Arisen From Despair- a Ace Combat Plan Quest

[X] Airforce: Arguably The most important branch considering the last war, This is essentially less existent then the navy considering how much that One Ace Emmerian Pilot annihilated most of the airforce, a safe but expensive option.

[X] A Taste Of Liberty: We shall admit it is a bit early to restore democracy, But we can not let our dreams of a Free Estovakia be suppressed. We shall form a provisional government to help Estovakia transition to democracy, it will be long and a arduous task, but it's worth the pain to see a Free Estovakia. ( The Great Game Of Democracy Shall Roar Back To Life, Or Shall It?. Each Choice will have consequences later on)

[X] 4 Dice has been unlocked, Please select where to allocate them)
-[X] Infrastructure 1 Dice
-[X] Industry 1 Dice
-[X] Services 2 Dice
 
Hi. I feel like it's needed to answer why the update hasn't come yet, simply put I have been busy with studying and preparing for final exams coming up in 2 or so weeks. As much as i love bringing this quest to life sadly real life comes first :d.As such I'm sorry to say the update is going to be delayed by a bit. But don't worry if nothing comes up I'll try to update the quest by tomorrow ( No promises, dont wanna break any).
 
Also if it isn't too much trouble, can someone please check how many Resources are left? I haven't had enough time to check recently. It would be appreciated very much!.
 
Turn 7: Q3 Of 2021
Gamlekil. ( Ernst Pedersen POV)


The day had been a long one least to say. It was today where he was meant to give Estovakian democracy another chance he wasn't angry at it failing. No rather he technically did manage to get the army to stand down but the compromise which both sides agreed to had made him personally angry. No calling it a democracy was a insult to the word itself. he was under no illusion that Estovakia was going to be a democracy under the compromise. But at the end of the day he had decided to accept it. It was at the end of the day better then nothing and perhaps if he tried hard enough he could restore true democracy. But for now the current system would suffice for the time being.


Besides the political argument's he had surprisingly found common ground with the Overkommandoen on what branch to prioritize, it was with little argument's that the Airforce would be selected, Personally he was happy with the outcome, he had always admired the Fighter's and Bomber's of the Airforce. He soon brushed aside those thoughts and prepared himself for the meeting with the committee for reconstruction.



Resources per turn 230, With 5 currently in Storage.
Free dice to allocate: 2
Infrastructure 6 Dice

[] Buildup Of Highways (Stage 1):
With repairs and some buildup finished on the roads we can build some highways but due to current restraints we can only make minor expansions but these would come a long way in helping us out. ( 15 Resources per die, (0/100))


[] Refurbishment Of Railway Lines: Currently multiple sections of Estovakias vast railway lines stand in disrepair and is not up to date compared to the rest of the world, this is unacceptable and as such we must make a Dedicated effort to Repair and get the Railway system up to date, As a Benefit of This we will be able to get the needed resources to where they are needed quicker and Decreasing the amount of time Required getting the Resource to their place. ( 30 Resources per dice (319/400), Decreases Required Progress of All Projects by 40 )


[] Major Expansions Of The Southern Ports: With Repairs Finished on The Ports we can begin expanding them, Expanding their capacity and Building its infrastructure, and this will thus increasing our Ability to import and export goods, However But Since the Railways and Roads connecting the ports to the rest of Estovakia, we will not be able to reap its full benefits. ( 20 Resources Per dice, 0/460, Increases Resource Gain by 40, Will Increase as soon as The Roads or Railways get Completed,)


[] Apartment and House Construction (Stage 2): For the first time in a while Estovakia is starting to have a slight excess of homes. Of course we don't expect this to last long due to how in demand housing is so might as well get a head start . ( 20 Resources per Die, (63/230))


Industry 6 Dice

[] Cherov Tractor Plant (Import Stage 1):
Currently The Estovakian agricultural sector is in serious damage, while in any normal circumstances we would Build the plant with our own resources and expertise, however we currently lack the expertise needed so we will have to import the expertise. ( 50 Resources per die (107/150), Takes Up Work Force availability, Agricultural Sector Strength Increases )


[] Building Up The Resource Mines (Stage 2): Undoubtedly our motherland is on her way to have one of the largest mining sectors in the world. Although we have made great progress we can not stop now we must move ahead and expand our fledgling mining sector .( 30 Resources Per Die, (108/300), Increases General Resource availability, Economy Strengths slightly)


[] Comzina Oil Extraction(Stage 2): With Initial Extractions Finished we can begin to Open Up more Oil wells to extract more crude oil, However to the lack of Refineries we wont be able to use the oil . ( 10 Resources per dice (0/200), Military and Civilian Discontent Decrease, Takes Up Work Force availability, Economy Gets Strengthened )


[] Comzina Oil Refineries(Stage 2): With our first refineries opened up and refining our black gold, we have seen a noticeable increase in investment from foreign business, we still have a bunch of oil left unrefined so might as well put it to use . (30 Resources per dice (0/200), Takes Up Work Force availability, Economy Gets Strengthened )


[] Major Repairs And Expansion Of The Heavy Industry Sector: Currently Estovakian Heavy Industry Is in Complete Shambles, It was Excepted after the Heavy Bombing Campaigns made by Emmeria During The War, we expect this to be a long and resource intense project but its benefits are Great. ( 30 Resources Per Die, 0/600, Metal availability Increases, Economy Gets a Major Boost, Work Force Availability Decreases Significantly)


Agriculture 4 Dice
[] Intensification Of Agricultural Production:
With The Recent Education of Farmers Being Finished and Bureau Of Agricultural Being Established we can begin to Intensify and Expand Our Agricultural Sector, This would allow us to secure the Food Supply and if we are lucky even begin to export food Although our experts have dismissed this possibility. ( 25 Resources Per Die, 118/200, Agricultural Sector Strength Increases, Food Supply Security)


[] Subsidies For Poorer Farmers: a Majority Of farmers Altough educated do not have the needed equipment to intensify how much they produce, as Such we will give them Subsidies to Buy The Equipment and Altough we would have perfered to not but Equipment from outside Estovakia, our situation necessitates this. ( 30 Resources Per Die, 0/230, Agricultural Sector Strength Increases, Food Supply Security)


Services 5 Dice
[] Creation of A Hospital System(Stage 2):
With Repairs and Maintenance and Build up of new Hospitals complete in the cities, it is time to focus on the Rural Areas to ensure its populace stay healthy and Content, already some progress has been made but we can do much better. ( 20 Resources Per Die, 181/200))


[] Repairs and Minor Expansions to Public Transport Systems: Currently The Public transport systems are a complete mess, we will take action to Repair and provide minor expansions to the Bus, Tram systems, they werent damaged extensively during the War so we expect this to take little resources and time. ( 10 Resources Per Die, 90/100), Can Not Be Selected For 3 Turns )


Politics 3 Dice
[] Choose a Side To Support in the Leasath-Aurelian War:
Leasath And Aurelia have been in a Deadlock for the last few months, Leasath recent offense has managed to achieve a breakthrough. Our Population is rather indifferent to the war. Majority of the Estovakian-Aurelians, who make up a good chunk of our population, naturally support Aurelia. With Things mostly stabilized at home we can afford to send much more support to either side and if we wish to we can even send some troops over. ( Estovakia Gets Involved in the Leasath-Aurelian War)


[] Strengthen The Illusion: With the recent decision to reinstate "Democracy". we of course have to form a legislature and reorganize the branches of government to suit the government's needs. Of course we have no real intention of making it fair for our opponents but it's better to give them a sense of being able to fight back. ( Some Questions relating to how the legislature and other branches will be organized will be decided upon. DC 40)


The Imperial Armed Forces Of Estovakia 4 Dice

[] Review Conscription Laws:
The Estovakian nation has always relied on conscripts to fight her wars, that is not to say there is a lack of men willing to fight, quite the opposite in fact. But we have noticed that we are suffering shortages of Manpower, so it may be in our best interest to reform these laws.( Conscription while not the most modern solution to manpower shortages is at the end of the day Estovakia's best friend. DC 30)


[] Rebegining Mass Production Of Equipment: Currently the Imperial army is suffering from shortages of Equipment and outdated equipment, this is simply unacceptable. We will dedicate factories to millitary production to rectify this issue. ( 10 Resources Per Die, 0/140)


[] Committee For Modernization Of The Imperial Army: The Estovakian Imperial Army bluntly put is suffering from outdated equipment, practically nearly all of our equipment and tactics and Doctrine is outdated, mostly dating back to the late 70s to mid 80s. This is simply unacceptable. To begin rectifying this we will gather our best and brightest generals to Form a committee to make recommendations and reforms to the army. ( DC 20)


[] Start production of planes: Simply put currently we don't have a Airforce. We will begin to build factories to build up Aircraft, we have the pilots needed so that will not be an issue.( 20 Resources per die, 0/200)



[] Project "Kansen" : ... "is this a joke?... No Sir... Are you sure this will work... Yes... well you better get results". ( Project Kansan will start, aiming to make use of some blue cubes found to build Humanoid ships... we think it will work at least. Whether to sheer luck or some other magic this project will succeed critically)


GM Note: I rolled a dice before hand to determine if Project Kansan would even work and you lads rolled a Nat100, God loves ship girls it seems. Sadly I don't have the screenshot since i accidentally closed the tab, But Congrats! You have shipgirls now you just gotta select the project firstly. Still csn belive it
 
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Resources per turn 190

Shouldn't this have increased due to completing the mines last turn?

[] Building Up The Resource Mines (Stage 1): With the preliminary explorations finished, we can begin to focus our efforts on exploiting the most resource rich areas, this will be a first step in opening up Estovakia's wealth that has been hidden for so long.( 30 Resources Per Die, (308/200), Increases General Resource availability, Economy Strengths slightly, Overflow goes to next stage )

- To say progress has been fast on building up the mines is the greatest understatement, We have opened up dozens of mines which are mining needed resources that were previously in scarcity, undoubtedly Estovakia's mining sector is quickly becoming one of the largest in the world, At This rate we will extract more resources then even Osea And Yuktobania.
 
[X] Plan: Roads, Rail, Tractors and Oil!
Free dice to allocate: 2
Infrastructure 6 Dice
-[X] Buildup Of Highways (Stage 1):
( 15 Resources per die, (0/100)) 2D 30R
-[X] Refurbishment Of Railway Lines: ( 30 Resources per dice (319/400), Decreases Required Progress of All Projects by 40 ) 2D 60R
-[X] Apartment and House Construction (Stage 2): ( 20 Resources per Die, (63/230)) 1D 20R
Industry 6 Dice
-[X] Cherov Tractor Plant (Import Stage 1):
( 50 Resources per die (107/150), Takes Up Work Force availability, Agricultural Sector Strength Increases ) 1D 50R
-[X] Comzina Oil Extraction(Stage 2): ( 10 Resources per dice (0/200), Military and Civilian Discontent Decrease, Takes Up Work Force availability, Economy Gets Strengthened ) 5D 50R
Agriculture 4 Dice
-[X] N/A
Services 5 Dice
-[X] Creation of A Hospital System(Stage 2):
( 20 Resources Per Die, 181/200)) 1D 20R
Politics 3 Dice
-[X] Strengthen The Illusion:
( Some Questions relating to how the legislature and other branches will be organized will be decided upon. DC 40) 3D
The Imperial Armed Forces Of Estovakia 4 Dice
-[X] Review Conscription Laws:
( Conscription while not the most modern solution to manpower shortages is at the end of the day Estovakia's best friend. DC 30) 2D
-[X] Committee For Modernization Of The Imperial Army: ( DC 20) 1D + 1FreeD
-[X] Project "Kansen" : ( Project Kansan will start, aiming to make use of some blue cubes found to build Humanoid ships... we think it will work at least. Whether to sheer luck or some other magic this project will succeed critically) 1D + 1FreeD

Resources per turn 230, With 5 currently in Storage.
235R - 230R (This plan) = 5R
 
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Project "Kansen" : ... "is this a joke?... No Sir... Are you sure this will work... Yes... well you better get results". ( Project Kansan will start, aiming to make use of some blue cubes found to build Humanoid ships... we think it will work at least. Whether to sheer luck or some other magic this project will succeed critically)
Shit dude we making Ship girls now?!?!??!?!

Fuck I wonder how Captain Torres would have loved his Alicorn being a big woman if he was a Estovakian.
 
[] Project "Kansen" : ... "is this a joke?... No Sir... Are you sure this will work... Yes... well you better get results". ( Project Kansan will start, aiming to make use of some blue cubes found to build Humanoid ships... we think it will work at least. Whether to sheer luck or some other magic this project will succeed critically)
...Well that's a rather sudden crossover I wasn't expecting to see let alone the factor of how long before the other nations start getting their own.


Sure about wanting to instantly start that project?
 
Fuck I wonder how Captain Torres would have loved his Alicorn being a big woman if he was a Estovakian.
He Would Love Her a lot undoubtedly ;D

...Well that's a rather sudden crossover I wasn't expecting to see let alone the factor of how long before the other nations start getting their own.
That's assuming they take it seriously in the first place and above all, assuming they have Wisdom cubes in the first place... But don't think they wont try to steal the cubes. Welp i have said enough at this point so have fun discussing :D
 
But don't think they wont try to steal the cubes. Welp i have said enough at this point so have fun discussing :D
Well Operation "Throw as much Bureaucratic Bullshit at them and have the New Shipgirls be added as Captain of the New Estovakian Navy with a detailed Background for them" is a go.

Also did my Rewards give the extra Military dice?
 
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I'm currently deciding whether to include the Shipgirls already in Azur lane or to make some OCs. Guess both would be okay but I want to hear you're guys thoughts on that
 
You know I would raise concerns regarding the crossover, but tbh Ace Combat already has so much swanky shit going on that this'll just give the navy an opportunity to not get curve stomped by some random crackhead pilot on his fifth line of cocaine that flight. Or just a mute one, those ones fucking scary lmao.

Plus it allows us to get our shit kicked in by Siren's eventually maybe, and then kick their shit in, which would be funny.
 
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