ClawClawBite
Mad Engineering!
- Location
- Seattle, WA
Also, if anyone working on a culture package can put some Rats of NIMH references in, I would be very amused.
I'm honestly a bit unsure what you mean here. Do you mean something like this: 'Those who have followed these virtues are commigrated and recorded as exemplars of the race.'Warhammer does have a few... non-god gods. The Greater Good and Dark Muses. The former is a much more stratified de-individualizing, while the latter is mythologizing past figures into the epitome of a new depraved culture. I would suggest either mentioning a way to include the group, or talk up how individuals Cultivate into these virtuous figures.
I can adjust that, but if we do seven I'm half tempted to do the seven virtues as well actually. Chastity, temperance, charity, diligence, patience, kindness, and humility. Though I'd replace Chastity with something like Commitment.Two Suggestions:
1. Alter the clans so that each is expected to cover a bit of everything, but each one has a thing they're best at. Less chance of one clan getting wiped out and depriving the species. Even if everyone does act in good faith, wishes can't be fishes. Have some minimal standards.
2. Skaven love Numerology, so why not go for seven? The lucky number. Scribes, bureaucrats and archivists. Artists, those who create pleasing aesthetics and tend to the mind. Scientists, who research technology the Old Ones have long moved beyond. Assassins, who seek and search. Healers, to mend the body and treat mutations. The Warriors, who field large numbers of well-equipped, well-trained soldiers. The Alchemists, who through the study of the ancient mathematical geometries and certain materials create the power sources for their technology.
Lightning is already aligned for a wind, it's difficult to make it link with something else. You either get High or Dark magic with that.
A little bit of that, a little more like classical Chinese Cultivation. These are still larger-than-life heroes, and given the parallels between Dwarfs and Virtuous Skaven being magic resistant, those first people will become the spiritual focus that the Warp reacts to.I'm honestly a bit unsure what you mean here. Do you mean something like this: 'Those who have followed these virtues are commigrated and recorded as exemplars of the race.'
For the Clan Mors/Military virtue I'd say "Duty" instead of Chastity or Commitment. Seven Clans, Seven Virtues, Seven Specialities, each clan will embody one of each. While each Virtue can be applied to all Specialities, and vice-versa, duty is especially important to both classical and modern armies as a unifier. Serving the clan, serving the Sultan, serving the State, serving superiors beyond what is expected of a civilian, it all has to come from a purpose that binds them all together. The foot-slogger has a duty to press ahead through the hail of arrows into the ranks of spears, the officer has a duty to execute the general's orders and lead the soldiers well, the general has a duty to fulfill the military objectives given by the civilian government and look after the lives under his command.I can adjust that, but if we do seven I'm half tempted to do the seven virtues as well actually. Chastity, temperance, charity, diligence, patience, kindness, and humility. Though I'd replace Chastity with something like Commitment.
Close, but needs a bit more because the species doesn't have Witchsight and the Old Ones do not use Technology that isn't just magic by a different name. Implement an equivalent to runes, and have those trained in runecraft know how to make Power Stones.So, an updated Electrothaumaturgy Gift.
-[]Gift: Electricity's Secrets. Not only do the Old Ones grant the [x] the secrets of electromagnetism to harness for their own purposes, but also electricity's connection to Azyr, allowing that Wind to be sensed and manipulated by electrical machinery. Not lightning from Azyr, but Azyr from lightning...
I don't think that's the case. We literally see in canon the Skaven do a ton of advanced science that no one else is capable of. One of the main reasons that other races don't use Warpstone is too toxic for other races. Which wouldn't nearly be as much of an issue for our Skaven. Especially considering that canon Skaven outright used refined Warpstone for currency of all things.Warpstone Inferior. Power Stones Superior. Blackstone Best. Runes Dominate.
What do you think of my thing, and how should it be improved? Please help, I almost hit the max word limit!I don't think that's the case. We literally see in canon the Skaven do a ton of advanced science that no one else is capable of. One of the main reasons that other races don't use Warpstone is too toxic for other races. Which wouldn't nearly be as much of an issue for our Skaven. Especially considering that canon Skaven outright used refined Warpstone for currency of all things.
WOG, Warpstone and Dhar is inferior to Old One Magic. And if you'll re-read the plan again, you'll note a lack of spellcasting ability. Which is a requisite for the canonical refinement of said Warpstone: Grey Seers.I don't think that's the case. We literally see in canon the Skaven do a ton of advanced science that no one else is capable of. One of the main reasons that other races don't use Warpstone is too toxic for other races. Which wouldn't nearly be as much of an issue for our Skaven. Especially considering that canon Skaven outright used refined Warpstone for currency of all things.
Increase focus on non-magical science, implement rune-equivalent training, taught to make Power Stones, Warpstone disposal ability.What do you think of my thing, and how should it be improved? Please help, I almost hit the max word limit!
Think it would be wise to give them more general science knowledge as well.What do you think of my thing, and how should it be improved? Please help, I almost hit the max word limit!
Increase focus on non-magical science, implement rune-equivalent training, taught to make Power Stones, Warpstone disposal ability.
General Non-Magical Science knowledge added!Think it would be wise to give them more general science knowledge as well.
Five is also a lucky number though.2. Skaven love Numerology, so why not go for seven? The lucky number. Scribes, bureaucrats and archivists. Artists, those who create pleasing aesthetics and tend to the mind. Scientists, who research technology the Old Ones have long moved beyond. Assassins, who seek and search. Healers, to mend the body and treat mutations. The Warriors, who field large numbers of well-equipped, well-trained soldiers. The Alchemists, who through the study of the ancient mathematical geometries and certain materials create the power sources for their technology.
I feel like a lot of those arguments could also be made for Power Stones. They're also dangerous to work with and can be used as currency or to power interesting machines, but they're not explicitly Dhar.I don't think that's the case. We literally see in canon the Skaven do a ton of advanced science that no one else is capable of. One of the main reasons that other races don't use Warpstone is too toxic for other races. Which wouldn't nearly be as much of an issue for our Skaven. Especially considering that canon Skaven outright used refined Warpstone for currency of all things.
I like this plan in general, but if you could explicitly include something about methods to refine significant magical events (notably Arcane Fulcrums) into a single Wind's Power Stone that would be cool.-[] Gift: A series of beautifully crafted and near indestructible books that contain knowledge, riddles, and secrets. They are meant to challenge the readers, and are the most sacred texts the Skaven have. The simplest lessons contain methods on how to bind / contain magical creatures using an artistic form of writing and how to handle / use dangerous magical materials, including warpstone, as well as machines in increasing complexity. The books are meant to both instruct and challenge. (And potentially give the Skaven a chance to impress the Old Ones, slightly.)
when the rats on caffeine(Read DRUGS💊) is when we have them speaking Canon Queekish.
A lot of stuff is inferior to Old One magic. By that logic we mgiht as well not bother with giving them any tech because the Old Ones don't need to use it. The QM also confirmed that we don't need Grey Seers and that we could teach them other methods to purify them.WOG, Warpstone and Dhar is inferior to Old One Magic. And if you'll re-read the plan again, you'll note a lack of spellcasting ability. Which is a requisite for the canonical refinement of said Warpstone: Grey Seers.
Lemme rephrase that to be more generally applicable. I only mentioned that for duty, so the copy-paste ruins the intent.-[ ] Religion: Religion is one parts philosophy, and one part honor towards one's people. Serving the clan, serving the Sultan, serving the State, serving superiors beyond what is expected of a civilian, it is all used to bind the people together. Heroes are honored and remembered in the clan, and more.
1. Where's the Runesmiths/Alchemists?-[] General: There are seven founding clans, one for each virtue. Scribes, bureaucrats and archivists. Artists, those who create pleasing aesthetics and tend to the mind. Scientists, who research and record technology. Assassins, who seek and search. Healers, to mend the body and treat mutations. The Warriors, who field armies and soldiers. The engineers, who focus on developing and preserving the environment, with a side order of warmachines.
Now that is a very rich culture. Any chance of refluffing for Magi-Tech, Runes/Geometry, and turning magic into Dakka?
Oof, I'm kinda tapped out to do that. Feel free to try to create a version two that marries it with magitech, tho. That sounds coolNow that is a very rich culture. Any chance of refluffing for Magi-Tech, Runes/Geometry, and turning magic into Dakka?
Put frankly, I don't think Runesmiths are something that'd fit. Alchemist maybe, but that felt a bit too narrow honestly hence why I did engineer, and even than I'm not happy with it. These are founding clans remember. I was thinking farmer / miner, but that again felt a bit too much. Something production related? Ug. I'm unsure atm.