@Always Late, can you just make your plan's Base Hominid and make them non-servants, and for adaptable, either swap Large or gamble with 6 traits.
Good plan.
Good plan.
I'd like that too, it would be fun.I wonder if we could create 8 species, each one attuned to a specific wind. Complete the theme.
There are even some possible synergies.
Animal Empathy with Ghyran.
Lightning Absorption with Azyr.
I've already made a plan with thatLightning Absorption and Wings with Azyr could result in a race of Seers, wonder if they could be able to see what the Great Calamity will be.
I'm trying to balance two ends of a spectrum: ogres and not!Space Marines. There's tons of ogres, they're Chaos-resistant, and they're tough SOBs, but Fission has pointed at them being the ur-example of trait overload/design gone wrong. Then there's Space Marines. They're peerless fighters, mulch anyone smaller than them, but for all that perfection in design they're both hard to replace and vulnerable to "breakdown".@Always Late, can you just make your plan's Base Hominid and make them non-servants, and for adaptable, either swap Large or gamble with 6 traits.
Good plan.
That's the canon version of the Ogres, and here's my plan[ ] Ogre
-[ ] Base Species: Hominin
-[ ] Adaptable
-[ ] Hardy
-[ ] Large
-[ ] Muscular
-[ ] Prolific
-[ ] Tough Hide
-[ ] Mutation Resistance
[ ] Plan Sky Titan 2.0-[ ] Sky Titan
-[ ] Base Species: Hominin
-[ ] Capable of Magic
-[ ] Gigantic
-[ ] Long Lived
The elves are right there, begging to be used. Maybe switch the animal trait to adaptable or something like that.I feel like it might be a good idea to develop a more generalised race of casters, capable of using all the winds.
These two species would be great to have on board! We should definitely create these two when able.I had a few ideas to make better versions of the canon species.
That's the canon version of the Ogres, and here's my plan
[ ] Plan Jade Ogre
-[ ] Base Species: Hominin
-[ ] Adaptable
-[ ] Hardy
-[ ] Large
-[ ] Muscular
-[ ] Attuned to a Wind (Ghyran)
I scarified Mutation resistance and deleted prolific and tough hide, because Ghyran makes them redundant. Jade magic can boost fertility and allow for casting healing and armor spells, so specific traits for that isn't necessary. That result in a strong, prolific people who has few problems with deseases and famine, the 2 biggest killers in pre-modern times. And the spell that allows to survive without food for a week would give their armies a massive logistical advantage because they would need much less food.
[ ] Plan Sky Titan 2.0
-[ ] Base Species: Hominin
-[ ] Gifted spellcasters
-[ ] Gigantic
-[ ] Long Lived
-[ ] Muscular
-[ ] Hardy
Here it's simple, I just changed capable of magic to gifted spellcaster and added muscular and hardy, so every one of them can better defend themselves. Hardy would allow them to better survive if they're still forced to flee their homes.
Thanks. My Sky Titans can serve as living artillery and very elite troops. Artillery not only because they can cast magic, but also because they can use slings. A sling scaled for a 24m high being will allow to launch stones weighing several tons well outside longbow range and faster than a trebuchet projectile. Few armies or fortresses could resist such a pounding, especially not when augmented by magic. Imagine a squad of giants augmented by Speed of Light throwing canon balls at an incoming army! Furthermore, every single one of their traits extend their lifespan, and they stack. Their mages would grow very powerful. The only downside is low population numbers.These two species would be great to have on board! We should definitely create these two when able.
It seems the choices for culture resulted in quite rigid social structure huh. Tho dissenting Lantenkeepers are quick (and, likely to the Lantenkeepers Amicable nature, largely allowed) to chart their own paths.Spontaneous responses, outright rejections, and speaking out of turn were the greatest sins that a Luminary youth could make in family life.
Ouch, diminishing specialization is not great even if it results in a glut of multidisciplinary craft-masters.Those that refused gained greater skill paired with greater infamy, until they were finally shunned by their family and forced to live as hermits removed from the community.
This vaguely sounds like how the Haudenosaunee organized themselves, CMIIW tho. Anyways, rather meme-y nickname for a society huhTheir top down familiar structure extended to their entire society. The Luminaries were led by an assembly of family elders that governed each town and in turn sent delegates to a higher assembly between all towns. While they lacked noble titles and legal privileges, some families were larger, had more land, and prestige to their lands. They were considered first among equals among the Luminaries, giving them considerable weight in political affairs. They organized themselves into a confederation of numerous city states across the Everwoods, dubbed the League of the Illuminated Ones, or Illuminati League as shorthand.
Ohhh atheistic, or maybe more aptly vaguely deistic faith
Ah, that didn't last.That was until the emergence of the prophet Kadmos Euphroson, son of Euphro the Matriarch of the Ionian Great Family. Kadmos spoke of a new god Minthra that had revealed himself to him. Minthra was the personification of Hysh.
>Recreating the Papacy through first principlesMinthrason the First formalized the rules of succession well even while young. It considered itself a meritocratic institution, so family ties had less impact than individual ability. However individuals with the greatest ability, or perceived greatest ability, were often the eldest Luminaries, with few exceptions. Thus perpetuating current social systems without challenging them. The future pontiff would be chosen by vote cast by the eldest members of the clergy. The pontiff of the Minthra Church was allocated a seat on the Illuminati League.
Oh, they sound based.The communes of tree dwelling Luminaries found a surge in membership as hundreds and thousands left their homes to join new communities. They took the name Luktfolk for themselves. They fashioned their homes in the treetops, building into its grand structure and shaping the wood if possible to avoid damaging the tree. They rejected the paternalistic control of their society, favouring radical egalitarianism. They shed their family names in favour of more naturalistic last names.
We Elden Ring nowTarnished was a common insult leveled at the Luktfolk by Luminaries who claimed they lost their luster.
Wow! I'm sure this is not gonna backfire someday! Tfw if not for Amicable, they could've went Kill Em All and/or Chain Em All on the mantis...These duels were displays of graceful skill as combatants came within a hair's breadth of delimbing or decapitating their opponent, often causing only minor slashes and pricks to allow blood to flow. They were dizzyingly fast, often becoming colourful blurs of movement marked by splashes of ichor, until finally one collapsed from exhaustion. Even Luminaries loved the displays, considering them wonderful displays of moderation and self restraint. Less popular among the Luminaries was the start of public executions of particularly heinous crimes. It was seen as a necessary evil by the Illuminati League, though only Dimmers were subject to it.
This could be an embryo for a multi-species great power in the future. Interested to see how the Luktfolk develop.While the Luktfolk took in many mantises which refused to forgo their traditions. Elaborate dances became popular among the communes, as many Luminaries decorated their bodies with flowers and dyed clothing to look more like their mantis companions. They refused to use the word dimmer, instead Luktfolk was a universal term for all members of their communes. Mantis wise men and women also aided them in communicating with spirits, knowing the old true names of many trees and rocks that the Luminaries did not.
Yeah, they are both heavy hitters, which we'll need when Chaos inevitably pulls its usual shenanigans. I'll definitely vote for these two, hopefully enough others will too!Thanks. My Sky Titans can serve as living artillery and very elite troops. Artillery not only because they can cast magic, but also because they can use slings. A sling scaled for a 24m high being will allow to launch stones weighing several tons well outside longbow range and faster than a trebuchet projectile. Few armies or fortresses could resist such a pounding, especially not when augmented by magic. Imagine a squad of giants augmented by Speed of Light throwing canon balls at an incoming army! Furthermore, every single one of their traits extend their lifespan, and they stack. Their mages would grow very powerful. The only downside is low population numbers.
Concerning the Jade Ogres, they would serve as first response force. Their numbers and resilience is good to soak up casualties and slow enemies down for others to intervene. They can also replenish casualties faster, and their longer life thanks to hardy, Ghyran and large will make them powerful casters.
if we are updating the turtles, do you think we have time to make a more dedicated worker-caste race? i remember some people talking about Kroxigors.
edit:
because the turtles are near the donut, maybe we place elves? if its those two, it might make narrative sense on working on two races at the same time.
The Old Ones specifically gavefeed back that the modified Dragon Ogres didn't fully fit their criteria for heavy labor worker. The criteria basically made for Kroxigors.
But with this current batch of feedback, the result is to not make a ton of hyper-specialized stuff. I think it's time we bust out the human plans.
When I got to the first named Luminary I was like "yes, perfect" I love our stick-up-the-ass moth Illuminati children, and I also love the free-spirited hippy Luktfolk. Bit concerned for the Mantises that live with the Luminaries though, yikes. I love how they've melded together.
I have a plan for an Arbiter-Expy from project moon, @Fission Battery will the free Parthenogenetic trait from Light Modifications count towards the trait limit?
I have an idea about creating species that are tailored to deal with specific apocalypses scenarios (multiple ones. IC The Old ones don't know what exactly is going to kill them unlike us). These are two examples of what I mean:
The first one is a repurposed mass production evas expy.
[] Plan: Olden Genesis Evangelion
-[][BAS] Hominid
-[][SER] Servant Package
-[][TRA] NULL: The Aethyr is silent, the Winds are still, the World is Order. (This creature is a Pariah.)
-[][TRA] Gigantic
-[][TRA] Wings
-[][TRA] Muscular
-[][TRA] Dexterous
-[] Name: Nephilim/EVA-M (Eschatology Variant A: Magic)
-[] Description: Strange, gigantic beings of perfect white, with no facial features besides a mouth. They are devoid of thoughts and emotions because of their soulless nature, but they still have minds, which are utterly alien to the Old Ones, their servants, and other lesser races.
-[] Location: The Southern Wastes
It seems the choices for culture resulted in quite rigid social structure huh. Tho dissenting Lantenkeepers are quick (and, likely to the Lantenkeepers Amicable nature, largely allowed) to chart their own paths.
Ouch, diminishing specialization is not great even if it results in a glut of multidisciplinary craft-masters.
This vaguely sounds like how the Haudenosaunee organized themselves, CMIIW tho. Anyways, rather meme-y nickname for a society huh
Ohhh atheistic, or maybe more aptly vaguely deistic faith
Ah, that didn't last.
>Recreating the Papacy through first principles
Lmaooo
Oh, they sound based.
Wait, considering how the Lanternkeepers are the firstborn edit:non-Servant species instead of elves ITTL, then they've just had their own and very different version of the High Elf-Wood Elf split.
We Elden Ring now
Wow! I'm sure this is not gonna backfire someday! Tfw if not for Amicable, they could've went Kill Em All and/or Chain Em All on the mantis...
This could be an embryo for a multi-species great power in the future. Interested to see how the Luktfolk develop.
How about a Mammoth with lots of Trunks?
Think Mammoth with an Octopus for a Trunk Lol
No, we do not.Do we know what Gifted Spellcaster does with Lightning absorbtion?
Do we know what Gifted Spellcaster does with Lightning absorbtion?
I'm also interested in a possible synergy between Lightning Absorption and Aqshy Atunement, since lightning and storms are inherently Aqshy phenomena.Do we know what Gifted Spellcaster does with Lightning absorbtion?
I'm also interested in a possible synergy between Lightning Absorption and Aqshy Atunement, since lightning and storms are inherently Aqshy phenomena.
Slap some Wings and Cold Adapted on them and you have some high-altitude storm/divination angels (along with whatever last trait you want to give them).
Uhm, storms are more Azyr, as is lightning, or the weather in general.
Lighting and storm are Azyr phenomenons, not Aqshy. Aqshy is fire, heat and passion. And would you look at that, I've made a plan just lie what you describedI'm also interested in a possible synergy between Lightning Absorption and Aqshy Atunement, since lightning and storms are inherently Aqshy phenomena.
Slap some Wings and Cold Adapted on them and you have some high-altitude storm/divination angels (along with whatever last trait you want to give them).
With great abilities to scout, scry and see the future, they could serve as a great warning and information gathering system.[ ] Plan Flighty Falcons
-[ ][BAS] Falcons
-[ ][SER] Non-Servant
-[ ][TRA] Attuned to a Wind (Azyr)
-[ ][TRA] Lightning Absorption
-[ ][TRA] Cold Adapted
-[ ][TRA] Keen Senses
-[ ][TRA] Wings
-[ ] Name: Hiérax (it's just « falcon » in Ancient Greek)
-[ ] Description: they have the body and size of a man, with a falcon head and feathery wings and talons on their feet. At birth their feathers are white, and darken towards blue when getting older. The oldest have midnight blue colours.
-[ ] Location: Mountains of the Mourn
That way they combine flight, cold resistance, Azyr and lighting absorption. That makes them perfectly adapted to live in a cold, Azyr-rich environment like mountains. Azyr and lighting absorption combined makes them able to just make their own lightings at will. Azyr and flight makes them super good flyers.