With the Assasins Creed timeline advancing will we eventually get a modern day Assasins Creed ? At that point what would be the point of the series anyway. I liked the first game because it was based on Hashashin myths. Set in places you dont usually see in videogames like Crusades era Syria. You deal with muslims,christians, knights etc in a sort of historical setting. Did not really get the point of later game. Why was someone dressed like an Assassin in the Caribbeans ?
 
With the Assasins Creed timeline advancing will we eventually get a modern day Assasins Creed ? At that point what would be the point of the series anyway.
Yeah, the setting since AC III keeps hammering on how in the old times Templars could be reasonable (and even sometimes *gasp* be in the right!), and that both sides decayed through the centuries into two quasi-mafias having a big turf war of planetary scale. Even more with the revelation in Unity that the Revolutionary Grand Master that influenced the Templars up to modern times was a Sage (and thus first and foremost working for Juno), so the A-Class assholes that are at the lead of Abstergo can be differentiated from the occasionally reasonable Templars we saw in the past. (I mean, when your faction planned and brought WWII and you had fucking Adolf Hitler among your ranks, there's no possible redeeming points for you from that point onward!)

Initiates even gave us a varied and colorful cast in the present times: a grandma Assassin Mentor/Yakuza boss, a Russian Assassin woman able to singlehandedly kill a whole Assassin cell gone batshit crazy, a badass gay Assassin MMA fighter and his lover basically running on Crazy Awesome to fight the dreaded Templar anti-Assassin Sigma Team, a badass Finish Templar Master ex-Finnish Special Force with Warrior Poet tendencies and Viking sense of honor at the head of said anti-Assassins team and archnemesis of the aforementioned badass Assassin MMA fighter... holy shit sign me up! And that's just a small part of the cast!

Anyway, for me, it's clear that in the end we'll get a (or even several) episodes set into the present concluding the saga, with the Assassins and Templars finally realizing that they are more bad then good for mankind and deciding either to bury the war hatchet for good and work together or disband and let mankind chose its own destiny.
And the best way for two enemy groups is to have a bigger threat forcing them to work together, and lo and behold, we just have Juno fresh out of the digital freezer, his mass produced husband and the Cult of the First Will filling the role of fanatic mooks!
Maybe have a new schism in the Templars between the assholes at Abstergo and some following the old ideology (ten bucks Juhani is their leader) to justify them having to work with the Assassins and separate them from Abstergo and its whole "we started WWII basically for shits and giggles, oh yeah and Hitler was our pal" business.

I liked the first game because it was based on Hashashin myths. Set in places you dont usually see in videogames like Crusades era Syria. You deal with muslims,christians, knights etc in a sort of historical setting. Did not really get the point of later game.
Hey, I didn't saw a lot of games set on Italian Renaissance, the Ottoman Empire, the Seven Years War or the late 18th Century revolutions.


Why was someone dressed like an Assassin in the Caribbeans ?
For the same reason Caribbean and Louisiana Templars run around in big high-collared leather longcoats and sometimes shoulder capes, because that's part of their typical attire.
For the Assassins, the more you move from the Crusade and Renaissance eras, and the more their "uniforms" boils down to "put anything you want (conspicuousness optional but recommended) add in a hood and a red sash and you're good to go!" (and in modern times they don't even bother with the red sash anymore)


Anyway, back to Syndicate, seems like Ubisoft is continuing the trend of showing the Assassins as potential mafia-like assholes, before they affiliated with pirates and gangs, now it's the first members of organized crime, except that if the trailer is to be believed, the Templars now too don't have any qualms on associating on masse with them instead of using national armies like they did before (probably thanks to the aforementioned shift in ideology brought during the French Revolution)
 
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And, according to trailers on the Assassin's Creed Facebook page, we're getting missions based on the Jack the Ripper legend and Penny Dreadful.
 
A little like the Frontiersmen missions in AC3, where you investigated and debunked the myths tolds by said frontiersmen? (until the Headless Horseman one which for some reason is real and even make a reappearance in Rogue)
 
A little like the Frontiersmen missions in AC3, where you investigated and debunked the myths tolds by said frontiersmen? (until the Headless Horseman one which for some reason is real and even make a reappearance in Rogue)
With the Pieces of Eden, the ghost of a dead Hessian soldier from the Seven Years War is on the "meh, I can buy it" scale of acceptable in AC.

However the trailer for Jack implies it's more of a "solve the crime" DLC, with influence from Arkham Games. Now I'm betting that the twins may be a partial inspiration for Sherlock Holmes or meet the police inspector who did.
 
So, more like the murder mysteries with Vidocq in Unity, then?
Basically. Personally I'm hoping they'll actually take inspiration from the Arkham series (Origin and Knight specifically) as to how to solve crimes in a Sherlock manner...minus crime scene reconstruction. I think Riddles would be the way to go, it would give the player a reason to explore the city, look at codex stuff, and maybe learn some history to solve the crime.
 
Personally what I would like is the return of puzzles that are real puzzles, not those stupid repititive minigames to hack or repair some terminal we had before.
The puzzles from AC2 were the bests in my opinion.
 
Yea, AC2 and all of it's direct sequels (I think) had some great puzzles.
 
So, with about a week before Syndicate is released, any last minute concerns or questions?

For me, I'm sorta wondering what the present day gameplay (if any) will be like.
 
So, with about a week before Syndicate is released, any last minute concerns or questions?

For me, I'm sorta wondering what the present day gameplay (if any) will be like.
My guess is either like Black Flag and Rogue, a first person view of doing subtle Assassin things (marking buildings, dropping packages in specific areas). Or it will be like Unity in that it is a role play feature that makes no difference until you jump through glitches to other time periods where other Helix users are. I'm leaning towards the latter and the former could be a spin-off (unlikely) or the basis for a character created game set in modern day (more likely).
 
There's a journalist of pretty known and respected (and more importantly independent) French videogame magazine called Canard PC who could try the game a month ago, and he wasn't very enthusiast by what he saw: while there are better points (the writing is apparently good as well as the characters, special mention to the interactions between the twins, the music well chosen and London's artistic direction fantastic) there are many bad points:
  • virtually no difference between Jacob and Evie in terms of gameplay: both have a skill tree with the sames abilities and while Jacob starts with several points in the combat branch and Evie in the stealth branch, with a little grinding you can completely inverse the roles and make her a leg-breaking brute and him a Victorian Sam Fisher. So in short you have two times the same character with simply their starting points distributed differently, no unique capacities for either of them.
  • precise movement are still a nigh impossibility, you still often ends up doing something completely different than what you wanted, made even worse by the new kidnapping mission where you have to approach someone quietly and then push him at gun point discreetly toward an extraction point while avoiding being detected, which is a horrible hassle. The journalist even found that the maneuverability took a step backward compared to what it was in Unity
  • as said above, London's artistic direction is fantastic, but it spoiled by huge problems of framerates, aliasing and bad modeling that according to the journalist, makes Syndicate less pretty than Unity.
  • the grapple can only be used in specific places marked by an icon, so it's really more a gimmick like the hook in Revelations than a new element that will renovate the gameplay.

So yeah, let's see what it'll deliver, but I'm not really confident.
 
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Well, after the inevitable Day 1 Update...

...and entering a ton of codes...

...I have played the first three sequences of Syndicate.

Impressions? It's not bad, really:

-While the two seem to have the same movesets, Evie is more stealth focused, while Jacob is built more for combat.

-Movement and combat (so far) feels like Unity, only without all the garbage. Combat is a little more easy, with a particular need to watch the timings of the counters (and dodging when someone is trying to shoot at you, there's an onscreen for that).

-The Bat Grapple Rope Launcher...I'm not to sure about yet, as there are just a few places (so far) where you can get an indicator for the Launcher.

-Crafting: Upgrades to weapons, tools, your gang, and clothing items (Belts for Jacob and Capes for Evie. Both of them can equip any weapon type they want, and the Outfits have bonuses to their stats.

--DLC: Aside from the PS4 Dreadful missions and the Season Pass, the free DLC from UPlay the Ubisoft Club (yeah, I know) are Legacy outfits for Jacob and Evie. Legacy outfits are from Assassins (and one Templar) of the past games, and like the regular outfits, have bonuses to your stats.

I don't know who to feel more sorry for, Shaun and Rebecca for dealing with Berg and his groupie Sigma Team, or Bishop for having to deal with Shaun. (Rebecca is awesome, though.)

-Graphics are very nice, and I'm looking forward to the inevitable artbook release.

-As for the story, while nothing concrete has begun to come forward yet, I am enjoying it so far. As someone with two sisters, I'm amused by the amount of bickering between Jacob and Evie. Also, in looking though the Strategy Guide (which I would recommend getting)
it seems we'll be running around with a third Assassin as well...during WW1.

That's all I have so far.

Now for Sequence Four, in where we'll be remembering Black Flag.
 
So I've beat the game, and honestly game play wise it feels like Unity should have been.
Story wise I'm happy they are advancing the meta plot; because the series needs to end and the wham line cutscene at the end is huge
Basically the woman who works for Otso Berg is serving Juno who plans to inhabit the body of a newly created precursor being that the Templars are building. Also the Templars have the shroud which allowed the main villian in ACS to survive like five hidden blade stabs in major arteries while also granting major strength, so yeah Juno is winning and winning very hard right now
 
So I've beat the game, and honestly game play wise it feels like Unity should have been.
Story wise I'm happy they are advancing the meta plot; because the series needs to end and the wham line cutscene at the end is huge
Basically the woman who works for Otso Berg is serving Juno who plans to inhabit the body of a newly created precursor being that the Templars are building. Also the Templars have the shroud which allowed the main villian in ACS to survive like five hidden blade stabs in major arteries while also granting major strength, so yeah Juno is winning and winning very hard right now
So which was the worse choice? Desmond not freeing Juno and letting the apocalypse come about, setting up a new world that eventually restarts the cycle of oppression with the Assassin's becoming the Templars... or letting Juno out so that she can conquer the world
or resurrect her lover and then conquer the world
. Honestly that was a no win scenario Desmond was forced into, he literally could not make the correct choice.
 
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So which was the worse choice? Desmond not freeing Juno and letting the apocalypse come about, setting up a new world that eventually restarts the cycle of oppression with the Assassin's becoming the Templars... or letting Juno out so that she can conquer the world
or resurrect her lover and then conquer the world
. Honestly that was a no win scenario Desmond was forced into, he literally could not make the correct choice.
It was a catch 22 that felt really fucking forced to me after AC3 I was looking forward to Desmond developing more, as he was showing change throughtout AC3 instead they axe him. Speaking of which Juno fucked over Aita hard I'm pretty sure he cracks more and more each time he reincarnates hence the mood swings in modern day.
 
For a long time now, Assassin's Creed has become one of those hollowed-out series that will never end, so long as it remains profitable. Until that happens, it's just an unending cavalcade of endings that do nothing but set up more sequels. -_-
Yes but that's off topic I'm just happy they're advancing the mets plot, and as the series progresses we're starting to see where both the assassins started to decay from their original modus operandi and develop into this must kill them and vice versa
 
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