Beneath a Hundred Ringing Bells [Exalted Shonen Quest]

[X] To be the greatest warrior in the Exalted Host. Unending shall be your victories and forever shall they be remembered. You will be a poet and sage and scholar with an unerring blade and an immaculate bow. Your enemies, and you shall make enemies, will be humbled by your skills. For this reason do you go to the House of Bells. [Passion for Battle]

[X] You can lighten your limbs and increase your physical speed eightfold, allowing you to strike with your sword so fast as to be imperceptible or fire one arrow and then fire eleven more before the first strikes its target. [Air Aspect]

Nothing personal kid :V
 
So it looks like House Founder is the winner on the Ambition side, but super speed and water arms are tied. Anybody who cast their vote for a Manifestation other than those two you have an opportunity to change your vote. I'm gonna start writing up the conclusion to this first scene in a few hours.
 
[X] You can lighten your limbs and increase your physical speed eightfold, allowing you to strike with your sword so fast as to be imperceptible or fire one arrow and then fire eleven more before the first strikes its target. [Air Aspect]
 
A Monster In the Mist 3
The Great Pale Leopard pulls itself back onto the road, eight paws raking the earth. It centers its vision on you and begins to gather its haunches, ready to pounce.

Forest of Robins flicks her rope dart back into her hand, untangling you from its cord. She sets it to whistle about her in a blurring wheel, quick enough to buffet her hat. "What's your plan?"

"You pull its tail. I'll strike once it's distracted."

"How in the brass hell am I supposed to get behind it?"

"Don't bother." You draw six thin arrows, nocking one and holding the rest in your curled fingers. "I'll turn it around." You charge forward and the monster pounces, bounding towards you with mist-breaking speed.

The expanding wall of your soul washes out from you in an invisible aura - your Anima. A dozen tiny gusts of wind gather from all directions and open the air between you and the charging cat. You feel a oneness with the air, tranquil but always in motion, unseen but constant. There is no effort in your strides but they carry you faster than any surplus of limbs ever could. You are lancing into the great cat's grasp, road and sky and forest blurring into an envelope of air. The leopard's claws close on where you are not, shredding seven years of your life where they float, embroidered silks buoyed by the wind of your passing.

You appear behind the leopard, arriving before even the sharpest animal eye could realize. Three arrows have already struck the beast - one in each of its frontmost forepaws, and another in its belly, beneath the fur and flesh. Three more sink into its unprotected flank as you cease your striding and drive your toes into the mud. Momentum carries you in a drifting arc across the road, a rooster-tail spray of water in your wake. Your hand flashes to your quiver and returns with six more arrows which disappear one by one, surrendered to the air and to their inevitable target.

Magic cascades around you in a cyclone of blue smoke like a fleck of Mela's own breath. You are shrouded, safe inside the claws of the dragon that is your soul made manifest. You nock and draw another arrow as your momentum begins to die.

The leopard shrieks in beastial fury, stopping its charge and swinging its hips to the side. Its gaze recaptures you. It has forgotten Forest of Robins. Thank the Dragons. It hisses again and yowls, teeth flashing in its black mouth. It stalks forward tentatively, feeling the aura of power around you in the air.

Your arms are beginning to shake, and you can feel the muscles in your legs filling with pain. The domina at your primary school cautioned you against this, from the moment your Aspect was made manifest in your Second Breath. Too much essence channeled too quickly will drain you, and a body Exalted is still a body of flesh and blood ill-suited to raw elemental power. Gasping, you ignore the darkness at the edges of your vision and keep your gaze fixed on the leopard. Just a few more moments. It's going to charge again. It must.

It isn't charging. The fingers of your draw hand ache, and the hemp wears against your calluses. You're heavy again. Heavier than you've ever been as long as you can remember - stupid long sleeves soaked with water and mud.

The leopard takes another stride, tentative. Stupid beast. Your Manifestation has ended and the celerity it provides is slipping away with every passing second. Damn stupid beast! You're going to miss. You're going to have to relax your bow arm and then everything will go to waste. This monster is going to kill you and Forest of Robins and Bright Chime and Plum and everyone in the fallen carriage, all because it's hesitating now. You grit your teeth and curl your toes, frustration eroding your focus. No! You won't die here! Forest of Robins has her move to make. You have to get a signal to her.

"What are you waiting for, you mangled mongrel cat? Do your paws ache where I've impaled them? Has the iron buried in your belly quenched your appetite? Do my arrows irritate you? I'll kill you, you stupid creature! I'll kill you!"

The leopard's ears fold back along its head and it hisses at you. Its leftmost forepaw rises in another step and then the whole creature bristles. Its back arches, its shoulders tense, and all the long fur across its body stands on end. Between its legs you see Forest of Robins, rope extended from her hand and wrapped snake-like around the leopard's tail. She pulls with all her strength and the leopard turns its head from you to hiss at her.

There is no effort in the release of your arrow. It flies true atop a monument of work. Yours, first and foremost. The work of Forest of Robins, without whom you would have been torn to pieces twice already. The tireless toil of your instructors. The good thinking of your parents, who saw to it that you learned the art of bow hunting at a young age. The labor of your household's bowyer and fletcher, who fashioned you the finest tools their skills allowed.

Your arrow takes the leopard's right eye, and in its place blooms a spout of blood and pain. The leopard shrieks and bats at his face with one of its paws and then bounds away, suddenly struck by fearful instinct. Forest of Robins untethers herself from the beast before it carries her away.

It is done.

Tension refuses to leave your legs and so you sag atop them, back hunched, and take deep breaths. At some point the rain stops, and you look up to see Forest of Robins standing over you, holding her hat over your head.

"Your plan worked, Exalted one. Are you alright?"

You laugh with manic glee. Every bit of tension inside your body boils up through your lips until your laughter gives way to retching, and you lean on Forest for support. She folds an arm under your chest and stands resolute. She speaks no further words of concern. Her propriety is appreciated.

Once you've collected enough of yourself you respond. "I'm perfectly alright, Forest of Robins. We should see to the passengers of the other carriage and then be on our way. Check our horses, if you would."

She nods and turns back to the carriage, but not before leaving her hat resting securely on your head.

You move to the fallen carriage, taking a moment to observe the identifying Mons adorning the rear door. You have to tilt your head sideways before you recognize it. House Nellens. You've never met anyone from House Nellens, but the word in primary school was that the Dragons of the Blood Resurgent are plagued by notorious bad luck.

There are people speaking inside the carriage. Their voices are too quiet to carry intelligibly, but you can identify three speakers. You hoist yourself up onto the top (actually left side) of the carriage and slap your bare foot against the door three times.

"The leopard is gone. You're free to come out."

You step back a moment before the door bursts open and a terrified young man pulls himself out into the rain. He hurls himself at your feet and showers you with thanks. Curious.

You help the sobbing man to his feet and the two of you hoist the remaining passengers outside and then help them down to the road. There are three more in total: a spry old man with grey-green hair, a younger woman wearing a thick full body wrap, and another young man, the Nellens scion himself. You wouldn't take him for a Dynast, but that's common with House Nellens. He's tall and wiry, with a shock of straight red hair. He wears ruby-cut spectacles and a long dark kimono with red stitching.

His three servants all shower you with praise and thanks, but the Nellens boy is stone silent up until he shoulders past them and bows to you, deep enough that you can see the back of his head. When he straightens he extends his hand to you, palm up. "My name is Nellens Eresa, son of Nellens Ikona, and I am forever in your debt. Might I know your name, to better thank you for saving my life and the lives of my servants?"

[ ] Write-in. It's time to find out our main character's name! This won't be a typical vote - rather, I'd like for everyone to make suggestions and I'll pick the one that I like the most.

Also, what is your gender?

[ ] You are a woman.
[ ] You are (unfortunately, considering your ambitions) a man.

Equally important to our main character's given name is their House name! Each of the Great Houses of the Realm is an institution in and of themselves, with a unique culture, history, and territory across the Blessed Isle and the Threshold beyond.

[ ] House Ledaal. Your entire life has been spent learning the story of your House's Founder. Pious and noble Ledaal discovered the horrific dealings of her parents and exposed their crimes to the Scarlet Empress. When her parents fled their just fate Ledaal pursued them at the head of a great Wyld Hunt. For her heroism the Scarlet Empress awarded Ledaal with her family's holdings and a Great House of her own. From this story the scions of your House learn the importance of piety and adherence to the Immaculate Texts. You learned something else.

You need not remain shackled to Ledaal. Dedication to your family means nothing to your ambitions. Through dedication and passion to the laws, the Immaculate Texts, and the Empress you will be made a Founder. Who knows, you might even receive some of House Ledaal's holdings as well.

Your upbringing in House Ledaal grants you knowledge of the political Steward of Purity Beyond Reproach Style, the academic Perfect Woman of Letters Style, and the occult Dragon-Fearing Scion Style.

[ ] House Peleps. Yours is a legacy of romance and glory across the Threshold. Peleps produces the best admirals, the fairest judges, the greatest adventurers. Their heroic and romantic reputation is carefully cultivated, and every failure trimmed from the House like an errant branch of a bonsai. Surrounded by such greatness it is only natural that you've yearned for a spark of your own, and you've seized on it.

Like Peleps before you, you will achieve immortality by making yourself indispensable to the Empress. Perhaps you will venture West and find power, or bend the Inner Sea to your will until all must sit up and take notice.

Your upbringing in House Peleps grants you the naval Hundred-Shores Voyager Style, the political Student of Triumphs New and Old Style, and the military Mother of Fleets Style.

[ ] House Ragara. Your House is the coinpurse of the Scarlet Empire. The success of every venture, every new idea, every battle, rests on the flow of coins your House, nicknamed 'The Imperial Bank,' controls. This control has given you a privileged life, greater in luxuries than the lives of your Dynastic peers. You are heading to the House of Bells to be a soldier, but yours will be a march paved in jade, not blood.

Money is how you will become a House Founder. You will earn yourself a high imperial commission, and use your Legion to catapult yourself to incredible heights of financial power.

Your upbringing in House Ragara grants you the political Smiling Siaka Style, the financial Golden-Eyed Appraiser Style, and the intellectual Wise Bird Knows the Winds Style.

[ ] House Sesus. Yours is a reputation slicked in blood. Across the Blessed Isle Sesus is known as a House of thugs and spymasters, a place where the strong devour the weak and cutthroat tactics win engagement after battle after war. Sesus is a political powerhouse, driven by their strong blood, their extensive military, and the huge earnings of their varied Satrapies. You have learned the importance of force all your life and here at the House of Bells you will put your knowledge to use.

Your cunning will guide you to your destiny. You know how to play every angle and plan for every variable. Not to mention the purity of your blood. Who knows, if your blood gives rise to enough powerful offspring the Empress might be forced to give you a House of your very own.

Your upbringing in House Sesus grants you the espionage-based Hundred Prying Eyes Style, the military Sword-Hounded General-Queen Style, and the aesthetic Burning Heart Muse Style.

[ ] House Tepet. You were born into the first and oldest of the Great Houses. Tepet was a rival of the Empress who she took as consort and elevated to Founder, and you are familiar with every piece of his legacy. Your family cultivates strong ties to ancient traditions, among them the Earth and Heaven Harmonious Orthodox lineage of the Immaculate Faith. It is through these traditions that you first learned of the path to greatness, and it is through these traditions that you will seize immortality.

There is no need for underhanded trickery when pure heroism and piety will suffice. You will harken back to a prior time, when the Empire was new, and your example will usher in such a glorious return to form that the Empress will have no choice but to recognize you.

Your upbringing in House Tepet grants you the occult Child of Earth and Heaven Style, the academic Winds of Ancient Understanding Style, and the martial Sword-Law Adherent Style.
 
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[X] Rineera
[X] You are a woman.
[X] House Ledaal. Your entire life has been spent learning the story of your House's Founder. Pious and noble Ledaal discovered the horrific dealings of her parents and exposed their crimes to the Scarlet Empress. When her parents fled their just fate Ledaal pursued them at the head of a great Wyld Hunt. For her heroism the Scarlet Empress awarded Ledaal with her family's holdings and a Great House of her own. From this story the scions of your House learn the importance of piety and adherence to the Immaculate Texts. You learned something else.
 
[X] House Sesus. Yours is a reputation slicked in blood. Across the Blessed Isle Sesus is known as a House of thugs and spymasters, a place where the strong devour the weak and cutthroat tactics win engagement after battle after war. Sesus is a political powerhouse, driven by their strong blood, their extensive military, and the huge earnings of their varied Satrapies. You have learned the importance of force all your life and here at the House of Bells you will put your knowledge to use.
 
[X] House Tepet. You were born into the first and oldest of the Great Houses. Tepet was a rival of the Empress who she took as consort and elevated to Founder, and you are familiar with every piece of his legacy. Your family cultivates strong ties to ancient traditions, among them the Earth and Heaven Harmonious Orthodox lineage of the Immaculate Faith. It is through these traditions that you first learned of the path to greatness, and it is through these traditions that you will seize immortality.
 
[X] House Tepet. You were born into the first and oldest of the Great Houses. Tepet was a rival of the Empress who she took as consort and elevated to Founder, and you are familiar with every piece of his legacy. Your family cultivates strong ties to ancient traditions, among them the Earth and Heaven Harmonious Orthodox lineage of the Immaculate Faith. It is through these traditions that you first learned of the path to greatness, and it is through these traditions that you will seize immortality.
 
[X] Rineera
[X] You are a woman.
[X] House Sesus. Yours is a reputation slicked in blood. Across the Blessed Isle Sesus is known as a House of thugs and spymasters, a place where the strong devour the weak and cutthroat tactics win engagement after battle after war. Sesus is a political powerhouse, driven by their strong blood, their extensive military, and the huge earnings of their varied Satrapies. You have learned the importance of force all your life and here at the House of Bells you will put your knowledge to use.

Spying, sword combat, and fashion, Sesus hell yeah
 
Character Sheet
Name: Sesus Rineera, First Year Student of the House of Bells
Age: 15
Aspect: Air

Manifestation: Rineera can harness the swift power of wind and lighten her limbs. Her physical speed increases eightfold, letting her perform imperceptibly-fast draw-slashes or fire one arrow and eleven more before the first strikes its target. Usage of her Manifestation is physically and spiritually exhausting, and the aura of elemental power that gathers around her during its use is harmful to fragile things like wooden furniture, mortals, and animals.

Styles:
Clever Hunter-Prince Style: Rineera is familiar with the principles of hunting. She knows how to ride horses, how to follow hounds, how to track prey and read the landscape to find her quarry. She is familiar with the common behaviors of many animals on the Blessed Isle, and can identify many from sight or spoor. She can draw silently and fire accurately and practices proper maintenance of her hunting tools.

Rineera achieved some notoriety at her primary school for her skill with a bow, and this reputation might precede her at the House of Bells.

Greater mastery of this Style yet eludes her.

Three Points Fulminating Edge: Rineera fights with a curved katana in the traditional draw-slash style of her sword-tutor. Her discipline is just as much a weapon as her sword, helping her remain focused in the face of adversity.

Greater mastery of this Style yet eludes her.

Hundred Prying Eyes Style: Rineera understands the principles of espionage. She knows how to recognize lies and predict behaviors. She can avoid ambush and anticipate conflict. The names, faces, and allegiances of the major players in House Sesus and the other Great Houses are familiar to her.

Greater mastery of this Style yet eludes her.

Sword-Hounded General-Queen Style: Rineera has internalized the teachings of her family. She already knows the basics of formations and command structures used in the Realm. She is familiar with methods of spycraft and assassination, and knows the value of shrewdness in a leader. She knows how to dispatch someone quickly, though she's not yet killed.

Clearly, greater mastery of this Style yet eludes her.

Burning Muse Style: Rineera has an instinct for beauty in the written form. She is skilled in calligraphy and has a cultivated poetic talent. She has a wide vocabulary. She knows how to draw and paint.

Greater mastery of this Style yet eludes her.
 
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I'll have the next post, covering Rineera's conversation with Nellens Eresa and then moving onto her arrival at the House of Bells, up sometime on the 26th or 27th.

Things seem to be going well! I'm very thankful to everyone who has taken interest in this quest. If anybody has any feedback I'd be happy to hear it as well. It is my hope that writing this quest will serve to improve my writing skills, and I think learning what does and doesn't work is a big part of that.

Anyways, thanks again everyone!
 
A Race Against the Sun 1
"Sesus Rineera," you say, dropping your eyes to his hand.

Eresa grins sheepishly and runs his hand through his hair. "Thank you, Sesus Rineera," he says, meeting your gaze as best he can.

"Where are you headed, Nellens Eresa?"

Through his lenses you see the corners of his eyes wrinkle. "To the House of Bells." Then, after a moment: "I've been accepted, and I'll be starting my first year there."

"Fascinating." You're only partly lying. This man doesn't look your age - he's much taller than you, and the stubble and angular lines of his face suggest a distant puberty. Perhaps six years ago? Why would someone on the cusp of their third decade lie about being a first year? "Nellens Eresa, would you like to continue this conversation once we're underway?"

His confusion is easy to read. "What do you mean?"

"It's simple," you say, gesturing for Forest of Robins and the rest of Eresa's servants to gather around. "Your horses are dead. I won't have a fellow Dynast walking to the House of Bells on my watch. Your servants will load your things into my carriage and we'll travel to the academy together."

When you mention his horses Eresa grows pale. Up until now he's avoided so much as looking at where their bodies lay, but since you've brought it up he has no choice but to acknowledge it.

You note this and begin coordinating his servants. Eresa stands beside you looking important and cleaning his lenses with the focused intensity of someone trying desperately to distract themselves. At some point you realize that you're still wearing Forest of Robin's hat and call her over. Dragons, what an impression you've made. Rain-soaked and mud-caked, robe in tatters, crowned by a damn paddy hat. No one must ever know.

"I believe this is yours," you say, businesslike, handing the hat back to her. "I… appreciate you lending it to me."

"You're sure you don't want to keep it?" She replies, brow raised. "It was doing an excellent job keeping the rain off of your nice robes."

You wince. "The rain is… thinning. We'll be underway soon."

Eresa's trio work quickly to transport everything that can fit to the rear compartment of your carriage. What a motley he has! Blue clay ceramics from the Northern Threshold, about a dozen different plumed hats on simple paper-mache stands, a set of iron nunchaku, long metal tongs and files, a leather satchel filled with paper-bound chap books, and more. A cursory glance reveals a few titles: Equestrian Breeds of the Marukani, Tepet Won-Fei's Treatise on the Knights of Medo, Pasiap and the Dragon-Horse. Many of his possessions cannot fit, and as such are left behind.

Once you're underway you and Eresa sit opposite one another, each flanked by two servants. Eresa's third servant, his driver, sits up on the bench with Forest of Robins. You can hear them murmur occasionally to one another over the soft sounds of the horses and the road. Through the windows the forest falls away with the thinning rain, and you can begin to see the smooth rolling hills so common to Arjuf Prefecture.

You have a chance to collect yourself and you take it, letting all of the tension built up by the past hour or so dissipate in a long shuddering sigh.

You open your eyes slowly, observing Nellens Eresa thoroughly. Out of the rain his red hair seems a bit brighter.

"How long have you been on the road, Nellens Eresa?" You incline your head to the side slightly, projecting innocence. Courtly arts don't come as easily to you as they do some Dynasts, but you doubt your fellow student will be very hard to crack.

Eresa leans forward, letting out his own great whooping sigh. "About three weeks, I'd say."

"Did you come south from Juche?" You ask, certain of the answer. Juche Prefecture is the seat of House Nellens, and any Dynastic scion important enough to attend the House of Bells would have to come from there.

"No, Kissed-With-Jade. Had an apprenticeship there." Eresa sighs again and glances out the window at the countryside.

Internally you are a swirl of questions. Apprenticeship? You know House Nellens are glorified Patricians, but he's speaking like a peasant boy ready for a life spent shoeing horses or grinding rice!

Outwardly you tilt your head the other way, looking curious. "You were an apprentice?"

"Yup," Eresa says, slapping his hands on his knees and leaning forward. "Patrician family - horse breeders. They brought me on as a groom. I was studying to join their profession. It was a whole thing." He waves his hand side to side. "All ancient history now, though. My House wants something else from me, and so here I am."

"What changed?" You ask, bracing yourself. It's not impossible, but to think...

"The Second Breath," he says with the tone one uses to describe a small disaster. "Tore up the stables, spooked the horses. Damn near killed my boss, too!" He laughs, perhaps to hide the unpleasantness of the memory.

"When? How long ago did it happen, I mean." You're already dreading the answer.

Eresa studies the ceiling, trying to remember the date like it's somehow not the singular most important moment of his entire life. "Three… maybe three months ago? About a season."

You've been Exalted for four years. Eleven was an auspicious age. It is the typical time for Dynasts. The Dragons prefer to make their will known early - that's what you've heard. To think you're sitting across from someone to whom the Second Breath is a recent experience, someone older than you, is unthinkable. It's impossible.

You smile sweetly at Eresa. "Forgive me for asking, but how old are you?"

Eresa shrugs. "Eighteen. I'll be nineteen at the end of Earth Season."

Dragons Above. You nod to Eresa and then lean back against the cushions of your seat. You don't ask him any more questions.

---

Mercifully, the noonday sun breaks free from the clouds and soon enough a call comes up from your two drivers. They've spotted the House of Bells' Wood Gate and the wall itself.

Suddenly you are overcome with apprehension. The leopard served only to waylay you. It could not keep you from this terrible, glorious place. Ahead of you lies a great crucible. The stories leap back into the forefront of your mind - the post in the center of the parade grounds where unruly cadets are whipped until their backs are bloody tatters, students reenacting bloody battles with catapults and ballistae, the million horrors that spill forth in tides of rumor and hearsay.

It's almost reassuring when you look up and Eresa and see the nervous sweat beading on his forehead. He takes off his lenses and cleans them, eager to distract himself, and the wall of the House of Bells comes into view through the narrow carriage windows.

The House of Bells rings its territory with a short stone wall, waist high and marked at regular intervals by small covered stands where hand-sized brass bells hang. The gate is simply a gap in the wall wide enough for two carriages to pass side by side, but you've heard the stories. In the early days of the Empress' conquest it was well known that any army who entered the grounds of the House of Bells would be destroyed. As humble as it seems, this wall marks the borders of the most well-defended school in Creation.

The carriage stops for a moment and then proceeds past the wall on a road of rapidly drying mud. The Wood Gate, and the road that passes through it, are the humblest of the Five Gates that ring the outermost wall of the House of Bells. First Year cadets are expected to enter the House of Bells through the Wood Gate, which might have created something of a bottleneck if you hadn't been waylaid by a giant eight-legged cat. Now the road ahead is empty and your carriage passes through the grounds quietly.

At some point you begin to hear the dim murmur of people and horses and cast your gaze back out the carriage windows. Ahead, crowning a small round hill, is a many-layered lodge of white stone with dozens of green roofs. The hill is surrounded by small fields and rice paddies. Where the paddies meet the edges of the hill a proud village sits, white walls glinting in the sun.

There are villages in the House of Bells? You shake your confusion from your mind and trace up the switch-backing road that leads to the lodge's entrance. Dozens and dozens of carriages sit along that road, horses grazing idly at the grasses that grow up from the hillside. You can see people moving in a long train up the road, small and bedecked in finery. The other students. Your peers.

You look down at yourself. You're wearing the seven remaining layers of your kimono. The new outermost layer is white, thin and still damp enough that the red of the layer below glows through. The stitching depicts the events of your seventh year of life. A sanxian recital. A reading of your first original poem. Your first successful hunting excursion. You shot a sika deer through the heart, much to the acclaim of your father and servants. These events, which you can scarcely remember, will be the first impression the House of Bells and all of your peers get. A sanxian, a dead deer, and the lovingly stitched text of a poem you wrote when you were seven.

You lost your slippers in the mud. You're going to have to borrow Plum's sandals.

---

Word passes down the line of parked carriages that the cadets (the House's word for students) are to make their way to the lodge's main chamber.

You've no real need to say your goodbyes. Plum and Bright Chime and Forest of Robins can't stay with you in the House of Bells, but they'll certainly be staying the night as they help you unpack your things. Eresa's servants are nervous but he reassures them that they've got nothing to worry about.

You and Eresa make your way up the road, joining the tide of cadets. You attract a few looks, of confusion or scorn, and steel yourself. You will one day achieve greatness of which your peers can scarcely dream - a bad first impression is nothing. In fact, your unassuming, haphazard motley might be a boon. The House of Bells will be cutthroat, and an advantage like being underestimated can be potent if wielded properly.

Savoring this understanding you file in and join the gathering crowd inside the lodge's main hall. The decor seems appropriate for a hunting lodge. The monuments of past hunts glare down at you from the walls. Tigers and bears and siaka and great birds and, opposite the main entrance, the hulking upper body of a Tyrant Lizard - an upright beast with a maw that could swallow a horse whole - hangs like a monument to the power of the Dragon-Blooded Host. You see other cadets craning their necks, enamored by the trophies of hunts past, and you can't help but be a little underwhelmed. Why wouldn't you be? Your mother has a Tyrant Lizard skull mounted over her meeting chambers, and your father's hunting lodge holds two complete skeletons, posed in such a way that they look locked in combat.

Glancing to your left you notice Eresa, less awed or underwhelmed and more… confused. He's not looking up at the trophies, but rather at the great staircase that leads up to a mezzanine beneath the Tyrant Lizard.

"Is something the matter?" You ask him quietly.

"This isn't the House of Bells," he says, tense. "This can't be. There's no barracks, no mess hall, no dormitories or training ground. No bells. Doesn't it seem strange to you?"

He's right, you realize. This is an impressive building, but it's a far cry from what you've heard about the House of Bells. Where's the pillory? The post where unruly cadets are disciplined? You add your gaze to his, looking around the room for some sort of answer.

You find it in the form of a woman who steps into view from beneath the shadow of the Tyrant Lizard, looking out over the sea of young Dynasts from the high mezzanine. She is tall and willowy, wearing a breastplate with the image of a swirling triskelion - the aniconic representation of Mela the Immaculate Dragon of Air. From this woman's curling sky-blue-and-ivory hair which tosses about her like a pennant in the wind you know her Aspect - air, same as you. Her jet-dark eyes scan the cadets coldly before dimming. There is suddenly a smell of ozone and the swirls of her hair begin to rise like a thunderhead. When she speaks all lesser sounds drain away, leaving only her voice.

"Welcome, First Year cadets, to the House of Bells. My name is Peleps Mistral, Chozei of the First Year class of cadets. I applaud you all - you have been accepted into the finest military institution in Creation. By the time you have passed through the final gate of this academy you will be among the finest warriors, officers, and soldiers the world over. May each of the Immaculate Dragons in turn smile upon you." She coughs into her hand, in part to clear her throat and in part for dramatic effect. "I'm not one for prayers, though, so I'll leave that task to our chaplain. You'll meet her later today, hopefully."

"As I'm sure some of you have guessed," she says, her eyes centering on you and Eresa, "you have yet to arrive at your final destination. This is the Vernal Sanctum of Heron the Tenth, a fortress-lodge erected in the Shogunate and incorporated into the House of Bells' grounds about ten centuries ago. This will be the staging ground for today's examination."

Chozei Peleps Mistral's words set off a wave of murmurs within the assembled students. She grins and continues her explanation with glee in her voice. "The House of Bells main campus is located about ten miles from here, straight west as the raiton flies. There are no proper roads connecting the campus to the Sanctum, only concealed footpaths and game trails. No matter, though - follow the sun and you're sure to find your way there. At sundown I and my instructors will begin sorting you into your five-person Fangs, with whom you'll be spending your seven years at our institution. Don't delay - a late arrival on your first day at the House of Bells makes for a very poor first impression."

You look over your shoulder, back at the front doors to the lodge. A few cadets are already trying to get a head start, but the doors are closed and several red-garbed soldiers stand at attention in front of them.

The Chozei grins from ear to ear. "And one final note: this is as far into the grounds as visitors are allowed. Your servants will not be accompanying you to the campus, and no staff from the House of Bells will transport your belongings for you. In fact, they're under strict instructions to depart from the House of Bells' grounds before nightfall, else they will be considered intruders. There are no belongings prohibited by the House of Bells. You're welcome to bring along as many of your possessions as you wish. Provided you can carry them, of course."

Her essence washes out from her hair and across the room, quieting the voices of the shocked and panicked cadets around you. "You are dismissed."

The doors open and the sea of cadets is suddenly washing outwards, across the Sanctum's main yard and towards the road. Everyone is making a beeline for their carriages, their wagons, their possessions. You are, too. By the look of the sky you have about five hours until nightfall.

Think. You can't bring everything with you. Too much and you won't make it in time. You can't afford to take anything extraneous. That said, you have possessions that are important to you, and tools without which you'll be as good as naked. You've got to think carefully and make the best use you can with what you have.

Picking out Rineera's Equipment:

Rineera has got to make it to the campus before time runs out! Here we'll vote on the things she ought to grab before leaving the Sanctum and striking out for the House of Bells. You are not limited to voting for just one item - you can cast votes for as many items as you want. Be careful, though, too many things and Rineera runs the risk of being late on her first day! It's also possible to vote for nothing. An unencumbered Rineera with her speed-based Manifestation and her Clever Hunter-Prince Style will make it to the House of Bells pretty damn quick, which might impress her instructors enough to cancel out her lack of other equipment.

Rin makes sure to get...

[ ] ...her yumi bow and quiver. They've served her well all her life and they'll be invaluable tools in the House of Bells. Also, they're something of a calling card for Rineera. People might recognize her for her bow.

[ ] ...her katana. She's effective with it, and having a real weapon all her own will set her apart from other cadets. Also, it's a beautiful sword, and might have some serious trading potential.

[ ] …her other clothes, stuffed haphazardly into a bag and tossed over her shoulder. This way Rin might have something more than her ruined kimonos and borrowed sandals when she makes it to the House of Bells.

[ ] ...her vellum-bound copy of The Thousand Actions of the Upright Soldier, the pinnacle military textbook in the Realm. This book will be an invaluable tool for composing strategies, not to mention impress her instructors to boot. Plus, it's a gift from her grandmother.

[ ] ...her calligraphy set, gathered in a small cherry wood case. Rin is a skilled calligrapher and having her own set of ink, pens, and brushes will be invaluable during written classes.

[ ] ...her set of hunting knives. Gifted to her by her father, this set of knives is beautiful and has everything Rin needs to clean and prepare kills. In field exercises or other situations where cadets are expected to feed themselves, these tools will prove useful.

[ ] Write-in. For any ideas anyone has about other items Rineera might have received from her Family, or personal mementos.
 
Since this vote has a variable number of options, and the number chosen is important, how would you like this vote to be formatted? Just so we know we're presenting this in a way that's easy for you to tally.
 
Since this vote has a variable number of options, and the number chosen is important, how would you like this vote to be formatted? Just so we know we're presenting this in a way that's easy for you to tally.

This is a really good question! Maybe if the votes are something like:

3 items.

[X] ...her yumi bow and quiver. They've served her well all her life and they'll be invaluable tools in the House of Bells. Also, they're something of a calling card for Rineera. People might recognize her for her bow.

[X] …her other clothes, stuffed haphazardly into a bag and tossed over her shoulder. This way Rin might have something more than her ruined kimonos and borrowed sandals when she makes it to the House of Bells.

[X] ...her vellum-bound copy of The Thousand Actions of the Upright Soldier, the pinnacle military textbook in the Realm. This book will be an invaluable tool for composing strategies, not to mention impress her instructors to boot. Plus, it's a gift from her grandmother.

I'll just copy down the number of items everybody votes for and also how many votes each individual item gets and use that to derive what Rineera takes along with her. Does that make sense?

Edit: Alternatively, this could be a Plan Vote where people make a plan that contains a number of options and then if that plan gets bandwagon'd I'll go with it.
 
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Sure, thanks for the quick clarification. I'll go with the latter option

[X] Upright Huntress
-[X] ...her yumi bow and quiver. They've served her well all her life and they'll be invaluable tools in the House of Bells. Also, they're something of a calling card for Rineera. People might recognize her for her bow.
-[X] ...her vellum-bound copy of The Thousand Actions of the Upright Soldier, the pinnacle military textbook in the Realm. This book will be an invaluable tool for composing strategies, not to mention impress her instructors to boot. Plus, it's a gift from her grandmother.
-[X] ...her set of hunting knives. Gifted to her by her father, this set of knives is beautiful and has everything Rin needs to clean and prepare kills. In field exercises or other situations where cadets are expected to feed themselves, these tools will prove useful.

These are items that hold both a great deal of sentimental value for Rineera, while also being undeniably useful. The knives and the bow serve multiple purposes, making them very economical choices when it comes to weight, and the Thousand Actions of the Upright Soldiers will absolutely be required reading regardless. Her ragged appearance on the first day will be noted, but it's going to take on a different significance if the full story of having faced down a ferocious beast in defence of others comes out. All the students here are going to have to get used to looking less than flawless, now and again.
 
[X] Plan: Weapons and Paper
-[X] ...her yumi bow and quiver. They've served her well all her life and they'll be invaluable tools in the House of Bells. Also, they're something of a calling card for Rineera. People might recognize her for her bow.
-[X] ...her katana. She's effective with it, and having a real weapon all her own will set her apart from other cadets. Also, it's a beautiful sword, and might have some serious trading potential.
-[X] ...her vellum-bound copy of The Thousand Actions of the Upright Soldier, the pinnacle military textbook in the Realm. This book will be an invaluable tool for composing strategies, not to mention impress her instructors to boot. Plus, it's a gift from her grandmother.
-[X] ...her calligraphy set, gathered in a small cherry wood case. Rin is a skilled calligrapher and having her own set of ink, pens, and brushes will be invaluable during written classes.
 
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"And one final note: this is as far into the grounds as visitors are allowed. Your servants will not be accompanying you to the campus, and no staff from the House of Bells will transport your belongings for you. In fact, they're under strict instructions to depart from the House of Bells' grounds before nightfall, else they will be considered intruders. There are no belongings prohibited by the House of Bells. You're welcome to bring along as many of your possessions as you wish. Provided you can carry them, of course."
Okay, this will be a relatively short trip.
Theres most likely going to be some combat along the way.
Bulky objects that don't contribute should be left behind, its a military school.
Fragile objects that won't survive being hauled by an exalt with active anima in combat should be left behind if they're valuable.

[ ] ...her yumi bow and quiver. They've served her well all her life and they'll be invaluable tools in the House of Bells. Also, they're something of a calling card for Rineera. People might recognize her for her bow.
-Primary combat ability
-Large but easy to carry.
-Modest weight

[ ] ...her katana. She's effective with it, and having a real weapon all her own will set her apart from other cadets. Also, it's a beautiful sword, and might have some serious trading potential.
-Secondary combat ability
-Large but easy to carry.
-Modest weight

[ ] …her other clothes, stuffed haphazardly into a bag and tossed over her shoulder. This way Rin might have something more than her ruined kimonos and borrowed sandals when she makes it to the House of Bells.
-Bulky
-Hard to carry.
-Heavy
-Fragile

[ ] ...her vellum-bound copy of The Thousand Actions of the Upright Soldier, the pinnacle military textbook in the Realm. This book will be an invaluable tool for composing strategies, not to mention impress her instructors to boot. Plus, it's a gift from her grandmother.
-Bulky
-Hard to carry
-Fragile
-Tool for War skillset
-Sentimental value, I'd rather leave it with the servants to take home.

[ ] ...her calligraphy set, gathered in a small cherry wood case. Rin is a skilled calligrapher and having her own set of ink, pens, and brushes will be invaluable during written classes.
-Portable
-Light
-Fragile
-Tool for Linguistics skillset

[ ] ...her set of hunting knives. Gifted to her by her father, this set of knives is beautiful and has everything Rin needs to clean and prepare kills. In field exercises or other situations where cadets are expected to feed themselves, these tools will prove useful.
-Portable
-Useful
-Field survival tool

[X] Plan Adventuring Pack
-[X] ...her yumi bow and quiver. They've served her well all her life and they'll be invaluable tools in the House of Bells. Also, they're something of a calling card for Rineera. People might recognize her for her bow.
-[X] ...her katana. She's effective with it, and having a real weapon all her own will set her apart from other cadets. Also, it's a beautiful sword, and might have some serious trading potential.
-[X] ...her calligraphy set, gathered in a small cherry wood case. Rin is a skilled calligrapher and having her own set of ink, pens, and brushes will be invaluable during written classes.
-[X] ...her set of hunting knives. Gifted to her by her father, this set of knives is beautiful and has everything Rin needs to clean and prepare kills. In field exercises or other situations where cadets are expected to feed themselves, these tools will prove useful.

Everything here is portable and easy to carry. Bow on back, sword and quiver on hip. Knives and pencil case in pocket.
Bow if we get to choose the fight, katana if we're forced into melee, hunting knives for fieldcraft because sod ruining a good sword cutting through vines and brambles.
And the calligraphy set seems like it'd fit in a pocket.
 
[X] Lets be late for class.

[X] ...her yumi bow and quiver.
[X] ...her katana.
[X] …her other clothes, stuffed haphazardly into a bag and tossed over her shoulder.
[X] ...her vellum-bound copy of The Thousand Actions of the Upright Soldier, the pinnacle military textbook in the Realm.
[X] ...her calligraphy set, gathered in a small cherry wood case.
[X] ...her set of hunting knives.

[X] Write-in. For any ideas anyone has about other items Rineera might have received from her Family, or personal mementos.
  • ...her collapsible Gateway set, collected in a relatively slim case designed to contain all the pieces and the various disassembled platforms in a space only marginally larger than a small dog.
  • ...the small, silken, drawstring bag laden with the jewelry, cosmetics, figurines, and other mementos that remain of the primary-school relationship she left behind. Its all she has left, after that tearful goodbye where the two of them didn't know if they'd ever see each other again, and who they might be if that future encounter should occur.
 
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