On Theramore's Founding, The FT to WoW Transition and Why Blizzard Needs a Holocron
Kylia Quilor
I Have Two Moods, and Bitter is One of Them.
- Location
- Hiding in the corner of your vision.
- Pronouns
- She/Her
So here's a fun fact about me: when I first played WC3 and skimmed over the accompanying guide book, I was under a number of mistaken impressions about the setting. Some of that is just being fairly young, some of it is WC3's weird writing re: the nations of the EK (namely, none of the human nations seemed to really exist apart from Lordaeron) and some of it is just assumptions.
Regardless, I was under the impression, way back when, that there were two human kingdoms before the orcs invaded the first time - Lordaeron and Stormwind. The orcs won in the first war, destroying the entire Kingdom of Stormwind or close enough to leave mostly a wasteland in their wake, the Alliance was Lordaeron (Humans) Quel'Thalas (Elves) and Ironforge/Khaz Modan/Whatever the Dwarven country was - I was unclear (Dwarves).
Yes, the guidebook had the 'the alliance splinters' section, but the game never mentioned Stromgarde or Gilneas, etc, so that all never really found purchase in my mind.
I was under the impression Dalaran was part of Lordaeron, subject to it, that Daelin Proudmoore was just a high-ranking Lordaeron nobleman who maybe had his lands on some island off the coast (which is how he had enough troops to go gallivanting off to Kalimdor in the FT Orc Campaign) and that the EK had been utterly ravaged - that there were very few large centers of civilian population left after that first undead mission in FT, that any survivors groups were either small and isolated, or actively fighting some desperate war effort like the Alliance remnants under Garithos were.
It was strongly implied - or so it seemed to me -that the largest portion of surviving humans from the EK were those who had fled with Jaina (and that it was a much larger group than the small population Theramore had in canon).
So I came out of FT thinking that apart from maybe the Dwarves, who we'd heard very little from, the EK were basically a post-apocalyptic wasteland created by the mess that was the First, Second and Third Wars, with maybe a few scattered handfuls of population here and there and desperate groups fighting a losing battle.
I also kind of assumed Sylvanas's Forsaken were able to take over more of former Lordaeron, not just the area around the capital.
Regardless, I was thrown for a massive loop come WoW. Admittedly, my first reaction was 'wtf are my Blood Elves you sons of bitches?!' and then it was 'you cut out the Elves - the real elves - for fucking GNOMES?! Where the fuck did these short little fuckers come from?' (I was a rude, opinionated little shit as a kid. So haven't changed much ) and then it was 'why are the Night Elves, Alliance, why are the Forsaken Horde and wtf are you guys fighting again - wait, STORMWIND?!'
So yeah, I came out of learning the details of WoW with a metric fuckton of questions, and a lot of annoyance. And I boycotted WoW until TBC eventually came out and I got my Blood Elves - when I got hit with several unwelcome surprises as well as the then-very annoying Draenei retcon (these days I think ultimately the new Draenei lore is better but still, stop retconing you guys!). But finally I started playing - and started reading more into lore I'd missed, learning about all these regions that seem to have been utterly untouched by the Scourge - Stromgarde apparently escaped unscathed but doesn't matter anymore, Hillsbrad is just... there and what is this about Alterac? And these Syndicate guys? Seems interesting.
Seriously though, of all the sins that WoW committed in transitioning the story from FT to WoW Vanilla, the presence of the living just chillin' in Hillsbrad has got to be the most annoying for me (apart from the cartoonifying of the Forsaken, which is more enraging than annoying anyway). With Stromgarde and Alterac, at least there's reasons - Alterac has mountains and with Alterac City in ruins, might not have had much population centers for the undead to work with. Stromgarde had the big wall and a narrow pass to guard and so could have held off, but there's like... no good reason on this earth that the undead shouldn't have gone for Hillsbrad.
Like, fine, the Burning Legion took most of the Scourge with them to Kalimdor, but the Scourge was still engaged in active fighting even after - see the NElf missions in the EK, and the first two Blood Elf missions, where the Alliance is actively fighting to reclaim and hold the ruins of Dalaran and surrounding environs, etc. And we know the Undead were right next door in Silverpine, so how did Hillsbrad just... chill?
Seriously?
Now, in hindsight, we can suggest that maybe Garithos's Alliance Remnants were part of the reason - and it would explain why fighting over Dalaran in particular was so fierce, as it would be a pretty powerful position to interdict any offensive into the Hillsbrad Foothills. But that leaves the question of why they didn't do anything once Detheroc mind controlled... all of Garthos's army? Like... all of it? That's a lot of mind control. If the Dreadlords can do that, if just Detheroc can do that, why did they need the Lich King again?
But we could explain the why no Hillsbrad by suggesting that Detheroc's efforts were fairly recent, during the midst of Sylvanas's war against the Dreadlord Trio, perhaps even in direct response to the way Sylvanas got a bunch of bandits, ogres, trolls, etc to join her war effort against Varimathras (and incidentally, did anyone else, when playing Sylvanas's missions in FT, wish that there'd been more opportunities to take control of a bunch of creeps en-masse? As a game mechanic, it was so much fun in the one mission and I kept hoping we'd see it again. Ah well :sigh
So fine, Hillsbrad survives. And just chills. For years. Despite ogres and Trolls and Syndicate and Scourge and Forsaken and everything else, it chills just fine. Sure. Okay.
Still hate it. I hated discovering that the Hillsbrad Foothills, when I went there when playing TBC/Wrath, were just... chill. Normal. Humans living their lives. I mean, sure, it's Azeroth so everything was covered in shit and on fire, but apart from that, they seemed to be doing surprisingly okay.
Oh, and of course, they were all nominally part of Stormwind. Because you know, all humans are loyal to Stormwind now, except for Jaina's homeland because their sulking.
Oh and yeah, remember Jaina, that bad-ass archmage to spat in Archimonde's face, forged a genuine peace between Human and Orc that was at least somewhat founded on mutual respect? The woman who by sheer guts of fucking STEEL led a whole fleet of refugees to the other side of the world?
Yeah, her?
Yeah, she works for Stormwind too. And Theramore is basically part of Stormwind. Yup. All humans, everywhere. Stormwind. Stormwind Stormwind Stormwind.
People that I, as a WC3/FT player who hadn't played WC1 or WC2 (which, let's face it, would be the vast majority of the playerbase coming into WoW from the RTS games) had barely heard of, and was pretty sure had been left in complete depopulated ruins after the First War anyway.
Yeah. Those guys. They're somehow the big dog on the block in the Alliance, and every human group that wasn't just pirates, bandits or terrorists is happy to be part of Stormwind now. Like, sure, Stormwind may be a good ally or protector to have, but that doesn't mean you need to subsume yourself to them (unless Stormwind made that a requirement before exteningh aid, in which case, Dick Move Varian, Dick. Move.)
So yeah, there'a a lot of inconsistency in the presentation - and a lot of assumptions the writers left the playerbase to have based on their poor gap-filling. So trying to understand just what actually happened when Jaina fled, what she brought with her, and what she left behind (or thought she was leaving behind) is very difficult. Especially when there's also all that expanded canon lore that has things like Jaina being in Dalaran when Quel'Thalas fell, and it actually being Arthas and the Scourge's Bone Boys marching on Dalaran that leads to Antonidas telling her to go to Kalimdor (not the Prophet?) and thus leaves you scratching your head as to when Medivh actually dropped by, when she left, and how on earth her fleet seems to have actually gotten to Kalimdor before the orcs? Or at least getting to Stonetalon Mountain sooner? They were in the Orcs way multiple times, after all. (Also, how did she know to visit the Oracle?)
(Granted, that last one could be explained by Jaina's ships being crewed by actual sailors who know what they're doing as opposed to a bunch of orcs who presumably mostly didn't, and also the sheer luck of maybe not getting stormwracked as bad, but still).
So yeah, the whole thing just... makes no sense. Because it's quite obvious that among other things, Blizzard doesn't have a Keeper of the Holocron-type position. (Like, yes the Holocron thing for Lucasfilm never 100% prevented discrepancies, but the star wars Legends EU was a much better handling of having a vast cohesive multimedia universe than the WoW lore of games in multiple genres, comics, graphic novels, RPG sourcebooks, short stories and novels. And we'll leave off discussing Star Wars Legends before I start bitching about Disney and JJ Abrams, because that is way off-topic).
But the point is, there's not really anyone at Blizzard who actually has to sit down and evaluate 'okay, so we've done X, Y and Z, how does this new thing fit? Does it? Doesn't it?. Like yes, sometimes it's clear they did think of some things and try to wedge their new bit of lore into the existing stuff in a way that fits, and sometimes it's just clear they didn't remember it at all and then had to either just pretend the contradiction doesn't exist, or use a retconning crowbar to force some space for whatever they've changed or added.
All of which makes making the story of Theramore, as well as the question of it's size, power and options, very difficult to actually pin down or construct.
On the other hand, it does lend itself to some interesting storytelling options - like I said, the way that Theramore accidentally invented something approaching modern Constitutional Democracy is going to lend itself to the belief, in later centuries, that Theramore was deliberately an anti-Monarchical project (because, given that Hillsbrad and large portions of the rest of the EK *did* survive unscathed, her flight all the way to Kalimdor seems a bit weird in hindsight. In my experience, many people have a strong tendency to take what actually happened in history as inevitable and obvious i.e. - Rome and Carthage were always going to go to war, the 13 American Colonies were always going to rebel against the British, Germany was always gonna 'start' WWI, some dictator was always gonna rise out of the post-Versailles mess that was Weimar, Rome was always going to fall to Barbarians, etc.)
So they look at how Hillsbrad survived the Scourge seemingly totally unscathed, and many people, even actual historians, will cite all the reasons it was obviously going to survive just fine (Garithos, the Scourge being distracted to Kalimdor, the weakening of the Lich King, Arthas having to go to Northrend, Illidan and his Naga pushing the undead out of Dalaran at one point, the random appearance of Night Elves for a bit, the defense of Alterac threatening undead Flanks, presumably a Dreadlord Loyalist-Kel'Thuzzad conflict, Sylvanas, overextension, etc) and then they'll assume that Jaina and her people could have at least seen some of this or guessed or something, and thus there was no reason to run.
All underestimating the sheer apocalyptic feel the region would have been dealing with - because again, sure the world didn't end then, but it got close, and it sure could have ended. And the people living through it sure felt it did.
So the people of Theramore feel like they lived through not one, but two apocalyptic-level events, and history is probably going to gloss over that, a lot.
All because Blizzard can't keep their own lore straight.
Regardless, I was under the impression, way back when, that there were two human kingdoms before the orcs invaded the first time - Lordaeron and Stormwind. The orcs won in the first war, destroying the entire Kingdom of Stormwind or close enough to leave mostly a wasteland in their wake, the Alliance was Lordaeron (Humans) Quel'Thalas (Elves) and Ironforge/Khaz Modan/Whatever the Dwarven country was - I was unclear (Dwarves).
Yes, the guidebook had the 'the alliance splinters' section, but the game never mentioned Stromgarde or Gilneas, etc, so that all never really found purchase in my mind.
I was under the impression Dalaran was part of Lordaeron, subject to it, that Daelin Proudmoore was just a high-ranking Lordaeron nobleman who maybe had his lands on some island off the coast (which is how he had enough troops to go gallivanting off to Kalimdor in the FT Orc Campaign) and that the EK had been utterly ravaged - that there were very few large centers of civilian population left after that first undead mission in FT, that any survivors groups were either small and isolated, or actively fighting some desperate war effort like the Alliance remnants under Garithos were.
It was strongly implied - or so it seemed to me -that the largest portion of surviving humans from the EK were those who had fled with Jaina (and that it was a much larger group than the small population Theramore had in canon).
So I came out of FT thinking that apart from maybe the Dwarves, who we'd heard very little from, the EK were basically a post-apocalyptic wasteland created by the mess that was the First, Second and Third Wars, with maybe a few scattered handfuls of population here and there and desperate groups fighting a losing battle.
I also kind of assumed Sylvanas's Forsaken were able to take over more of former Lordaeron, not just the area around the capital.
Regardless, I was thrown for a massive loop come WoW. Admittedly, my first reaction was 'wtf are my Blood Elves you sons of bitches?!' and then it was 'you cut out the Elves - the real elves - for fucking GNOMES?! Where the fuck did these short little fuckers come from?' (I was a rude, opinionated little shit as a kid. So haven't changed much ) and then it was 'why are the Night Elves, Alliance, why are the Forsaken Horde and wtf are you guys fighting again - wait, STORMWIND?!'
So yeah, I came out of learning the details of WoW with a metric fuckton of questions, and a lot of annoyance. And I boycotted WoW until TBC eventually came out and I got my Blood Elves - when I got hit with several unwelcome surprises as well as the then-very annoying Draenei retcon (these days I think ultimately the new Draenei lore is better but still, stop retconing you guys!). But finally I started playing - and started reading more into lore I'd missed, learning about all these regions that seem to have been utterly untouched by the Scourge - Stromgarde apparently escaped unscathed but doesn't matter anymore, Hillsbrad is just... there and what is this about Alterac? And these Syndicate guys? Seems interesting.
Seriously though, of all the sins that WoW committed in transitioning the story from FT to WoW Vanilla, the presence of the living just chillin' in Hillsbrad has got to be the most annoying for me (apart from the cartoonifying of the Forsaken, which is more enraging than annoying anyway). With Stromgarde and Alterac, at least there's reasons - Alterac has mountains and with Alterac City in ruins, might not have had much population centers for the undead to work with. Stromgarde had the big wall and a narrow pass to guard and so could have held off, but there's like... no good reason on this earth that the undead shouldn't have gone for Hillsbrad.
Like, fine, the Burning Legion took most of the Scourge with them to Kalimdor, but the Scourge was still engaged in active fighting even after - see the NElf missions in the EK, and the first two Blood Elf missions, where the Alliance is actively fighting to reclaim and hold the ruins of Dalaran and surrounding environs, etc. And we know the Undead were right next door in Silverpine, so how did Hillsbrad just... chill?
Seriously?
Now, in hindsight, we can suggest that maybe Garithos's Alliance Remnants were part of the reason - and it would explain why fighting over Dalaran in particular was so fierce, as it would be a pretty powerful position to interdict any offensive into the Hillsbrad Foothills. But that leaves the question of why they didn't do anything once Detheroc mind controlled... all of Garthos's army? Like... all of it? That's a lot of mind control. If the Dreadlords can do that, if just Detheroc can do that, why did they need the Lich King again?
But we could explain the why no Hillsbrad by suggesting that Detheroc's efforts were fairly recent, during the midst of Sylvanas's war against the Dreadlord Trio, perhaps even in direct response to the way Sylvanas got a bunch of bandits, ogres, trolls, etc to join her war effort against Varimathras (and incidentally, did anyone else, when playing Sylvanas's missions in FT, wish that there'd been more opportunities to take control of a bunch of creeps en-masse? As a game mechanic, it was so much fun in the one mission and I kept hoping we'd see it again. Ah well :sigh
So fine, Hillsbrad survives. And just chills. For years. Despite ogres and Trolls and Syndicate and Scourge and Forsaken and everything else, it chills just fine. Sure. Okay.
Still hate it. I hated discovering that the Hillsbrad Foothills, when I went there when playing TBC/Wrath, were just... chill. Normal. Humans living their lives. I mean, sure, it's Azeroth so everything was covered in shit and on fire, but apart from that, they seemed to be doing surprisingly okay.
Oh, and of course, they were all nominally part of Stormwind. Because you know, all humans are loyal to Stormwind now, except for Jaina's homeland because their sulking.
Oh and yeah, remember Jaina, that bad-ass archmage to spat in Archimonde's face, forged a genuine peace between Human and Orc that was at least somewhat founded on mutual respect? The woman who by sheer guts of fucking STEEL led a whole fleet of refugees to the other side of the world?
Yeah, her?
Yeah, she works for Stormwind too. And Theramore is basically part of Stormwind. Yup. All humans, everywhere. Stormwind. Stormwind Stormwind Stormwind.
People that I, as a WC3/FT player who hadn't played WC1 or WC2 (which, let's face it, would be the vast majority of the playerbase coming into WoW from the RTS games) had barely heard of, and was pretty sure had been left in complete depopulated ruins after the First War anyway.
Yeah. Those guys. They're somehow the big dog on the block in the Alliance, and every human group that wasn't just pirates, bandits or terrorists is happy to be part of Stormwind now. Like, sure, Stormwind may be a good ally or protector to have, but that doesn't mean you need to subsume yourself to them (unless Stormwind made that a requirement before exteningh aid, in which case, Dick Move Varian, Dick. Move.)
So yeah, there'a a lot of inconsistency in the presentation - and a lot of assumptions the writers left the playerbase to have based on their poor gap-filling. So trying to understand just what actually happened when Jaina fled, what she brought with her, and what she left behind (or thought she was leaving behind) is very difficult. Especially when there's also all that expanded canon lore that has things like Jaina being in Dalaran when Quel'Thalas fell, and it actually being Arthas and the Scourge's Bone Boys marching on Dalaran that leads to Antonidas telling her to go to Kalimdor (not the Prophet?) and thus leaves you scratching your head as to when Medivh actually dropped by, when she left, and how on earth her fleet seems to have actually gotten to Kalimdor before the orcs? Or at least getting to Stonetalon Mountain sooner? They were in the Orcs way multiple times, after all. (Also, how did she know to visit the Oracle?)
(Granted, that last one could be explained by Jaina's ships being crewed by actual sailors who know what they're doing as opposed to a bunch of orcs who presumably mostly didn't, and also the sheer luck of maybe not getting stormwracked as bad, but still).
So yeah, the whole thing just... makes no sense. Because it's quite obvious that among other things, Blizzard doesn't have a Keeper of the Holocron-type position. (Like, yes the Holocron thing for Lucasfilm never 100% prevented discrepancies, but the star wars Legends EU was a much better handling of having a vast cohesive multimedia universe than the WoW lore of games in multiple genres, comics, graphic novels, RPG sourcebooks, short stories and novels. And we'll leave off discussing Star Wars Legends before I start bitching about Disney and JJ Abrams, because that is way off-topic).
But the point is, there's not really anyone at Blizzard who actually has to sit down and evaluate 'okay, so we've done X, Y and Z, how does this new thing fit? Does it? Doesn't it?. Like yes, sometimes it's clear they did think of some things and try to wedge their new bit of lore into the existing stuff in a way that fits, and sometimes it's just clear they didn't remember it at all and then had to either just pretend the contradiction doesn't exist, or use a retconning crowbar to force some space for whatever they've changed or added.
All of which makes making the story of Theramore, as well as the question of it's size, power and options, very difficult to actually pin down or construct.
On the other hand, it does lend itself to some interesting storytelling options - like I said, the way that Theramore accidentally invented something approaching modern Constitutional Democracy is going to lend itself to the belief, in later centuries, that Theramore was deliberately an anti-Monarchical project (because, given that Hillsbrad and large portions of the rest of the EK *did* survive unscathed, her flight all the way to Kalimdor seems a bit weird in hindsight. In my experience, many people have a strong tendency to take what actually happened in history as inevitable and obvious i.e. - Rome and Carthage were always going to go to war, the 13 American Colonies were always going to rebel against the British, Germany was always gonna 'start' WWI, some dictator was always gonna rise out of the post-Versailles mess that was Weimar, Rome was always going to fall to Barbarians, etc.)
So they look at how Hillsbrad survived the Scourge seemingly totally unscathed, and many people, even actual historians, will cite all the reasons it was obviously going to survive just fine (Garithos, the Scourge being distracted to Kalimdor, the weakening of the Lich King, Arthas having to go to Northrend, Illidan and his Naga pushing the undead out of Dalaran at one point, the random appearance of Night Elves for a bit, the defense of Alterac threatening undead Flanks, presumably a Dreadlord Loyalist-Kel'Thuzzad conflict, Sylvanas, overextension, etc) and then they'll assume that Jaina and her people could have at least seen some of this or guessed or something, and thus there was no reason to run.
All underestimating the sheer apocalyptic feel the region would have been dealing with - because again, sure the world didn't end then, but it got close, and it sure could have ended. And the people living through it sure felt it did.
So the people of Theramore feel like they lived through not one, but two apocalyptic-level events, and history is probably going to gloss over that, a lot.
All because Blizzard can't keep their own lore straight.