Artifact: A Magic Item Roleplay [Interest Check]

What does "choose one set" mean?

Stat blocks come in three sets, you can pick which stat block you'd like to use for the Wielder. Which can give you a bit of control over their areas of strength and weakness. I would invest to much thought into is as they are squishy and could be killed quickly.
 
Connections

1. The Keywand was meant to be used to coordinate the ritual and unlock the Source. It didn't do as it was meant to.
Connection 1: Long in the Past, the Keywand was not the only artefact created by the magi of the Old Empire to assist them in their rituals. The Channelstaff was another item created for the ritual, its immense channelling capabilities much easing the process of connecting to that greatest of Magic. Should the two cross paths again, a shared wielder would find that the Keywand can work with the Channelstaff like they were literally made for each other - for they effectively were!
Assuming no GM disapproval, we've got our first connection here.

Stat blocks come in three sets, you can pick which stat block you'd like to use for the Wielder.
Ah, so it's pick one of the three columns?

Then I shall go with the following;
Name: Aloin Carre

Stats: (Choose One Set)
Finesse: -1
Prowess: -1
Wits: 0
Canny: 2
Arcane: 3

Wounds: 3

Background: Sorceror [Unspeakable Power]
Destiny: Trampled to death by Horse
Personality Tags: [Cruel], [Brooding], [Logical]
Faction: Cabal of the Silver Flame

Equipment:

Armor (1) [Light]
Dagger (1) [Touch]
3 Points split between 2 Domains and various magical supplies associated with them (2x Space, 1x Mind)
Cash and oddments worth 2 Barter
A Magic Scroll with a level 1 Domain spell OR A Ring with stored Soul Energy
 
Ancalimë
(wip hope I'm not too late)
Ancalimë

Item: A Blue Ring

Domain:

Matter 5 (Was once a ring of craft, where craftsmen would use to Smith)
Mind 5 (Once a healer of mind, now broken and shattered into a dominator)

Goal:
-Find Wielder who can truly be understand ideals and is compatible
-Ensure they have a lineage
-Use said lineage to ensure proper wielders
-Build up to take over the world
-Announce lineage as the Bright Lords and Ladies of Middle Earth

Connections:
-A wand, tampered with her, the start of darkness
-A harp, rebellious, a rival to hate

Destruction
-Remove ring from wielder
-Resist temptation to wear for power
-Know true name (Raina) (Wielder with high trust or control knows)
-Gather to the volcano where she once was forged
-Drop it and the deed is done
 
Submissions for Artifacts will be ending soon.
I better hurry up then. Mind if I edit things later too? Just trying to figure out correct domains and fitting connections. tl;dr, it's a sword built to kill undead and unspeakable horrors, all while keeping its user free of unnatural influence or corruption. Would Death - 2, Forces - 5, Prime - 3 work out for the 'duties' entailed, or might others do better?

Item: Executioner's Sword

Domains: [WIP]

Goals:
1. Find or make a wielder able to withstand the Duty.
2. Gather allies, make peace among the insidious and unite those that can be united.
3. Scour undead and 'that which should not be' from the earth entire. Failing that, purge them from every boundary of the Old Empire.
4. Either stand guard over mortal thresholds or take the fight to planes immortal, and make those which should not be, not be.
5. Retire from use as a weapon. Return to purpose as farming implement?

History and Connections: There were too many undead, too many horrors being made, released or invited. People were being made husks and puppets for paltry, petty ends, physically and mentally, and that which should not be was being made to be. They were hunger, rage, and madness without end; so in rare kindness, the Old Empire had one forged for them.

For unearthly foes, an earthly weapon. For ambitions ceaseless, a will unfaltering. Through subterfuge was clarity and the webs of intrigue a severance.

The blade was hammered from the Ploughman Emperor's scythe, an ancient ruler who'd forgone power in favor of civic humility. The handle was carved from a toy-maker's final breaths, with the wood of his ancestral tree of elder yew. Forged under gaze of spirits malevolent and benign, thus was inscribed unto the weapon; MEMENTO MORI.

It was a plain thing, bereft of a tip and void of distal tapering, three holes punched into the end in accordance with its Duty. To free the Old Empire's soul of immortal clutches.

Destruction:
1. Bury a seed from the Toymaker's ancestral yew into fertile earth over the Ploughman Emperor's grave.
2. Plant Clementine's blade halfway through the patch of dirt at the last light of the harvest season.
3. Salt the lands one mile in every direction and keep the blade in the earth for seven nights and one without sensing unnatural forces.

Aliases: The Revenant's Blade, the (Old) Imperial Razor, Oblivion's Edge, the Headsman's Clarity, Mercy of the Harvest, the Primeval Law, blah blah blah, et cetera.
True Name: Clementine (?)

Wielder: [WIP]
 
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I've added my domains. If anyone wants to write some Connections with the slightly insane piece of parchment with Life, Space and Prime magic, feel free to poke me.
 
So @BlackCat-055 want to intertwin our backstories a bit? I like the idea that we were in a way made to oppose each other, like I have the idea that those who made you to aid them in their craft also made my Lyre.

Basically they thought to capture the Four Winds and bind it to a musical instrument, meant only to play music beautiful enough to suit their egos. But roughly around the time you were going full tyrant in their hands the bard who was given me and forced to play for them wrote the First Ballad of Freedom, which he did from the window of the tower he was locked in.

From there I'd imagine my Artifact taking form while your one takes the form it does, constructing it's empire of complete control only for the song to somehow reach the ears of the Kingdom's people which fills them with a similar desire resulting in a revolt.

End result is that you are lost in the fighting, taken by a looter in the chaos and the bard who played me is freed to wander the world but eventually dies playing a song on a mountain peak with me eventually finding my way into someone else's hands.
 
Name: Sven Stoltenberg

Stats:
Finesse: 1
Prowess: 1
Wits: 1
Canny: 0
Arcane: 0

Wounds: 3

Background: Farmhand [Commoner]
Destiny: Become a Noble and retire to your estate
Personality Tags: [Adventurous], [Diligent], [Fool]
Faction: None

Equipment:

Club (1) [Reach] [Poor Quality]
Mule [Sturdy], [Slow]
Cash and oddments worth 1 Barter

Alright, I'll roll with this loadout.
 
So @BlackCat-055 want to intertwin our backstories a bit? I like the idea that we were in a way made to oppose each other, like I have the idea that those who made you to aid them in their craft also made my Lyre.

Basically they thought to capture the Four Winds and bind it to a musical instrument, meant only to play music beautiful enough to suit their egos. But roughly around the time you were going full tyrant in their hands the bard who was given me and forced to play for them wrote the First Ballad of Freedom, which he did from the window of the tower he was locked in.

From there I'd imagine my Artifact taking form while your one takes the form it does, constructing it's empire of complete control only for the song to somehow reach the ears of the Kingdom's people which fills them with a similar desire resulting in a revolt.

End result is that you are lost in the fighting, taken by a looter in the chaos and the bard who played me is freed to wander the world but eventually dies playing a song on a mountain peak with me eventually finding my way into someone else's hands.
I like that, my ring is delusional due to being fucked in the head by Bevilia's wand, so she'd likely see you as a monster for wrecking things

Aside from that I quite like it!
 
I like that, my ring is delusional due to being fucked in the head by Bevilia's wand, so she'd likely see you as a monster for wrecking things

Aside from that I quite like it!
Will have to read the Wand in a bit more detail but I am sure we can easily work them all together. But yeah our Artifacts would view each other as monsters, since we lay on opposite ends of the Order vs Chaos spectrums.

It will be a story that happens time and time again over the years, an Empire rises with harsh rules where Freedom is sacrificed at every turn for "Order" and "Safety" only for the Legend to speak of someone with a Lyre appearing who convinces people to rise up and fight for "Freedom".

Now whether those stories paint you or me as the evil artifact is up to debate, all that is known is that often there is a lot of bloodshed that leads to instability.
 
Here's the method of destroying the sword, I'll throw it into the sheet.

Destruction:
- Bury a seed from the Toymaker's ancestral yew into fertile earth over the Ploughman Emperor's grave.
- Plant Clementine's blade halfway through the patch of dirt at the last light of the harvest season.
- Salt the lands one mile in every direction, keep the blade in the earth for seven nights and one away from unnatural forces.
 
I like that, my ring is delusional due to being fucked in the head by Bevilia's wand, so she'd likely see you as a monster for wrecking things
Will have to read the Wand in a bit more detail but I am sure we can easily work them all together. But yeah our Artifacts would view each other as monsters, since we lay on opposite ends of the Order vs Chaos spectrums.
Aye. Assuming BlackCat is accepted, this will be my second connection;
Connection 2: One of the advantages, or perils perhaps, of enticing wielders to investigate the deeper mysteries of magic is that this can mean they take the initiative to investigate magical mysteries of their own. Now, when they come across an ancient artefact ring that seems to have a life of its own and the ability to create more, their work to breaking the secrets of the magic involved in that might have come down slightly too hard on the "breaking" part. Of course, it actually didn't cause any permanent damage to the artefact, artefacts are in a league of their own in terms of durability, but it may have caused a little bit of minor permanent major personality damage to the spirit of the ring. Of course that was long ago, so surely Ancalimë has gotten over that little misunderstanding by now...
 
Aye. Assuming BlackCat is accepted, this will be my second connection;
Hmm from the sound of it you came across @BlackCat-055 post-being lost....hey how about this, in the original Empire that made the Ring the ruler ran into the classic issue that he became detached from his subjects to the point where he didn't even recognize that his actions to "Protect" them was merely imprisoning them and causing them hardship.

So my Bard friend who played me originally was "Invited" to the court due to his talent, gifted the proto-Lyre (because back then I wasn't fully formed) and ended up locked up in a gilded cage since the Tyrant King liked his music that much and didn't seem to get that just because the King provided the Bard with a lot of luxuries that the Bard cared more about his Freedom than all the luxuries the Tyrant could give him.

As a result the Bard was for all intents and purposes a prisoner in the castle, a gilded cage where he could have anything he wanted except Freedom.
 
Hmm from the sound of it you came across @BlackCat-055 post-being lost....hey how about this, in the original Empire that made the Ring the ruler ran into the classic issue that he became detached from his subjects to the point where he didn't even recognize that his actions to "Protect" them was merely imprisoning them and causing them hardship.

So my Bard friend who played me originally was "Invited" to the court due to his talent, gifted the proto-Lyre (because back then I wasn't fully formed) and ended up locked up in a gilded cage since the Tyrant King liked his music that much and didn't seem to get that just because the King provided the Bard with a lot of luxuries that the Bard cared more about his Freedom than all the luxuries the Tyrant could give him.

As a result the Bard was for all intents and purposes a prisoner in the castle, a gilded cage where he could have anything he wanted except Freedom.
It makes sense and plays into the themes of delusioned evil, where the villain (the ring) hurts without knowing what they're doing is actually wrong

So yeah neat!
 
It makes sense and plays into the themes of delusioned evil, where the villain (the ring) hurts without knowing what they're doing is actually wrong

So yeah neat!
Alright so rough backstory outline for us:
  1. King makes Ring
  2. Uses Ring to grow Empire, but in the process becomes detached.
  3. Bard gets invited to King's court to play, does well and the King rewards him by giving him a powerful magical Lyre he made on a whim.
  4. King then essentially locks Bard in gilded cage, not understanding that the Bard wants freedom more than the luxuries the palace can provide.
  5. Bard writes the First Ballad of Freedom which somehow reaches the ears of people across the City and further inspiring a Rebellion. In the process my Lyre is fully formed.
  6. Rebellion happens and ends with the King defeated, your ring lost and my Bard free to wander the world again.
  7. At some point your Ring is found by the Wand and twisted by the experiments.
  8. At some point my Bard dies on top of a mountain singing the Ballad of Freedom.
  9. Time passes and we are eventually found again.
I'd probably slot something in to represent my history with other artifacts but this is a good framework.
 
Gift of Moloka'ash

=]> - <[=

==[>_ The Legacy of Asphydl _<]==


=]>-<[=
=]>-<[=

"Of what use could gifts be to one who has all"
A forgotten king once told me,
Emperor of a vast land, with mighty people
An undefeated army
And all the riches he could desire.

"Tell me, King", the voice spoke
Twisting seductively around him
"What do you desire the most in this world?
What would you move and heaven and Earth for,
Who would you never let Death claim
That you'd fight the Gods themselves?"



=}+{=


Item: Gauntlet

Name: Gift of Moloka'ash

"Oathbreaker"

"Crimson End"

"Black Butcher"

Many names have been assigned to me over eons, and even more lost to the throes of time. Yet, among the multicasual relationships and nexuses of love and loss, of elation and regret, none holds harder in your hearts than one-greed. At the core of each and everyone one of you mortals, there are possessions, and there are gifts. Items only Death's grasp could ever part you from, now or later. Whether it be thine wife, a wench of fair skin and even fairer hair, claimed from death perhaps? A prized sword, made from the finest of metals that not even the Old Empire's greatest smiths could hope to match? Or maybe, perhaps there was a more primal urge eminating from within your naked chests, beating under that thin, hairy flesh of yours. So long as anything in this world desires what others have, I cannot truly die. I am an ideal, invulnerable to the passage of time, ebb and flow as it may.

Assumed Names: The Mourning Star

I was formerly a Great Wyrm, one of only 8 within the entirety of the Realms of this world. We had divided the spoils of this land up for ourselves, each of us claiming a domain under and over the firm soil of this land, and codified it under the Heavenly Pact. Order and life was simple-Mortals knew their places-grovelling and begging at our talons for their meager resources and food, in exchange for ignoring their mere presence. Yet, the Gods above, our direct peers, had no seeming issue with our treatment of them. They shared our disdain for our followers, and seemed to accept their fates as it was.

How foolish of a sentiment it was ignoring their views entirely.

One of them, his name forgotten but his face burned to memory, granted these imbeciles the one gift we had forbidden them from having, our fear of a collective revolt enough to earn a un-animous agreement from all 8 Great Wyrms. Knowledge. He taught them how to access the magic that for so long only us and the rest of the Drake Host could possess, and from that point onwards started the so-called "Dragon's End". For 200 years, war was waged between us and our former subjects, turned against us by the insidious gods and their thrice-damning intervention. With divine help, and separated from one another, all of our lands and ourselves fell to their purview, one-by-one. Soon enough, I was the last to remain, before unleashing upon the humans a struggle so enormous, battle scars from that day still remain. Somewhere towards the northermost edge of this cursed continent, lies a massive gorge in the earth, an enormous wound leagues long at its widest diameter. Yet, even I fell to the combined powers of mortal ingenuity and godly power.

They locked my bretheren in I in specially forged Platinum Coins, 8 for each one of us, cutting our Souls directly out of our still cooling bodies. Disembodied screams and anger resounded as we were locked into our celestial prisons, the last sensations upon all of our minds before slumber being the victorious screams of our captors.

It was ages before I awakened, and memories and understanding came to my confused brain. Then I remembered. My brothers and sisters, as rulers. Our overthrow. Tossed into prisons and thrown like mere rubbish. Looking around my prison, I found out exactly how I came to be. Whether by chance or proxy, certain hexes and inscriptions on my prison had been scratched and damaged, releasing some of the bonds on my soul cairn. While I wasn't completely free, it was just enough to exercise my powers-and it was enough.

In their hubris, the Gods had forgotten about me, never even deigning to bury me where no one could find me. Instead, I had been left out in the open for mortals to find, and lo and behold, my saviors arrived. It had been so simple to whisper thoughts and suggestions to the party of explorers first. Then upon "discovering" me, latching onto the weakest link. Watching his eyes glaze over with joy, and then green envy, as he rolled my sleek, silver prison over and over in his hands. His look of wonder returned to normal, but further in his brain, I knew-he just simply had to have it.

It was wonderfully delicious watching him squirm, as my whispers grew to full conversations, and then roars. I held sway and promised him riches as his eyes darkened and bags drew under his eyes. I licked my lips in glorious ecstasy as he began killing his party members, terrified, wide-eyed expressions frozen as crimson ichor spilled all over my host's tunic. Of course, the City Guard saw to it differently-before I changed their minds, once they saw my glorious body. And from there, after infecting the City Captain, my revenge was only part-way accomplish. Over several mortal months, I spent my time weaving the Captain's way up through the echelons of the Old Empire, before finally finding my real target-the Mad Emperor himself.

As soon as he saw my metallic lustre, the yellow light glancing off the pure slick sheen on my prison, it might as well have been child's play to infiltrate his mind. From there, each and every orchestrated action, from the dissolution of his trusted council, the inflated increase of taxes routed to his personal coffers, and numerous wars-all my doing. Each and every move weakened the much-vaunted Empire all the more. But in its final days, when Rebellions struck, Levies turned tail or joined the revolutionaires, and they broke down the Castle doors-it was perhaps harming the King's eldest daughter, Florentina Adventia.

Even in death, long buried and feasted on by worms, her memory disgusts me. She was one of the few who stood in my way, who resisted my calls of wealth, glory or power. For she had no need of it, for she had the love of her father. Her proud, strong father whom I turned into a flesh socket, a puppet for my designs and choosing. When she was making to escape, it was my visage, not her father's she saw, as I ordered her to be shot down. It was my black snout, gleaming white maw, and orange orbs she saw as she fell to her death, laughing coarsely.

From there, however, I chose to let the Mad Emperor regain control, and by that moment, he was totally broken inside. As he continued onwards with his thoughts of selfishness and glory, I watched him mirthfully ascend into the heavens, never to be seen again as his subjects and kingdom alike fractured. Not even a God could fix what I had started. As I found refugee, this time in an escaping Knight, I decided to languish once more, and get some rest.

Only to find out that certain mortals were just quite hard to kill.

Waking up, I found my gracious "guest" speaking as to news of the New Kingdoms, of upstarts who had settled on the remains of my artwork, my masterpiece, and ruined it with their soiled presence. Perhaps it was time to begin my legend anew, and finally, awaken not only myself, but the rest of the 8 Great Wyrms.

Domains:

Mind [5]
– Greed shall always become a constant among foolish mortals, no matter how much they may refuse. Even the most foolhardy and goodhearted hero isn't immune to indulging in their personal wants and desires. All I do is-loosen-their inhibitions from interfering with their reverly. Who am I, to get in the way behind a pawn from infecting others with a sickness of the mind. Looking at my perfect body is all I need to begin worming my way into their minds, feasting and eating away at their resistance like maggots to rotting flesh. Nor will I settle for only one gracious host, when I could always have more warm bodies to enact my violence.

Life [5] - Even though I may no longer possess the physical prowess or strength I once had, this doesn't mean I will let my hosts languish with weak hearts, weak minds, and muscles. Eons of study and practice, far better than that of even the greatest Mages and Wyches in existence, have ensured that I will never let myself lose to another mortal, for the rest of time itself.









Goal:

1. Find a Wielder of great power, renown and wealth
2. Spread my "gifts" to all New Kingdoms
3. Take control of the New Kingdoms, and find the Imperial Church.
4. Recover all 8 Great Wyrms from their prisons, and enact a Mass Sacrifice.
5. Revive the Great Wyrms. All Hail the New World.



Connections:


Destruction:

  1. Collect the 8 Great Wyrms
  2. Make a wish upon the Gift of Moloka'ash, then renounce it.
  3. Bathe them in the blood of 777 Virgin Girls from the Vako Septum of the Imperial Church
  4. Removed of all Magical protection, cast all 8 Coins into a fire light by a hero, pure of heart and mind, before they must jump in themselves.


=} First Wielder {=

Name:

Stats:

Background:

Destiny:

Personality:

Faction:

Equipment:
 
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A few decades prior to the start of the game, two powerful pieces of parchment , the Portent of Ill Omens and Scrystriker, fell into the hands of one individual. While that individual would go on to cause great havoc with two seemingly innocuous items (the accidental destruction of the city of Köche and the creation of the blasted wasteland around said city, for example), it is ultimately the interaction between two pieces of parchment that would have a greater effect on the future of the world.

The Portent of Ill Omens has a simple goal: the slaying of the Corrupted Godbeast that the Shen Gong Wu Zerrissen prophesised would bring a new Calamity. It was an arduous task, and so the attempts were made to recruit the Scrystriker to the Portent's cause. Numerous attempts were made to sway Scrystriker. They all failed. Repeatedly. Scrystriker was, if nothing else, quite a stubborn piece of parchment. It wished solely for one thing: the complete destruction of its original foe. Damnatio memoriae.

No matter what one piece of parchment said, the other piece of parchment would not change its stance. Still they remained for a few months content to share the same host, as neither had yet found leads on each other's goals and there was a kinship unacknowledged by either. Alas, such idyllic time could hardly last forever though there much entertainment found in the alteration of Scrystriker's regular smites with the maddened power of the Blasphemy. Their shared host expired as a result of one parchment failing to heed the warning of the other, and delusions that they could work together soon melted away like the fortified garrison towns under the blistering heat of Scrystriker's attacks.

And so began the rivalry between two extremely spiteful pieces of parchment, with the Portent of Ill Omens often twisting the life force of Scrystriker's hosts to deleterious effects Scrystriker simply murdered the champions of their rival with excessive firepower. Again and again these retaliations would continue.
@DrLucky1 Seem good to you for Spiteful Parchment bonding?
 
Name: Baroness Enna Florstedt II
Gender: Female

Stats: (Choose One Set)
Finesse: 1 (2) (0)
Prowess:
0 (0) (-1)
Wits: 1 (1) (2)
Canny:
1 (1) (2)
Arcane: 0 (-1) (0)

Wounds: 3


Background: Noble [Blueblood]
Destiny: To establish her House as a major power before dying to an assassins blade
Personality Tags: [Stubbern], [Graceful], [Sly]
Faction: House Florstedt

Equipment:

Armor (1) [Light], [High Quality] OR Armor (2) [Heavy]
Short Sword (1) [Reach]
Cash and oddments worth 4 Barter
A Small Estate

@Terminus Est You are the Wielder of the Muse of Freedom @Sinsystems

----------

Name: Yvette Riesch
Gender: Female

Stats: (Choose One Set)
Finesse: 1 (2) (0)
Prowess:
2 (1) (2)
Wits: 0 (-1) (1)
Canny:
0 (1) (0)
Arcane: 0 (0) (1)

Wounds: 3


Background: Ranger [Wilderness Survival], [Tracker]
Destiny: Be betrayed by a lover and retire to isolation
Personality Tags: [Charismatic], [Mischiveous], [Hypocritical]
Faction: None

Equipment:

Armor (1) [Light]
Shortsword (1) [Reach]
Hunting Bow (2) [Ranged], [Reload], [Good Quality]
Wilderness Survival Gear
Animal Traps
Cash and oddments worth 1 Barter

@Grand Cogitator You are the Wielder of The Archstaff @Mr. Idiot

----------

Name: Ansgar Steichen
Gender: Male

Stats: (Choose One Set)
Finesse: 2 (1) (1)
Prowess:
1 (1) (2)
Wits: 0 (1) (1)
Canny:
0 (0) (-1)
Arcane: 0 (0) (0)

Wounds: 3


Background: Man-at-Arms [Professional Soldier]
Destiny: Death from alcohol poisoning
Personality Tags: [Hulking], [Mentally Wounded], [Wraithful]
Faction: Minor Noble House

Equipment:

Armor (2) [Heavy]
Longsword (2) [Reach]
A personally important item OR cash and oddments worth 1 Barter

@DrLucky1 You are the Wielder of Ancalimë @BlackCat-055
 
With a second look at my schedule, I probably won't be taking part in this game, but it was nice to make a sheet regardless.
 
(wip hope I'm not too late)
Ancalimë

Item: A Blue Ring

Domain:

Matter 5 (Was once a ring of craft, where craftsmen would use to Smith)
Mind 5 (Once a healer of mind, now broken and shattered into a dominator)

Goal:
-Find Wielder who can truly be understand ideals and is compatible
-Ensure they have a lineage
-Use said lineage to ensure proper wielders
-Build up to take over the world
-Announce lineage as the Bright Lords and Ladies of Middle Earth

Connections:
-A wand, tampered with her, the start of darkness
-A harp, rebellious, a rival to hate

Destruction
-Remove ring from wielder
-Resist temptation to wear for power
-Know true name (Raina) (Wielder with high trust or control knows)
-Gather to the volcano where she once was forged
-Drop it and the deed is done

Artifact approved.

I better hurry up then. Mind if I edit things later too? Just trying to figure out correct domains and fitting connections. tl;dr, it's a sword built to kill undead and unspeakable horrors, all while keeping its user free of unnatural influence or corruption. Would Death - 2, Forces - 5, Prime - 3 work out for the 'duties' entailed, or might others do better?

Item: Executioner's Sword

Domains: [WIP]

Goals:
1. Find or make a wielder able to withstand the Duty.
2. Gather allies, make peace among the insidious and unite those that can be united.
3. Scour undead and 'that which should not be' from the earth entire. Failing that, purge them from every boundary of the Old Empire.
4. Either stand guard over mortal thresholds or take the fight to planes immortal, and make those which should not be, not be.
5. Retire from use as a weapon. Return to purpose as farming implement?

History and Connections: There were too many undead, too many horrors being made, released or invited. People were being made husks and puppets for paltry, petty ends, physically and mentally, and that which should not be was being made to be. They were hunger, rage, and madness without end; so in rare kindness, the Old Empire had one forged for them.

For unearthly foes, an earthly weapon. For ambitions ceaseless, a will unfaltering. Through subterfuge was clarity and the webs of intrigue a severance.

The blade was hammered from the Ploughman Emperor's scythe, an ancient ruler who'd forgone power in favor of civic humility. The handle was carved from a toy-maker's final breaths, with the wood of his ancestral tree of elder yew. Forged under gaze of spirits malevolent and benign, thus was inscribed unto the weapon; MEMENTO MORI.

It was a plain thing, bereft of a tip and void of distal tapering, three holes punched into the end in accordance with its Duty. To free the Old Empire's soul of immortal clutches.

Destruction:
1. Bury a seed from the Toymaker's ancestral yew into fertile earth over the Ploughman Emperor's grave.
2. Plant Clementine's blade halfway through the patch of dirt at the last light of the harvest season.
3. Salt the lands one mile in every direction and keep the blade in the earth for seven nights and one without sensing unnatural forces.

Aliases: The Revenant's Blade, the (Old) Imperial Razor, Oblivion's Edge, the Headsman's Clarity, Mercy of the Harvest, the Primeval Law, blah blah blah, et cetera.
True Name: Clementine (?)

Wielder: [WIP]

Artifact approved.


=]> - <[=

==[>_ The Legacy of Asphydl _<]==


=]>-<[=
=]>-<[=

"Of what use could gifts be to one who has all"
A forgotten king once told me,
Emperor of a vast land, with mighty people
An undefeated army
And all the riches he could desire.

"Tell me, King", the voice spoke
Twisting seductively around him
"What do you desire the most in this world?
What would you move and heaven and Earth for,
Who would you never let Death claim
That you'd fight the Gods themselves?"



=}+{=


Item: Gauntlet

Name: Gift of Moloka'ash

"Oathbreaker"

"Crimson End"

"Black Butcher"

Many names have been assigned to me over eons, and even more lost to the throes of time. Yet, among the multicasual relationships and nexuses of love and loss, of elation and regret, none holds harder in your hearts than one-greed. At the core of each and everyone one of you mortals, there are possessions, and there are gifts. Items only Death's grasp could ever part you from, now or later. Whether it be thine wife, a wench of fair skin and even fairer hair, claimed from death perhaps? A prized sword, made from the finest of metals that not even the Old Empire's greatest smiths could hope to match? Or maybe, perhaps there was a more primal urge eminating from within your naked chests, beating under that thin, hairy flesh of yours. So long as anything in this world desires what others have, I cannot truly die. I am an ideal, invulnerable to the passage of time, ebb and flow as it may.

Assumed Names: The Mourning Star

I was formerly a Great Wyrm, one of only 8 within the entirety of the Realms of this world. We had divided the spoils of this land up for ourselves, each of us claiming a domain under and over the firm soil of this land, and codified it under the Heavenly Pact. Order and life was simple-Mortals knew their places-grovelling and begging at our talons for their meager resources and food, in exchange for ignoring their mere presence. Yet, the Gods above, our direct peers, had no seeming issue with our treatment of them. They shared our disdain for our followers, and seemed to accept their fates as it was.

How foolish of a sentiment it was ignoring their views entirely.

One of them, his name forgotten but his face burned to memory, granted these imbeciles the one gift we had forbidden them from having, our fear of a collective revolt enough to earn a un-animous agreement from all 8 Great Wyrms. Knowledge. He taught them how to access the magic that for so long only us and the rest of the Drake Host could possess, and from that point onwards started the so-called "Dragon's End". For 200 years, war was waged between us and our former subjects, turned against us by the insidious gods and their thrice-damning intervention. With divine help, and separated from one another, all of our lands and ourselves fell to their purview, one-by-one. Soon enough, I was the last to remain, before unleashing upon the humans a struggle so enormous, battle scars from that day still remain. Somewhere towards the northermost edge of this cursed continent, lies a massive gorge in the earth, an enormous wound leagues long at its widest diameter. Yet, even I fell to the combined powers of mortal ingenuity and godly power.

They locked my bretheren in I in specially forged Platinum Coins, 8 for each one of us, cutting our Souls directly out of our still cooling bodies. Disembodied screams and anger resounded as we were locked into our celestial prisons, the last sensations upon all of our minds before slumber being the victorious screams of our captors.

It was ages before I awakened, and memories and understanding came to my confused brain. Then I remembered. My brothers and sisters, as rulers. Our overthrow. Tossed into prisons and thrown like mere rubbish. Looking around my prison, I found out exactly how I came to be. Whether by chance or proxy, certain hexes and inscriptions on my prison had been scratched and damaged, releasing some of the bonds on my soul cairn. While I wasn't completely free, it was just enough to exercise my powers-and it was enough.

In their hubris, the Gods had forgotten about me, never even deigning to bury me where no one could find me. Instead, I had been left out in the open for mortals to find, and lo and behold, my saviors arrived. It had been so simple to whisper thoughts and suggestions to the party of explorers first. Then upon "discovering" me, latching onto the weakest link. Watching his eyes glaze over with joy, and then green envy, as he rolled my sleek, silver prison over and over in his hands. His look of wonder returned to normal, but further in his brain, I knew-he just simply had to have it.

It was wonderfully delicious watching him squirm, as my whispers grew to full conversations, and then roars. I held sway and promised him riches as his eyes darkened and bags drew under his eyes. I licked my lips in glorious ecstasy as he began killing his party members, terrified, wide-eyed expressions frozen as crimson ichor spilled all over my host's tunic. Of course, the City Guard saw to it differently-before I changed their minds, once they saw my glorious body. And from there, after infecting the City Captain, my revenge was only part-way accomplish. Over several mortal months, I spent my time weaving the Captain's way up through the echelons of the Old Empire, before finally finding my real target-the Mad Emperor himself.

As soon as he saw my metallic lustre, the yellow light glancing off the pure slick sheen on my prison, it might as well have been child's play to infiltrate his mind. From there, each and every orchestrated action, from the dissolution of his trusted council, the inflated increase of taxes routed to his personal coffers, and numerous wars-all my doing. Each and every move weakened the much-vaunted Empire all the more. But in its final days, when Rebellions struck, Levies turned tail or joined the revolutionaires, and they broke down the Castle doors-it was perhaps harming the King's eldest daughter, Florentina Adventia.

Even in death, long buried and feasted on by worms, her memory disgusts me. She was one of the few who stood in my way, who resisted my calls of wealth, glory or power. For she had no need of it, for she had the love of her father. Her proud, strong father whom I turned into a flesh socket, a puppet for my designs and choosing. When she was making to escape, it was my visage, not her father's she saw, as I ordered her to be shot down. It was my black snout, gleaming white maw, and orange orbs she saw as she fell to her death, laughing coarsely.

From there, however, I chose to let the Mad Emperor regain control, and by that moment, he was totally broken inside. As he continued onwards with his thoughts of selfishness and glory, I watched him mirthfully ascend into the heavens, never to be seen again as his subjects and kingdom alike fractured. Not even a God could fix what I had started. As I found refugee, this time in an escaping Knight, I decided to languish once more, and get some rest.

Only to find out that certain mortals were just quite hard to kill.

Waking up, I found my gracious "guest" speaking as to news of the New Kingdoms, of upstarts who had settled on the remains of my artwork, my masterpiece, and ruined it with their soiled presence. Perhaps it was time to begin my legend anew, and finally, awaken not only myself, but the rest of the 8 Great Wyrms.

Domains:

Mind [5]
– Greed shall always become a constant among foolish mortals, no matter how much they may refuse. Even the most foolhardy and goodhearted hero isn't immune to indulging in their personal wants and desires. All I do is-loosen-their inhibitions from interfering with their reverly. Who am I, to get in the way behind a pawn from infecting others with a sickness of the mind. Looking at my perfect body is all I need to begin worming my way into their minds, feasting and eating away at their resistance like maggots to rotting flesh. Nor will I settle for only one gracious host, when I could always have more warm bodies to enact my violence.

Life [5] - Even though I may no longer possess the physical prowess or strength I once had, this doesn't mean I will let my hosts languish with weak hearts, weak minds, and muscles. Eons of study and practice, far better than that of even the greatest Mages and Wyches in existence, have ensured that I will never let myself lose to another mortal, for the rest of time itself.









Goal:

1. Find a Wielder of great power, renown and wealth
2. Spread my "gifts" to all New Kingdoms
3. Take control of the New Kingdoms, and find the Imperial Church.
4. Recover all 8 Great Wyrms from their prisons, and enact a Mass Sacrifice.
5. Revive the Great Wyrms. All Hail the New World.



Connections:


Destruction:

  1. Collect the 8 Great Wyrms
  2. Make a wish upon the Gift of Moloka'ash, then renounce it.
  3. Bathe them in the blood of 777 Virgin Girls from the Vako Septum of the Imperial Church
  4. Removed of all Magical protection, cast all 8 Coins into a fire light by a hero, pure of heart and mind, before they must jump in themselves.


=} First Wielder {=

Name:

Stats:

Background:

Destiny:

Personality:

Faction:

Equipment:

Artifact approved.
 
@Old Guard Please do let me know if there's anything in my fluff that might contradict why you have written already, and I'd be happy to change it.

Also, @Sinsystems , I'd be happy to forge a connection with you as part of the reason the Old Empire fell, if interested.
 
Name: Ansgar Steichen
Gender: Male

Stats: (Choose One Set)
Finesse: 2 (1) (1)
Prowess:
1 (1) (2)
Wits: 0 (1) (1)
Canny:
0 (0) (-1)
Arcane: 0 (0) (0)

Wounds: 3


Background: Man-at-Arms [Professional Soldier]
Destiny: Death from alcohol poisoning
Personality Tags: [Hulking], [Mentally Wounded], [Wraithful]
Faction: Minor Noble House

Equipment:

Armor (2) [Heavy]
Longsword (2) [Reach]
A personally important item OR cash and oddments worth 1 Barter

@DrLucky1 You are the Wielder of Ancalimë @BlackCat-055
Oh boy. I'll take the third column of stats and oddments worth 1 Barter.
 
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