An awesome chapter, looking forward to the next arc where we go hunting for fledglings.

I'm sorry @Andres but you walked into that one. You might as well tack on a 'It can't be any worse then that.' or 'What could possibly go wrong?'. Mwuahahahahaha!

In all seriousness we ourselves could be considered a Fledgling albeit a much more mature one. We are less than a year old so it's more a technicality. Since this is Sierra, we should endeavor to go above and beyond her request. At best we talk the lick into coming with to start its new unlife in the Camerilla. At worse we might have to drag them back to Sierra with a stake in their heart to keep them docile.
 
In all seriousness, we ourselves could be considered a Fledgling albeit a much more mature one. We are less than a year old, so it's more of a technicality.
The proper term for a young vampire that no longer needs the protection of their sire is "neonate." Since their sire is a deadbeat vampire parent, Artie had to learn from informal mentors like Annabelle and Calhoun.
 
The proper term for a young vampire that no longer needs the protection of their sire is "neonate." Since their sire is a deadbeat vampire parent, Artie had to learn from informal mentors like Annabelle and Calhoun.
Oh okay, so Artie's a Neonate, while this Lasombra is still considered a fledgling after they were abandoned by their Sire. This will be interesting, so Sierra is of the opinion that the Fledgling still need mentorship. However an issue crops up immediately, who will teach the Fledgling?
If Sierra does we'll probably need to pay Chicago's toll for the new Lasombra to stay. If their going to be handed off to another then things maybe relatively easier.

Unless we want to pull a Hisoka and hunt down a Sabbat Magister or something.
 
Oh, wow, not sure how I missed this. So, I previously asserted that every action has a 1 in 5 chance of something bad happening while at Hunger 1 - a bestial failure or a messy critical, depending on if we win or not. However, a messy critical only happens if we win with a critical, not just if we win, and it's only if the Hunger die is a 10, not a 1. A bestial failure does happen on any failure, but only if the Hunger die's a 1, not a 10.

All in all, rolling is a hell of a lot safer than I thought it was.
 
Oh, wow, not sure how I missed this. So, I previously asserted that every action has a 1 in 5 chance of something bad happening while at Hunger 1 - a bestial failure or a messy critical, depending on if we win or not. However, a messy critical only happens if we win with a critical, not just if we win, and it's only if the Hunger die is a 10, not a 1. A bestial failure does happen on any failure, but only if the Hunger die's a 1, not a 10.

All in all, rolling is a hell of a lot safer than I thought it was.
It's okay, this is a system not all of us are familiar with. It's okay to be cautious, but as things are now we've had 1 Beastly Success and 0 Beastly failures. I think the highest hunger we've ever had was a 4 and we obviously still avoided a Beastly outcome.
 
Fledgling 7.01
The night after meeting Sir Olaf and reporting back to Calhoun, you begin searching for the Lasombra fledgling. Night after night, you keep an eye and ear out for any sign of vampiric activity. Eventually, you hear that some of the homeless who live on the southernmost section of Lake Shore Drive have been experiencing nausea and other symptoms of blood loss.

From there, it doesn't take much longer for you to find the culprit - a short, stout Kindred who appears to be in her early twenties. Her pallor is deathly gray, and her long, straight black hair falls to the middle of her back. The fledgling vampire's blouse and skirt are dirty, worn, and torn from rough living on the streets with no access to laundry facilities.

You watch from your hiding place among the shadows as she kneels next to a sleeping man dressed in rags before lowering herself even further to sink her fangs into his throat. The man jerks for a moment before the pleasure of the Kiss overtakes him, and you take the opportunity to ready your smartphone camera as the fledgling begins to feed.

The fledgling's image glitches in and out of view as you record her. Sometimes, she's there. Other times, there are two of her. Occasionally, she disappears completely from view. She's a Magister, alright.

You put away your phone and quietly step forth as she finishes licking the puncture wounds on her meal's neck shut. The fledgling jerks her head up at the sound of you clearing your throat, and she freezes upon seeing you. Before she can awkwardly scramble to her feet and make a run for it, you open your mouth wide and extend your fangs. You allow her to take a good look at your canines before shutting your mouth and pressing a finger to your lips.

The fledgling nods, a little unsure, and you gesture for her to get up and come with you as quietly as she can. Fortunately, she complies, and the two of you walk in the same direction with a few feet of distance between you. Each step you and the fledgling take is slow, measured, and deliberate. Neither of you wants to be the first to start running.

Eventually, the two of you find a park bench, and a quick look around confirms that you are alone. You are the first to take a seat, and you silently gesture for the fledgling to do the same. She carefully positions herself on the other side of the bench as if she's afraid the wooden planks would explode into shrapnel beneath her rear.

Finally, you extend your hand out to the fledgling. "My name is Arturo. What's yours?"

The fledgling stares at your hand as though it might turn into a hungry viper. Then the young woman reaches out and grasps it. "Celia."

"It's nice to meet you, Celia," you say, noting the expression on her face. It's guarded and frightened but also curious and hopeful. Celia is a woman who's desperate for answers. "I'm glad we met tonight. If you have any questions, I'll try to answer them as best I can."

Celia purses her lips, her mind no doubt sorting through dozens of questions. Finally, she settles on one. "Am I… Are we actually, you know, vampires?"

"Yes," you say. "However, we prefer the term Kindred."

"Kindred," Celia repeats, tasting the word on her tongue. "There are more like us here in the city?"

"Yes, dozens. Remember the first rule of Fight Club?"

Celia nods. "We Kindred call it the First Tradition: the Masquerade. No one can ever find out what we truly are. Have you told anyone?"

Celia shakes her head. "I haven't been able to get in touch with anyone since I became this."

"Good. The less your loved ones know, the safer they'll be. Upholding the Masquerade is our number one priority as Kindred. If humanity ever finds out the truth, we're screwed. All it takes is just one YouTube video going viral for the whole house of cards to come crashing down on our heads. Do you understand?"

Celia nods. Your voice shifts to a calmer tone as you continue. "We refer to the change you've recently undergone as the Embrace. Do you know who your sire is? The Kindred who turned you into one of us?"

"No," Celia says, biting her lip. "One night, I was preparing to transfer from the Blue Line, and the next, I-"

Celia takes a deep, shuddering breath, but it isn't enough to stem the flow of vitae from her eyes. First, it's a trickle, then a torrent as she breaks down sobbing. She begins wiping away her tears, only to stop once she realizes it's not water running down her cheeks. "W-What?"

Alright, time to rip the metaphorical Band-Aid off. "There's no easy way to put this, but you're dead. The reason why your skin is so ashen is that you are essentially a walking corpse. The only fluid in your body right now is blood, which is why your tears are the way they are."

Celia sniffles as she finishes wiping away the blood on her face. Her voice is shaky as she speaks. "Is there a way to… go back?"

"To being human?"

Celia nods. "Yeah. Is there?"

You hesitate upon seeing the look in her eyes, but false hope never did any good. "None that I know work. Searches for a cure to our condition have gone on for as long as we've been a thing."

Celia's face falls, and she lowers her head to stare at the dried blood on her hands. After a long silence, her voice comes out again, barely louder than a whisper. "Is there… any upside to all of this? Will things ever get better for me?"

[] [Opinion] "The first few nights are the toughest, but you come to peace with it eventually."
[] [Opinion] "There's a lot you can do when you have eternal youth and immortality."
[] [Opinion] "It's all about the blood. The pleasure of the Kiss alone is enough reason."
[] [Opinion] "Not really, but adaptability is the name of the game here."


Do you wish to say anything else or pose another question to Celia?

[] [Celia] Write-in.
 
[X] [Opinion] "The first few nights are the toughest, but you come to peace with it eventually."
[X] [Opinion] "There's a lot you can do when you have eternal youth and immortality."
 
How viable would it be to take Celia under our wing as her mentor? Is clan personality a matter of nature or nurture?
Sierra will likely take on the role of surrogate sire as a fellow Magister, but as long as you're willing to spend the three XP, you can become Celia's Mawla, too.

Is clan personality a matter of nature or nurture?
I'll say "mostly nurture." While the traits passed down through the Blood are telling to some extent, with Disciplines and clan weaknesses being the most obvious, much of the stereotypes have to do with the fact that Kindred will Embrace mortals based on whether they think the potential childe will be a good fit with the rest of the vampires who are already part of the clan.

For example, a member of Clan Ventrue could Embrace a kindhearted social worker with no head for business, but such a fledgling is unlikely to last long in the cutthroat political games the Blue Bloods like to play. Thus, would-be sires will try to select those they think can hack it as part of the Clan of Kings: executives, politicians, power brokers, and the like.
 
Our job right now is to inform and give hope.

[X] [Opinion] "Every good decision is magnified. Whatever you decide to do, whoever you choose to be, keep hold of your humanity, and you'll fly higher than you ever could before."

[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.
 
[X] [Opinion] "The first few nights are the toughest, but you can come to peace with it eventually if you work towards it. Adaptability is important for both survival and happiness."
[X] [Opinion] "Every good decision is magnified. Whatever you decide to do, whoever you choose to be, keep hold of your humanity, and you'll fly higher than you ever could before."


[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.
 
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[X] [Opinion] "Every good decision is magnified. Whatever you decide to do, whoever you choose to be, keep hold of your humanity, and you'll fly higher than you ever could before."

[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.
 
[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.
 
[X] [Opinion] "Every good decision is magnified. Whatever you decide to do, whoever you choose to be, keep hold of your humanity, and you'll fly higher than you ever could before."

[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.


This seems like a really good choice especially with Arties personality.
 
[X] [Opinion] "Every good decision is magnified. Whatever you decide to do, whoever you choose to be, keep hold of your humanity, and you'll fly higher than you ever could before."

[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.


I like this option, I'm glad I waited til morning to vote last night. I'd probably have used a quote from an artist as a segue.
Ex. "There is always light. If we're brave enough to see it. If only we're brave enough to be it." "For my part I know nothing with any certainty, but the sight of the stars makes me dream."
 
[X] [Opinion] "Upsides? There's a good few. Eternal life, so to speak, as long as you play your cards right. I've met Kindred who still remember the Roman Empire at its peak. You're stronger, faster, overall better than any mortal can hope to match. But there's as many downsides as there are good, though you can shove a lot of the pop culture vampire crap out of your mind. And never forget, hold onto what made you human, have something that grounds you, connects you with what you used to be. You'll need it, fledgeling. Come with me, I'll fill you in on as much as I can while we see your soon to be mentor. Free of charge, even! You'll learn why that's important on the way."



[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.



First attempt at a write in, I think coming across more friendly and starting with the major upsides might help put a new fledgling at ease.
 
[X] [Opinion] "Every good decision is magnified. Whatever you decide to do, whoever you choose to be, keep hold of your humanity, and you'll fly higher than you ever could before."

[X] [Celia]
-[X] Introduce ourselves.
-[X] What was done to her was wrong and illegal in Kindred society.
-[X] Give her the general rundown of vampirism - powers, weaknesses, etc.
-[X] Tell her about boons and the blood bond so she doesn't get taken advantage of.
-[X] How's she been surviving since getting turned? Would her absence from human life have been noticed?
-[X] Ask about hobbies and interests, then give advice on how she might still pursue them in unlife. We've got our own experiences to draw from.
-[X] Tell her about her clan, who her teacher will be, and that she'll teach her more about Kindred society and living as one of the Kindred.
 
Alright, time to rip the metaphorical Band-Aid off. "There's no easy way to put this, but you're dead. The reason why your skin is so ashen is that you are essentially a walking corpse. The only fluid in your body right now is blood, which is why your tears are the way they are."
Hmm... Thinking we might want to up Charisma.
 
Hmm... Thinking we might want to up Charisma.
We'll have to start stock piling XP to make a meaningful change. It's x5 for each dot of an Attribute.
So example, to get to (2/5) dots from (1/5) dots, we need 10 XP.
To get to (3/5) dots from (1/5) dots, we need 25 XP.

We currently have 7 XP, so we're close to the (2/5) goal.
 
I'm looking at our stats and the combat rules and I've come to a few interesting conclusions.

1. It seems we're at our strongest when shooting in melee, not when shooting at range. Normally, shooting guns is Composure + Firearms: 4 dice. However, shooting guns in melee is Strength + Firearms: 5 dice. If we have a gun and they don't, better to keep our distance obviously, but if they do, we're better off close-up.

2. We should save up for Prowess (Potence 2) at some point. The Prowess power gives 2 dice to Strength and +2 damage to unarmed attacks. Add Blood Surge and we can spike very high. Combine it with conclusion 1 and we've got great gun kata potential.

3. It's optimal to replace our glock with dual desert eagles. You see, a desert eagle looks cooler than a glock, and in turn, two desert eagles looks cooler than a single desert eagle. Ideally, we can spend money for custom-crafted deagles that look even cooler. (Mechanically, an automatic pistol is the best choice, but pfah, mechanics.)
 
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It seems we're at our strongest when shooting in melee... Normally, shooting guns is Composure + Firearms: 4 dice. However, shooting guns in melee is Strength + Firearms: 5 dice.
All Artie needs now to become John Wick is a canine companion. I know @Kebarton has been wanting a dog for some time.

We should save up for Prowess (Potence 2) at some point. The Prowess power gives 2 dice to Strength and +2 to unarmed attacks. Add Blood Surge and we can spike very high. Combine it with conclusion 1 and we've got great gun kata potential.
Prowess also lasts for a whole scene, which means fewer Rouse checks to boost Strength. Celerity also has a similar two-dot power called Fleetness, but even the first dot's Rapid Reflexes ability can be a godsend for the kind of build you're thinking.

It's optimal to replace our Glock with dual Desert Eagles. You see, a Desert Eagle looks cooler than a Glock, and two Desert Eagles look cooler than a single Desert Eagle. Ideally, we can spend money on custom-crafted Deagles that look even cooler.
Investment in the Melee skill might prove a viable alternative to guns. Single-handed weapons like swords and stakes take advantage of Artie's four dots of Dexterity. There's also a three-dot Loresheet in the Chicago by Night sourcebook that removes the penalty on called shots for attempts to stake another vampire.

-

Don't mind this Rouse check.

EDIT: A lucky seven means the Beast's influence will not grow during day-sleep.
Rogue Attican threw 1 10-faced dice. Reason: Rouse Check Total: 7
7 7
 
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Investment in the Melee skill might prove a viable alternative to guns. Single-handed weapons like swords and stakes take advantage of Artie's four dots of Dexterity.
I almost came to the same conclusion, but I don't think a knife or one-handed sword works out best in the long-term. If we bring Melee up to 1, that's 5 dice in melee with a knife, but we already get 5 dice from shooting in melee and our guns do more damage. Most significant is that Prowess is 10 xp away, compared to 9 xp for Melee 2. At +2 damage, our hands would have the same damage as a knife or one-handed sword, plus you've got an extra die since it's Strength 5 + Brawl 2 versus Dexterity 4 + Melee 2. Not only that, the Strength can be used out of combat too.

Getting Melee works out if we want to invest in staking people or we want to wield a two-handed melee weapon. In the case of the latter, our glock does the same damage and already has 2 dots of xp invested in it.

Regarding stakes, the book says you use Strength rather than Dexterity for them. Page 300, describing a sneak attack:
EXAMPLE: Papushka has managed to sneak up on her prey, and now slams a stake into their back. Her player rolls Strength + Melee and converts every success above the first into damage.
That said, if it's Dexterity in your game, it's Dexterity in your game.

There's also a three-dot Loresheet in the Chicago by Night sourcebook that removes the penalty on called shots for attempts to stake another vampire.
Oh nice! I didn't know loresheets were in your game! That's a pleasant surprise and something I'll look into.
 
Regarding stakes, the book says you use Strength rather than Dexterity for them.
I know what the core book says, but I figure staking a vampire through the heart requires more finesse than force. This ruling also works to Artie's advantage, as Dexterity is their highest attribute.

Oh, nice! I didn't know Loresheets were in your game!
Some Backgrounds found in the Loresheets will be available. I based several rewards you could have received after the fourth arc on the advantages found in the Kevin Jackson Loresheet in the Chicago by Night sourcebook. If you're interested in some of the Loresheets, post them to the thread for consideration, but be mindful of potential spoilers.
 
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@Rogue Attican, I've got a spoilery question.
Given his bad history with his sire, is Critias willing to teach us Mortal Empathy from Children of the Blood?

EDIT: The other loresheet I'm both interested in and that I think it's plausible Artie could have access to is Wauneka. I think the second dot upwards are spoilery, but that if we get the first dot, we'll know enough about Wauneka that the other dots won't be a spoiler anymore. This is the first dot:
• Secluded Meetup: Wauneka has decided you're an okay enough Kindred to meet up with and have the occasional chat about what's going down. Once per story, meet in a secluded place with Wauneka that he chooses, and he'll dish on one secret you're after as related through his underground whisper networks.
 
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To answer the question in the spoiler:
Yes. Critias may despise his sire for the Blood Bond imposed on him, but not so much that he's unwilling to discuss the Meneleans and their philosophy. As long as you spend the 15 XP for him to become your Mawla and avoid praising his sire within earshot, Critias will lecture you about the Meneleans.

The other Loresheet I'm both interested in and that I think it's plausible Artie could have access to is Wauneka. I think the second dot upwards are spoilery, but that if we get the first dot, we'll know enough about Wauneka that the other dots won't be a spoiler anymore. This is the first dot:
The information Wauneka can give you is limited to what Chicago's homeless population would know, so you needn't worry too much about spoilers on that front.
 
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