Attempting to fulfill the plan of rebuilding the Underworld [Highschool DxD AU Planqest]

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Well, that happened.

[X] What are your policies on cooperation with Satans?

Rolls? I'd rather know now and have an idea what I'm working with.
 
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Rule 2: Don’t Be Hateful
Farms:easily completes with first 3 dice.
Cash Crops: Lucky crit at least.
Medic: -shrug-
Exploration: ehh. Would rather have had that last dice and roll elsewhere.
Wingsuits: objectively the more important tasks succeeded. Personally, Reeeee!! :mad: :mad: :mad: :mad: :mad:
 
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Really extreme dice, we had some very high rolls and some very low rolls but Medic and Wingsuit getting the low rolls is bad. Farms though has 146 progress into the final stage I think.
7+249+60 (UG bonus) = 316- 170 (stage 3) =146/200 (so with the artifact we can drop that to 170 next turn and then with the UG bonus only need a 9 or better on 1 die. Also at 65/80 only need 1 die on cash crops next turn.

Explore 71 overflow and penalty should hopefully drop by 1 next turn which will help the next explore.

Flight Suit: 121/250 (-2 to each roll including the GP), hopefully we get another good GP roll next turn to make some progress there
 
Rough outline for the next turn:

-Extraction
One die on farmlands and cashcrops each, to finish the respective stages. With the remaining two dice, we could spend one on the quarry, but given the Wingsuit factory hasn't been doing so hot, I'd be more inclined to invest both dice into the mine, instead; get started on the lack of MagTools, and save a bit of Wealth while we're at it.

-Infrastructure
I'm assuming most people will want to stick with the medical project, so those two dice are accounted for. Trying to look for a silver lining, I guess it means that when we finally get around to doing the rural road repairs, we'll be able to use the DM on it, for whatever that's worth.

-Exploration
Unless we want to rush to complete another stage of Clan exploration, we could leave this at 2 dice, and use the third exploration dice to start looking for industries. Try to find more sources of ConGoods or MagTools.

-Manufacturing
Wingsuits; duh! We aren't really gonna do anything else, here, until we've got that finished.

-General
Unless we get an absolutely stunning Grey Providence roll ie, 90+), we'll likely want to invest one or even two general dice into the Wingsuit factory.
However, in my opinion it would also be a very good idea to spend at least one die to expand the Ministry, in order to gain an additional two dice. Even with the setback regarding the Wingsuit factory, our finances are reaching the level where we will be able to consistently support another two dice on various projects, which would help a lot with addressing our various continued issues. Though we might also have to spend a die on reaching out, in order to keep our Labor pool at a sufficient level for various projects like the Farmlands, factories or mines.
 
Secure further Farmlands Stage 3 (of 4) 7 +249 +60 {UG} = 316/170, 146/200 Stage 4
Plant Cash Crops Stage 2(of 3) 46 +99 = 135/80, 65/80 Stage 3

Build medical facilities +12 = 12/110
Explore the remnants of a dead Clan 13 +258 -20 = 251/180, 71/180 last Clan
Manufacture Flight Suits 27 +71 (GP) +29 -6 = 121/250

Really bad rolls on medical facilities and flight suits, which sucks. But a lot of good overflow on the other three projects.
 
Turn 10 - A New Director
As you are vacating your position as Director of the Minstry, you will have to choose to direct a successor to serve as its future leader.

The Director of the Minstry is your POV character. Their bias will colour all of your reports, they will change the possible options available to you and they will be responsible for shaping the future of everyone under your command. There is currently no term limit or mechanism to remove the director from their position and you will not be able to simply resign as director. For however long they can stay in their position, you will be stuck with this devil!
Additionally, please keep in mind that these descriptions are from the POV of your currently leaving Director. When they talk about amberley being politically loyal, that means that you will be more free to act politically when playing as Amberley, because your boss trusts you.



Dibalis
Lucifer had never been truly interested in matters beyond his goal of rending down heaven, ignoring all other factions as worthless distractions. While some individual generals had managed to strike up deals and the old Satan Leviathan mantained some relationships as part of his intelligence network, many of the more isolated factions have likely never seen a devil in their life.

Dibalis believes that this approach is a mistake. After deserting early during the War against Heaven, she has met a multitude of foreign factions during the exile and amassed both support and friends among these adventures. As a result when she realised the death of Lucifer and the impending conflict in the underworld she managed to rally a small group of experienced warriors to her banner and return back to the underworld hoping to fight for a better future.

The geographic position and compatible ideological outlook of Free Devils quickly found her joining our cause, with her magician support bravely fighting for a world they would not live to see.

After the war, with many of her contacts and friendships destroyed by the ravages of time she joined Satan Leviathan in her creation of the first underworld diplomatic office, rapidly climbing the ranks and being put in charge of all movement through the Gate, including both trade and personnel movement,

Her success in managing the merchant flows with madagascar meant that she has been able to branch out into the other, even more important trade route of the underworld, with an increasingly large amount of the ministry export being placed directly or indirectly under her - a takeover so efficient the Department of Extraction had not even realised it before she brought it to our attention.

As expected, she believes that the future of the Underworld and especially its Free Devils lies in opening up cooperation with the outside world, opening up trade and exchanges with foreign factions and possibly even the mortal humans, with the Morning Star Road turning into the beating heart of our economy.

- Cooperation with the Satans? We cannot build a future without allies and while the New Satans are not ideal, they are still preferable to Lord Bael while we are securing them, especially with the New Leviathan amongst their number


Dabusal
Dis has always been a fortress town, expected and ready to be at the frontline against Heaven, supplying Lucifers armies and preventing retalitions. As such, in addition to the Governer General of Dis who is responsible for the city and large swathes of the surrounding territories, the Dis garrison, nearly an army by itself had its own independent leader tasked with punishing enemy attacks and raids. While it increasingly failed in its broader task as the war progressed, with entire angelic armies bypassing the city, the garrison under Commander Dabusal ensured Dis would remain in Devil hands during the entire war, even after its Governer General died in an angeic raid forcing Dabusal to take over his duties. After the end of the war she was a hero, a veteran leader who succeeded where so many others failed.

Yet, against all expecations, when called upon by the Satan Descendants to supress the unrest brewing in his city, Dabusal, by now its Governor-General in all but name, defied their orders, preffering to join the Free Devils surrounding her in open rebellion. Leading nearly the entire Dis garrison, still a sizable force despite attrition during the War against the Satan Loyalists, Dis would end up the first victory for our cause and an invaluable one at that, offering a base of operations to operate out of and an already established and organised core of elite troops to rally around.

Quickly confirmed as Dis' Governor General, she immediately went to work securing the sizable territories subordinated to the city, preventing enemy raids during the civil war and then working together with the Ministry and Underworld Guard to secure the crumbling city following the conflict. Even without much Ministry investment, she has worked to prevent further damage to Dis, confident that it would shine brightly once more as the center of the Underworld's foreign interactions and the exploitation of the endless bounty in the West.

She is without a doubt one of the most experienced administrators this side of the Underworld, with a history as leader of devils spanning back to our initial creation and large experience ruling what is still one of its greatest cities. An outspoken advocate for her city, there is no doubt that she would ensure its recovery, placing it as an essential part of her preferred strategy of building up a core of productive territory along the Morning Star Road, which can benefit from concentration of investment and serve as the center of a reborn underworld in the future.

- Cooperation with the Satans? It is essential to always be careful when dealing with Sirzechs and his ilk, but it cannot be denied that taking their deals may sometimes be neccessary


Amberley
One of you first allies and unquestioned supporter of your cause to improve the lives of Free Devils, Amberley is a close friend and has been responsible for leading all political actions carried out by the institute in recent years, fighting against both the Clans and New Satans. Though she does not have your sheer charisma and popularity, she is still one of the foremost political experts in the entire underworld and is well connected both in the high halls of leadership but also with the common free devils that are both your greatest strength and yet frustratingly opaque.

Putting her in Charge would in effect mean that you will switch places, with her leaving her post as leader of the institute to take your position as head of the ministry, while you will be the leader of the Institute as former head of the ministry. There is no doubt in her political loyality, ensuring that the ministry continues to move forward in the correct direction without requiring external direction.

She believes that the Ministry needs to continue to develop the many systems of the underworld still in ruins, as the lacking food, clothing, healthcare, infrastructure, housing and a hundred other factors hold back the potential that lies in the common devil and simply needs to be unleashed

- Cooperation with the Satans? The most important factor of the New Satans is their political position. We require them as the bulwark against the Clans, but they are not our allies. Still, any mutually beneficial deal will prove our worth in the long run, when our superior organisation takes advantage.

Liveche
The current head of Extraction in the Ministry, Liveche heads the largest department of the ministry and was responsible for much of the effort to stabilise the budget.

Known for his laid-back and calm demeanor, his efforts to improve production and prevent catastrophe recently have caused him to be more serious, ensuring no accidents or oversights can cause Problems

He is a proponent of further expanding operations to make the great swathes of fallow and useless land under our control profitable, with further exports allowing us to finance internal expansions and attracting immigration.

As a member of the ministry since day one, he is well known and expected to fit relatively easily into his promoted position, though he will need to select a replacement and accept some disruptions to the extraction department.

As expected, he is a believer in further expanding extraction operations, developing new mines, finding new customers and diversifying our production for export, with the profits from these operations allowing us to go further than trying to do everything ourselves. He is convinced that achieving Autarky is impossible and while the Clans continue to buy our Gold we will gladly have them pay for our ascent.

Promoting Liveche will prompt you to select a new Head of Extraction this turn

– Cooperation with the Satans? Whether it is the New Satans or the Clan Council, we should always have one goal: Take advantage of whatever they offer to build our better tomorrow



AN: Ill be sleeping and only able to answer questions or correct stuff tomorrow
 
He is convinced that achieving Autarky is impossible and while the Clans continue to buy our Gold we will gladly have them pay for our ascent.
Hard no for Liveche from me. We very much want to not need to depend on the Clans forever.

I'm most in favor of Amberley, since she seems best connected to the Free Devils of all the candidates. Dabusal sounds like she has the best stats, and Dibalis would help with trade, so I'm ok with either as a second preference.
 
Hm... in hindsight I wish I'd suggested some of the questions that came to mind for me, such as asking about their greatest strength or weakness, but I figured things like that would be part of their dossiers.

Liveche sounds like he'll focus on a resource-extraction and -export economy, and try to leverage the income from that into other things. Not really a fan of that, since resource-extraction based economies tend to have issues.

Amberley, tbh, sounds a bit like it's just more of the same stuff we're already doing. This isn't necessarily a bad thing, but it does sound like she doesn't really bring anything new to the table in regards to projects and the like.

Dabusal's focus is clearly on building up Dis, but it sounds like she's also got administrative and military experience, which might help build up the ministry apparatus as a whole, or if/when we want to set up some dedicated troops or the like of our own. The biggest potential issues I could see here is that a strong focus on building up Dis could eventually lead to a rivalry with Lucifaad, and potentially make the city's support switch from us to the New Satans or even the Clans, if things get bad enough.

Dibalis' focus is clearly on trade, both internal and external. The first is kind of similar to Liveche at first glance, but actually broader since it can cover all sorts of goods (and even services, like how we're hiring mages to handle the Divine Matrix), so it doesn't have anywhere near the same issues.
The interesting aspect here is that all of the other choices are clearly inward-focused, she's the only one with at least somewhat of an outwards focus.

Overall, Dibalis would be my first choice; not only does she focus on leveraging our unique advantage of controlling what's currently the only way into and out of the Underworld, but I think that outward-focus would also allow us to make the largest impact on the setting and canon-plotline as a whole. Possibly even history in general if contact and trade with us might allow various polities to fend off attempts to colonize them.

Amberley would be my second choice, mostly as a sort of safe alternative.
 
amberley is to negative against tge new satans. im not really a fan of them, but treating them as a future steppingstone gives me bad vibes. too radical, too little compromise, we are a free people faction, lets not create enemys from allies
 
Hm... in hindsight I wish I'd suggested some of the questions that came to mind for me, such as asking about their greatest strength or weakness, but I figured things like that would be part of their dossiers.

I think I will allow everyone to ask the candidates one question after getting this information

Make sure to preface them with [Question], I will keep my veto concerning them
 
I already asked one so I'll just pass. Frankly I've made up my mind for the most part between the information presented and feedback from other players. If it's going to add 3 or so days to get these new answers I'd rather we just move to voting.
 
I think I will allow everyone to ask the candidates one question after getting this information

Make sure to preface them with [Question], I will keep my veto concerning them
[Question] What would be considered your greatest strengths and weaknesses, respectively?

Strengths we can pretty much infer from their descriptions, so this would be partially a matter of confirmation, but potential weaknesses or similar issues aren't as easy to infer.
 
Most people rarely have good perception of there weaknesses, just saying.

Edit: a better wording might be : what kind of projects do you foresee recieving less attention under your administration?(this is a suggestion. I ask no questions and desire no answers)
 
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Most people rarely have good perception of there weaknesses, just saying.

Edit: a better wording might be : what kind of projects do you foresee recieving less attention under your administration?(this is a suggestion. I ask no questions and desire no answers)
If questions would be nit-picked to that degree, then I would *also* have to clarify that I'm specifically asking about their strengths and weaknesses in regards to running the Ministry, instead of their strengths and weaknesses in a fight. Just to start.

But I don't have any interest in playing those sorts of games, and I hope the GM doesn't, either, and just answers the question in the spirit they were clearly intended.
 
I already asked one so I'll just pass. Frankly I've made up my mind for the most part between the information presented and feedback from other players. If it's going to add 3 or so days to get these new answers I'd rather we just move to voting.

My writing speed is slow enough that I dont expect that the update will be delayed by the voting process 😅

The vote for the different candidates is open too for everyone who is interested.



[Question] What would be considered your greatest strengths and weaknesses, respectively?

Dibalis: I consider my greatest strenght my ability to make connections, creating mutually benificial arrangements with other factions, finding new allies to support us and ensuring I always know the right devil for the job, ensuring that I always have someone to rely on when I may trip up should if my inferior experience in leading a large and cumbersome organisation like the ministry causes problems

Dabusal: I am an experienced military commander, administrator and leader of devils, but of course our current situation means that there will always be drawbacks to whatever we choose. By focusing on building up a concentrated and efficient power base in our core areas the peripherie will fall behind, though our improved resources from such a concentration will allow us to improve the life of the entire underworld in due time

Amberley: While I am unfortunately not as proficient as you, I am still an experienced politician and will ensure that the ministry continues to advance our cause of improving the lifes of the Free Devils and will work to ensure we are protected against any angles of attack from our fellow devils. Unfortunately, while I have experience in leadership positions, I am less familiar with the economic parts of the position, though I am ready to learn and work together with the existing organisation to make up for this.

Liveche: I am currently the Head of the Extraction Department, the largest and most important part of the ministry. As such I am the second most experienced devil when it comes to the tasks of the Director of the ministry, second only to yourselves. But while I do have a selection of successors already ready to step into my shoes, I have to admit that they will likely be inferior to me until they build up their experience.


The candidates can still lie or stay silent about stuff if they want to do it
 
The vote for the different candidates is open too for everyone who is interested.
Alright, then!

[x] Dibalis

I still really like the idea of reaching out and forming bonds with various other factions in the setting, both supernatural and not. From a narrative point, I think it will give us the most ability to influence the setting/storyline as a whole, along with giving us a better idea of events taking place elsewhere.
In terms of mechanics, I figure that focusing on trade with other factions and nations could give us access to exotic and unique resources that would help to counteract the generational wealth and unique abilities the Clans and New Satans have access to.

My second choice would be Amberley; previously I was somewhat ambivalent about her and Dabusal as alternatives in case Dibalis seems unlikely to win, but with the answers we got here, I'm more worried about Dabusal's priorities causing a rift within the Free Devil movement through the resulting inequality of wealth and quality of life, which the Clans/Satans could then exploit.
 
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