An interesting, if unfortunate development.
[ ] Plan Charging Up
-[ ] Claim the Deep Reef
-[ ] Inspire the boat makers. - Herald
-[ ] Bless the bereaved. - 1 Power
-[ ] Protect the dead. - 1 Power
-[ ] Imbue power into sea life for later use. - 2 Power
This is my suggestion. Claiming the Deep Reef is heavily implied to increase our Power Gain, and combined with Imbue Sea Life that ought to give us at least 14 to play with next turn. Enough to both claim Healing and take care of any emergencies that prop up.
Meanwhile, Blessing the Bereaved and Protecting the Dead are mostly there to make use of our new Death Domain. Blessing the Bereaved in particular is good, as the update notes that we've just discredited the "wrong" kind of burial. Dealing out rewards for doing the right thing will be even more effective.
... Also, I am having the Herald inspire boat makers because it either means we get boat design inspired by our magnificent carp or that our Carp is straight up teaching people how to make boats.
Or both. Both is also good.
Will that stay the same now that we have the opposing Death Domain? It can't be a coincidence that the price tag for the Healing Domain has doubled. It seems like too much to risk imo.
I think it's more likely that the cost of Healing increased because we now have two Domains, not helped by one of them being thematically opposed Healing.
I don't expect Proud Waters to be able to pick up every Domain in existance, and rising costs is a classic way to limit that.