If I didn't dislike Unity, I would say that Syndicate could have been made to start a new ''saga'': after the Kenway Saga, a Paris-London duology similar to A Tale of Two Cities.

But I doubt this was Ubisoft's intentions.

EDIT: Looking at the year 1868 on Wikipedia gives the following interesting events in Britain:

 
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You know what I want? An AC game set in Japan. Just put it in the Meiji Restoration era or something, or heck, just straight off rip off The Last Samurai and I still would be happy. Go ahead and milk it up until Showa period and I still would be happy. You can then continue to the World War and eventually the modern era, hopefully to actually close the story. Just please don't go too far and make Assassin's Creed Advanced Warfare. There's just a limit to milking a series, and that's just taking it too far there.

They've said before that they aren't going to make an AC game set in Japan because it's and I quote: "Overdone."

Which is just outright MORONIC for a MASSIVE variety of reasons.
 
They also reasoned that it'd work but it'd be too "familiar", saying that people have been Ninja's and Samurai's in plenty of other games before.

They've also said that they wouldn't ever do an AC game set in WWII or Egypt, saying they're boring settings and that they'd be the worst settings for an AC game.

So, they're pretty much full of shit.
 
Unity was probably the worst of them all, what with one of the producers stating in Le Monde that they didn't want this episode to be as focused on History than some others. Like, the games always had some anachronisms that you could gloss over, but that was pretty bad.

As I recall someone from Ubisoft actually said something like 'our company is based in France so to be honest we don't really give a shit' but don't quote me on that.

But in a general sense the Assassin's Creed games have been pretty extensively researched in the past, particularly by the standards of a video games developer doing making a AAA game expected to do big sales. The idea that 'doing research' would be the bottleneck on doing a game set in Japan is just a little daft.
 
Yeah, but looking it another way, they have set a pretty high standard for themselves in history and cultural research, so if they were to make a game set in Japan, they have their works cut for them, especially since it would be harder for them get resources for the research, which has a differing degree of accuracy, reliability, and trustability, while also managing to interpret them correctly, or sufficiently correct that people don't rant on them on hoe they are wrong, since they aren't very familiar with the history and culture there. Though. there's nothing preventing them from hiring historian for it or something. Other than that, there's the building and environment I guess, which is different from what they have been working on, and made especially harder ever since they've made going into buildings possible now.

So yeah, it's kind of a lot of work, and considering Ubisoft's history with those words, well it's kind of believable for it to be their reasoning for it.
 
Japan's only overdone if you're an idiot and focus on the Sengoku Period. There are so many other periods that would work for Assassin's Creed. Early Meji (well, maybe), Tokugawa Shogunate at pretty much any point in it's existence, Seriously the Tokugawa had a things for spies and cloak and dagger stuff, the Genpei War, the Henian Period (AKA: When the Samurai were just beginning and most Japanese nobles were poets), etc.

One period of Japanese history is pretty overdone, But there's a whole lot more to Japanese history then Oda Nobunaga.
 
Yeah, but looking it another way, they have set a pretty high standard for themselves in history and cultural research, so if they were to make a game set in Japan, they have their works cut for them, especially since it would be harder for them get resources for the research, which has a differing degree of accuracy, reliability, and trustability, while also managing to interpret them correctly, or sufficiently correct that people don't rant on them on hoe they are wrong, since they aren't very familiar with the history and culture there. Though. there's nothing preventing them from hiring historian for it or something.

You mean much like with the Kanien'kehá:ka?
 
You know, I think its telling that huge amount of the flack I've seen the game get is that its set in Victorian London. Which while it is a rich and thematic time period, its also been used a lot. I mean, my first thought on seeing this wasn't that they were ripping off BooldBorne, it was they were ripping off Dishonoured. It just makes Syndicate feel very cookie cutter, especially compared to absolutely brilliant job Dishonoured did with themes, mood and setting. Further, the fact that a lot of what its showcasing gameplay wise has been done elsewhere before gives it a very bland, cobbled together feel.

Honestly, while its not looking like a bad game (it look mediocre to average if anything) it probably would have been better suited setting the game somewhere else, just from a generating interest standpoint. Personally, I'm having more issues with the fact that your fist fighting. Your an assassin with knives, why the fuck are you fist fighting their health down only to knife them anyways. And why, when you have a shooter on overwatch, does she shoot the gun out of your rival's hand when you want her dead. Just shoot her in the head already! The SoD levels the trailers alone are requiring of me are rapidly making me loose interest in the story, which was about the only bit I had interest in up to that point.
 
Isn't AC one of those series where every historical event of consequence ever is credited to the manipulations of good and/or evil conspiracies?

You know, I'd like a story where a bunch of different fighting conspiratorial groups believe that they are controlling the course of human history and development, that whenever they don't get their way, its obviously another conspiratorial group interfering... only for the truth being that they're all largely irrelevant footnotes.
 
So while watching all the new stuff, I get the impression that we'll be playing as the bad guys. I don't mean like in Rouge...but something about the new main is off. It's not the fact he's a predecessor to Marx, but something is telling me he is not a "good guy" (for a given amount of good when dealing with mass murders). I honestly have this horrific feeling that our character IS Jack the Ripper and the victims are Templars.
 
So while watching all the new stuff, I get the impression that we'll be playing as the bad guys. I don't mean like in Rouge...but something about the new main is off. It's not the fact he's a predecessor to Marx, but something is telling me he is not a "good guy" (for a given amount of good when dealing with mass murders). I honestly have this horrific feeling that our character IS Jack the Ripper and the victims are Templars.
That would be a awesome twist.
 
Man, I miss the days when AC had a actually fun and likable protagonist. By which I mean Ezio. Altair was kinda a jerk, Conner was a bit boring, but man, Ezio was awesome.
 
Man, I miss the days when AC had a actually fun and likable protagonist. By which I mean Ezio. Altair was kinda a jerk, Conner was a bit boring, but man, Ezio was awesome.

Honestly when I went back and replayed AC2 Ezio was nowhere near as fun and likeable as I remembered. He's kind of... a generic Magical Boy who's alerted to his Great Destiny and ping-ponged between a couple different fatherly mentor figures while basically asserting no agency of his own, culminating in his decision to spare Rodrigo Borgia for no stated reason beyond 'meh I'm tired of stabbing people' making negative sense.

Basically the only main character worth a damn in the entire franchise is Edward Kenway. I'll leave Shay Patrick Cormac the benefit of the doubt since I haven't played Rogue but yeah. Edward Kenway is both likeable, flawed, developed, and capable of exerting actual agency. Do you have any idea how fucking rare it is in fiction for a main character to either drive or participate in the plot entirely because of their own choices? You'd better believe if Connor had been in Edward's position he would've stalled on that desert island for four hours until someone fatherly showed up to give him seven tutorials about the concept of going back to civilization.
 
At this point I would genuinely prefer to play as a small child running around Hidden Blade punching Templars in the dick and stealing their sweeties than another brown-haired white guy cipher. Make it happen, Ubisoft.

...This would actually be quite amazing. Brings to mind Styx: Master of Shadows which is basically 'vertical AC in a fantasy setting'; you're not a kid but you are a short, runty goblin who can do things like 'hide under low tables for cover' because he's so tiny.

Would make the series' trademark parkour a little difficult, admittedly. Part of AC's problem for me has always been its indecision on the gameplay; it likes to present itself as a stealth-based assassination game but in practise it always felt more a 'parkour in, counter-attack everyone, leave' game than anything else. On the other hand this is 1800s London, aka 'what is having wide roadways' and 'traffic laws would give the police too much power!', so it could well work. There are so many ways you could pass yourself off as a working child in Victorian London.

The best part is that you could keep the same non-background of this trailer's MC ('Raised by Assassins, kill Templars, freedom, whee') and actually make it work because... well, you're a child assassin. You're a kid who stabs people because the people who raised you tell you to. How's that freedom playing out for you, eh?

Admittedly I kinda got tired and just gave up the franchise mid-way through AC2 once it got clear any plot or storylines it had would never be allowed to go anywhere.
 
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Good news citizens! Here are the latest Trailers from E3!

First, the CGI trailer:


The gameplay:


And the Evie (the twin sister) trailer):
.
 
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I hope that meme Aisha pitched gets in the game. And I hope the living meme she talked to at the showcase gets into the game too. In fact I hope Syndicate has its own dedicated meme-pitching functions. Every time you see a patented game-breaking Ubi glitch just press the Share button and instantly meme it! Meme with your friends... or your enemies. Assassin's Meme: Memedicate.
 
Unity was probably the worst of them all, what with one of the producers stating in Le Monde that they didn't want this episode to be as focused on History than some others. Like, the games always had some anachronisms that you could gloss over, but that was pretty bad.
Personally, the big problem I have with Unity isn't just that it doesn't focus that much in History, but that for some reason they took the dumbed down depiction of the Revolution of everyone in it being a crazed lunatic out of blood that would put even a drugged up African Warlord to shame. The game is clearly pro-Royalist, minimizing the plights of the populace normally the fault of the aristocracy's indifference for the people by making them a conspiracy of the Revolutionary Templars.
Speaking of which, the Templars' plan was completely retarded: "Let's make a Revolution so bad and bloody that people will never want to make a revolution again!" For fucking real!?

Also, Arno was bland: a Knight in Shinning Armor isn't interesting in that setting, Pierre Bellec would had made a far more interesting protagonist.

Japan's only overdone if you're an idiot and focus on the Sengoku Period. There are so many other periods that would work for Assassin's Creed. Early Meji (well, maybe), Tokugawa Shogunate at pretty much any point in it's existence, Seriously the Tokugawa had a things for spies and cloak and dagger stuff, the Genpei War, the Henian Period (AKA: When the Samurai were just beginning and most Japanese nobles were poets), etc.

One period of Japanese history is pretty overdone, But there's a whole lot more to Japanese history then Oda Nobunaga.
IIRC, they said that all of their games took place in a place and period where there's an emphasis on liberty, and that most conflict in Japan's history were wars between warlords or between the Emperor and the Shogunate to seize power.
 
So why was the first game set during the Crusades?
My two cents, but either the first one was before they started their roadtrip around time and space with the franchise, or the first game had the theme of freedom and liberty as in freedom from the ignorance and extremism that brough the two sides of the Crusade (Christians and Muslims) against each other.
 
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