Voting is open
Army Choice: Freya
Army Choice: Freya
Command (1)

Glory of the Order:
Your messengers made of the leadership of your order, sisters among sisters. They are the champions and leaders you have chosen and they do their duty at the song of the hymns. Perhaps the simplest instrument of your will for they gather along the squad and encourage even the meekest Imperial Guardsman by their presence and the slaughter they wreak on the foes of the God-Emperor of Mankind.

Ecclesiarchal Battle Conclave: Despite the Decree Passive, the high priests of the Emperor's holy church can surround themselves with small cadre of warriors when they don't have access to the Sisterhood. Generally the Decree is obeyed in the letter if not in the spirit as such clergy take women as their bodyguards. Their presence on the battlefield is an inspiration as they take the old duty of the Emperor and are His sword and his voice on the field. No army can conquer the galaxy but faith can move the universe.

Witch-Hunter Conclave: An Inquisitor's job is not generally on the field of battle but beforehand. Yet there are those in the three holy Ordos who stalk the fields of war to judge heretics and xenos directly. Not only their warriors retinues are vast and their equipment varied but they are often equipped to suit the foe at hand. You work more often with the witch-hunters of the Ordo Hereticus clad in wards who are the bane of enemy psykers but this is not a rule

Troops: (3)
Sororitas Mission:
The core of your army, a Mission is composed of the main warriors of the Sororitas in a balanced whole. While the Sisters drown the foe in fire the Retributors can concentrate on thinning their ranks while the Dominions burn through their vehicles or bathe them in holy flame. Their faith shines bright in a darkened time and you are proud of these warriors who carry you through the end on many uncounted worlds.

Faithful Throng: Sometimes the faithful of the God-Emperor are so incensed by the offenses of His foes they gather in improvised armies. While most think nothing of these bands, you disagree. They are numerous and faithful and this is often enough. People take everything they have on hand as weapons. It can go from refurbished worktools to las weaponry. You savor the irony of these crowds often echoing the misbegotten throngs of the cults of Chaos and Genestealers hybrids. In your train some of them manifest minor blessings and are worthy of further training as they serve as an anchor for their ill-equipped brothers and sisters.
Basically Imperial answer to Chaos Cultists or Neophyte Hybrids with some Imperial Guard equivalent as elite units

Inquisitorial Task Force:
The Inquisition has its own elite troops. It is not a surprise. While an Inquisitor can requisition everyone from peasant to Imperial governor there are many tasks such an ally could not bear and remain alive. The Tempestus Scions, cream of the Imperial Guard, are used as stormtroopers instead. While relatively small in number compared to the throngs of the faithful, they are equipped with the best the Imperium can furnish. They have presided on the doom of worlds entire and defended against horrors no mortal should gaze upon with faith intact and for this they have your respect.

Support (2)
Angelic Host:
On wings of flame come the Seraphim. Equipped with jetpacks these faithful women are the bane of traitors and the death of xenos. Unlike the Adeptus Astartes Assault Squad who are resilient enough for prolonged engagements the way of the Seraphim is fast attacks followed by quick withdrawals and harrying. Still they are dangerous even to vehicles

Repentant Host: Blessed is the Emperor who is in His boundless mercy allows repentance in the sinner. Those who have sinned become part of the Repentia and absolve their crimes in the blood of the foes but they are not alone. Heretics condemned either to arcoflagellation or the Penitent Engines accompany these great convocations. Their valor break the lines of the foes and nothing will keep them from the frontlines.

Exorcist Congregation: Your tanks the Exorcists are made for the scattering of hordes and the destruction of the foes. In conclave they are devastating

Purgation Squadron: If the enemy blasphemes against the Emperor, thinking themselves safe behind their walls and their armored columns then will come the Purgations squads. Half composed of Retributors and half-composed of Dominions they burn the foe in perfectly coordinated arcs of flame.

Righteous Lance: Your Sisters on mechanical mounts, image of the knights of Old Earth. Those who are part of the Sisterhood, those who were sundered from it and those who rejoined them in glory. Such is the charge who break even the defenses of Traitor Astartes and Ork Waaghs.

Allies (1)
316th Maccabean Company
: Company of the Maccabean soldiery, these Imperial Guardsmen and women stand impassible under their masks of silver. They are furnished with transports and heavy weapons and stand ready to slaughter whatever stands in the way of their glorious pilgrimage.

13050th Iron Warrior Battle Company: Behold a hundred of Perturabo's stalwart sons ready to go to war at your side against the foes of Mankind. Led by a Captain true to his oaths to the Golden Throne, they who are no longer human but the Emperor's own Angels of Death will be an unbreakable wall and break the strongholds of the enemy as they have been formed to.

Skitarii Clade Thetha-Ultra-Six: One should never forget the official doctrine of the Cult Mechanicus is the Emperor is their god too. As such it is not surprising a Magos has dispatched a Clade of their Skitarii warriors to protect you and serve your goals. Armed with strange weaponry they are ready to punish the foes of Mars and Terra with extreme prejudice.

Deathwatch Kill-Team: Smallest of all contingents who can be allied with you, a team of the Deathwatch has been seconded to your service. Five Marines only and yet how they burn brighter than a thousand lesser souls for they are veterans of the fight against the alien and the heretic alike. They are but five but each is a hero of renown or would be if their records were not sealed behind the seals of the Ordo Xenos.
 
[X] Combat the moral threat (and the bugs)
-[X] Glory of the Order
-[X] Sororitas Mission; Faithful Throng; Inquisitorial Task Force
-[X] Exorcist Congregation, Purgation Squadron
-[X] 13050th Iron Warrior Battle Company

Going for high-morale units for the most part (except the faithful throng, but I don't want to be completly without numbers), with the morale-boosting leadership, so that our hearts remain stout when whatever is wrong with our chosen location reveals itself.

Otherwise our support has the Exorcist for breaking hordes and the Purgators for killing the big Nids to hopefully provide a balance of firepower and the Iron Warriors to make sure our wall of missiles and fire will be laid down as mathematically perfect as possible.


The weakest point of the setup in terms of defence are propably against infiltrators, things like Lictors or Genestealers targeting our artillery, but for that we have at least the Inquisitorial Task Force and our own sister's skill.
We also don't have the mobile troops to go on a swift offence if the opportunity should arise, but given the bad omens I prefer a more defensive setup to deal with the unexpected problems we are, in a general way, expecting.
 
[X] Combat the moral threat (and the bugs)
-[X] Glory of the Order
-[X] Sororitas Mission; Faithful Throng; Inquisitorial Task Force
-[X] Exorcist Congregation, Purgation Squadron
-[X] 13050th Iron Warrior Battle Company
 
[X] glory of the Emperor!

-[x]Witch-Hunter Conclave

-[X] Sororitas Mission; x2 Inquisitorial Task Force

-[x] Angelic Host, Righteous Lance

-[x] Deathwatch Kill-Team
 
Deploy troops according to terrain and enemy. We're going to be in the mountains but in a large area. That means we have room to maneuver.

We're also going to be fighting Tyranids, so we need to resist crowd rushes, deep strike from tunneling, and we need to have some way of dealing with HVTs (synapse creatures).

[X] Orthodox Battle
-[X] Glory of the Order
-[X] Sororitas Mission x2, Inquisitorial Task Force
-[X] Exorcist Congregation, Angelic Host
-[X] Skitarii Clade Thetha-Ultra-Six


I don't want to take Faithful Throng against Tyranids, that just feels like serving up biomass on a plate. So while we have double Sororitas as a standard core, with Stormtroopers to stiffen in places, we'll make the numbers up with Skitarii, who also shouldn't have morale issues. Exorcist is standard to again serve as hardpoints to fight around, and take Righteous Lance because we're outside and they can do hit and run better in this environment (hopefully) than Angelic Host.
 
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I don't want to take Faithful Throng against Tyranids, that just feels like serving up biomass on a plate. So while we have double Sororitas as a standard core, with Stormtroopers to stiffen in places, we'll make the numbers up with Skitarii, who also shouldn't have morale issues. Exorcist is standard to again serve as hardpoints to fight around, and take Righteous Lance because we're outside and they can do hit and run better in this environment (hopefully) than Angelic Host.

If you want hit and run take Angelic Host. Righteous Lance is for breaking the lines of the foes. Sororitas biker doctrines is the same as Space Marine doctrine rather than Scout Squads or the biker forces of the Genestealer Cults.
 
If you want hit and run take Angelic Host. Righteous Lance is for breaking the lines of the foes. Sororitas biker doctrines is the same as Space Marine doctrine rather than Scout Squads or the biker forces of the Genestealer Cults.
They don't have sufficient punch through to charge and then circle? I guess it's different forms of mobile engagement, but if you say they won't be used that way than fair enough. I'll swap for Angelic Host given the intention.
 
They don't have sufficient punch through to charge and then circle? I guess it's different forms of mobile engagement, but if you say they won't be used that way than fair enough. I'll swap for Angelic Host given the intention.

They can do that provided the foe's reaction to them is to try and disperse or if they are not numerous enough to prevent outflanking. So against Traitor Astartes, Drukhari Kabalite Warriors, Asuryani Dire Avengers battlelines or even Tau Fire Warriors, it can be a viable tactic. Against Tyranids though? No way a charge will be able to run through the entire horde in attack mode.

The Seraphim can do this through the jump packs as it allows them to not be bogged down. They are quicker than most things the Tyranids field. Even Hormagaunt broods cannot catch jumpack troops who decide to evade them. (I suppose the Tyranid answer is Gargoyles and other winged creatures)

What the Righteous Lance can do is to hammer a precise point in the line and have reasonable chance to punch at it as well as the pilots having both the equipment and the prowess necessary to survive the fight the time the rest of the troops come. Against Tyranids they would be efficient to immobilize warrior creatures and supress the benefit of their charge. So the best weapon against let's say Carnifexes.
 
War for Freya: Part 1
War for Freya: Part 1
Strategy and Rolls
Fortification: 81/60 (Mechanicum Expertise-Cromlech): Two Degree of Failure: Ill-place for fortification

Tyranid's attention : 1/??? (True Life+???): The Great Devourer comes

First Salvoes: 67/70 (Palatine Command+Tech Priest): Mere Success

Opening the Way: 9/50 (Tempestus Training): Four Degrees of Success: The Way is opened for the quick.

Wings and Wheels: 40/80 (Angels of the Emperor+Way Opened): 4 Degrees of Success: Contact with Monsters

Close Combat: 53/50 (Palatine Command+Close Combat Weapon – Monstrous Tyranid Creatures): Struggle

Faith Roll: ???/80: Miracle! Tear them apart!

Sisters against Rippers: 17/60 (Lesser Creatures-Unending Multitude): Four Degree of Success: Slaughter

Spilled Blood Result: 97/???: Greater Manifestation


The campaign of Asteria Maharani and the Order of the Sable Shroud on the planet Freya was marked by oddities. The first being such a campaign was required in the first place. From all appearances, the planet and its dead landscapes deserved nothing but a team of archeologist from the Mechanicum, or perhaps a mission of the Ordo Xenos. Yet it was the target of the Great Devourer and the fact Dagon was attracted to something other than life ranged from disquieting to terrifying. Thus, Asteria decided to come in force. Not only did she gather the pride of her Order and nearly all her officer corps but she contacted the other instances of the Imperium. It was not that surprising to see Colonel-Tempestor Arcturus gather his forces of Stormtroopers, long in the tooth of serving the Inquisition. Yet the Secutor-49 of the Clergy of Mars manifested himself, the techpriest ignoring the differences in dogma who normally divided his priesthood from the Church of the God-Emperor. The priest of the Machine-God came with as an impressive force to protect his studies. Ranks of Skitarii were deployed with the walkers of holy Mars ready to be unleashed while circles of Kastelan robots were assigned to the adept's protection. Anything who would dare try their ranks would be destroyed in a rain of plasma and radium.

The armies thus gathered, they deployed around an ancient cromlech who, according to prognostication, seemed to be the objective of the Tyranids on the planet. Unfortunately, despite the arts of Secutor, the place proved impossible to truly fortify with any efficiency. Still the heavy fireteams of the Tempestus Scion set themselves up along with the combat servitors of the Adeptus Mechanicus and the Retributors of the Sororitas. Ordinary men and women would have been filled with fear when the Tyranids approached but the Skitarii had this human feeling removed long ago while the others where veterans of the war against Chaos. Still they could notice the oddity of the forces who deployed against them. The bombardment of mycetic spores began in earnest and even through lumbering beasts cut themselves out of protective cocoons, the vast majority of the projectiles let forth creatures even smaller than ordinary Gaunts, simple masses of fangs made to devour everything. The Techpriest called this assemblage of force an "Assimilation Swarm", generally found at the tail-end of an invasion cycle.

He identified the creatures present, towering around the Rippers. Haruspexes with gaping maws, Pyrovores able to predigest large prey, even Psychophages, these new horrors birthed to drink the minds of enemy psykers. Why would these monsters be deployed here while there was scant flesh to devour was a mystery. Yet the Imperial did not waste time with question before unleashing their heavy weaponry upon the swarm. Missiles flew through the tubes of Exorcists, the walkers of the Mechanicus let forth beams of deadly light and arcs of lightning strike. The barrage carbonized dozens of Rippers swarms and even downed some of the greater beasts, but the barrage of spores continue to fall, letting two appear for every one who fell to the ground in bloody sacks of meat. Even when broods of Warriors appeared to be slaughtered, a more difficult task than it seemed due to the gargantuan creatures' instinct to run before their commanders to intercept fire, their death seemed to have no effect on the horde. These Tyranids had been made for eating and gorging and did not need the cruel sapience of the Hive-Mind to know where their prey was. They were perfectly content to charge and be slaughtered.

How many waves were slain without laying hand to the human ranks? According to the calculators of Secutor, thirty assaults had been repelled when Sisters Erzebeth and Sophia decided to silence the Pyrovores and the Psychophages before their strength could be brought to bear, letting the fire of the heavy weapons concentrate on the Haruspexes deadlier by far in close combat. Asteria authorized the plans but not before bringing every small arms upon the horde, trapping them between interlocked nests of bolts, las fire and esoteric munitions. It created furrows in the living carpet of flesh wide enough to let the charge of the Chevaliers and the flight of the Seraphim to reach their targets. Of course, the fact that these organisms are less deadly than dedicated close combat monsters is not that significant when talking about monstrous towers of flesh. Yet the officers preserved, slaughtering them with great fury, filled with zeal at the sight of their monstrous appearance.

Later they would understand they had been played. Their Abbess had not been authorized to look at the reports of the Grey Knights who had walked on this world. Later they would learn said reports had been buried by a series of dupes in the very ranks of the Inquisition. Blood was spilled on the ground and the thirty-six pillars began to glow while somewhere in the dead city an ancient portal reactivated, reality breaking into pastel smoke. The Tyranids died and they had no souls worth of the name but their blood was spilled all the same, blood enough to sate the ancient entity who had once been the planet and allows it some tricks. Its first action had been desperate, a call launched through the stars filled with the scent of plenty. Its second was another call along the labyrinthine hallways of a collapsed maze from which sprung a great host. Red-armored and bloody-handed they came, giants with their thralls announcing loudly their presence despite the danger. They arrived and felt the spawn of their mistress slithering through the world, caged in crystal and old miracle. They arrived and smelled the stench of bright faith heavy with promises of untold sensation and the sweet perfume of monsters from beyond the veil of stars. They arrived, saw war to be waged and were content.

The Decadent Sarabande of Baalberith once captain of the Blood Angels had arrived on Freya even as the glamour dissipated around the planet, driving the Tyranids to distraction for a time and interrupting their assaults. The Imperial forces were not long to identify the new players on the board. The servants of the Prince of Pleasure were not subtle in the least, using sorcery to fill the minds of their prey with rumors of their coming. A foolish move but one very characteristic of the Sons of Sanguinius the Fool.

Asteria Maharani and her allies had to decide what to do. Choose 1

[] Flight:
They fought to their ships and let the Blood Angels to their feast, reasoning the tendril of Dagon would be ready to devour these upstarts and their pet daemons.

[] Offensive: They gathered to intercept the warband as it issued from the ancient urban areas falling upon it intending to destroy it.

[] Defensive: They joined a defensive position before awaiting the assault, ready to meet the foe with their guns blazing.

Note: The army you have chosen is generalist enough, containing as support both Exorcists missile launchers tanks and a close combat combination of Bikers/Seraphim.

The Skitarii force who is your allies is composed of shooters and heavy weaponry with the Kastelan as elite and an Onager Dunecrawler tank. Secutor reasoned his Mecanicus forces had no close combat potential against Tyranids and prepared in consequences.

While the Blood Angels rolled on Pride as their main vice, they are not so idiotic to blast their army composition around, just their presence on the planet. The corrupted marines are very close in doctrine to their canon loyalist counterparts. So close combat specialists. They are known to deploy a Raptor variant called Sanguinary Marine who is basically a predatory bird in the shape of a Space Marine.

In other matters, what happened is Freya was an ancient Eldar world who saw its World-Spirit turn daemon after the Fall. This daemon is nominally very powerful but after ten thousand years of hunger and a brief incursion smashed by the Grey Knights, who of course told no one, they were just able to procure the illusion of lush life to attract Tyranids and hope they would destroy enough of the old structures to be released into the Warp.
 
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Well, those rolls were not great.

[X] Defensive: They joined a defensive position before awaiting the assault, ready to meet the foe with their guns blazing.

I don't think we can afford to abandon the planet this quickly, either for campaign objectives or for politics. But we also don't want to immediately countercharge Blood Angels. We may not even be the immediate first target and can take advantage of a better opportunity.
 
[X] Flight: They fought to their ships and let the Blood Angels to their feast, reasoning the tendril of Dagon would be ready to devour these upstarts and their pet daemons.

Let them fight.
 
[X] Flight: They fought to their ships and let the Blood Angels to their feast, reasoning the tendril of Dagon would be ready to devour these upstarts and their pet daemons.
 
[X] Defensive: They joined a defensive position before awaiting the assault, ready to meet the foe with their guns blazing.
 
Tie between Flight and Defensive. If no votes are forthcoming I'm leaning on in-character motivations for Defensive. Flight from Chaos doesn't go easily to Imperials.
 
[X] Defensive: They joined a defensive position before awaiting the assault, ready to meet the foe with their guns blazing.

While it's nice for your enemies to fight each other, it's only good for so long as neither one gains a net benefit from it. And in this case? Whoever wins will come out more dangerous.
 
War for Freya: Part 2
War for Freya: Part 2
Strategy and Rolls
Glamour Mists: 1/50 (Litanies of Hate): Critical Success
First Salvos: 41 DC: 70/40 (Cultists/Marines): Three Degrees of Success, Cultists impeded
Satin Tithe: 59/36 (The Number of Slaanesh): The Warp stays silent

Havocs positioning 10/60 (Veterans of the Long War+Delight in Destruction): Five Degrees of Success: Tally of Satin

Slay the Lost and Damned: 26/50 (Pathetic Wretches – the Protection of the Youngest God): Two Degrees of Success: For the Emperor

Satin Tithe: 27/60 (Sarabande of Excess): Three Degree of Success: Suddenly Daemons

Mechanicum reaction: 4/50 (Daemons! – Hearts of Steel): Critical Success: The Daemonic contingent is wiped out!

Angelic Charge: 100/70 (Traitor Astartes – Glory of the Order): Critical Failure.

Sophia and Erzebeth State: 4+ (Traitor Marines+Failed Charge): 3: Failure, leaders wounded.

Tempestor Reaction: 4+ (Disastrous Charge – Resistant Minds): 6: Success: Fix Bayonets!

Sisters of Battle Riposte: 57/70 (Combined Assault): One Degree of Succes: Embattled

Talons of the Warp: /60 (Veterans of the Long War): 37: Two Degrees of Success: They arrive on

1 Sisters
2 Mechanicum
3 Scions

1 Sisters

Duels of Leaders: /50 (Equivalent Strength): 99: Critical Failure
Miracle of the Emperor: 40/65: Reversal of Fate: Critical Success

A last Trick: 94/40 (Fire Exchange + Palatine Wounded + Beloved of Slaanesh): Failure, Baalberith is slain.

Sanguinius reaction: 96/???: Contempt of the Angel

Baalberith rejoiced in the strange sensation of real space. How much time had passed since the last time he had walked on real land? He did not know. Both the Eye of Terror where he had followed his lord in exile, and then the labyrinthine corridors of the Webway were beyond the reach of time. He had warred in maze of the Old Ones for what seemed to be eons, earning the favor of the Dark Prince with every Eldar, either dark or light, he devoured. Indeed Baalberith was but a shadow of the true name bestowed upon it. Five times She Who Thirsts had spread her claws to his soul and engraved the syllables of what would be his name when he would ascend to the choirs of the Neverborn. There would soon be a sixth and the man who had been a Marine would scream with the delight of a prince among daemons. He had changed much since the heresy and his brethren with him. Like his father, he had angelic wings to bear him aloft, a gift that spread to his bodyguard. They floated above the hosts of Raptors and the poor souls doomed to stay on the ground and dirt.

His eyes could see the daemon who had called them there and he laughed at the thought of so great a Fall. The Blood Angels and their mortal slaves advanced through the ruined streets, admiring the bacchanals who had cloyed this world as the birth of the Dark Prince was heralded. How everyone had died in pleasurable agony when She had screamed their first scream and yet they did not join him in the Silver Palace, to cavort around Their throne. The godling who had watched them, imprisoned in the veins of wraithbone of the planet had taken them and even as it became as powerful as any who served the Court of Sensation, it was chained to the material plane, on a lifeless world. Defeat snatched from the very moment of victory followed by a miserable attempt squashed by the knights of Titan. The creature had been driven to call the xenos from beyond the stars, in hope to return to the Sea of Souls. Still others had come and they were more interesting. Not the slaves of the Mechanicum, even if their blood carried the rich scent of denied emotion and the torturous experiences of a life at the service of heartless masters. Sororitas were there, the perfume of their blood a spoor to their position. They stank of faith and miracles, filled with the energies of the Anathema. What blessed pain would be theirs if they tore the throats of the Sisters of Battle and savored the agony of such blessed vitae fighting the corruption in their own veins.

Still the captain turned Chaos Lord was not a fool. His mind had been trained in dozens of battles against the Children of Isha. He was no idiot follower of the Blood God to simply charge a defended position, thinking fury alone would win the day. Some of the warband would do that of course. He looked to the throngs below where a single Marine, apostle of pleasure and pain, preached to the ragged hordes who always flocked to them. The Blood Angels were tolerant of many perversions and the love of Julius for mortals was but one of them. The priest of Slaanesh had sold his soul in grievous pacts for the lore who allowed his mind to be free from the constraints of his body and wander the dreams of Imperial citizens. He seeded cults to his glory on worlds where ancient gates laid dormant, and they came those who sacrificed everything to open them. So many of them broke, either under the strain of the Webway or under the fangs of the Angels themselves, yet there were always more to come. It had been one of their father's lessons. Humanity was but a herd his sons could feed from at their leisure.

This horde would absorb the blows of the defenders, shielding the true warriors of the warband from harm. Yet they would not be alone to distract the servants of the Corpse-god. At Baalberith's orders, his chief sorcerer Rubicante gathered his coven, fellows angels and enslaved witches both and began his summoning. Even under the shadow of the Tyranids, the allies of the warband were close by and they answered readily. Reality shuddered and the menagerie of the Silver Palace came alive at their calls. Squads of lithe dancer-like Daemonettes ready to ravage the souls of the unwary. Flocks of magnificent wasps with golden wings, hosting other Neverborn as their riders. Ape-like monsters with skins the color of bruises. They were manifold and their leader exceeded them all. He looked not much at first glance: A knight in magnificent armor adorned with the quickly melting faces of screaming children. Yet the weight of history hung about him as a powerful mantle. This one had been born on Terra long before the Dark Prince first arising. He had been a warrior driven by holiness and the companion to a saintly virgin. Yet after said girl had been reduced to ashes, he had turned to devilry and the slaughter of the innocents. How fitting that a soul who declared killing for his pleasure and carnal delight to be caught in the paradox of Slaanesh eternal birth and emerge as one of Their Heralds. He had come to Baalberith as the Blood Angels sacked an outpost in the Webway where degenerated Eldars had survived the Fall by transforming in monsters beyond compare. How delightful had been their blood in the throat, and how delightful would be the slaughter of those who proclaimed themselves righteous.

Laughing the Chaos Lord ordered the warriors of his band who had been transformed into the Warp's very talons, to open the way. He would emerge when the reaping would be at its finest, not before and nobody would stop him.


You feel them before seeing them. You have heard the proclamations of course. Nobody not a Pariah could have missed them. The offspring of the Great Angel can be subtle but something in their damned souls exult at the thought of proclaiming their depravity. You are not surprised by this, not even by the tide of flesh they spur against your lines. You feel the press of their horrid Glamour over your soul, the power of their patron seeking to dissemble, to make you see them as the angels they take their name from. Your own light rises in opposition and even the Tempestus Scions are not misled. They see them as you see them. Monsters and wretches and angels alright. Covered in eyes and sickly feathers, their golden vestments tainted with unmentionable juices, their faces fixated with needles and adorned with flayed skin like mortuary masks. The pilots of the Exorcists don't wait for your orders. They have been trained for such situations and they begin to play on their organs the hymns of destruction, sending showers of gore into the alien skies. Yet even as the barrage ravage the ranks of the Lost and Damned, other units still come and behind them are the Blood Angels themselves.

Several squads of the traitors cease their advance and position themselves, heedless of the barrage decimating their slaves. They take aim with heavy weaponry and from the demented laugh issuing from their helmets, you would think they feel their bolts as they penetrate flesh and armor. From what you know, it's possible they are. Fortunately or not, they are not armed with the heaviest weaponry available, but heavy bolters are enough to put a dent in your own forces. Scions and Skitarii bear the brunt of course, the power armor of your Sisters absorbing the shock with relative ease. Some of them still fall, their faith incapable to resist the onslaught of explosive munitions. This is not enough to save the cultists however as your own assault weaponry begin to fire. A Dominion Squad pointing no less than five meltaguns, brought to bring low Tyranid monsters towards the dark priests leading his herd. Any illusion of beauty his ornate armor could have conjured is lost as he melts without having the time of even charge. The shard of golden power inside your soul seems to hear the distant laughter of the Neverborn before such a pathetic end. Or perhaps it's for a darker purpose for from the corpses of the cultists soon emerge a host of daemons. For a moment you brace yourself for the incoming charge but you have no need. Luck or anticipation the guns of the Mechanicum fire again, subjecting the Neverborn to a deluge of radium flares and electricity. Even the bullets of the clergy of Mars are blessed according to their rites and so the attack never materialize, the host and their herald being sent back to the throne of Slaanesh to beg its indulgence for such an inglorious end.

It's time for your own offensive and you give the command to your quick forces. Your ranks open for the charges of your bikes as Sophia and her sisters strike from the heavens. Yet the corpses of your foes serve it still once more. A Marine bearing the staff of a Sorcerer speak devilish unwords and from the flesh of their mortal slaves arise a mist of pastel pink smoke carrying the familiar glitter of gold and rubies. Bike and jumpack alike are mired in this fog, easy prey for their foes. You grit your teeth as the Blood Angels react with unnatural speed, precise bursts of fire crippling your Sisters before quick Raptors descend on wings of flame and begin to kill and maim at their leisure. This will not be borne. Without thinking you spit the order and your Sisterhood charge through the dark mist, uncaring of its noxious mist. You fall soon blade to blade with the renegade Marines. The Scions are quick on your heels, bringing their lasgun to bear. You are busy piercing the breastplate of a traitor when you feel the air break under the strain of foreign objects suddenly appearing.

You have just the time to finish your present foe to brace yourself when the enemy lord impacts you shoulder-first. As you try and bring your sword in a parry you are surprised by his speed. He is eight feet tall, in an armor who is even heavier than your own plate, surrounded by the strips of flayed flesh in parody of the seals affixed to the armors of the righteous. On his face a screaming silver mask dripping with the blood of the innocents. And yet he is quick and strong, beyond even you. You feel it at the first exchanges, quicker and stronger than some of the greater nightmares you fought. Yet you have something he doesn't. He loves but himself and perhaps his dark god who loathes him as it loathes everything in the cosmos. You are the chosen of the Emperor of Mankind and even if you will pay for this victory one day, your blade cuts deep and buries itself in the neck of the false angel. You hear him scream as he falls, while your troops catch your fallen and bring down the rest of your foe.

Sophia and Erzebeth will be taken care of by the Hospitaliers. Yet you have a last choice to make. Without the Blood Angels, the daemon is still trapped on this world. The Tyranids are continuing to arrive. With the illusion of life dissipated, this arm of Dagon has only a recourse left: The gaping maw of the portal the traitors opened through the Immaterium. From forbidden lore you have been authorized to study, you know of the Webway and the cancerous growth that is Commoragh at its center. Perhaps it's better the Tyranids are driven to its forgotten depths.

So what do you do? Choose 1

[] Abandon the system and let the Tyranids brave the daemon-infested corridors of the Webway making them an Eldar (and especially Dark Eldar) problem.

[] Gather what remain of your forces and force your way in boarding the main hive-ship and slay the Norm Queen at the center of it. This should make the fleet vulnerable to space attacks. Note that this operation is considered suicidal even by the Deathwatch and the Death Guard
 
[X] Abandon the system and let the Tyranids brave the daemon-infested corridors of the Webway making them an Eldar (and especially Dark Eldar) problem.

Best case scenario, the Tyranids eat the Dark Eldar.
Worst case scenario, the Dark Eldar gain Tyranid terror weapons.

Either way, we live.
 
Wow, those sure were some rolls.
Sophia and Erzebeth will be taken care of by the Hospitaliers.
For references, those are two were two Palatines who tend to get command of subordinate forces, as Palatine-Seraphim and Palatine-Chevalier.

[X] Abandon the system and let the Tyranids brave the daemon-infested corridors of the Webway making them an Eldar (and especially Dark Eldar) problem.

Time to go. Now that we know this wasn't a secret Imperial goal or some on-planet thing to secure and we've denied the immediate catastrophe, we can pull out and let the strategic map change.
 
[X] Abandon the system and let the Tyranids brave the daemon-infested corridors of the Webway making them an Eldar (and especially Dark Eldar) problem.
May Commoragh suffer for its long overdue crimes, and hopefully let this distract and throw off balance the conclave Shanyr works for.

Besides that, can someone tell me what eaxactly happened in this update? I feel like the rolls that we saw, and the update we had, I think I didn't understand what happened this update?
 
Besides that, can someone tell me what eaxactly happened in this update? I feel like the rolls that we saw, and the update we had, I think I didn't understand what happened this update?

In order for the rolls

The Imperial army got a critical success and so nopped the Glamour aura the Slaaneshi Blood Angels use to confound their enemies

The Exorcists and other heavy weaponry destroyed most of the cultists the Chaos force used as shield but said cultists allowed Havocs to position themselves and begin firing with heavy bolter. That did not keep their slaves from being destroyed.

Blood Angels daemonic contingent tried used cultist corpses for an attack but were repelled with few losses due to critical success but the subsequent counter charge of the Sisters on the Bloood Angels was a dismal failure.

While everybody was fighting the Blood Angels lord who was travelling in the Warp with Raptors appeared and could have wounded the Abbess if not for a Miracle roll.
 
In order for the rolls

The Imperial army got a critical success and so nopped the Glamour aura the Slaaneshi Blood Angels use to confound their enemies

The Exorcists and other heavy weaponry destroyed most of the cultists the Chaos force used as shield but said cultists allowed Havocs to position themselves and begin firing with heavy bolter. That did not keep their slaves from being destroyed.

Blood Angels daemonic contingent tried used cultist corpses for an attack but were repelled with few losses due to critical success but the subsequent counter charge of the Sisters on the Bloood Angels was a dismal failure.

While everybody was fighting the Blood Angels lord who was travelling in the Warp with Raptors appeared and could have wounded the Abbess if not for a Miracle roll.
Oh, that makes so much more sense, but why wasn't that special demon prince that was described as being the Herald of Slaanesh used in the fighting? Did they just wind up not using it because of the decapitation strike lead by Baalberith, which then got smacked down with a thunder hammer from us?

Besides that I guess, just how badly was our forces and order savaged in this fight, I know it wasn't terribly awful, but we're the only major casualties just our lieutenants getting injured in the failed Charge?
(Also, I love the idea for a quest you have with this, a sisters of Battle Quest in the Deathwatch Setting! And one from one of my favorite Fanfics as well! I am so glad I got the chance to interact with this when I got my chance.)
 
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