Unwinding part 1
You did not expect Obi-Wan to approach you after his outburst during the journey. But he arrives one day as you finish the training regimen Mace Windu imposed to you. Your reading skills increase by the minute especially when you have Huttese to compare. Still between the endless exercise sessions and the lessons, you are happy to see anyone. The young Knight long hesitates before proposing you to go outside the temple. He excuses himself profusely before of course. You understand a bit better now. Electricity manipulation is a skill often associated with the Sith and the Dark Side of the Force. He reacted and did so wrongly. From what you understand he will not leave Coruscant for a while, not before the Teachers are content with his contrition. Still it doesn't mean he is confined to the Temple and you jump on the occasion. Your Teacher has not been warned. Yet it is always better to ask forgiveness than permission.
There are many lies and misunderstanding about the Jedi. One you learn as soon as you arrive in the crowded streets of Coruscant is that they adhere perfectly to their rules. Obi Wan and another human with yellow marks on his face, named Qunlan Vos apparently, disprove the fact as soon as they agree to take charge of you. Grinning from ear to ear, Qunlan explains to you that while disobeying your master is never wise, the Jedi understand most younglings and Padawans are either children or teenagers. There are some, like him you think, who see no problem hobbling to the Temple in the middle of the morning, still drunk. Obi Wan surprises you by answering that if Qunlan has not mastered yet the art of purging toxins from the body, he's not fit to be a Knight. The two jibe and laugh like old friends and perhaps even more although most young Jedi you saw in the temple were strange on that point. The adults are nice enough but the Padawans and the younglings touch each other often. You learned they are raised together without much intimacy and you suppose that can explain that.
The music in the club is loud, mostly drums and electronics but it reminds you of home. At least a bit, your mother would not have let you walk into a cantina if your life depended on it. Still it's not that bad. People are cramped together in the small room, dancing and drinking and plotting even there. You don't know why the two Knights decided on that club but you suspect it's not for something very good. The people there are like on Tatooine, which is a bad sign really. Humans and non-humans alike are either showing despair in their eyes, or sporting needle marks on their arms, or having blasters badly concealed on their belt. Pleasure and violence, groans and shifty eyes alike. Even without the Force, you have a bad feeling. It feels like home, which means a brawl or a quiet murder in the back alleys are not out of the question. You are sure Qunlan and Obi Wan cannot not notice this and yet they are at the counter, drinking and laughing, speaking of old times and old missions and leaving you to your own devices. Who are for the moment trying to not be accidently trampled by the dancers and convincing the barman to not let your nine years stop you from enjoying a real drink.
Qunlan look at you drinking, savoring the bitter taste on your tongue and laughs about the time he apparently ended the night so drunk, he simply crumbled in a dead-end and get up only at midday. For him at least, trusting in the Force means sometimes you will trust it to not kill you for things like that. This is trust alright you must admit. You look at them only from the side. You don't know why but they make you uncomfortable. Is it because you feel they're close to kiss, or because you know that how much they're close they're never going to do it, or if they're going to do it, it will not mean anything you can relate to. You can't understand. With prompting and nagging even Obi Wan précised the Jedi are not sworn to celibacy as a rule. Attachment is forbidden which is why the budding romances between him and fellow knight Siri and Satine of Mandalore and… Is it you or is straight-laced Obi Wan quite the heartbreaker? To hear Qunlan he was pulled from a few long term missions for fear of attachment to the charming women involved. Hilariously it would make Qunlan, who swears loudly that "if the Force hands him a girl or a boy today, who is he to object?", the most orthodox of the two.
"We must live in the moment, young one", he says more serious than ever. "Passion passes through us and we let it pass. When it passes we don't try to keep it. It's difficult to do so and be mindful of your feelings but we try. At least it's what I do. Some of us release their passions and don't go with anyone. Even the old historians say it comes and goes as the Force wishes. But we are not shamed by our desires. To be ashamed by what you feel is to be attached to what you feel, after all."
As he speaks you are uneasy, a bad feeling that only goes on and on. You close your eyes, a moment, forgetting the cramped room and the drinks and the music. You open them again and you sense them. Something is moving across the room and you don't know who or what they are. The two knights seem too absorbed to notice, or perhaps they hide it. For the first time you are aware of the people watching you. Coruscant eclectic fashion means even your Jedi robes and Padawan braid don't clash but you feel some hostility towards you. Well not you personally, it would be stupid, but the two Knights perhaps. It makes things difficult. You have a head for danger but now there are too much noise.
Choose 1
[] Compel Padawan of Windu: You wait a moment, mindful of the mood and tensely waiting for something to happen. When you spy a shadow going to Obi Wan's side you act by reflex. Your training saber ignites and scores a burn, making the shadow retreat. The bar soon erupts in a brawl. Even if Obi-Wan and Qunlan don't draw saber, you doubt the patrons will be grateful. Gain 1 Fate Point
[] True Believer: Pay 1 Fate Point: The shadow approaches without a sound but Obi-Wan is not so taken with his drink as it appears. Two green blades flashes and an arm fall on the ground. You hear a yelp and both Knights signal you follow them as they sprint to chase their unseen foe down the undercity.
You have 5 Fate Point