Bells has made its first demand. It asks for your focus.
The sash of your kimono serves as an ample harness for your sword and quiver, with your bow thrust through and bound tight for good measure. Beside you Eresa pulls a longer red jacket over his robe and tucks his nunchaku into an interior pocket. His two servants finish stuffing a pack full of books and tools and pass it to him with reverence.
Your servants will be back soon, and they'll need more instruction. What do you need? You can't afford to take anything too large. The wardrobe chests are out. Far too heavy. It's foolish to stake bets on whether the House of Bells provides its cadets with clothes, but they've left you with no other options. What, among your possessions, is absolutely essential?
"I'd like you to fetch my calligraphy set and my knife-roll. I've got an embroidered Cheraki satchel - put them in there." You send Plum off and take another moment to consider your options.
A commotion behind you catches your attention. Only a few stragglers haven't yet reached their carriages, but the road is beginning to fill again. Emerging from the crowd like a thunderbolt comes a cadet with long black hair braided into an elaborate coil. She sprints past on stilts of living bamboo, trailing thin leaves and sickly-sweet pollen. A half dozen more cadets sprint past before you recollect your thoughts.
Your hunting knives have been a boon to you in the past, and the wide chopping knife among them will keep your sword clean as you carve your way to the House of Bells. A plan begins to formulate in your mind. Head dead west and look for where a game trail empties out onto the rice paddies. Animals need to drink and the paddies, fat and full with spring rainwater, are the perfect place. There's bound to be a trail and once you've found it you can follow it west. There are clearings and open fields in the House's grounds, and you can cut a western path through those wherever you find them.
Plum and Bright Chime return with the tools you requested, tucked neatly into a satchel, when tightly worn, sits comfortably in the small of your back. You glance down at your feet, clad in Plum's leather sandals. You flex your toes and watch the pliable material bend and move. A deep breath through your nose steadies you, bringing with it a sliver of that feeling of oneness with the air. Mela willing, you'll arrive at the House of Bells before nightfall.
"Thank you," you say, addressing your servants. "You've done well for me. I'll make sure to praise you in my first letter home."
Plum blushes and beams. Bright Chime graces you with the slightest smile and nods her head. Forest of Robins, from up on her driver's bench, calls to you. "I know you'll make us proud, Exalted one. May the Dragons guide you."
They've done all that they can for you now. The House of Bells asks that you leave them behind.
"We'll see each other there, right?" You say to Eresa, stepping up beside him.
He turns to you and nods. "Yeah. Thanks for everything you've done for me. I'll have to pay you back somehow."
You smile. "I suppose you will. You've got a plan, I'm sure."
"Sure do. Find a path, follow it, and hopefully not run into another giant monster." He says, unfolding his arms and turning his eyes up the road. "Can't count on a dashing young lady to save me this time, so I guess I'll just pick a Dragon and pray."
Eresa takes the first opening he sees, setting off in a dead sprint just as another pack of cadets pass. You wait a bit longer, taking stock of as many people as you can. These young Dynasts will be your peers and your rivals, and knowing what you're up against this early on will surely help.
Across the road you spot a dark-skinned Ragara girl with a veil of black lace over her eyes lift an entire wooden trunk onto her shoulders and set off in a slow, stomping march. Overhead a young woman leaps from the switchback above and soars out across the fields, propelled by a blast of fire from her feet. A young man in the colors of House V'neef charges past, carrying a sword nearly as big as he is over one shoulder.
You start running.
The first bottleneck you encounter are the tightly packed buildings of the village. The citizens themselves have abandoned the streets, but the onrush of cadets has filled the narrow cart-roads to the absolute brim. Many cadets, following the main road, have spilled out onto the fields south of the Sanctum. Many others try to weave through the village to the fields on the west side, closest to the House of Bells. You spot a few cadets climbing or leaping onto rooftops in order to escape the crowd, Animas igniting around them as they invoke their Manifestations.
You consider joining them. No use. You've only had a few hours to recover your Essence, and another usage of your Manifestation would exhaust you. You slow down and let the push of the crowd carry you forward.
As you reach the village's edge you spy cadets peeling themselves from the pack, taking off in dead sprints towards the rice paddies.
You restrain yourself and soon you're running beside two other students along one of the high dirt berms between two glittering rice fields. The fields are arranged haphazardly and the pathways between them are a maze-like tangle, punctuated by the occasional wooden bridge. In the field to your left you spot a cadet running in a straight line through the rice-field, feet kicking off of the surface of the water. Some Dynasts get all the luck.
Scattered around the paddies are small boats filled with peasant children watching the spectacle of the Dragon-Blooded cadets running westward. It's difficult to appreciate from your perspective, with the pressure to excel bearing down on you, but you imagine these events must be unto a holiday for the local youth. The powers of the Exalted Host are a glorious and awe-inspiring thing to witness first hand, even when wielded by teenagers.
You turn and find yourself on a raised path that leads straight into the treeline at the edge of the rice paddies. You glance left and right, looking for a place where sparse undergrowth indicates the beginning of a game trail. All around, at the edge of the forest, cadets whose reckless sprinting won them an early lead now languish, exhausted and disheartened.
You spot the gateway to a trail and make a beeline for it. Your sandaled feet bite into the turf and the forest swallows you up. The sun vanishes above you, breaking apart into a thousand flitting beams that dapple the forest floor and shine off of the leaves and branches of the trail.
West. Ten miles. Forty minutes have elapsed since this test began. You have little over four hours to brave this forest and arrive at the main campus. You can do this.
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This update was getting a bit long so I decided to break it up into two sections. I'll have the next one up, with a proper vote, up sometime on the first. Thank you all for reading, and I hope you're excited for Rineera's arrival at the House of Bells! I know I am.