[X] Plan Get More Gun
-[X] (1) Ballistic Skill: 35 (80/400)
-[X] (2) Ballistic Skill: 35 (80/400)
-[X] General Marietta Schopen of the Imperial Guard
-[X] The Deathwatch's Worries
-[X] Choose Palatine (Astartes)
-[X] Contact the Ecclesiarchy for your complement
-[x] Ballistic Skill: 35 (80/400)
-[x] Perception: 35 (0/400)
-[x]General Marietta Schopen of the Imperial Guard
-[x]The Deathwatch's Worries
Fortress World: Malehi
most within our skill set and having IG favors is never a bad thing
Quarantined Worlds
might not be the best idea but if we can somehow help out the navy here and somewhat fix the problem with these worlds it would redirect so many forces to better warzones.
runner up for me would be the plessure worlds because when do those even not need cleaning
[X] Plan Get More Gun and shoot with it
-[X] (1) Ballistic Skill: 35 (80/400)
-[X] (2) Ballistic Skill: 35 (80/400)
-[X] Archmagos Selena of the Mechanicum
-[X] The Deathwatch's Worries
-[X] Pleasure World: Wicked Sisters
-[X] Contact the Ecclesiarchy for your complement
The Pleasure World is one where our new Sandalphon can prove her skill and it's unlikely we will see particularly much combat there (by our standards), so perfect way to contribute while preserving lifes for the first bigger intervention next turn.
And if we need some proper purges that's a decent way to get our newbies blooded.
[X] Plan Ease Into It
-[X] (1) Ballistic Skill: 35 (80/400)
-[X] (2) Ballistic Skill: 35 (80/400)
-[X] General Marietta Schopen of the Imperial Guard
-[X] The Crusade Political Climate.
-[X] Choose Palatine (Astartes)
-[X] Tau World: Iphigenia.
Right, in order:
Ballistic Skill, which I do not agree with but has already been chosen so fine don't waste progress and double down.
Do not ignore the Guard, it's a Crusade, the Guard will do a lot of work everywhere. And if we're going to the Guard, the Political Climate is most relevant.
After that...if we don't choose Palatine, we don't have mid tier and junior officers. That's BAD. Don't go out into the field without this. Should be priority #1.
Iphigenia should be a lighter assignment that we don't need the complement for.
Turn 2 Results :
Ballistic Skill : 81+24 +91+24 : 220. (300/400)
-[X] General Marietta Schopen of the Imperial Guard: 42+25: 67: Moderate Success The Crusade Political Climate: 92 Very good info:
-[X] Choose Palatine (Astartes):
-[X] Tau World: Iphigenia. : Orbital Station
There is nothing exciting in firing routines. Especially for a zealous soul who dreams of glory and fiery faith. You blame the stories. They sing the duels at the height of the battle, the strength of humanity triumphing against the lies of the heretics. If they mention firing it's only to praise the sniper who shot an enemy commander from afar. With all due respect to the remembrancers, their stories are shit. You speak from experience. As a youth you loved them and had to be trained out of it. Now you laugh because they are filled with impossible things. And not impossible in the sense "only faith in the Emperor will allow us to succeed", just physically impossible, so much you doubt the writers ever got in a fight. Still they are lovely and you don't begrudge the dreams of youth. So you don't groan, seeing the lack of enthusiasm of your Sisters in the daily routine. You have no right too, they apply themselves with diligence if not happiness. This is the only thing you can ask of them. The Deathwath are suitably impressed. After all your Sisters are at their level in this field and some, except the World Eaters are even determined to prove mere humans cannot be more accurate than you.
It serves as you petition them to enter a series of war games and matches. For seeing the maps of the sector you are sure you will have to fight Traitor Astartes sooner or later. Now amical matches cannot prepare one for the fury of the Imperial Fists, the depravities of the Blood Angels, the sinister plagues of the Iron's Hands or the dark sorceries of the Dark Angels. Yet that's still better than nothing and so you pitch your sisters in battles and duels, confident champions will reveal themselves. You gain the bloody respect of the Astartes. Your newest recruits are bit behind their strength but your Celestians and yourself gain a name in the informal tournaments. For some this is the first time they meet their match in a human or a mortal. Amidst the clashing of blades and the smell of cordite three Palatines are inthronized in the ancient manner, by the acclamation of their battle sisters.
Sister Ceres is a giant among men, standing at two and twenty meters tall. Apparently it is normal for her planet but you somehow doubt it. Her power Armor was actually refitted from an Astartes model and the results speak for themselves. Without the battle plate Ceres managed to prove she is only less strong than a full-blown Astartes. In fighting she proved more than the equal than any but the hardened veterans. She fights with a great Eviscerator, tearing the flesh of the foe in bloody gobbets before the kill. She struck a friendship with a World Eater named Royne. According to the other Sisters they have an impressive collection of war stories to compare.
Sister Sophia is of the Seraphim and has emerged as their informal commander. On wings of wrath she strikes to deliver the Emperor's judgement. She has been grievously wounded in battle past and yet refused to let it keep her away from the field. She is near the official title of cyborg and even you are uncomfortable with looking at her. She has been rebuilt as an angel of silver with her face as a mask at the effigy of Saint Lucia. The blessed silver has been burnt on her face. This kind of attitude would be worrying but you are sure of her loyalty, she gained most of her scars while piercing the accursed glamour of the Blood Angels. Apparently the vanity of the Chaos Lord of Slaanesh was offended by such resistance.
Sister Erzebet was a Repentia but unlike most of her sisters, she attained forgiveness and atoned of whatever sins made her take the vows. Now purified she takes command of the bikers units as a Chevalier. The other four Chevaliers obey her and they ride across the battlefield like the knights of old, clad in relic armor and armed with powerful lances. There were some who thought this anachronistic but they soon realized their mistake. There are only five but their charge can wreck any lines, which they proved even against the Marines.
Your steps lead you to the quarters of the esteemed General Marietta Schopen. You would laugh at the idea you needed to make an appointment for what is nominally a private conversation but you understand all too well why. It's an encouraging sign, showing the general is suitably busy running the crusade. Indeed, you presented your meeting that way. It's not even a lie, you must know about the situation before sallying forth. You didn't hesitate to brute-force your way cross the bureaucracy to obtain a meeting without too much prying eyes.
As you walk across the hallways, you have a good impression. The room is larger than the cells of the Adeptus Astartes but the space is well-used. A cogitator and a desk takes the most and as you are entering you see the general perusing reports from the front. The walls are almost bare, some mementos of campaigns space, holos of what you think must be her family. An uniform and some assorted weapons hanging by a thread. Some disorder but yet there is a pattern, and a statement. You smile. Nobody of high-rank in the Imperium would be at their place if they were unable to multitask. She looks at you and rises to greet you. And then it strikes you.
She is old. Visibly so. You consider juvenat treatment a vanity but as you approach your nineties, you were forced to use them to maintain your combat potential. Even as a Canoness you were in this stratum of Imperial society who can hope to live three hundred years at least. To do less would have robbed the Imperium of your strength and you wouldn't allow it. The woman before you look ancient and wizened even in a very healthy state. Possibilities jump to your mind but remembering the name Schopen you think she is so old the treatments must not work anymore. A veteran of hundred of campaigns or more, she looks at you without the reverence of the ignorant. These frozen grey eyes have seen Sororitas being cut down without any miraculous intervention. Still she respects you and promptly offers you a seat.
"To be fair, I'm happy to see you there. The whole thing was a mess before Achillus got killed and now it's even messier. The Emperor's Hammer is striking everywhere we can but even with the Astartes the whole thing is a disaster in the making." The tone is cold and she looks at you expectedly, perhaps awaiting the moment you will try to strike her for defeatism. Well she will have to be disappointed on that front. You open your eyes widely looking the perfect ingenue and you open.
"Mismanagement? I never would have thought so. It's not like the Lord Militant is currently waging war against the less despicable foe on this sector? I mean I'm sure leaving the Tyranids or the forces of Chaos be won't harm the Imperium in the future" Your smile freezes on your face, your voice becoming steel: "What is the cause for such idiocy?" The General shrugs.
"Politics like always. It always comes to that, in all the wars and campaigns." Her fingers tap the Cogitator bringing reports of faraway battlefields. "Achillus thought he was destined and perhaps he was. Yet his prudent strategy was not to everyone's taste. Logistics and careful planning don't look too good for the Senatorum Imperialis."
You nod. Even new to the Crusade it has not escaped you Tetrarchus leers to a seat on the Senate and perhaps even the High Lords. Vanity all that, smoke soon blown by the wind while the Emperor rules eternal. You get straight to the question: "Who wants what here?" Marietta appreciates the directness.
"Broadly speaking there are three factions in the Crusade forces." She holds three fingers. "First there are Tetrarchus loyalists who think we should advance and crush all opposition. For them to be mired like we presently are is inexplicable. They are idiots and fools who accuse every opponent of heresy. They tend to forget…"
"The difference between faith in the ability of the God-Emperor of Mankind to make the impossible happens, and the expectation that He shall lower every obstacle in our way?"
"Precisely." You nod, you know the type all too well. "They will like you I'm sure, as long as you act with the appropriate zeal." Few chances of that, you are not the Bloody Rose or the Valorous Heart. Promptness is to be praised, recklessness is to be shunned. Waste is a sin after all.
"Next are us. We consider ourselves heirs to Achillus' vision. We would advance carefully, shore up defenses against the Tau but abandon the Canis Salient and try to concentrate more heavily on the two others. The lesson of Perturabo is ours to teach and apply. Of course such tactics would cost much in time and resources and we admit we would surely lose worlds currently attacked by Dagon. But better a limb than the whole of the body". She pauses and actually forces you to ask the question.
"You spoke of three factions. What is the third?"
"Simply those who wish to abandon the Crusade altogether as a failure. According to them, we cannot hold against the hive-fleet and we should retreat and leave the sector tear itself apart before coming back." She waves her hand. "They make some good points, especially we suspect a Necron Dynasty is present and awakening, they could be able to manage it." A pregnant pause. "Strangely some of the Deathwatch are advocating for the idea."
What? You stand dumbstruck a moment. The Deathwatch and the Adeptus Astartes in general are not noted for their caution, quite the contrary. If they advocate retreating, it's because they are hiding something. You are not blind to the fact they maintained this fortress from well before the Warp Gate was opened. What did they discover during their long watch over these damnable stars? And as you know the Inquisition, some of your ancient masters will be helping them there. You don't know any Inquisitor who had not closets full of skeletons. Private armies, sealed daemons nobody had to know about, the list is long.
"As for the rest. It is typical. The Ecclesiarchy wants more worlds, the Mechanicum old technology, the Astartes glory and who knows what the Inquisition wants?" You bow and understand before making small conversation. This was helpful even if it brings more questions than answers.
Radiant in your holy plate you form the guard of Lady Asteria, Inquisitor of the Holy Ordo Malleus and bane of all daemonkind. She chose to go girded simply in the robes of the socialite but you know there is more to that. During the journey to Iphigenia she explained to you the nuances of the armor hidden in the fabric. Multiple conversion fields surrounds her in folding light while something you are sure to be xenos in origin is ready to create many clones of solid light to fool the enemy's eyes. It's not her war rainment, which is more a power armor to go with her power maul, but it's enough for social calls like this one. You were surprised to be allowed to land with your arms and armors but you suppose the impious Tau don't think you are a threat. You disagree. Firmly. Yet you recognize even blessed power armor is no match for their weapons. Something the Mechanicum could work a little harder to address. You have studied a little of the Tau's expansion rate. They are quite the persistent danger and you fear what they could unleash in their naiveté.
It doesn't mean you wholeheartedly agree with what Asteria is trying to do. Iphigenia is a feudal world and it figures heavily in recent readings of the Emperor's Tarot. None has ascertained yet the precise form of the disaster but it will happens and threaten the Imperium. So the Inquisitor had a plan. Strange and dark like the Inquisitors' are. To tell xenos of all people of the dangers of the universe. To take Chaos, whose nature must be kept secret from the unwary, and reveal it to Mankind's foes. Some would take it as a blasphemy and your own hands shook and clutched your weapons. Yet you understand. The Tau have dim souls and no psychic potential. While they are corrupt in all other matters, they are spared this taint. Still to warn xenos about the dangers of the Warp is unprecedented. Notably because so few races of the galaxy are truly ignorant of it. Psykers attracts the attentions of the beyond and thus witches become gates to horror. Contempt of the witch and fear of what lurks outside are common across the galaxy's races. The Eldar are an exception but the day you'll teach them anything about the Warp is far away.
In a strange parody of the Imperium, the Tau reside on an orbital station around Iphigenia. Perhaps to limit the contact of their personnel with the human population. You see it in the viewport and it's strangely made. Unlike the Imperium holy stations, it's not decorated but plain metal, a sphere arrayed in guns. You are no captain sailing the void but the defenses appear to be adequate. You are invited to dock without any problems but you are uneasy. You look at the planet below and have a bad feeling. It's more than the disgust of seeing a world taken by xenos filth. You are escorted amidst a great rumbling of soldiers and servants, preparing ships who seem to be led on-planet. A bedraggled diplomat comes to you. From their Water caste.
"Greetings lady Asteria, I'm sorry Aun'el Borkhan cannot receive you as agreed. He sends me to express her deepest apologies." Something about the abrupt manner reminds you of something you have already seen.
[Subtlety Roll: 77+24: 101]
Asteria tenses a little, your Celestians too. They have recognized the preparations. Something is happening on the very planet. Something mobilizing the garrison. Considering the Emperor's Tarot, it must be related to Chaos. Which means there is a cult below or even worse. You don't deploy your military against feudal peasants when you can use subtler means. Your hands begin a dialogue with the Lady Inquisitor who answers readily. What is the plan.
[] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[] Subtlety: Stall for time in discussion and wait for the situation to develop, if the Tau are weak enough, attack. You have 300 Sisters of Battle and Asteria Inquisitorial Stormtroopers.
[] War: Go back to the ship, descend towards the greatest concentration of forces, impose your help and begin the purge.
Adhoc vote count started by ganonso on Dec 6, 2018 at 2:59 AM, finished with 150 posts and 8 votes.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[X] Subtlety: Stall for time in discussion and wait for the situation to develop, if the Tau are weak enough, attack. You have 300 Sisters of Battle and Asteria Inquisitorial Stormtroopers.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[x] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
as much as i hate helping the tau. having deamons running around is very much worse.
lets show them how to deal with them and then maybe they can direct some of there forces and energy to focus on that problem?
i also would not mind at all doing the sublety version of this.
i thing the war one would be counter to what we want to happen.
also why is the lady asking us what the plan is? i thought she was the lead of this mission?
And not impossible in the sense "only faith in the Emperor will allow us to succeed", just physically impossible, so much you doubt the writers ever got in a fight.
Sister Erzebet was a Repentia but unlike most of her sisters, she attained forgiveness and atoned of whatever sins made her take the vows. Now purified she takes command of the bikers units as a Chevalier. The other four Chevaliers obey her and they ride across the battlefield like the knights of old, clad in relic armor and armed with powerful lances. There were some who thought this anachronistic but they soon realized their mistake. There are only five but their charge can wreck any lines, which they proved even against the Marines.
"Simply those who wish to abandon the Crusade altogether as a failure. According to them, we cannot hold against the hive-fleet and we should retreat and leave the sector tear itself apart before coming back." She waves her hand. "They make some good points, especially we suspect a Necron Dynasty is present and awakening, they could be able to manage it." A pregnant pause. "Strangely some of the Deathwatch are advocating for the idea."
Does the Deathwatch ever advocate retreating? Weeeeeeeird.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
The Tau aren't in the top 3 of Sector threats right now, so...
[X] Subtlety: Stall for time in discussion and wait for the situation to develop, if the Tau are weak enough, attack. You have 300 Sisters of Battle and Asteria Inquisitorial Stormtroopers.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.
[X] Diplomacy: Whatever is below, it's something both the Inquisition and the Sisterhood have fought. You can help the Tau if only you know more about that.