Fledgling 7.02
You consider your words carefully before speaking. "I won't lie and say that it's easy to avoid giving in to the Beast, but that means every choice to do good and every act of self-sacrifice is made even more special. What happened to you was a tragedy, but it doesn't have to be the end. With some luck, you'll have the rest of eternity to figure out what you want to do. So long as you continue to hold onto your Humanity, you'll be able to fly higher than ever with the gifts you now have."

God, that last part sounded a lot better in your head. At this point, you might as well tell Celia to "live, laugh, love." Still, Celia seems a little less filled with existential dread, so you forge onward. "So what have you managed to figure out about our condition? What 'superpowers' do you now have as a big, bad vampire?"

"W-Well, for one, I think I can control the shadows around me, and I can also… rip people apart with my bare hands." Celia's expression is one of guilt as she utters that last part aloud. You can't help but feel a morbid curiosity regarding the circumstances of how she discovered the Potence Discipline.

Before Celia can ride that train of thought back to those unpleasant memories, you speak up. "Those would be what we call the Disciplines. All Kindred have a few things in common - traits that set us squarely above humans on the food chain. Aside from our Disciplines, our undead bodies can withstand and heal from the kinds of damage that would kill an ordinary mortal, and if you play your cards right, you'll get to live forever."

"Immortality, huh?"

"Yeah. I know one Kindred in the city who was born in ancient Greece centuries before Christ was born. Don't get cocky, though. You can still wind up a pile of ash if you're not careful. Garlic, running water, and crosses won't hurt you. However, if someone manages to plunge a wooden stake into your heart, it will paralyze you until someone removes it, giving your hunters plenty of time to set you on fire or leave you out for the sunrise to burn. Speaking of survival, how have you managed to make it this long? Is there anyone who might look for you?"

Celia scrunches up her face in concentration as she thinks back. "It's been three weeks since all this started happening. Since then, I've mostly been feeding on whatever humans I can get my hands on and the occasional stray animal. At this point, my parents probably think I'm dead."

You nod. "The reason I ask is that as a newcomer to our little social club, you're a prime target for older Kindred looking to take advantage of your desperation. If you're not careful, you'll end up owing lots of favors to powerful Kindred or worse, enslaved to some bloodsucker who's tricked you into consuming some of their blood."

"I see. Does that mean I should be worried about you too?" Celia's brown eyes are hard with suspicion. In response, you raise your palms in a placating gesture.

"I like to think I'm one of the friendlier vampires in Chicago, but I still have to play the game. The whole reason I'm out here tonight, talking to you, is to repay a favor I owe a friend. I promise that if you come with me to see her, she'll be able to help you. It won't be for free, but you'll stand a better chance than if you continue to go at things alone."

Celia purses her lips as she considers your offer. The two of you have only just met, and you're already asking her to put a great deal of trust in you. Still, it isn't as if she has a lot of options, and she knows it. After a few moments, she nods. "Alright. Lead the way."

The two of you walk to the parking space where you've left your car. As you walk, you send a short text to Sierra, informing her that you and Celia are on the way. Given the risk posed by an unknown Kindred, you elected to have Aurelio take the night off, so you hop in the driver's seat while Celia takes shotgun. As you start the engine, the radio comes to life, and Celia looks at you. "Do you mind if I change the station?"

"Sure, go ahead." You watch as Celia fiddles with the knobs on the dashboard. Fortunately, the curse of Clan Lasombra in Celia's vitae doesn't do anything dramatic like causing your car radio to short out. However, you do notice a sharp decline in the usual sound quality. Eventually, Celia reaches the local radio station run by Pulso del Mundo, the Spanish-language multimedia empire dedicated to fashion, cuisine, and gonzo journalism.

"God, I hope my parents aren't working themselves to death. It'd be like them to throw themselves into the family business. To keep themselves from grieving me, you know?"

"Family business, eh?"

"Yeah. Mama and Papa own this radio station. They wanted me to take over after they retired, but I went to grad school for public policy at UChicago."

"Really?" Your mind turns to Annabelle, who took over many Chicago news outlets after Prince Jackson's predecessor got booted out of the city. You'll have to introduce a second Magister to the Primogen of Clan Toreador, but such plans will have to wait until after Celia formally joins the Chicago Camarilla. "If you're willing to help other Kindred by leveraging those connections, then I think you'll fit in just fine."

Celia hums. The two of you fall silent for some time, with the only noise inside the car being the distorted Spanish from the radio. As you near the Diamond Yama, Celia speaks up. "So tell me about this friend you're taking me to see."

"Well, before I can talk about her, we first have to talk about Clan Lasombra."

"The shadow?"

"That's right. The members of Clan Lasombra share a natural talent for controlling the shadows. It's a knack that's passed down from sire to childe. However, they also don't show up in mirrors and have trouble using technology. Have you experienced any trouble with electronics since your Embrace?"

"Yeah. Sometimes, I couldn't even turn my phone on, even though it still had a charge. Even when it did work, it couldn't read my inputs on the touchscreen."

"That sounds about right for a Lasombra. Our condition affects each of us differently."

"Which clan are you part of, then?"

"I'm what's known as a Nosferatu."

"Like that old movie?"

You can't help but let out a sigh. "Yes, like the movie, but we were a thing long before Count Orlok showed up on the silver screen. The other clans call us Sewer Rats because most of us are too disfigured to pass as normal humans, so we have to hide in the sewers. I'm not flattering myself when I say I'm one of the prettiest members of my clan. Still, if you want to dig up dirt on someone or something, we Nosferatu can get you that intel for the right price. In any case, we're here."

The two of you get out of the car, and as you hand your keys to the valet, you notice Celia hesitate. Her hands move to smooth out the wrinkles in her unwashed skirt and blouse. "Are you sure this is the right place?"

"Yes. My friend owns the hotel. Given your circumstances, I'm sure she won't mind you not following the dress code."

As you lead Celia into the lobby, you spot Sierra's ghoul, Warde. He wordlessly beckons you and Celia to follow him into the elevator, where the three of you ascend to Sierra's penthouse. The owner is already waiting in the living room, seated by the low table. Atop the table is a trio of crystal glasses filled with warm, fresh blood. Beside you, Celia makes a low keening noise of hunger - a bad habit she'll have to break, one way or another.

Sierra silently gestures for you and Celia to sit around the table and help yourselves to the refreshments. As Celia pours the red stuff down her throat like a woman dying of thirst, you and Sierra take your time to savor the flavors.

Your Hunger has decreased to 1.

Once the glasses are emptied and set atop the coffee table, Sierra turns toward Celia. "Welcome to my haven. I am Sierra van Burrace. What is your name, fledgling?"

"Uh, Araceli Rivera, but you can call me Celia."

As the two Lasombra grow engrossed in their conversation, you step away from the living room to make a phone call to Damien, informing him about Celia's existence. The Sheriff of Chicago hums as you finish bringing him up to speed. "Good on you for finding the Magister fledgling, Delacruz. The Prince will be in his office at the Suck all night tomorrow. I'll let him know to expect a new face."

After thanking the Sheriff and hanging up the phone, you return to the living room, where you catch the last few words out of Sierra's mouth. "You are welcome to stay in a room here at the Diamond Yama until you can get your affairs in order."

Sierra then turns her face toward you. "This invitation extends to you as well, Arturo. It's far too close to sunrise for you to risk the return trip to your haven. Will you join us during our meeting with Prince Jackson tomorrow?"

"Yes, if you'll have me," you reply. "And thank you for your hospitality."

You have earned three XP.
  1. You discovered the identity of the Lasombra fledgling stalking Chicago.
  2. You learned about the circumstances surrounding Celia's Embrace.
  3. You repaid your debt to Sierra by bringing Celia to her.
Available Experience: 7 10
-​

While unlife in Chicago can be dangerous, it's usually as mundane as can be. The curse of Caine may grant you powers such as invisibility and super strength, but right now, you wish you had a Discipline that could turn stoplights green on command. Tailing the black luxury SUV carrying the two Lasombra is not the most mentally stimulating of tasks, nor is it made any more enjoyable by late-night Chicago traffic.

Finally, as the light turns green, Sierra's driver moves the car forward into the middle of the intersection. However, just as there's enough distance between you and him for you to accelerate safely, a Chicago Transit Authority bus T-bones the Lasombra's ride at high speed. Weblike cracks form in the SUV's windows from the impact, but the bullet-resistant glass doesn't break.

The bus door opens, revealing an unremarkable woman dressed in heavy clothing. However, your knowledge of the Auspex Discipline allows you to recognize when a vampire uses the Obfuscate Discipline. Tiny scales, cracked and yellow in appearance, cover what appears to be every square inch of her face exposed to your sight. It's certainly an unusual manifestation of Clan Nosferatu's curse.

The new Kindred pulls out a Glock from inside her baggy jacket and shoots at the Lasombra's totaled SUV. However, Sierra's ghoul retainers are quick to get out of the car and fire back. One of them even manages to graze the vampire's shoulder with a round fired from his pistol. The ghouls' dark mistress soon joins them. Her fury is readily apparent, even as she carefully lines up the sights of her pistol and nails her attacker right in the forehead.

The attacking Kindred roars in defiance as she wipes away the bullet flattened against her forehead and fires back, her mind entirely consumed by the thought of destroying Sierra. However, this also means it's easy for you to sneak up on her. The shadows of the night wrap around you, concealing you as you line up a devastating surprise attack. But how will you deal with the strange Kindred who just crashed a bus into your friend's car?

[] I busted out the SCAR in the trunk of my car. I'll fire upon her from behind cover.
-[] I'll activate Blood Surge to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Resolve + Firearms (Difficulty: 1)

[] I'll risk getting close with my sidearm if it means a better shot.
-[] I'll activate Blood Surge to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Strength + Firearms (Difficulty: 1)

[] I can take her down in one shot if I surge the Blood and use my stake launcher.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Rouse Check, Resolve + Firearms (Difficulty: 6)
 
Fledgling 7.03
[] I'll risk getting close with my sidearm if it means a better shot.
-[] I'll activate Blood Surge to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.
As the shadows wrap around you, you draw your Glock and creep forward towards the attacking Nosferatu. She's too focused on the Lasombra to notice you sneaking up behind her. By the time the strange Kindred realizes you're behind her, you've already pulled the trigger. The muzzle of your Glock is only an inch away from the back of her skull - you could hardly miss.

Unfortunately, it takes more than one 9mm round to stop a vampire. The attacking Kindred snarls as she turns on you, but you dodge the swipe from her left arm. Unfortunately, the pistol in her right hand still has a few bullets left, and your reflexes aren't quite fast enough to avoid getting hit. Had you been an ordinary human, you'd be dead by now. However, since you're Kindred, the bullets do little save sting your torso.

You bring your pistol close to hold it at a forty-five-degree angle before firing back. All three of your shots hit home, though, in such close quarters, it's hard to miss your target. As you do so, Sierra and her ghouls join in on shooting the strange Kindred. The undead bodies of Kindred can only endure so much physical trauma, and with four pistols trained on her, it's only a matter of time until the unknown Kindred drops to the street - not dead, but in torpor. You have no idea how long it'll take for her to regain consciousness. It could take months, years, perhaps even centuries.

Health 5 - [][][/][/][/]

Willpower 4 - [][][][/]

Hunger 2/5

As you regroup with the Lasombra, you can hear Celia cursing in Spanish. You can't help but feel for her - you were much the same after the first time you fired a shot in anger. Ignoring Celia for now, you turn your attention to a grim-faced Sierra. "Well done, Arturo. However, I fear that this Kindred wasn't working alone. No one would try such a brazen assault unless they knew backup was on the way."

You're inclined to agree with Sierra. Though combat may not be her forte, Sierra still has a few decades of experience with the warlike Sabbat. As you glance around, you note the injuries sustained by the group. Sierra's ghouls, Warde and Beazley, are the worst off, with their mortal bodies being far less resistant to damage than yours. The vampires aren't much better off, though you can call upon the Blood to mend your wounds if you're willing to tempt the Beast. "Alright, so what's your game plan?"

"Warde and Beazley can stay here and hold our assailants off while we drive to the Succubus Club as fast as possible. The circumstances of this ambush make me believe that our attacker's coterie intended to swoop in at this location. However, thanks to your intervention, Warde and Beazley can be the ones to ambush our enemies instead. We have weapons in the car that would allow them to hold their own against Cainites."

You nod as you put your military experience to work in assessing Sierra's plan. While you could go along with it, two ghouls going up against several vampires is a matchup that tends to go poorly for the humans. Even with the element of surprise, Warde and Beazley's existing injuries will leave them in a bind should the first strike prove ineffective. Still, the ghouls should be able to buy you and the Lasombra enough time to reach the safety of Elysium.

The second option would be to give Sierra the keys to your car so she can drive Celia to the Succubus Club while you stay behind with her ghouls. Your presence would make holding the line easier for Warde and Beazley, though this stand could easily be the end of all three of you.

The third option is to leave no one behind. The inside might be tight with five people inside your sedan, but there's safety in numbers. Of course, you risk getting into a high-speed chase that will attract attention from Chicago's finest, to say nothing of the unknown vampires.

With those thoughts in mind, how do you wish to proceed?

[] [PLAN] Sierra's plan should work. I trust the ghouls to buy us enough time to escape.
[] [PLAN] The Lasombra can drive themselves to safety while I stay behind with the ghouls.
[] [PLAN] We all need to make a fighting retreat together. Splitting up invites defeat in detail.


Would you like to roll some Rouse checks to heal?

[] [HEAL] No, thank you.
[] [HEAL] I'll tempt the Beast once to heal a single point of Superficial Health damage.
[] [HEAL] I'll roll twice to erase two slashes from my Health tracker.
[] [HEAL] I want all the damage gone, even if it means rolling three Rouse checks.
 
Fledgling 7.04
[] [PLAN] The Lasombra can drive themselves to safety while I stay behind with the ghouls.
[] [HEAL] I'll roll twice to erase two slashes from my Health tracker.
"I'll stay behind with your people while you take Celia and this lick," you say as you hoist the Nosferatu in torpor up onto your shoulder, "to meet the Prince. The three of us should be able to buy enough time for you to ride in with the cavalry."

Sierra nods as she catches the car keys you toss her way. As her ghouls arm themselves with shotguns no doubt loaded with dragon's breath rounds, Sierra opens the trunk of your undamaged car and removes the weapons inside, allowing you to dump the Kindred prisoner in their place. You take one last look at the Nosferatu before closing the trunk, and it seems you're not the only one feeling contemplative. "Something on your mind, Celia?"

"Is… Is unlife always like this?" Celia is shaken by what happened, but for an untrained civilian, she's holding herself together quite admirably.

You consider the question for a moment before answering. The pause also gives you time for your Blood to mend your wounds. "Thankfully, no. Unfortunately, not all the dangers of our existence are as obvious as a lick with a gun. Now get in the car. You and Sierra have to get moving now."

Health - [ ][ ][ ][ ][/]

As the Lasombra Kindred speed off in your car, you take up a concealed position behind the corner of a building. Warde and Beazley have done the same, and together, the three of you wait. Eventually, a beat-up sedan arrives at the scene of the crash. From the car emerges three African-American Kindred and a Rottweiler.

The Kindred holding the Rottweiler's leash is thin and wiry, the signs of heavy drug use apparent on his face. If you had to guess from the dog and his normal-ish appearance, he's a Gangrel like Rosa. Your suspicions are confirmed when his coke nails extend into wicked talons. Shapeshifting is an art practiced by only a few clans, like the Gangrel and Ministry.

The second vampire to draw your attention draws a 9mm pistol from inside his waistband. Hardly the safest way to holster a gun, but you suppose the undead condition dramatically reduces the danger of shooting yourself in the crotch by accident. As his eyes scan his surroundings, the fingernails on his left hand extend into wicked talons. An Outlander, just like the first Kindred.

The last Kindred is a beefy woman. Unlike her male compatriots, her clothes are clean. The resemblance to the Gangrel armed with a pistol is strong enough to make you wonder if the two are siblings. Though she lacks a weapon such as a K9 or 9mm, something about the familiar way she cracks her knuckles tells you she can handle herself just fine.

The shadows of the building you're hiding behind are dark enough for you to use the dark arts of Clan Lasombra to conceal yourself. As the unfamiliar coterie draws closer to the kill zone you've set up, you single out a target from among their number.

[] [Target] I don't want that Gangrel with the pistol in a position to fire back.
[] [Target] The female Kindred in the tracksuit cannot be allowed to get in close quarters.
[] [Target] I should neutralize the vampire commanding the attack dog first.
[] [Target] The Rottweiler should be a much squishier target than its vampiric master.


How will you do this?

[] [Action] I'll just shoot them with my assault rifle.
-[] I'll make a Rouse check to add two more dice to my pool.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Resolve + Firearms (Difficulty: 1)

[] [Action] It's time for some more CQC with my Glock. It's riskier, but I can do more damage this way.
-[] I'll make a Rouse check to add two more dice to my pool.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Strength + Firearms (Difficulty: 1)

[] [Action] I'll use my grenade launcher to fire a wooden stake into their heart.
-[] I'll make a Rouse check to add two more dice to my pool.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Resolve + Firearms (Difficulty: 8)

[] [Action] I borrowed a pump-action shotgun from Sierra's wrecked SUV.
-[] Dragon's breath rounds are loaded inside to deal Aggravated damage to vampires.
-[] I'll make a Rouse check to add two more dice to my pool.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Resolve + Firearms (Difficulty: 1)

I've reread the called shot rules in the V5 core book. According to them, you subtract successes from the result, not dice in your pool. Going forward, the Difficulties for rolls involving called shots will reflect what's in the rulebook. In other words, Artie will no longer subtract dice for called shots in exchange for increased Difficulty on such rolls.
 
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Fledgling 7.05
[] [Target] I should neutralize the vampire commanding the attack dog first.
-[] Aim for his legs to cripple his movement.

[] [Action] I borrowed a pump-action shotgun from Sierra's wrecked SUV.
-[] Dragon's breath rounds are loaded inside to deal Aggravated damage to vampires.
-[] I'll make a Rouse check to add two more dice to my pool.
-[] I'll spend a point of Willpower to reroll up to three regular dice.
At boot camp, they taught you to always aim for the easiest target: the center of mass. Taking the time to pull off trick shots in the middle of a firefight is just asking to get yourself killed. However, you're sure your drill sergeants never had to face Kindred before - destroying vampires calls for a different playbook than killing mortal combatants. Thus, you aim for the legs of the Gangrel holding the dog's leash, hoping to take away his ability to move. You feel the Blood surging through your veins as you focus your Willpower on this one shot.

Willpower 4 - [ ][ ][/][/]

Hunger 3/5

A great plume of sparks erupts from the mouth of your borrowed shotgun. The Gangrel falls to the ground, screaming and clutching his charred legs as his ripped jeans smolder. Before his dog and the other vampires can respond, Warde and Beazley emerge from behind their cover. They blast the other two Kindred with dragon's breath ammo, setting their clothes ablaze.

The female Kindred is the first to tear off her burning clothing. The removal of her tracksuit reveals charred skin covering an athletic body clad in sporty underwear, and the other hostile vampires follow her lead. The vampire with the pistol sheds his clothing, while the other Gangrel comforts his whining dog as he removes his hoodie to reveal the track marks on his arms, apparent even after death.

However, even from this distance, you see in their eyes that they are preoccupied with resisting the Beast's urges to flee the danger posed by fire. Now would be the perfect time to press the attack and finish these vampires. Of course, you could always call for a tactical retreat. While you're not sure if you'll get to live forever, you certainly don't want tonight to be your last time walking the Earth.

[] [Action] I'll go after the female Kindred formerly in the tracksuit.
Difficulty: 2

[] [Action] Now is my chance to destroy the Gangrel pistoleer before he can find cover.
Difficulty: 1

[] [Action] I need to take out the Gangrel with the leash before he can sic his attack dog on us.
Difficulty: 1

[] [Action] As much as I love dogs, I can't let the mutt get its fangs on me, Warde, or Beazley.
Difficulty: 1

[] [Action] We need to retreat while the going is still good.
-[] I'll tempt the Beast to add two more dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Dexterity + Athletics (Difficulty: 3)

If you wish to press the assault, pick from the following [Attack] options.

[] [Attack] I'll reload my shotgun and fire again.
-[] I'll sacrifice the shotgun's four bonus Damage for a chance to deal Aggravated damage with incendiary ammo.
-[] I'll tempt the Beast to add two more dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Composure + Firearms - 2

[] [Attack] Switching to my sidearm is faster than reloading, even if it does less damage to Kindred.
-[] I'll tempt the Beast to add two more dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Composure + Firearms - 1

[] [Attack] I'll get close with my Glock before I start shooting, even if it risks getting me punched in the face.
-[] I'll tempt the Beast to add two more dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Strength + Firearms - 1

[] [Attack] I'll ditch the guns and start swinging.
-[] I'll tempt the Beast to add two more dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Strength + Brawl
 
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Fledgling 7.06
[] [Action] We need to retreat while the going is still good.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.
After a moment's consideration, you decide to withdraw. Discretion is the better part of valor, and there's no sense in putting yourself or Sierra's retainers at risk while the going is still good. With any luck, the enemy vampires will let all three of you go in favor of getting their injured coterie mate to safety. You raise your voice so that the ghouls can hear you. "Retreat!"

Warde and Beazley bolt in one direction and you in another. However, the hostile Kindred don't seem keen on letting you go without a fight. Off in the distance, you hear the roar of a shotgun echo throughout the nearby streets, but you have no hope of finding Warde and Beazley in time to make a difference. The only thing you can do now is to conceal yourself among the shadows of Chicago with Oblivion and reach the safety of Elysium as quickly as possible.

-​

You and the Lasombra don't make for an impressive sight as you stand before the Prince and Sheriff. Still, at least Prince Jackson is understanding of the circumstances that have added a few more bullet holes to your ensemble. The Prince hums in thought for a moment before responding to your report. "While it's unfortunate that you couldn't apprehend the Kindred who attacked you, I commend you for trying. Ms. van Burrace, you have my condolences for the unfortunate demise of your ghoul."

Sierra inclines her head impassively, but you glimpse sadness in her dark eyes. While Warde was able to get away, Beazley was not so lucky. The female Kindred managed to close the distance with a soaring leap and caved in Beazley's skull with a single blow to the head. Warde managed to drive her off with a dragon's breath round to the face, but the loss of an experienced servant to Kindred is not easily made good. "I thank you, Prince Jackson. However, my chief concern is the young fledgling of my clan that stands before you."

Celia fidgets slightly as four pairs of eyes zero in on her. While the clothes Sierra got for her are an improvement over the tattered skirt and blouse she wore on the night of her Embrace, few getups look good after a car crash. Prince Jackson nods, favoring Celia with a broad smile of a politician pandering to their base before his expression turns serious again. "While I am not unsympathetic to your plight, Ms. Rivera, that doesn't mean you get to join the Camarilla for free. The agreement made to allow Clan Lasombra into the Ivory Tower still stands. If you want in, you'll have to come with a member of the Black Hand older than you are.

"Until then, try not to screw up. In place of the one who Embraced you, Ms. van Burrace has graciously agreed to teach you our ways. Your failures will reflect on her, so be mindful of that."

Celia nods, a little uncertainly, but at least she won't face destruction for the misfortune of having a deadbeat vampire parent. You decide to speak up and change the subject. "What about the Nosferatu who attacked us and got put into torpor?"

This time, it is Damien who speaks up. "There's no telling when she'll wake up. As such, I've transferred custody of her to your Primogen. When she finally comes to, it's the Nosferatu who'll handle her."

You nod. "Do we know anything else about the rest of the out-of-towners? I don't remember ever seeing them at Elysium."

"My people went through the traffic cam footage taken at the crime scene," Damien explains. "They found out that the license plate is from Indiana - Gary, most likely."

"Gary," you repeat as you try to recall what you know about the domain. Aside from its decaying steel industry and its status as the birthplace of Michael Jackson, the only thing worth noting about Gary is the conflict between the local Anarchs and Camarilla that occasionally boils over and spills out into Chicago's vampire underworld. "Did these guys attack us on behalf of the 'Baron of Gary'?"

"Maybe, but something tells me that this attack ain't about the 'Movement' or any 'Anarch Free State," Damien replies. "I figure somebody with a grudge against the Magisters outsourced the wetwork to some no-hopers from out of town."

Almost at once, the eyes of every Kindred in Prince Jackson's office turn to Sierra. "I have my suspicions, but I can offer no evidence to support any claims."

Prince Jackson nods. "In that case, you're all dismissed. Damien, stay behind if you please."

You have earned three XP.
  1. You fought against multiple Kindred for the first time.
  2. You stayed behind and fought with Warde and Beazley in a delaying action.
  3. You survived your first encounter with multiple hostile Kindred.
Available Experience: 10 13
-​

The last few nights have been hectic. First, you rescued a woman from a life of prostitution. Then you got into your first fight with hostile Kindred. However, you now have a chance to breathe (metaphorically) and partake in some self-improvement if you so desire. What would you like to do?

[] The supernatural strength of my Blood makes it only natural that I hone my skill at brawling.
-[] The nights in the gym were long but worth it. (9 XP)
-[] I crossed paths with an Anarch while training. She gave me some pointers after I agreed to owe her one. (6 XP)
-[] In exchange for a big favor, Jennifer MacKay became my trainer. (3 XP)

Brawl 3

[] I've lost too much of my edge. It's time to reclaim my shooting skills.
-[] I hit the range on my own time, practicing with all kinds of guns. (9 XP)
-[] Sierra put me in touch with her sire, who agreed to help me in exchange for a minor boon. (6 XP)
-[] I owe Talley big time for taking time out of his nights to act as my drill sergeant. (3 XP)

Firearms 3

[] I furthered my mastery of the Potence Discipline.
-[] Eventually, I learned how to enhance my physical prowess on my own. (10 XP)
-[] For a small favor, Sheriff Damien agreed to give me some pointers. (7 XP)
-[] I owe Damien a big favor for tutoring me. (4 XP)

Potence 2 (Prowess)

[] I cashed in part of the favor Calhoun owes me for tutoring in the art of commanding beasts. (12 XP)
-[] In exchange for taking more time out of his schedule to teach me, Calhoun is now even with me. (9 XP)

Animalism 2 (Bond Famulus, Feral Whispers)

[] I owe Gengis a big favor for teaching me how to use the Blood to improve my reflexes.
Celerity 1 (Rapid Reflexes), Debt to Gengis (Debt 2)

[] I spent time with Celia, helping her adjust to being part of Kindred society.
-[] Though Celia may not be officially part of the Camarilla, I could still introduce her to people. (3 XP)
-[] I granted Celia a small favor to demonstrate my goodwill. (0 XP)
-[] I went further and offered to instruct her in a Discipline. She accepted, and now she owes me a small favor. (0 XP)
--[] I taught Celia how to sense the unseen with Auspex.
--[] I showed Celia how she could turn invisible with Obfuscate.

Araceli "Celia" Rivera (Mawla 1)

[] I paid off some of my creditors before they had a chance to put me in a dangerous position.
-[] Annabelle Triabell. (3 XP)
-[] Charles "Crook" Dawson. (3 XP)
-[] Critias. (3 XP)
-[] Edith Beaubien. (3 XP)
-[] Thea Noel-MacCrain. (3 XP)
-[] Wauneka. (3 XP)

[] I don't feel like spending my hard-earned XP now.

[] Write-in.


Many thanks to @Andres and @Kebarton for sharing their thoughts on Artie's progression.
 
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Fledgling 7.07
[] I cashed in part of the favor Calhoun owes me for tutoring in the art of commanding beasts.
-[] In exchange for taking more time out of his schedule to teach me, Calhoun is now even with me. (9 XP)

[] I spent time with Celia, helping her adjust to being part of Kindred society.
-[] I went further and offered to instruct her in a Discipline. She accepted, and now she owes me a small favor. (0 XP)
--[] I showed Celia how she could turn invisible with Obfuscate.

[] I paid off some of my creditors before they had a chance to put me in a dangerous position.
-[] Charles "Crook" Dawson. (3 XP)


I'll break the tie by casting my QM vote in favor of @Andres' "Courage, Celia, and Charles" plan, as that presents more options.
It takes you a few nights to fully recover from your recent trials, but even so, you have not been idle.

Your Health, Willpower, and Hunger have reset. You have one XP left.

Health 5 - [ ][ ][ ][ ][ ]

Willpower 4 - [ ][ ][ ][ ]

Hunger 1/5

Available Experience
: 13 1
-​

The idea of being indebted to Crook sits ill with you. If he's willing to sabotage the Prince's business to alleviate the boredom of unlife, then there's no telling what he might make you do for his entertainment. With that in mind, you searched for opportunities to repay the debt until Crook approached you in search of secrets only your veteran friends could provide.

It took you a few days, but eventually, you compiled enough information on "Gabriel Valdez" to make things even with Crook. Now you sit with your clanmate in his basement haven beneath Crooks' Lounge on the North Side of Chicago, watching as he eagerly thumbs through the files you've put together.

"To save you some time, I'll just give you the highlights. Gabe grew up in Pilsen on the Lower West Side as the second of three kids. His older sister is a social worker, and his younger brother is in college. However, Gabe decided to join Uncle Sam's misguided children in the Marine Corps."

Crook chuckles as he flips to the page detailing Gabriel Valdez's four years of service. "You were in the Army, right? You jealous that Gabe got to be a Marine, Pretty Boy?"

You snort. "Hardly. I mastered and got tired of eating crayons and charging into danger like an idiot before I graduated kindergarten. The Marines couldn't teach me anything I didn't already know."

That, and the Army offered more generous enlistment bonuses, but Crook doesn't need to know that. "In any case, Gabriel Valdez got picked up by this top secret program run by the NSA and CIA called FIRSTLIGHT after he got discharged. A couple of my friends from Afghanistan told me about how some spooks approached them with a job offer not long after they got their DD-214. It seems Gabe took them up on it."

Crook hums, and you venture to ask a question. "Why this guy specifically? Sure, he's part of the Second Inquisition, but there's not much that sets him apart from the average hunter sponsored by Uncle Sam."

In response, Crook just grins, even broader than usual. "Well, let's just say I'm not the only lick interested in our friend Gabe here. In any case, we're even now. If you ever need me, you know where to find me.

Debt to Charles "Crook" Dawson (Debt 1)
In exchange for agreeing not to interfere with the Lasombra delegation, you owe your clanmate Charles "Crook" Dawson a minor boon. You have repaid the small favor you owe Crook by spending XP and gathering information on Gabriel Valdez, a military veteran-turned-Second Inquisition operative.

Charles "Crook" Dawson
Oh, we're going to have so much fun together.
Crook has plans for Chicago, and though you no longer owe him a debt, he hopes you'll consider assisting him regarding Gabriel Valdez and the mysterious vampire who's taken an interest in the young hunter.
-​

The air shimmers as the tennis ball makes contact with an invisible Celia. She fumbles in an attempt to catch the Wilson-branded ball as it bounces off her undead torso. All Celia does, though, is just send the ball rolling back towards you and your newest companion. Your well-trained familiar resists the urge to pick up the ball, allowing you to grasp it instead. "Good dog. You did well too, Celia. It took me a lot longer to find you this time."

"Thanks," Celia says as she looks toward you and your new German Shepherd.

[] [Gender] Your new familiar is a boy named:
[] [Gender] Your new familiar is a girl named:

[] [Name] Cairo, after the dog who participated in Operation Neptune Spear.
[] [Name] Courage, after one of your favorite cartoon characters.
[] [Name] Stubby, after the most decorated war dog of the First World War.
[] [Name] Write-in.


Animalism 2/5
  • Bond Famulus
    An animal that has consumed your vitae can become your famulus. Doing so establishes a mental link between you and your companion and facilitates the use of other Animalism powers.
  • Feral Whispers
    You can communicate with animals and even persuade them to do things for you with a successful Manipulation + Animalism roll. You can also summon a type of animal to your location with a successful Charisma + Animalism check.
Boon from Cedrick Calhoun (Boon 2)
For ensuring the safety of Clan Nosferatu's informants among the homeless in Riverdale, the Primogen of your clan, Cedrick Calhoun, now owes you a big favor. To repay the debt he owes you, Cedrick Calhoun taught you the Animalism Discipline and pulled some strings to get you a retired military working dog.

Boon from Araceli "Celia" Rivera (Boon 1)
For teaching her the basics of the Obfuscate Discipline, Araceli "Celia" Rivera of Clan Lasombra now owes you a minor boon.

Araceli "Celia" Rivera (Mawla 1)
They've been helpful so far.
While she's still unsure of her place in Kindred society, Celia does appreciate the help you've given her. Her family connections to the Pulso del Mundo multimedia empire could prove an invaluable way to influence Spanish speakers.
 
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Power Prey 8.01
[] [Gender] Your new familiar is a girl named:
[] [Name] Courage, after one of your favorite cartoon characters.
When you were a child, one of your favorite shows on Cartoon Network was Courage the Cowardly Dog. Despite the title character's high-strung nature, you always admired how he managed to save his owners, even as he screamed in terror all the while. While the Courage you have on the leash is a lot less pink than the one in the cartoon, you don't doubt that she'll prove just as capable when the time comes.

Courage, Canine Famulus
Born and bred to become a military working dog, this female German Shepherd became your famulus after the death of her previous handler and her subsequent retirement from service. The Nosferatu vitae flowing through her system grants Courage the power to turn invisible while staying still.

Standard Dice Pools: Physical 6, Social 1, Mental 1
Secondary Attributes: Health 6, Willpower 2
Exceptional Dice Pools: Brawl 7, Animal Ken 4, Intimidation 5, Awareness 5
Disciplines: Obfuscate 1 (Cloak of Shadows)
Special: Add +2 to the damage done by bites.

Courage patiently waits as you unhook her collar from the leash. As you stand up and prepare to pitch the ball, Courage crouches low in preparation to break into a sprint. You then hurl the tennis ball with all the supernatural strength of Clan Nosferatu, shouting, "Go get it, girl!"

As Courage bounds after the ball, you turn your attention to Celia standing next to you. "How are you settling in with Sierra?"

"Sierra isn't exactly the nicest teacher I've had, but the Diamond Yama sure beats living on the streets," Celia replies. "She's been putting me through my paces. If it's not Disciplines, it's Kindred culture, and if it's not Kindred culture, it's self-defense. I barely have enough time to feed."

"I can imagine. Sierra was the one who taught me how to use the shadowy arts of your clan," you say as you mentally command the nearby shadows to wrap around you. After a few moments, you let the shades go, and they recede into the darkness surrounding the lights of Buckingham Fountain. As you admire the fountain, the sounds of running paws alert you to Courage, the tennis ball held triumphantly in her mouth. "Good girl!"

As you kneel to take the ball from her, Celia lowers herself too. Courage does not shy away from Celia's touch, as her attention is focused almost entirely on you. "This is nice, though. Petting a dog is exactly the kind of break I need after what happened on the way to meet the Prince. I'm just hoping it lasts a while."

"You and me both, Celia. You and me both."

-​

"We're in trouble," Valerie says over the phone early the next night. "I think someone's onto you."

God-fucking-damn it, world. An hour later, both Nick and Valerie are sitting in the living room of your River North townhouse. Valerie occupies one of the armchairs while Nick sits atop the leather couch, scratching Courage behind the ears as your famulus rests her head atop his thigh. You remain on your feet, trying not to let the writhing anxiety in the pit of your stomach show as you lean against the mantle. "Alright, so what happened, Valerie?"

"It'd be better if I just showed you." Valerie quickly pulls out the laptop from her backpack and opens it. You and your brother lean in to read the email onscreen.

We know about your friend's dark secrets and his victims among the veteran community. We know everything. We have gone through your computer and phone several times. You have 48 hours to wire $50,000. If you refuse, the whole world will see.

Below the text are photos of you feeding from your willing prey. One wears a Navy ballcap, while another's T-shirt bears the Marines' eagle, globe, and anchor. Damn it. This exact situation is the modern Kindred's worst nightmare. You have two nights until everything goes to hell. A dark part of you wonders if the Prince's execution would be an easier way to go than whatever the Second Inquisition can cook up.

Your older brother is the first to speak up and break the silence. His voice is eerily calm, but his eyes blaze with the righteous fury of a mother bear. "Mind letting me on the laptop, Val? I'll see if I can get the sender's IP address."

Valerie obliges, and Courage moves to sit next to you as your brother takes out his computer. After half an hour, Nick leans back against the couch with a sigh of frustration. "I could only track it to the US. They're here in the city, but I can't tell you much more than that. Plus, I don't think they care about the money, since they didn't give us a way to reach them. All they want is to expose you."

"Truthfully, I'm more worried about you guys than myself," you say. "Let's just worry about keeping you two safe for now."

"If you say so," Nick says with a frown. You might be a veteran of Afghanistan-turned-vampire, but in Nick's eyes, you'll always be his younger sibling. The thought is both exasperating and comforting. Nick then changes the subject. "I suppose calling the police is out of the question?"

Nick's question was probably rhetorical, but you consider it anyway. It's not as crazy as it might sound. "The CPD has a lot of issues, but I'm pretty famous. They're likely to take whatever story I come up with seriously. However, if even a single cop talks to the wrong person, I could end up on the NSA and CIA's radar."

"We could always just stick together until this thing blows over," Valerie suggests as she turns to look at your older brother. "Have you ever fired a gun before, Nick?"

Nick shakes his head. "No, plus I don't think now would be the best time to learn how. I'm not certain that a few hours of firearms training will help me fend off whoever's after Artie."

"I could ask one of my other friends to look out for you guys," you offer. "I'd owe them a small favor, but having two vampires protecting you instead of just one might be worth it."

"Are you sure about that, Artie?" Valerie asks dubiously. "I don't like the idea of you being in debt to some bloodsucker."

"The amount you owe matters less than your ability to repay it," Nick replies as he turns to you. "If you think you can handle paying your friend back, I'll go with them."

The three of you sit in silence as you ponder what to do. Your first option would be to get the police involved. However, doing so may attract the attention of FIRSTLIGHT. While you doubt they'll send a SWAT team to bust down the door of your mansion, Uncle Sam's increased scrutiny could complicate your future Kindred activities.

Your second option would be to keep things in-house and teach Nick how to shoot a gun. However, it took you weeks of dedicated instruction from experienced drill sergeants to become a competent shooter during basic training. You're unsure how much marksmanship you and Valerie can squeeze into Nick with just a few hours.

Finally, you could promise a favor to a vampire you trust. Having another Kindred watch over your loved ones would enable you to freely go after whoever's trying to blackmail you. However, that raises the question of who among Chicago's Kindred can you entrust with the lives of your loved ones.

You have 48 hours until you face a Masquerade breach of epic proportions. In the meantime, you have decisions to make. How do you wish to protect the people who matter most to you?

[] Getting the Chicago Police Department's reach and resources on our side is worth risking FIRSTLIGHT's attention.
-[] I'll make a Rouse check to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Manipulation + Persuasion (Difficulty: 5)

[] We should keep things in-house. Time for my big brother to learn how to use a real gun.
-[] I'll make a Rouse check to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.

Intelligence + Firearms (Difficulty: 4)

[] I'll promise a Kindred of my acquaintance a minor boon for protecting my loved ones.
-[] Write-in.

Automatic Win
 
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Power Prey 8.02
[] We should keep things in-house. It's time for my big brother to learn how to use a real gun.
-[] I'll make a Rouse check to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three failures on my regular dice.
Eventually, you decide to keep things between the three of you and focus on ensuring Nick can protect himself if necessary. Going to the police puts you at risk of attracting FIRSTLIGHT's attention, and asking a Kindred for sanctuary may lead to them realizing you've broken the Masquerade. Even if they're Anarchs like Gengis who wouldn't report you to the Prince, you have no wish to implicate anyone else should the Prince or Sheriff find out.

Fortunately for you, Valerie knows a gun shop nearby that stays open late at night and doesn't ask too many questions. Within the hour, Nick is aiming down the sights of a Glock pistol at a paper target downrange. With every bullet fired, you feel your anxiety about the future grow worse.

Your older brother had always been better at keeping his cool than you, which serves him well in keeping his shots on target. However, his unfamiliarity with the weapon causes him to take too long to line up his shots. While striving for perfection may be admirable in an accountant, it's less than ideal in a combat situation where a split second can mean the difference between life and death. A Kindred intent on murder is a far more dangerous target than a dark silhouette on paper.

Do you honestly believe an hour or two at the firing range will make a difference? He'd be better off as blood inside your stomach, don't you agree?

You squeeze your eyes shut, trying to block out the Beast. Even as the monster within falls silent, you feel your throat burning with the everpresent Hunger felt by all Kindred. Tonight, the thirst is powerful. The stress of the situation must be getting to you and the Beast within.

You know, there's an easy way to shut me up.

No, you think to yourself. You're not going to kill someone just because you're hungry. You're better than that.

Willpower 4 - [ ][ ][ ][/]

Hunger 3/5

You should feed soon.

A buzzing against your thigh pulls you out of your thoughts. It's the chunky flip phone you reserve for Kindred business. "Sorry, guys. I have to take this."

As you step out onto the street, you flip open the Motorola and see that the caller ID indicates an unknown number. You can't help but feel a shiver run down your spine. Have your blackmailers finally decided to confront you over the phone? Still, you press the green button and hold the phone up to your ear. "Hello?"

"Hey, Pretty Boy. It's me, Crook." Had you still needed to breathe, you'd have sighed in relief. The situation is dire indeed when a call from Crook elicits relief rather than dread. "A Blue Blood showed up at the Steel Horse Lounge looking for you. Says he wants to talk."

You can't help but frown. What does a member of the Clan of Kings want with you? "Who's asking?"

"Walter Nash," Crook replies. The name is one you only know by reputation, and it isn't a good one. Nash was a Prohibition-era bootlegger and gun runner before his Embrace, though these nights, he now holds sway over the city's fire department. His uppity attitude, bigotry, and love for everything superficial have no appeal to most Kindred these nights. As a result, his status among the Chicago Camarilla declined. Once, he neared the top of the Chicago Ventrue's inner circle. Now, he's barely on its perimeter. What could a lick like that want with you?

For a moment, you think about refusing Nash. However, your curiosity wins out, and you find yourself saying, "Tell him I'll be there within the hour."

-​

Walter Nash waits outside Crooks' Lounge, dressed like a pastiche of Edward Cullen. His long grey coat is open and adorned with silver buttons and matching tight pants. Chest hair protrudes from the low-cut black velvet V-neck. Around his neck hangs several silvery necklaces in an odd mixture of feminine bejeweled pieces, ebony figures of wolves and bears, and black leather strips. His thick red-brown hair frames his masculine face perfectly and caresses his shoulders. Around his wrists hang a few strips of black leather similar to those around his neck.

However, you can spot the Ventrue in Nash even through his ostentatious decoration. The straight-backed, prideful posture is one giveaway, as is the bejeweled scepter and gladius among the trinkets hanging from his neck. However, the image of confidence Nash doubtlessly wants to project is marred by fidgety fingers, darting eyes, and the constant shifting of the weight on his feet.

As you approach Nash, he takes a few steps away from you. However, the disconcerted, suspicious look on his face isn't the usual reaction you get because of the curse of Clan Nosferatu. After a few moments, Nash holds his hand out toward you. A New Jerseyan twang flavors his words. "Nash. How are you doing?"

"Just fine, thanks," you reply. There's no need to be uncivil just yet.

"Thanks for meeting me here. I haven't been in this part of town for years. It's nice to see what the younger ones are doing. I suppose it ain't much different than when I was a neonate."

Nash's voice trails off as he becomes lost in his memories. After a few moments, his attention returns to you. "My apologies. You must be curious as to my intentions. Let's sit down. And no, preferably not inside. I'm not welcome in most public places."

"Really? Why is that?"

"Well, I'm allowed to go where I want, but not from a social perspective, if you understand. Why go anywhere if all you're doing is getting ostracized and judged? I can't even be in my own haven with my clanmates. What kind of eternity is that?"

The fenced area outside Crooks' has some shabby wooden picnic tables. Below them on the ground are leftover bottles and cigarette butts. Nash leads you to one of the tables and wipes off his seat with a colorful handkerchief before sitting down. "Trust me, if I could change the scenery, I'd go for something classier. For now, we make do with the cards we have."

As you sit across from him, Nash intertwines his fingers and places his hands on the table. "I have a damn unfortunate quarrel, not only for myself but for the entire Kindred community as it stands. A few months ago, I found myself the victim of blackmail. To provide context, I've, uh, done some hurtful things. I'm not proud of them. Constant isolation does a socialite no good. I'm sure you understand."

You grunt, gesturing for Nash to go on. He obliges. "Regardless, a group of individuals now have solid proof of some of my errant ways, and I'm afraid I can no longer handle this situation alone. They've already taken a lot from me.

"If Prince Jackson figures out I've done something to harm the Ivory Tower's great hope again, I think he'll call a Blood Hunt me faster than I can crack a whip. What I need you to do is help me neutralize this threat. For the sake of myself, the city, you, and the Kindred community in general."

You hum in thought. So Walter Nash is in the same boat as you, huh? Still, the enemy of your enemy could always be another enemy. "What happened to make you a pariah?"

If Walter Nash is offended by your question's lack of delicacy, he doesn't show it. Instead, his hand waves around in the air in a dismissive gesture. "Oh, it's all in the past now. We've all said and done things we take shame in later on. But why dwell in times long gone when we have a serious problem at hand now?"

The corners of your lips pull downward as you narrow your eyes. If Nash thinks he can sweep things under the rug with you, he's got another thing coming. For now, you decide against pressing Nash for more information and instead change the subject. "Alright, then. What beef does Prince Jackson have with you? It's not exactly a secret that he hates you."

"Kevin Jackson wasn't always the Prince, you know. I might have worked against his territory interests in the past. He still holds it against me to this night."

While the Traditions proscribe destroying another Kindred without permission, it hardly precludes more indirect methods of sabotage. Knowing of the Prince's connection to poorer neighborhoods like Cabrini-Green, you wonder just how badly Chicago's black community got screwed over by Nash in the past. Still, that's a question to be answered at a later date. "How did you find out about the blackmailers?"

"One of my ghouls, Kelvin, was the original blackmail victim, but he's an extension of me, so I take it very personally. The blackmailers have since produced evidence of an indiscretion someone in Honored Drinks recorded."

"Honored Drinks?"

"A bar on Goose Island, not that far away," Nash replies, and you nod. "That's where I was the night I made my mistake. I think someone followed me from there."

"For what reason are they blackmailing you?"

"In my desperation for getting enough sustenance, I accidentally fed upon a child. I could sit here with excuses about how that was common back when I was a younger vampire or that I was on the brink of starvation. I could blame the victim and tell you she looked much older than I assumed. But I know all that doesn't help my case."

"You're right. It doesn't." Still, you can't help but wonder what sort of "rarefied taste" Nash has as a member of Clan Ventrue.

Nash continues. "These blackmailers know. They filmed it. Even if people don't think I'm a vampire, they'll think I'm a different kind of predator. If this comes out, it won't just have grave consequences for the Masquerade but also for my existence. I won't survive other Kindred getting wind of this. They all like to pretend they're so fucking moral."

"What do the blackmailers want from you?" You ask. The blackmailers demanded fifty grand from Valerie, but you're inclined to agree with Nick's conclusion that it's not money they want.

"A confession on behalf of Kindred society," Nash answers. "The blackmailers want me to crawl on the cross and suffer for every sin committed by Kindred since the dawning of Caine, naming names and telling everyone everything, I'm guessing online. This will be the end of us, do you understand?"

You nod. While you haven't been a vampire for very long, especially compared to the likes of Annabelle and Critias, you hardly need reminders about how vital the First Tradition is. You live in an age of smartphone cameras - fuckups aren't tolerated, especially when Uncle Sam's watching with a stake in hand. "So why approach me for help?"

"I like to think I see things in people," Nash replies. "We need young and capable Kindred like yourself to lead the way for future generations and set an example for threats like these blackmailers. Sure, an old dog like me could do it, but what use am I for the future when I ain't in touch with the world the same way you young ones are?"

"Is there anyone else who can help us?"

"The only Kindred I know who might not go straight to the Prince with this is a Sewer Rat." Nash's voice trails off upon seeing the hard stare on your face. He raises his palms in a placating gesture.

"Anyway, her name is Gabriella. I haven't approached her, though, as she's one of Damien's Hounds. She'd help you and expect a favor in return in the future. I'm not taking that risk with my reputation already on the ropes. I need help, and I'm prepared to owe you a major boon. My influence over the fire department could come in handy someday."

You consider Nash's offer for a moment. In the end, it's an easy choice to make. You don't have any other leads regarding who might be working against you, and it's not like you have other options available. "Alright. I'll help you deal with these blackmailers. However, I do have a few questions before we get started."

Nash leans back in his chair, satisfied. "Ask away."

[] [Question] Write-in.

[] [Nash] Nash hasn't told me everything. I threaten him into spilling his guts.
-[] I'll tempt the Beast to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Manipulation + Intimidation (Difficulty: 4) - Shadow Cloak's bonus to Intimidation only applies against mortals.

[] [Nash] I'll try to convince Walter that it'd be best if I knew all the details.
-[] I'll tempt the Beast to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Manipulation + Persuasion (Difficulty: 5)

[] [Nash] I need Nash's help more than I need his dirty laundry aired. I'll let it slide - at least for now.
 
Power Prey 8.03
[] [Nash] I'll try to convince Walter that it'd be best if I knew all the details.
"First things first. Are these blackmailers working with the Second Inquisition? Or are they independent of Uncle Sam?"

Walter Nash hums in thought before replying. "I doubt the SI has anything to do with this group. If they did, then we wouldn't be having this conversation."

You find yourself relaxing slightly. You feel more confident going up against Buffy Summers and the Scooby Gang instead of a squad of veteran special forces operators armed with flamethrowers. "Alright, then. How should we handle the blackmailers when we find them?"

Nash's response is immediate. "Kill them. Maybe turn them into ghouls if they have potential as servants."

You nod. It's the answer you expected of an older vampire, though it's one you were hoping not to hear. "Speaking of ghouls, how's your man Kelvin taking all this? Being blackmailed is stressful enough, but accidentally getting you dragged into this must be tearing him up."

"Eh, he'll be fine," Nash replies with an indifferent shrug of his shoulders. Despite his earlier words, it seems Nash doesn't care all that much about his ghoul - an attitude not uncommon among Kindred, especially the elders and ancillae. Will you be just as callous a few decades down the line? You hope not.

"Then how about you? Are you going to be okay?"

Your concern seems to amuse Nash, judging by the snort he lets out. "Well, aren't you the considerate type? Don't worry, Artie. We Blue Bloods always find a way to come out on top."

"Last question, then." You take a breath to steel yourself before uttering your words. "Almost every lick in Chicago wants nothing to do with you, and I have no idea why. If we're to work together, I need to know what's up. I know you have better things to do than recount old court gossip with a neonate, but if you want me to trust you, you need to show a little yourself first."

For a moment, it seems Walter Nash will clam up. Then he sighs. "I was always attracted to indulgences, whether those of the flesh, mind, materials or anything else - call it an addiction if you like. I'm sick; I've got a problem. My addiction drove me to perform actions I regret to this very night.

"You see, long ago, I betrayed my sire, my creator, for a large sum of money to feed my expanding need for luxury goods. It helped me a while, but my fellow Blue Bloods disapprove of my appearance in the city. They all see me as a traitor despite agreeing to the necessity of my actions. I've done my part to regain the community's acceptance. Just ask around, and you'll find Kindred who owe me boons for a reason, different favors I've performed for them to gain allies and give back to a society I betrayed."

You nod, processing Nash's words. He seems sincere in his quest for redemption, though whether he can follow through is an entirely different question. He reminds you of that one fuckup from your old infantry battalion, whose constant mistakes forced the whole unit to sit through an hours-long safety brief before the start of every other weekend liberty.

Nash then clears his throat, returning you to reality. "Now that we've had our little heart-to-heart, why don't we lighten the mood? Let's go hunting together, you and me."

"What do you have in mind?" You ask cautiously.

"Tonight, there's a party at one of the frat houses across from the university. There'll be plenty of drunk kine from which we can feed. How about it?" Nash's smile is wide with anticipation, and he licks his lips eagerly.

You consider Nash's offer for a moment. You may be a predator, but you're not the kind of predator who feeds on college kids that are too drunk to stand. "I dunno, Nash. Maybe we could drink from one of my vessels. What sort of 'vintage' do you prefer?"

"Baptized Catholics."

"Then none of my people would suit your palate, I'm afraid."

"That's alright. Hunting's one of the best parts of unlife, in my opinion. So how about it?"

Will you accompany Walter Nash to the university?

[] Yes. I'll go with Nash to the university, even if finding a willing vessel among strangers is tricky.
-[] Walter Nash looks like he would be a good Mawla to have, despite his unsavory reputation.
-[] I don't trust Nash to behave himself. I'd better keep an eye on him.
-[] To be honest, I miss being part of a crowd. Maybe this will be a good opportunity to reconnect with my Humanity.
-[] Write-in.

[] No. I'll decline Nash's offer to hunt together.
-[] I already have mortals to feed from at home in River North. Hunting is a needless distraction.
-[] I don't want to spend more time with this lick than necessary, lest my Humanity and reputation be tainted.
-[] I don't have time to screw around with mortals while the blackmail hangs over my head like the sword of Damocles.
-[] Write-in.
 
Power Prey 8.04
[] No. I'll decline Nash's offer to hunt together.
-[] I already have mortals to feed from at home in River North. Hunting is a needless distraction.
"Thanks, but no thanks. I've already got a herd at my haven."

Nash simply shrugs. "Suit yourself, then. But before we part ways, let's swap numbers so we can remain in contact."

It doesn't take long for Nash to punch his phone number into the contacts list of your shitty Motorola work phone. As the two of you part ways, you feel your smartphone buzz against your thigh. You wait until Nash is out of sight and Courage is trotting at your side until you dare take it out of your pocket. Upon withdrawing it, you see that it's your brother calling. "Bro, what's up?"

"Artie, thank God." The relief in Nick's voice sets you on edge. "I just got a voicemail from a withheld number. They know we're digging into them. Val and I are back at your place."

"I'll be there soon," you promise. "Before I hang up, though, could you do some research for me? I need you to look up a guy named Walter Nash."

"Walter Nash," your brother repeats. "Yeah, sure. Be careful out there, Artie."

You have earned two XP.
  1. You met with Walter Nash and agreed to help him.
  2. You learned more about why Nash is a pariah among the Chicago Camarilla.
Available Experience: 1 3
-​
Hunger 1/5

River North Townhouse (Haven 3, Herd 0/2)

Artie has now used up all the blood that can be obtained safely from his staff. Their Herd will not recover until the end of the current story arc.

As you wipe your mouth clean of blood, your butler calmly rolls down the sleeve of his tailored suit before adjusting his spectacles. "Will you require anything else at this time, Master Artie?"

You shake your head, and Haros nods before leaving to attend to his other duties. You make your way over to the living room, where Val and Nick are sitting around the coffee table with their laptops. "So what have you guys found?"

"Well, for starters, your new friend seems to have been a gangster during Prohibition, with a presence in both Chicago and on the East Coast. Even ran with Al Capone for a time. Then in the 80s, we found another Walter Nash responsible for collapsing a pyramid scheme. During this time, he also sponsored several charities related to the fire department."

You glance at Nick's laptop monitor to see pictures of Nash alongside prominent city officials and fire chiefs. The most recent photo dates back to the mid-1990s. "Yeah, that's the guy, alright."

"We also found something else related to Nash." You can't help but frown at the subdued tone of Val's voice, and you silently gesture for her to show you.

On the screen is a YouTube clip from a local news station. Val presses the play button, and the three of you watch as the anchor warns younger people, especially children, to stay with friends or a responsible adult on Goose Island. A fifteen-year-old girl named Michelle Sterry was reportedly attacked by a man in his forties. You're no Sherlock Holmes, but even you can connect the dots. "You think Nash attacked Michelle?"

Val nods, lips pursed and knuckles white as she grips her laptop. "She died a few weeks ago after spending the final months of her life in a coma."

"Dammit. I knew Nash was a piece of work, but this?" You sigh and shake your head before changing the subject. "Thanks, you guys. It couldn't have been easy for you two."

"You're welcome," Nick replies. "This is all we could find on Nash. If you want a better idea of what he did as a vampire, I'm afraid you'll have to ask someone who shares your condition."

"Got it," you say.

[] [Nash] "I'll ask around the Prince's court for dirt on Walter Nash."
-[] I'll tempt the Beast to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Manipulation + Persuasion (Difficulty: 5)

[] [Nash] "For now, though, Nash is willing to cooperate with me. That's all I need to know."

-​

With the subject of Walter Nash settled for the moment, you now turn your attention to plotting your next course of action.

First, there's the bar on Goose Island Nash mentioned - Honored Drinks. If the blackmailers could record him hunting there, you'll likely be able to pick up their trail on Goose Island. Investigating the bar is something you can handle on your own without getting more people involved. However, if Nash could get caught on tape by hunters, so could you. You'll have to be careful.

On the other hand, Nash also mentioned that your clanmate Gabriella might prove helpful. Though you've never spoken to her, you know she's a popular Twitch streamer who handles cybersecurity as one of Sheriff Damien's Hounds. You've also heard court gossip that she's perhaps the only lick in Chicago who honestly likes the Prince's blood brother, Horatio Ballard. While part of you remains uncomfortable with letting another lick in on your situation, being able to avoid whatever hunters may be lurking around Honored Drinks is something worth considering.

With those factors in mind, how will you further investigate the blackmailers?

[] [Investigation] I should pay a visit to Honored Drinks, the bar on Goose Island that Nash mentioned.
[] [Investigation] I'll ask Gabriella to mine information about the blackmailers from the Internet.
 
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