Ironforge - Factions
Kylia Quilor
I Have Two Moods, and Bitter is One of Them.
- Location
- Hiding in the corner of your vision.
- Pronouns
- She/Her
Since the end of the Second War of the Three Hammers, the politics of Ironforge have been centered around the Senate. With the King playing a role as broker, as much as anything else. On some issues, the contest may have been Senate versus King, but just as often, with the Dark Iron and Wildhammer aligned clans gone, the Senate would divide into groups based on interests, alignments, needs and values.
These disputes would often stall Senate business entirely, forcing the King to wade into the fray, cut deals, play broker, serve as middleman to make sure that what needed to be done, got done, and banged heads together to make it happen.
It was this sort of dispute that distracted Magni from sending aid to Stormwind during the First War, fights over mining rights and trade subsidies, tariffs and regulations. Someone wins, someone loses. Compromises need to be made, and promises need to be kept.
Today, however, that has fallen by the wayside. It is not to say that the Senate doesn't stll have divides, between various financial, business and political positions. But these days, it is King vs Senate that dominates the field.
Not that some Senator's aren't in the King's Camp, but most are outside it. The followers of the King, called a term that translates somewhat imprecisely as 'Eager Tunnelers' - implying people who tunnel too far, too fast, without providing support structures for the tunnel and then the tunnels collapse behind them - have clustered around Magni Bronzebeard. Magni wants the Kingdom to declare war on the Dark Iron as soon as possible, he wants the kingdom devoting all it's energies to that war, and then when his daughter is rescued, he wants to make sure the Dark Iron understand the cost of their actions.
But for all his thirst for war, Magni is not interested in blood for the sake of it. For those who want to destroy the Dark Iron once and for all, who want to see them defeated and forced back into the fold at the blade of an ax, they gather around General Vanndar Stormpike1. Vanndar fought by Magni's side during the Second War, defending Ironforge from the Horde every day, and he lost many friends on that front line. The Horde would never have had such an easy time besieging Ironforge had the Dark Iron not acquiesced to their passage north, and now the Dark Iron did it again. Fool Vandar once, shame on you. Fool Vanndar twice?
You'll be too dead to do it a third time. Vanndar wants nothing less than the complete abolition of the Shadowforge state, the annexation of all Shadowforge land into Ironforge (less maybe some traded to Stormwind to keep them happy given their anticipated contribution) and finds himself much in agreement with people like Daelin and Varian about the 'Orc Problem', beyond just the Dark Horde.
On the opposite end of the scale from Vanndar is High Advisor Belgrum Deepaxe. The High Advisor has long served as the interface between King and Senate, and that remains true in this case. While loyal to Magni, and supportive of his military programs, he has consistently pushed for the eventual peace terms with the Shadowforge (not the Dark Horde, of course) to be as mild and non punitive as possible. With their losses in the coming war likely to be enough, Belgrum belives a more moderate peace will be more stable - he would like to see the Shadowforge brought into open trade with the rest of the world, forging better peace by turning the Shadowforge into productive members of Azerothian society. At the very least, it will do better than creating an excuse for another three hundred years of resentment.
But though there are divides within the Eager Tunnelers, the faction as a whole still puts declaring that war, defeating the Shadowforge, defeating the Dark Horde, and recovering Moira as the highest priority.
The primary opposition - if it can even be called that - to the Tunnelers and their 'mad rush to war' are the Senate Traditionalists, a coalition of Senators and their allies that would be at each others throats on matters of trade or law at any other time, but due to the need to hold the reins as the King barrels towards war without taking proper precautions, they have been forced together. The faction is led by two men - neither of them oppose the basic idea of war against the Shadowforge or the recovery of Moira, but they were simply of a mind that Magni is pushing for too far, too fast. As long as the Dark Horde continues to squat in Dun Algaz, and as long as the Loch Modan Coalition continues to hold most of the Loch in one form or another, it's perhaps not worth going quite so full hog. At least not until Stormwind is ready, not until more groundwork has been laid.
Senator Barin Redstone's position is that Ironforge needs to marshall it's forces more, raise more troops, and build more engines of war. While Magni presses for invasion of the Searing Gorge within three months, Redstone simply asks for nine, or perhaps six. He'd prefer a year, but he's willing to take less, if Magni will just give him more time. Magni's persistent habit of holding Senate business hostage to his war preparations, however, has increasingly alienated more and more of the Traditionalists, and Senator Mehr Stonehallow leads those of the faction that have found themselves inclined to stall more, as much out of polarizing opposition to Magni as a genuine desire for caution. Just as Magni holds Senate business hostage to get support for his war effort, Stonehallow has tried to hold war preparations hostage so Magni will do his actual job as King and sign the damn laws the Senate passes. This push-pull polarization has left Redstone and Stonehallow at such loggerheads they may have a formal break soon.
Within the armed forces of the Kingdom, several prominent figures are aligned with the Traditionalists, agreeing with the call for more time - most notably Thargas Anvilmar, who, as the commander at Thandol Span (and the one who held the Dark Horde Dragonmaw back from that critical bridge) who sees his men whittled away slowly, rather than being used for defense of Thandol Span, or the recovery of Dun Algaz, as well as August Foehammer, named an honorary Lordaeron Duke for saving the life of King Terenas from a Horde Assassin during the Second War (he'd been an Ironforge Ambassador in Lordaeron before even the First War started). Both men support the cause of war, and lean more towards Redstone, but they, like Redstone, simply want
More.
Time.
As a third faction within the government, and one with almost no Senate support, there are the self-styled Pragmatics. Once led by Moira Bronzebeard, she gathered together dissidents, philosophers and businessmen after her famous break with her father. Several of her closest allies were abducted alongside her, and the Pragmatics agree with Magni about the need for war sooner rather than later, but that is the only place the faction agrees with the King, and they have virtually no overlap with the Senate.
Put simply, the only thing that unites these so-called pragmatics is hatred of the Senate, and distaste for Magni's general moderation. More broadly, one could say that the Pragmatics include anyone who opposes the cultural orthodoxy of Ironforge. Included among their ranks are the mage Esmund Brightshield (who pushes for more dwarven mages and a brioader acceptance of dwarven mages as a concept socially), and the heterodox Light philosopher-priest Breanna Flintcrag (who has deployed the principles of the Light in argument of autocracy, most recently inspired by Galen Trollbane's centralization of real power in Stromgarde). Chief Engineer Hinderweir, in charge of Stonewrought Dam, has also drifted into Moira's orbit, as her program proposes vast infrastructure projects that she claims the Senate holds back through their short-sighted financial policies.
With Moira and her inner circle absent, the faction has been somewhat rudderless, but they continue to try to convince more dwarves that the solution to Ironforge's problems is to abolish the Senate, and allow the King do do his job unimpeded by anything other than the needs of Ironforge. Of course, their ideal solution, once Moira is found, is for Magni to be then forced to step down, as Moira clearly has the will to see this project through to the end.
Even to rescue his own daughter, the spineless Magni is unwilling to brush aside the Senate, the same Senate that led the people of Stormwind twist in the wind against the orcs, the same Senate that holds the Kingdom back, and has done so time again, in Ironforge's history. The Senate's weaknesses are, after all, the very reason that the Kingship exists at all.
So why should it continue to hold Ironforge back?
Outside of the halls of power proper, there are other influential groups in the Kingdom. Most notably, of course, are the Royal Stonecutter's Union led by Grand Mason Vardok Marblesten, and the Miner's League, led by Wilder Thistlenettle. Both dwarves are elected by their peers to lead their groups, and they are interest groups in the purest sense of the word. Individual members may have all sorts of political opinions, but the groups as a whole exist to promote the interests of their professions - stonecutting/masonry, and mining. They are unions of workers, representing the laborers in both financial and regulatory senses. They stand up to the wealthiest nobles of the clans, they work to ensure safety regulations that are both sensible and nonrestrictive, and represent the skilled craftsmen free of outside control. They push for more mining, ever more mining, and various subsidies for other members of the Alliance to avail themselves of the masonry skills of the Dwarves.
Of course, often opposing that subsidy approach is the Board of Bankers, a collection of the various banks and banking families of Ironforge. Led by Chairwoman Soleil Stonemantle, the Board is all for the Stonecutters continuing to do work for the rest of the Alliance, but they very much want to see it paid for by loans taken out from their banks, rather than subsidies from the government. The Bankers are not all greedy and rapacious dwarves, though there are some, but they are firm believers in greasing the wheels of the economy through the expansion of money through loans. They oppose most forms of regulation on labor, capital and business, including 'safety' regulations (which they claim are usually poorly implemented, and better left to the managers and laborers on-site) as well as high taxes. An expanding tunnel only finds more gold, after all, and the Bankers believe that growing the economy will increase tax receipts and thus raising taxes will be unnecessary.
They are, to be fair, also far from usurious in their lending rates. Indeed, Ironforge Banks have the most generous interest rates in the world, both for savings and for loans (with the sole exception of the Bank of Theramore's low interest rates for Theramore citizens). They believe in long-term business, and long-term value, collecting interest payments for years rather than asking for much work to be done on paying down the principal.
Of late, the Board has given out more and more loans to the rest of the Alliance - either the governments, or private entities therein, and some outside the Board worry that the Kingdom's banks are overextended. But given the fact that so much of the loaned money just ends up in the hands of the Stonecutter's Union, or some noble family or private company's accounts, the concerns are perhaps overblown. The Board certain insists they are, and while they are biased, they do have some of the best economic thinkers in the known world at their disposal, outside of a few professors at New Gearshaft University.
No discussion of factions in Ironforge would be complete without also discussing the Hidden Circle. Their leadership is unknown, though is believed to have fallen under the control of one dwarf as a master of all crime in Ironforge, or nearly so. The Hidden Circle's motives are simple, favoring stability and vice over chaos and overt crime. Gambling, protection rackets and a bit of light smuggling make up the bulk of their lucrative business, and they bribe officials up and down the government, across the Kingdom. Rumors persist at least one Senator is in their pocket, but they don't have much of a specific political agenda besides keeping them in power. They are, however, nearly at open war with the Pragmatics. The Pragmatics use the power and reach of the Hidden Circle as a textbook example of the weaknesses of Ironforge now. Crime runs rampant, and the Ironforge Guard refuse to do their jobs and purge these criminals from the city. The Pragmatics have organized their own investigations and attacks on the Circle and by all evidence, have never lynched the wrong target, but their lynch mobs are of course, just as made as the Hidden Circle, or worse, in the eyes of many.
In turn, of course, the Hidden Circle attacks the Pragmatics - businesses owned by members of allies of the group universally don't pay protection, and are thus free game and even especially targeted by the Hidden Circle, and there's the odd disappearance of mysterious death associated with the Pragmatics that is almost certainly the fault of the Hidden Circle.
More often, for both sides, it is ambushes in alleys leaving people beaten to a pulp, but alive, sabotage, leaked secrets, stolen resources...
Compared to the chaos of Stormwind, or even the terrorism launched against the leaders of Jintha'alor by Amani loyalists this little turf war is... nothing. Gang violence endemic to any city anywhere, really.
The conflict between the Tunnelers and the Traditionalists, the Pragmatics and the Hidden Circle (and the Traditionalists, and Magni specifically), and the Bankers against the Miner's League and the Stonecutter's Union are real, and they threaten to paralyze the Kingdom.
And yet... even with all that, compared to Stormwind, Ironforge does well.
So well, of course, that some have continued to argue that the Kingdom, that the Bronzebeard Dwarves - the true dwarves - are blessed, chosen by the Titans, or fate, or... something, to be the natural rulers.
Certainly, Azeroth belongs to them.
Many of these people find their homes in the Explorer's League. While the League, as founded by Brann Bronzebeard and his brother Muradin, is a reasonably noble pursuit of knowledge, especially of the origins of the Dwarven people, not all hold goals of pure knowledge. High Explorer Dellorah is one of Brann's closest allies here, an insatiably curious woman who has ambitions to know... everything that can be known and quantified.
Others have motives that are more mixed. Others such as Muninn Magellas are genuinely interested in seeking the truth of the Titans, and the dwarves' origins.
But Magellas is also interested in finding more evidence to support the natural superiority of the dwarves. He believes that the Dwarves were chosen by the Titans, and that there is proof of that in the ruins of the Titans. To that end, he has dispatched teams all over Azeroth looking for traces of the Titan Cities, which the scattered records they have found suggest exist. That proof could convince more dwarves to see things Magellas's way. Maybe even convince non-dwarves of the natural superiority of dwarves.
Or find ways to make their lack of acceptance of that fact moot.
But equally, some have even less noble motives. Magellas may have a political dimension to his goals, but people like Khazgorm Lonebrow and Henrig Lonebrow seek to uncover the secrets of the past for little more than profit, and a greedy to own and accumulate. For these men, and their allies and backers, the goal is to find artifacts, and sell them, or hoard them, put them on display, to say 'look at what I have'. Conversation pieces to brag over, trophies to have for their own sake.
Of course, any given expedition may have a mix of all three groups, and all three have found themselves in alignment that there should be central repositories for these items. Perhaps even a place where some of the choicer bits can be put on display for the paying public to see. In Ironforge of course. All belonging to the League.
Finder's Keepers, after all.
To this end, Explorer's Leagues teams can be found all over Alliance territory, negotiating with local government and landowners for permission to what they can find. They do the same with the Cartels, who have little interest in sentimentality. But of course, Cartel land wasn't always goblin.
But some places are far less interested in seeing dwarves dig up their lands. In Azshara, or parts of the Barrens, the Thousand Needles. They have tried to avoid creating international incidents, but within, or near Hyjal Covenant and Grand Confederation territory, dwarves (and sometimes gnomes) can often be found. Digging. The Explorer's League is virtually at war with the Farraki after they broke open a Farraki tomb holding the remains of those trolls who were too damaged at one point or another to be raised.
The Night Elves and Tauren especially have protested to Ironforge, and Brann at least has tried to reign the worst excesses of the League in, but... on some level.
Isn't it better that these items belong to dwarves? That they be studied, and understood, rather than buried in tombs forever? A place where all the world can see them is good, right? He can understand and respect the positions of those who disagree, and yet...
The Explorer's League is the best and worst impulses of the dwarves - industriousness, diligence, a thirst for excellence and perfection. It is greed, and arrogance and pride. It is a thirst for knowledge, and a thirst for order at all costs.
The Explorer's League takes no sides in the disputes of the rest of Ironforge, and yet, it could be a microcosm of all of Ironforge, all it's own.2
1: Given the reactive dearth of named Ironforge clans in the game, I am keeping the Stormpike as canon, but they're obviously nowhere near Alterac Valley. Given that Vandar was apparently willing to start a war with the Horde to get at some Stormpike relics in Alterac Valley (instead of, I don't know, just asking the Frostwolves for permission to dig), and what little dialogue he has, it's easy to place him as the bleeding edge hard-militarist wing of Magni's faction.
2: This whole bit is inspired by @Embler and @Reese here on SV, while I was discussing the dearth of major sketchy/gray/etc elements to the Ironforge as a whole. They mentioned the idea of the Explorer's League as a possible analogue to the British Museum and the cultural imperialism inherent in yanking all these artifacts from all over the world under the cover of some noble pursuit of knowledge. The IRL British Museum, and the whole discussion around countries (mostly in the global northwest) having stuff from other, poorer countries they may have previously ruled over or invaded, etc, on display and refusing to give them back is complicated, messy and not worth going into here. My own feelings on the subject are equally complicated, messy and again, not worth going into here. Regardless, it is an easy thing to sketchy/gray/morally problematic plot point for the dwarves, especially in line with the 'chosen by the Titans' and 'Ironforge really does seem to have escaped all the problems everyone else had' issues that could reinforce that tendency.
Bael Modan does not exist as of yet in this 'verse, but the mindset behind Bael Modan which included driving Tauren off their land because they were 'interfering with our digging' is certainly present within the Explorer's League.
These disputes would often stall Senate business entirely, forcing the King to wade into the fray, cut deals, play broker, serve as middleman to make sure that what needed to be done, got done, and banged heads together to make it happen.
It was this sort of dispute that distracted Magni from sending aid to Stormwind during the First War, fights over mining rights and trade subsidies, tariffs and regulations. Someone wins, someone loses. Compromises need to be made, and promises need to be kept.
Today, however, that has fallen by the wayside. It is not to say that the Senate doesn't stll have divides, between various financial, business and political positions. But these days, it is King vs Senate that dominates the field.
Not that some Senator's aren't in the King's Camp, but most are outside it. The followers of the King, called a term that translates somewhat imprecisely as 'Eager Tunnelers' - implying people who tunnel too far, too fast, without providing support structures for the tunnel and then the tunnels collapse behind them - have clustered around Magni Bronzebeard. Magni wants the Kingdom to declare war on the Dark Iron as soon as possible, he wants the kingdom devoting all it's energies to that war, and then when his daughter is rescued, he wants to make sure the Dark Iron understand the cost of their actions.
But for all his thirst for war, Magni is not interested in blood for the sake of it. For those who want to destroy the Dark Iron once and for all, who want to see them defeated and forced back into the fold at the blade of an ax, they gather around General Vanndar Stormpike1. Vanndar fought by Magni's side during the Second War, defending Ironforge from the Horde every day, and he lost many friends on that front line. The Horde would never have had such an easy time besieging Ironforge had the Dark Iron not acquiesced to their passage north, and now the Dark Iron did it again. Fool Vandar once, shame on you. Fool Vanndar twice?
You'll be too dead to do it a third time. Vanndar wants nothing less than the complete abolition of the Shadowforge state, the annexation of all Shadowforge land into Ironforge (less maybe some traded to Stormwind to keep them happy given their anticipated contribution) and finds himself much in agreement with people like Daelin and Varian about the 'Orc Problem', beyond just the Dark Horde.
On the opposite end of the scale from Vanndar is High Advisor Belgrum Deepaxe. The High Advisor has long served as the interface between King and Senate, and that remains true in this case. While loyal to Magni, and supportive of his military programs, he has consistently pushed for the eventual peace terms with the Shadowforge (not the Dark Horde, of course) to be as mild and non punitive as possible. With their losses in the coming war likely to be enough, Belgrum belives a more moderate peace will be more stable - he would like to see the Shadowforge brought into open trade with the rest of the world, forging better peace by turning the Shadowforge into productive members of Azerothian society. At the very least, it will do better than creating an excuse for another three hundred years of resentment.
But though there are divides within the Eager Tunnelers, the faction as a whole still puts declaring that war, defeating the Shadowforge, defeating the Dark Horde, and recovering Moira as the highest priority.
The primary opposition - if it can even be called that - to the Tunnelers and their 'mad rush to war' are the Senate Traditionalists, a coalition of Senators and their allies that would be at each others throats on matters of trade or law at any other time, but due to the need to hold the reins as the King barrels towards war without taking proper precautions, they have been forced together. The faction is led by two men - neither of them oppose the basic idea of war against the Shadowforge or the recovery of Moira, but they were simply of a mind that Magni is pushing for too far, too fast. As long as the Dark Horde continues to squat in Dun Algaz, and as long as the Loch Modan Coalition continues to hold most of the Loch in one form or another, it's perhaps not worth going quite so full hog. At least not until Stormwind is ready, not until more groundwork has been laid.
Senator Barin Redstone's position is that Ironforge needs to marshall it's forces more, raise more troops, and build more engines of war. While Magni presses for invasion of the Searing Gorge within three months, Redstone simply asks for nine, or perhaps six. He'd prefer a year, but he's willing to take less, if Magni will just give him more time. Magni's persistent habit of holding Senate business hostage to his war preparations, however, has increasingly alienated more and more of the Traditionalists, and Senator Mehr Stonehallow leads those of the faction that have found themselves inclined to stall more, as much out of polarizing opposition to Magni as a genuine desire for caution. Just as Magni holds Senate business hostage to get support for his war effort, Stonehallow has tried to hold war preparations hostage so Magni will do his actual job as King and sign the damn laws the Senate passes. This push-pull polarization has left Redstone and Stonehallow at such loggerheads they may have a formal break soon.
Within the armed forces of the Kingdom, several prominent figures are aligned with the Traditionalists, agreeing with the call for more time - most notably Thargas Anvilmar, who, as the commander at Thandol Span (and the one who held the Dark Horde Dragonmaw back from that critical bridge) who sees his men whittled away slowly, rather than being used for defense of Thandol Span, or the recovery of Dun Algaz, as well as August Foehammer, named an honorary Lordaeron Duke for saving the life of King Terenas from a Horde Assassin during the Second War (he'd been an Ironforge Ambassador in Lordaeron before even the First War started). Both men support the cause of war, and lean more towards Redstone, but they, like Redstone, simply want
More.
Time.
As a third faction within the government, and one with almost no Senate support, there are the self-styled Pragmatics. Once led by Moira Bronzebeard, she gathered together dissidents, philosophers and businessmen after her famous break with her father. Several of her closest allies were abducted alongside her, and the Pragmatics agree with Magni about the need for war sooner rather than later, but that is the only place the faction agrees with the King, and they have virtually no overlap with the Senate.
Put simply, the only thing that unites these so-called pragmatics is hatred of the Senate, and distaste for Magni's general moderation. More broadly, one could say that the Pragmatics include anyone who opposes the cultural orthodoxy of Ironforge. Included among their ranks are the mage Esmund Brightshield (who pushes for more dwarven mages and a brioader acceptance of dwarven mages as a concept socially), and the heterodox Light philosopher-priest Breanna Flintcrag (who has deployed the principles of the Light in argument of autocracy, most recently inspired by Galen Trollbane's centralization of real power in Stromgarde). Chief Engineer Hinderweir, in charge of Stonewrought Dam, has also drifted into Moira's orbit, as her program proposes vast infrastructure projects that she claims the Senate holds back through their short-sighted financial policies.
With Moira and her inner circle absent, the faction has been somewhat rudderless, but they continue to try to convince more dwarves that the solution to Ironforge's problems is to abolish the Senate, and allow the King do do his job unimpeded by anything other than the needs of Ironforge. Of course, their ideal solution, once Moira is found, is for Magni to be then forced to step down, as Moira clearly has the will to see this project through to the end.
Even to rescue his own daughter, the spineless Magni is unwilling to brush aside the Senate, the same Senate that led the people of Stormwind twist in the wind against the orcs, the same Senate that holds the Kingdom back, and has done so time again, in Ironforge's history. The Senate's weaknesses are, after all, the very reason that the Kingship exists at all.
So why should it continue to hold Ironforge back?
Outside of the halls of power proper, there are other influential groups in the Kingdom. Most notably, of course, are the Royal Stonecutter's Union led by Grand Mason Vardok Marblesten, and the Miner's League, led by Wilder Thistlenettle. Both dwarves are elected by their peers to lead their groups, and they are interest groups in the purest sense of the word. Individual members may have all sorts of political opinions, but the groups as a whole exist to promote the interests of their professions - stonecutting/masonry, and mining. They are unions of workers, representing the laborers in both financial and regulatory senses. They stand up to the wealthiest nobles of the clans, they work to ensure safety regulations that are both sensible and nonrestrictive, and represent the skilled craftsmen free of outside control. They push for more mining, ever more mining, and various subsidies for other members of the Alliance to avail themselves of the masonry skills of the Dwarves.
Of course, often opposing that subsidy approach is the Board of Bankers, a collection of the various banks and banking families of Ironforge. Led by Chairwoman Soleil Stonemantle, the Board is all for the Stonecutters continuing to do work for the rest of the Alliance, but they very much want to see it paid for by loans taken out from their banks, rather than subsidies from the government. The Bankers are not all greedy and rapacious dwarves, though there are some, but they are firm believers in greasing the wheels of the economy through the expansion of money through loans. They oppose most forms of regulation on labor, capital and business, including 'safety' regulations (which they claim are usually poorly implemented, and better left to the managers and laborers on-site) as well as high taxes. An expanding tunnel only finds more gold, after all, and the Bankers believe that growing the economy will increase tax receipts and thus raising taxes will be unnecessary.
They are, to be fair, also far from usurious in their lending rates. Indeed, Ironforge Banks have the most generous interest rates in the world, both for savings and for loans (with the sole exception of the Bank of Theramore's low interest rates for Theramore citizens). They believe in long-term business, and long-term value, collecting interest payments for years rather than asking for much work to be done on paying down the principal.
Of late, the Board has given out more and more loans to the rest of the Alliance - either the governments, or private entities therein, and some outside the Board worry that the Kingdom's banks are overextended. But given the fact that so much of the loaned money just ends up in the hands of the Stonecutter's Union, or some noble family or private company's accounts, the concerns are perhaps overblown. The Board certain insists they are, and while they are biased, they do have some of the best economic thinkers in the known world at their disposal, outside of a few professors at New Gearshaft University.
No discussion of factions in Ironforge would be complete without also discussing the Hidden Circle. Their leadership is unknown, though is believed to have fallen under the control of one dwarf as a master of all crime in Ironforge, or nearly so. The Hidden Circle's motives are simple, favoring stability and vice over chaos and overt crime. Gambling, protection rackets and a bit of light smuggling make up the bulk of their lucrative business, and they bribe officials up and down the government, across the Kingdom. Rumors persist at least one Senator is in their pocket, but they don't have much of a specific political agenda besides keeping them in power. They are, however, nearly at open war with the Pragmatics. The Pragmatics use the power and reach of the Hidden Circle as a textbook example of the weaknesses of Ironforge now. Crime runs rampant, and the Ironforge Guard refuse to do their jobs and purge these criminals from the city. The Pragmatics have organized their own investigations and attacks on the Circle and by all evidence, have never lynched the wrong target, but their lynch mobs are of course, just as made as the Hidden Circle, or worse, in the eyes of many.
In turn, of course, the Hidden Circle attacks the Pragmatics - businesses owned by members of allies of the group universally don't pay protection, and are thus free game and even especially targeted by the Hidden Circle, and there's the odd disappearance of mysterious death associated with the Pragmatics that is almost certainly the fault of the Hidden Circle.
More often, for both sides, it is ambushes in alleys leaving people beaten to a pulp, but alive, sabotage, leaked secrets, stolen resources...
Compared to the chaos of Stormwind, or even the terrorism launched against the leaders of Jintha'alor by Amani loyalists this little turf war is... nothing. Gang violence endemic to any city anywhere, really.
The conflict between the Tunnelers and the Traditionalists, the Pragmatics and the Hidden Circle (and the Traditionalists, and Magni specifically), and the Bankers against the Miner's League and the Stonecutter's Union are real, and they threaten to paralyze the Kingdom.
And yet... even with all that, compared to Stormwind, Ironforge does well.
So well, of course, that some have continued to argue that the Kingdom, that the Bronzebeard Dwarves - the true dwarves - are blessed, chosen by the Titans, or fate, or... something, to be the natural rulers.
Certainly, Azeroth belongs to them.
Many of these people find their homes in the Explorer's League. While the League, as founded by Brann Bronzebeard and his brother Muradin, is a reasonably noble pursuit of knowledge, especially of the origins of the Dwarven people, not all hold goals of pure knowledge. High Explorer Dellorah is one of Brann's closest allies here, an insatiably curious woman who has ambitions to know... everything that can be known and quantified.
Others have motives that are more mixed. Others such as Muninn Magellas are genuinely interested in seeking the truth of the Titans, and the dwarves' origins.
But Magellas is also interested in finding more evidence to support the natural superiority of the dwarves. He believes that the Dwarves were chosen by the Titans, and that there is proof of that in the ruins of the Titans. To that end, he has dispatched teams all over Azeroth looking for traces of the Titan Cities, which the scattered records they have found suggest exist. That proof could convince more dwarves to see things Magellas's way. Maybe even convince non-dwarves of the natural superiority of dwarves.
Or find ways to make their lack of acceptance of that fact moot.
But equally, some have even less noble motives. Magellas may have a political dimension to his goals, but people like Khazgorm Lonebrow and Henrig Lonebrow seek to uncover the secrets of the past for little more than profit, and a greedy to own and accumulate. For these men, and their allies and backers, the goal is to find artifacts, and sell them, or hoard them, put them on display, to say 'look at what I have'. Conversation pieces to brag over, trophies to have for their own sake.
Of course, any given expedition may have a mix of all three groups, and all three have found themselves in alignment that there should be central repositories for these items. Perhaps even a place where some of the choicer bits can be put on display for the paying public to see. In Ironforge of course. All belonging to the League.
Finder's Keepers, after all.
To this end, Explorer's Leagues teams can be found all over Alliance territory, negotiating with local government and landowners for permission to what they can find. They do the same with the Cartels, who have little interest in sentimentality. But of course, Cartel land wasn't always goblin.
But some places are far less interested in seeing dwarves dig up their lands. In Azshara, or parts of the Barrens, the Thousand Needles. They have tried to avoid creating international incidents, but within, or near Hyjal Covenant and Grand Confederation territory, dwarves (and sometimes gnomes) can often be found. Digging. The Explorer's League is virtually at war with the Farraki after they broke open a Farraki tomb holding the remains of those trolls who were too damaged at one point or another to be raised.
The Night Elves and Tauren especially have protested to Ironforge, and Brann at least has tried to reign the worst excesses of the League in, but... on some level.
Isn't it better that these items belong to dwarves? That they be studied, and understood, rather than buried in tombs forever? A place where all the world can see them is good, right? He can understand and respect the positions of those who disagree, and yet...
The Explorer's League is the best and worst impulses of the dwarves - industriousness, diligence, a thirst for excellence and perfection. It is greed, and arrogance and pride. It is a thirst for knowledge, and a thirst for order at all costs.
The Explorer's League takes no sides in the disputes of the rest of Ironforge, and yet, it could be a microcosm of all of Ironforge, all it's own.2
1: Given the reactive dearth of named Ironforge clans in the game, I am keeping the Stormpike as canon, but they're obviously nowhere near Alterac Valley. Given that Vandar was apparently willing to start a war with the Horde to get at some Stormpike relics in Alterac Valley (instead of, I don't know, just asking the Frostwolves for permission to dig), and what little dialogue he has, it's easy to place him as the bleeding edge hard-militarist wing of Magni's faction.
2: This whole bit is inspired by @Embler and @Reese here on SV, while I was discussing the dearth of major sketchy/gray/etc elements to the Ironforge as a whole. They mentioned the idea of the Explorer's League as a possible analogue to the British Museum and the cultural imperialism inherent in yanking all these artifacts from all over the world under the cover of some noble pursuit of knowledge. The IRL British Museum, and the whole discussion around countries (mostly in the global northwest) having stuff from other, poorer countries they may have previously ruled over or invaded, etc, on display and refusing to give them back is complicated, messy and not worth going into here. My own feelings on the subject are equally complicated, messy and again, not worth going into here. Regardless, it is an easy thing to sketchy/gray/morally problematic plot point for the dwarves, especially in line with the 'chosen by the Titans' and 'Ironforge really does seem to have escaped all the problems everyone else had' issues that could reinforce that tendency.
Bael Modan does not exist as of yet in this 'verse, but the mindset behind Bael Modan which included driving Tauren off their land because they were 'interfering with our digging' is certainly present within the Explorer's League.
Last edited: