Well we did pretty good I suppose, is there going to be a countdown before votes close?
Well we did pretty good I suppose, is there going to be a countdown before votes close?
[X] Devil, Arcana of Pacts
if only we can find a living Old One and scam them out of their knowledge... Imagine the potential benefits even if we will probably only be able to do a fraction of their abilities. The ability to create an immortal pet would be neat.
There are some other restrictions and rules, but basically if you're picking Pacts because you think its busted you're severely mistaken: they're powerful, sure, but all the options are powerful (Magician, as said, gives you the ability to reach Primarch level skill at character generation even before you unlock additional esoterics, while Moon lets you basically generate quests as needed to say nothing of being able to preview the consequences of your decisions ahead of time).
Does this include one-and-done trades, and not just ongoing deals? Like, if we traded some rare artefact for someone's unusually excellent sense of smell, would that require ongoing maintenance?Third is that you can only have so many Pacts at once: the stronger the entity you make a pact with, the higher the maintenance, basically, which'll be modeled by you having a limited amount of slots for a Pact, with higher impact pacts costing more slots. For instance, any Pact with a daemon is going to be extremely high maintenance, coming in (at minimum) four slots or so. Meaning that if you want more Pacts, you'll have to annul some.
Can you clarify something for me real quick, please? Namely, how many pact slots do we have in total at the start? Ten? Twenty? A hundred?Third is that you can only have so many Pacts at once: the stronger the entity you make a pact with, the higher the maintenance, basically, which'll be modeled by you having a limited amount of slots for a Pact, with higher impact pacts costing more slots. For instance, any Pact with a daemon is going to be extremely high maintenance, coming in (at minimum) four slots or so. Meaning that if you want more Pacts, you'll have to annul some.
Can you clarify something for me real quick, please? Namely, how many pact slots do we have in total at the start? Ten? Twenty? A hundred?
Thanks. And when you say a daemon takes up four do you mean a normal daemon or a greater daemon? If you mean the latter what variety of greater? Honoured? Exalted? One of the other types?
Thanks. And when you say a daemon takes up four do you mean a normal daemon or a greater daemon? If you mean the latter what variety of greater? Honoured? Exalted? One of the other types?
ganna be honest, it feels like Magician is just way stronger than the other starts.
... yeah a single nurgling can totally kill a spacemarine sure.At start: obviously you'll get more Pact slots as time goes on. Also, keep in mind that theres no such thing as a "weak" daemon: even the least daemon can potentially overpower a space marine and has access to extremely potent esoteric abilities and knowledge. Devil is by no means weak: you just have to pick and choose where you want to make trades and what deals you value more than others.
Nurglings don't really count as individuals per se; think Plaguebearers.... yeah a single nurgling can totally kill a spacemarine sure.
... yeah a single nurgling can totally kill a spacemarine sure.
doesn't change the fact that a nurgling is still a single deamon. yes a plaguebearer can kill a space marine but the quote even the most least deamon would include the nergling.Nurglings don't really count as individuals per se; think Plaguebearers.
it mostly just feels like these starting options are very imballanced when compared to each other.I mean, yes, in certain circumstances, though it isn't likely admittedly. That said, stuff like Nurglings aren't really what I meant by minor daemons (mostly because they're in practice mostly extensions of their originator): if you made a deal with Nurglings, it'd almost certainly be less with any individual one and more a grouping of them.
Devil can make metaphysical deals to gain thing. except they can only make 5, except stronger people take more slots and even a plaguebearer takes up 4.