- Location
- USA
Well at least we have some wealth gain, hopefully we can pull some wealth from the house loots and yes risking the overkill is better than missing on the mines.
Didn't we get two from each house? Or do you still need more time to come up with Fleurity's Artifacts?Yes, Loot 2 is the artifact roll and you get two from both of them. The additional dice are rerolls and I choose which are most appropriate to the house. Nebiros is more fleshed out compared to Fleurity so they get an additional chance to have tech or learning stuff
Either way, this is some good shit and Beezlebub has been rolling high lately so he'll likely have wealth to throw our way for a special weapon from Nebiros.Artifacts owned by the Ministry for the economic development and Commonwealth of all Devilkind
Miracle Seed
A small Seed pulsing with potent magical power, stored in a box suppressing its effects. The research notes of House Fleurity it describe it as the seed to grow a powerful nexus of nature magic, which will sharply encourage growth in an area surrounding it. While the efforts to weaponise this effect has not yet born fruit a more peaceful use for this artifact may significantly improve the output of one of our agricultural lands if the growth is correctly managed.
The source of this Seed is unknown.
[Can be planted to increase food production: +6 Food, - 8 Labour]
Weapon: Magic Eraser
An Obsidian Statue depicting a horned, winged creature with a malicous looking grin. It leaves a numbness to the touch and an uncomfortable feeling when looking at it.
Should the statue be shattered it will create a directed pulse negating most applications of magic for a moment. While most experienced soldiers will be able to restore their flight spells and protective shields shortly after they fail, it will leave anything subjected to it vulnerable to a follow up attack taking advantage of the chaos. Additinally, the Non-Lethal method of disruption may offer additional tactical considerations
This weapon was created by the House of Nebiros through experimenting on the corpse of a member of the Clan Belial.
I havent reserved an opening post, so this post will track your owned artifacts. Its also a sneak peek at your haul, youll get some options to sell the Magic Eraser if you are interested.
Didn't we get two from each house? Or do you still need more time to come up with Fleurity's Artifacts?
Oh! Interesting. That section is going to make a hell of a read.The artifact table has quite some stuff thats not actually an artifact
Nebiros also got you some more simple Wealth and Fleurity had some Tech
Given the extra wealth from Nebiros, is it safe to assume we've cleared this estimate by a significant margin? Say, approaching or over 700 wealth?
I don't know. It feels likely it will take more than a turn or two to get our wealth up to self sustainability. Alternatively, we might be able to leverage it to lure Beezlebub into the ministry now that he's technically a free devil.The statue we could likely sell, but unless we're desperately short on money, I'm somewhat hesitant to do so. Given how problematic the overall political and economical situation still is, it might be better to keep it as an ace up our sleeve, or at least prevent one of the other factions from getting it and using it to cause trouble.
I think we'll get a turn 3 result update vote to plant it, rather than an action to do so turn 4.Definitely should plant the Seed next turn, to further alleviate food-issues.
Given the extra wealth from Nebiros, is it safe to assume we've cleared this estimate by a significant margin? Say, approaching or over 700 wealth?
Seems a bit imbalanced. Assuming roughly average rolls, and an investment of 4 dice and 80 wealth, the netgain for completing a single house is about 70 profit, lower if we don't manage that, as Fleurity demonstrates. Even with astoundingly high rolls just barely netting us a second house off only 6 Dice and 120 wealth, the net gain is only 167 without the artifact wealth.Unfortunatly that estimation is quite optimistic.
It will be pretty obvious but the Loot 1 Rolls determine the Wealth you get from a Looting action, so the simple Wealth you are getting is 154+133+50=337 Wealth
It'll take longer until we're fully self-sufficient, yes, but every income-project we complete stems the bleeding and significantly stretches how far one-off sources of income like the looting will take us. And my impression was that people wanted to keep looting.I don't know. It feels likely it will take more than a turn or two to get our wealth up to self sustainability. Alternatively, we might be able to leverage it to lure Beezlebub into the ministry now that he's technically a free devil.
Seems a bit imbalanced. Assuming roughly average rolls, and an investment of 4 dice and 80 wealth, the netgain for completing a single house is about 70 profit, lower if we don't manage that, as Fleurity demonstrates. Even with astoundingly high rolls just barely netting us a second house off only 6 Dice and 120 wealth, the net gain is only 167 without the artifact wealth.
Perhaps a base guaranteed +50 or +25 to wealth to offset the potential imbalance?
Also, does this mean we didn't get any materials?
Not next turn. need some base material income, and yeah it's time to do Andras and search for abandoned industries.It'll take longer until we're fully self-sufficient, yes, but every income-project we complete stems the bleeding and significantly stretches how far one-off sources of income like the looting will take us. And my impression was that people wanted to keep looting.
Nice. Assuming that's retroactive we'll need another 2d50 then?I have thought about it and i agree that the profit is a bit below where I want it to be. Each exploration will get an additional d50 to roll for wealth.
Concerning materials, there are some sources of them in the Artifact pool but they did get pretty crowded out, so youll get a base 15 material for each exploration,
Nice. Assuming that's retroactive we'll need another 2d50 then?
Thanks for indulging all my questions. I'm having a lot of fun.
We want the looting done eventually even if only so we grab all the free tech as well as artifacts but ideally, we wouldn't be forced to do it. Regardless, we're still bleeding wealth even with the ongoing looting as seen below where I still manage to lose one hundred sixty wealth well looting a House. So income increasing projects are still absolutely necessary projects.It'll take longer until we're fully self-sufficient, yes, but every income-project we complete stems the bleeding and significantly stretches how far one-off sources of income like the looting will take us. And my impression was that people wanted to keep looting.
Pretty sure it should be -9
I think this would be better written as 9 Labour per 1 Wealth, which is what makes sense given the current ratio is 10 Labour per 1 wealth.
Yeah no, the threat of starvation is very real and imminent so I don't see the point of holding onto this. Cutting a deal for food now increases our food production turn 4 by 50%, which will go a good ways into undercutting the Clans ability to maintain or further raise tolls.The statue doesn't sell for enough wealth to be worth it as the amount of wealth on offer isn't enough to free up any dice from looting, and the amount of food on offer is one stage of farmland expansion effectively so we're probably better off keeping it so that we can exchange it for a better deal at a more pivotal point down the line. Planting the seed seems like a no-brainer since we're having trouble with food now, and we're unlikely to be able to research it for quite a long time.
Even with taking every food option this turn, we'll still be at best covering a third of our food dept, with another food to go before we get demand to something manageable. We need the food now, not some imagined better pay day down the line.Food: -40 {Mostly covered through Imports, Rapidly rising prices}
If we didn't do rationing we'd quickly end up bankrupt. This is in every conceivable way better than that.
It's eminently not, and the updates are going out of their way to emphasize that more than once at this point like we are at the point where I don't even know where you're getting this information as there was one line in one update that mentioned if the issue was completely ignored for a while things would deteriorate eventually to the point of starvation.Yeah no, the threat of starvation is very real and imminent so I don't see the point of holding onto this. Cutting a deal for food now increases our food production turn 4 by 50%, which will go a good ways into undercutting the Clans ability to maintain or further raise tolls.
Even with taking every food option this turn, we'll still be at best covering a third of our food dept, with another food to go before we get demand to something manageable. We need the food now, not some imagined better pay day down the line.
If we decide to keep the statue, will we be able to sell it in future turns in case we change our minds/encounter an emergency, or how will you handle this?
You might have to re-read the recent update again, then;Nowhere that I can find even after re-reading all the updates is there stated to be a "real and imminent threat of starvation"
If we hadn't gotten lucky with the Secure Labor rolls, and effectively gotten everyone on UBI, people would already be starving; no ambiguity about that. And the situation is rapidly reaching the point where people are unable to acquire sufficient food even *with* UBI.It was decided to have you help out in the Institutes program among the most impoverished Devils under their wing, who are often entirely reliant on the basic wage to even sustain a living. While this is a great improvement over the past, where they would have simply starved
[...]
Moreover, despite efforts to expand agriculture, the escalating cost of food is eroding the appeal of the Basic Wage. In certain locations, it may not even be sufficient to cover the recipient's food expenses.
His math is likely something along the lines of:You also aren't even evaluating our potential options to solve the food problem properly considering you've somehow arrived at all the possible food production options on offer at present only being able to cover a third of the debt when it covers closer to two-thirds.
If we decide to keep the statue, will we be able to sell it in future turns in case we change our minds/encounter an emergency, or how will you handle this?
I'm curious, if the tolls lowered to normal levels, would that be ground to attempt to renegotiate?
I don't you need to re-read the post you're quoting, and the thread in general. As I clearly stated within the post you're quoting.You might have to re-read the recent update again, then;
If we hadn't gotten lucky with the Secure Labor rolls, and effectively gotten everyone on UBI, people would already be starving; no ambiguity about that. And the situation is rapidly reaching the point where people are unable to acquire sufficient food even *with* UBI.
I still support keeping the statue in reserve rather than selling it/trading it for concessions, since the Seed should help to alleviate the situation enough that we can keep chipping away at the Food problem over the coming turns, but it's nonetheless a fair bit more critical than you try to make it sound.
Which is eminently true as seen below....There was one line in one update that mentioned if the issue was completely ignored for a while things would deteriorate eventually to the point of starvation.
The most recent update, and what you quoted doesn't disprove anything I said.The price of Food is rapidly rising, threatening to bring back the threat of starvation by eclipsing the payments of the Ministry and the lack of access to basic goods and services is threatening to hurt both the people and the fragile economy.
What you have highlighted here says two things in simple English one that before the Ministry and its basic wage existed poor individuals simply starved to death but our basic wage ensures that no longer happens. And, the other highlighted text simply gives a progress update on where we are with regards to the first update I quoted namely that in a small number of cases only almost all food expenses are covered rather than all of them not that people are imminently going to start starving literally like next turn which was the point of my post.It was decided to have you help out in the Institutes program among the most impoverished Devils under their wing, who are often entirely reliant on the basic wage to even sustain a living. While this is a great improvement over the past, where they would have simply starved
[...]
Moreover, despite efforts to expand agriculture, the escalating cost of food is eroding the appeal of the Basic Wage. In certain locations, it may not even be sufficient to cover the recipient's food expenses.
That still isn't "all available food options" as it neglects the farms.His math is likely something along the lines of:
4 Food (farms) + 6 Food (magic seed) = 10
The concession from the statue would gain us another 5 Food, which is 50% of 10.
And 15 is ~1/3rd of 45, which is what our starting Food deficit was.