ARCANA (40K Perpetual Quest)

You did see the WoG about how more Slots are gained over time/development, right?

Each of the three options have their own Progressions involved for becoming better effective actors in the world. It's really just a question of play style and themes.
i am talking about starts here as well. becouse Devil needs that progress to even catch up to the starting block for either moon or magician.
moon and magician start way stonger than devil is what i'm saying and we have no idea if devil has anyway to compensate for that weaker start in the long run couse we don't know the limits or the progression.
 
i am talking about starts here as well. becouse Devil needs that progress to even catch up to the starting block for either moon or magician.
moon and magician start way stonger than devil is what i'm saying and we have no idea if devil has anyway to compensate for that weaker start in the long run couse we don't know the limits or the progression.
I prefer the Magician but I'm not sure why you think that the Devil is weaker than the other two? the free skill and talent are pretty minor and just an extension of their Arcana.
 
i am talking about starts here as well. becouse Devil needs that progress to even catch up to the starting block for either moon or magician.
moon and magician start way stonger than devil is what i'm saying and we have no idea if devil has anyway to compensate for that weaker start in the long run couse we don't know the limits or the progression.

I disagree on Devil having a weaker start. I expect all of them to have roughly equivalent starts in terms of dangers and opportunities.
 
It seems that the QM stepping in to correct the misconception that Pact=OP has somehow resulted in people thinking it's weaker than the other two. Bah.
 
Adhoc vote count started by The Bird on May 1, 2022 at 5:16 PM, finished with 127 posts and 72 votes.


Ait looks like Magician wins, vote locked. Now to work on the second part of chargen.
 
Adhoc vote count started by The Bird on May 1, 2022 at 5:16 PM, finished with 127 posts and 72 votes.


Ait looks like Magician wins, vote locked. Now to work on the second part of chargen.
Probably til tonight.
Yeah probably gonna be a few days, turns out that some stuff came up IRL.


Have to admit I'm a little disappointed that the vote is closing more or less right after Magician takes the lead again despite your mentioning that the countdown had been moved to a few days just this morning.

Now that I think about it, the original vote closing was supposed to be yesterday night—right when Pact took the lead—was extended while it was in the lead and then closed more or less immediately after another option took the lead regardless of the previous announcement of a multiple day extension to the vote just this morning.

That, and it being your argument that made people change their vote from Pact in the first place because instead of them thinking it's too powerful they now believe it's weaker than the other options.

I don't know how to feel about that, but I know that it leaves something of a sour taste in my mouth and makes it seem like the vote didn't really matter; at least from my perspective.
 
Have to admit I'm a little disappointed that the vote is closing more or less right after Magician takes the lead again despite your mentioning that the countdown had been moved to a few days just this morning.

Now that I think about it, the original vote closing was supposed to be yesterday night—right when Pact took the lead—was extended while it was in the lead and then closed more or less immediately after another option took the lead regardless of the previous announcement of a multiple day extension to the vote just this morning.

That, and it being your argument that made people change their vote from Pact in the first place because instead of them thinking it's too powerful they now believe it's weaker than the other options.

I don't know how to feel about that, but I know that it leaves something of a sour taste in my mouth and makes it seem like the vote didn't really matter; at least from my perspective.
I've just got to say, it feels like you are seeing something where there is nothing. Things can change which in turn causes plans to change.

Also, Pact was really vague in how it worked, it really needed to be explained before the start of things so that people wouldn't be disappointed in it if it won and it didn't live up to their explanations.
 
That, and it being your argument that made people change their vote from Pact in the first place because instead of them thinking it's too powerful they now believe it's weaker than the other options.

I mean, as far as I can see only one person thinks that and nobody has actually changed their votes? Especially since I've clarified that it being weaker isn't actually the case?
 
I've just got to say, it feels like you are seeing something where there is nothing. Things can change which in turn causes plans to change.

Also, Pact was really vague in how it worked, it really needed to be explained before the start of things so that people wouldn't be disappointed in it if it won and it didn't live up to their explanations.

Maybe you're right, maybe I'm seeing things where there isn't anything. I can only point out how it felt and what I saw that corroborated that feeling, whether or not it means anything is speculation. I don't particularly want to cause trouble nor do I want there to be a revote or anything goofy like that, I just wanted to say my piece because it was eating at me.

In truth, all of the options felt a little vague even though Magician was clearly the one based most closely in mechanics, and I assume all of them start at roughly the same power level just in different ways.

Also, not to spaghetti post, but I would like to address this in particular.

I mean, as far as I can see only one person thinks that and nobody has actually changed their votes? Especially since I've clarified that it being weaker isn't actually the case?

Well I know for sure that Parzival changed their vote, not sure if anyone else did as that would necessitate scrolling back farther; but I do think it influenced the incoming votes from that point onwards.

Honestly, it's fine, I don't think there was any maliciousness to it. I probably should step away for awhile just to make sure my emotions aren't influencing what I think here, even if I don't believe they are.
 
I mean, as far as I can see only one person thinks that and nobody has actually changed their votes? Especially since I've clarified that it being weaker isn't actually the case?

yo

[x] Magician, Arcana of Talent: Despite what the name might imply, your potential does not lie in the esoteric and otherworldly, though you are not without ability in that sphere, but rather, your talent lies in your ability to master the skills, talents, and aptitudes of mankind, and hone them to supernal degrees: given a knife and a tree, a master carver might craft something exceptional. Given a knife and a tree, you could carve something of near mythical quality. Gain Arcana: Magician, halving all skill requirements, increase progress gained from all skills, and increasing the cap on all skills by two stages (to Heroic to Mythical). Start with Sphere: Talent. Start with one skill at Heroic.


Right, so to be more than a shit poster, let me explain. Lesser demons, plague bearers and such, are at the end of the day, mooks. High end mooks sure, but rising to the lofty height of being able to fight nameless space marines on even footing, with few to no notable heroes (as those end up greater demons or unique on offs that likely count as for greater demons for most purposes) puts them pretty solidly on the "faceless mook" side of the scale. There is a reason most quets have them as elite enemies rather than bosses so to speak. So them taking 4 pact slots to make a deal with them implies that making deals with top end mooks will be expensive for the devil path. Yes, we will get more pact slots, but unless we get an order of magnitude more fairly fast, the implication remains that anyone with enough power to be narratively interesting will take up prohibitive amounts of slots.

There is also the fact that it inherently shifts the dynamic. It takes the limiting factor from "what can you convince to deal with you, and for what price?" to "do you have enofgh slots to even try?" further it implies they are not one and done, you can not use them to resolve a situation without tying down a pact for a while. Not to mention the implication that they are temporary, because we would for sure have to release pacts to make room for better ones. It just massively limits what would otherwise be a narratively interesting, and powerful but hard to use tool.

compare that to the other paths who always have their power at hand, and don't have to worry about "oh, I can't use it here because I'm full up" and also do not have the significant hurdle to leveraging their powers that is having to talk somone into making the deal.
 
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Homeworld Selection
Magician, the Arcana of Talent.

Few indeed could claim to be truly talented, truly skilled: though there were those oddities whose ability outstripped their peers, the vast majority of humankind had limited potential, forming an unremarkable baseline that was made up for with numbers, technology, and industry, each of these a poor substitution for proper ability.

You were not the same. An exception, an anomaly in the sheer capacity of ability you could develop. With time and training, you could achieve a degree of skill and ability such that you could alter the very axis of fate...

But of course, that depended on being able to grow and evolve. No great oak begins as such: they always start as a mere seed, and to grow, a seed requires soil. From what soil did you grow, little tree?

[ ] Laernaea: Located in Segmentum Obscuris, Laernaea was one of the handful of worlds registered as a Poison World. The result of a failed virus bombing centuries ago, 99% of Laernas surface is covered in lethal poison, and all of its flora and fauna are deadly toxic. Having but a single hive city upon its surface (though a number of smaller self-contained installations dot the surface), the main export of this wretched mire of a planet is the lethal compounds it holds in abundance, with the chem-factories churning away day and night to produce useful chemicals from the complex petri-dish of Laernaea, from dread combat drugs such as Hydra, to various bio-solvents used in industrial works by the sectors assorted forge worlds, to more...clandestined products.
Potential Starts: Swamp Dredger, Factory Chymist, Data Clerk

[ ] Ctheradon:
Located in Segmentum Ultima, in the distant past the hive world of Ctheradon rebelled against the Imperium, led by servants of the ruinous ones. It is said that the angels of death subjugated it, wresting it away from a sect of their fallen brethren who sought to damn the world and its people forever. Of course, that was centuries upon centuries ago, distant history. Yet the taint of that conflict still lingers, a reminder of the worlds sin that manifests as a vast abundance of mutation: it is said that in that darkened, blighted place, one in every seven children are born deformed and twisted. In the upper hive, most of these infants are destroyed. However, the lower you went, the more common it was to find menials and beggars with odd deformations, and in the deepest, darkest parts of the Hive, it is said that dark, unholy things lie, in the grave of those heretics that had long ago attempted to conquer this world...
Potential Starts: Street Doctor, Ganger, Courier


[ ] Tarrghus:
Located in Segmentum Tempestus, Tarrghus has long been blighted by its own woes: during the War of the Beast, it was conquered by an army of greenskins, and was but barely retaken by the Imperium, with many ruins of orkish make dotting the planet, frequently host to congregations of feral orks, the offspring of those ancient conquerers. Technically classified in the imperial registry as a civilized world, in reality it is anything but: each continent is home to but a single city, each a hyper-industrialized fortress designed to regularly purge the feral orkoids that plague that realm, with a twisted, brutal wilderness inhabited by bands of feral orks, vicious animalistic monsters that have evolved to an exceptional degree of violence due to the enviromental pressures of an orkoid infestation, and the primitive, shamanistic tribes descended from the freed slaves of the Ork army that once conquered the planet.
Potential Starts: Suppression Squad, Tribe Brave, Archaeologist
 
Would Data Clerk be under the Administratum, or the Mechanics?

[X] Laernaea
Data Clerk and Factory Chymist sound interesting for someone skill-focused.

Either Data Clerk is more mechanicus-oriented and starts a tech path, or it's Administratum and we get Bureaucracy Powers.
 
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Also before I forget to credit him, Laernaea was developed by @MysticKnightJoe (with minor assistance by me) for his own Imperial Knight quest.
 
Would Data Clerk be under the Administratum, or the Mechanics?

Also yeah it'd be administratum technically, though Laernaean Data Clerks don't really fit into the traditional Administratum hierarchy and are mostly employees of the planetary governor, mostly because almost no official administratum adept would willingly venture onto Laernaea.
 
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