Gamlekil. ( Ernst Pedersen POV)
The day had been a long one least to say. It was today where he was meant to give Estovakian democracy another chance he wasn't angry at it failing. No rather he technically did manage to get the army to stand down but the compromise which both sides agreed to had made him personally angry. No calling it a democracy was a insult to the word itself. he was under no illusion that Estovakia was going to be a democracy under the compromise. But at the end of the day he had decided to accept it. It was at the end of the day better then nothing and perhaps if he tried hard enough he could restore true democracy. But for now the current system would suffice for the time being.
Besides the political argument's he had surprisingly found common ground with the Overkommandoen on what branch to prioritize, it was with little argument's that the Airforce would be selected, Personally he was happy with the outcome, he had always admired the Fighter's and Bomber's of the Airforce. He soon brushed aside those thoughts and prepared himself for the meeting with the committee for reconstruction.
Resources per turn 230, With 5 currently in Storage.
Free dice to allocate: 2
Infrastructure 6 Dice
[] Buildup Of Highways (Stage 1): With repairs and some buildup finished on the roads we can build some highways but due to current restraints we can only make minor expansions but these would come a long way in helping us out. ( 15 Resources per die, (0/100))
[] Refurbishment Of Railway Lines: Currently multiple sections of Estovakias vast railway lines stand in disrepair and is not up to date compared to the rest of the world, this is unacceptable and as such we must make a Dedicated effort to Repair and get the Railway system up to date, As a Benefit of This we will be able to get the needed resources to where they are needed quicker and Decreasing the amount of time Required getting the Resource to their place. ( 30 Resources per dice (319/400), Decreases Required Progress of All Projects by 40 )
[] Major Expansions Of The Southern Ports: With Repairs Finished on The Ports we can begin expanding them, Expanding their capacity and Building its infrastructure, and this will thus increasing our Ability to import and export goods, However But Since the Railways and Roads connecting the ports to the rest of Estovakia, we will not be able to reap its full benefits. ( 20 Resources Per dice, 0/460, Increases Resource Gain by 40, Will Increase as soon as The Roads or Railways get Completed,)
[] Apartment and House Construction (Stage 2): For the first time in a while Estovakia is starting to have a slight excess of homes. Of course we don't expect this to last long due to how in demand housing is so might as well get a head start . ( 20 Resources per Die, (63/230))
Industry 6 Dice
[] Cherov Tractor Plant (Import Stage 1): Currently The Estovakian agricultural sector is in serious damage, while in any normal circumstances we would Build the plant with our own resources and expertise, however we currently lack the expertise needed so we will have to import the expertise. ( 50 Resources per die (107/150), Takes Up Work Force availability, Agricultural Sector Strength Increases )
[] Building Up The Resource Mines (Stage 2): Undoubtedly our motherland is on her way to have one of the largest mining sectors in the world. Although we have made great progress we can not stop now we must move ahead and expand our fledgling mining sector .( 30 Resources Per Die, (108/300), Increases General Resource availability, Economy Strengths slightly)
[] Comzina Oil Extraction(Stage 2): With Initial Extractions Finished we can begin to Open Up more Oil wells to extract more crude oil, However to the lack of Refineries we wont be able to use the oil . ( 10 Resources per dice (0/200), Military and Civilian Discontent Decrease, Takes Up Work Force availability, Economy Gets Strengthened )
[] Comzina Oil Refineries(Stage 2): With our first refineries opened up and refining our black gold, we have seen a noticeable increase in investment from foreign business, we still have a bunch of oil left unrefined so might as well put it to use . (30 Resources per dice (0/200), Takes Up Work Force availability, Economy Gets Strengthened )
[] Major Repairs And Expansion Of The Heavy Industry Sector: Currently Estovakian Heavy Industry Is in Complete Shambles, It was Excepted after the Heavy Bombing Campaigns made by Emmeria During The War, we expect this to be a long and resource intense project but its benefits are Great. ( 30 Resources Per Die, 0/600, Metal availability Increases, Economy Gets a Major Boost, Work Force Availability Decreases Significantly)
Agriculture 4 Dice
[] Intensification Of Agricultural Production: With The Recent Education of Farmers Being Finished and Bureau Of Agricultural Being Established we can begin to Intensify and Expand Our Agricultural Sector, This would allow us to secure the Food Supply and if we are lucky even begin to export food Although our experts have dismissed this possibility. ( 25 Resources Per Die, 118/200, Agricultural Sector Strength Increases, Food Supply Security)
[] Subsidies For Poorer Farmers: a Majority Of farmers Altough educated do not have the needed equipment to intensify how much they produce, as Such we will give them Subsidies to Buy The Equipment and Altough we would have perfered to not but Equipment from outside Estovakia, our situation necessitates this. ( 30 Resources Per Die, 0/230, Agricultural Sector Strength Increases, Food Supply Security)
Services 5 Dice
[] Creation of A Hospital System(Stage 2): With Repairs and Maintenance and Build up of new Hospitals complete in the cities, it is time to focus on the Rural Areas to ensure its populace stay healthy and Content, already some progress has been made but we can do much better. ( 20 Resources Per Die, 181/200))
[] Repairs and Minor Expansions to Public Transport Systems: Currently The Public transport systems are a complete mess, we will take action to Repair and provide minor expansions to the Bus, Tram systems, they werent damaged extensively during the War so we expect this to take little resources and time. ( 10 Resources Per Die, 90/100), Can Not Be Selected For 3 Turns )
Politics 3 Dice
[] Choose a Side To Support in the Leasath-Aurelian War: Leasath And Aurelia have been in a Deadlock for the last few months, Leasath recent offense has managed to achieve a breakthrough. Our Population is rather indifferent to the war. Majority of the Estovakian-Aurelians, who make up a good chunk of our population, naturally support Aurelia. With Things mostly stabilized at home we can afford to send much more support to either side and if we wish to we can even send some troops over. ( Estovakia Gets Involved in the Leasath-Aurelian War)
[] Strengthen The Illusion: With the recent decision to reinstate "Democracy". we of course have to form a legislature and reorganize the branches of government to suit the government's needs. Of course we have no real intention of making it fair for our opponents but it's better to give them a sense of being able to fight back. ( Some Questions relating to how the legislature and other branches will be organized will be decided upon. DC 40)
The Imperial Armed Forces Of Estovakia 4 Dice
[] Review Conscription Laws: The Estovakian nation has always relied on conscripts to fight her wars, that is not to say there is a lack of men willing to fight, quite the opposite in fact. But we have noticed that we are suffering shortages of Manpower, so it may be in our best interest to reform these laws.( Conscription while not the most modern solution to manpower shortages is at the end of the day Estovakia's best friend. DC 30)
[] Rebegining Mass Production Of Equipment: Currently the Imperial army is suffering from shortages of Equipment and outdated equipment, this is simply unacceptable. We will dedicate factories to millitary production to rectify this issue. ( 10 Resources Per Die, 0/140)
[] Committee For Modernization Of The Imperial Army: The Estovakian Imperial Army bluntly put is suffering from outdated equipment, practically nearly all of our equipment and tactics and Doctrine is outdated, mostly dating back to the late 70s to mid 80s. This is simply unacceptable. To begin rectifying this we will gather our best and brightest generals to Form a committee to make recommendations and reforms to the army. ( DC 20)
[] Start production of planes: Simply put currently we don't have a Airforce. We will begin to build factories to build up Aircraft, we have the pilots needed so that will not be an issue.( 20 Resources per die, 0/200)
[] Project "Kansen" : ... "is this a joke?... No Sir... Are you sure this will work... Yes... well you better get results". ( Project Kansan will start, aiming to make use of some blue cubes found to build Humanoid ships... we think it will work at least. Whether to sheer luck or some other magic this project will succeed critically)
GM Note: I rolled a dice before hand to determine if Project Kansan would even work and you lads rolled a Nat100, God loves ship girls it seems. Sadly I don't have the screenshot since i accidentally closed the tab, But Congrats! You have shipgirls now you just gotta select the project firstly. Still csn belive it