Name : Lost
Species : Murakumo Unit(?)
Gender : Male
Appearance : Is currently wearing bracelets and a collar that tracks his whereabouts as well as restrain him when necessary.
Personality : Lost is an enigma. Having spent most of his life isolated from any form of social contact, he isn't used to emoting or expressing his emotions openly on his face. This gives the impression that one is looking an extremely life-like doll when observing Lost. While he has attempted to fit in better by keeping a cheerful smile constantly on his face, the effect somehow only pronounces how inhuman he is, as his happy expression barely wavers no matter what is going around him. Adding to this factor is Lost's moral compass. Or rather, his lack of one. Not so much immoral as amoral, Lost doesn't seem bothered by the loss of human life nor the adverse effects on others his action or words could cause. Good and evil are labels that he doesn't understand, and even if he did, he would probably dismiss them. This is in stark contrast to the often childlike behavior, energy and curiosity he exudes once his interest is piqued, often sulking or acting petty when he's forced to turn his attention away from something interesting. Lost is unfamiliar with this strange new world he finds himself in, and is extremely fascinated with the various interesting things he finds every day, especially other humans. In particular, he finds their motives and ideals to be especially interesting to him. As such, he greatly respects those who stick true to their dreams or ideals and hates those who don't follow through on their ideals or end up becoming hypocrites.
Age : Unknown but looks to be around 19-22 years old.
Likes : Sightseeing, sugar-loaded coffee, doing what interests him, people of strong conviction or ideals.
Dislikes : Responsibility, vegetables, bitter coffee, hypocrisy.
Skills : Photography, sewing, deadly traps. (Both making and escaping~)
Weapons : Shards of glass in the shape of daggers and shortswords. Garrote Wire.
Backstory :
Traveller - The darkness was Lost's earliest memory. Oppressive. Empty. How long had he sat there, amidst the darkness? After a slight pause, a simple thought answered his unspoken question. He didn't know. He was Lost, after all. He had no knowledge of why he was there, where he was, or even what or who he was. All he knew was his existence, the Darkness, and that he was "Lost." This didn't seem unnatural to Lost, and so he continued sitting there, peering into the darkness. Sometime after he had thought of his first question, he came up with his second question. What lied beyond the darkness, he wondered. When no answer came to him, Lost rose and started to walk in no particular direction. He could not remember how long he walked for, for the darkness obscured his path and clouded his vision. Finally, just as he couldn't stand the never-ending monotony of his journey, he saw a faint light in the distance. Eager to inspect the first new thing other than the darkness, Lost decided to head in its direction. Yet as he approached the light, he found that it became harder and harder to move towards it as if an invisible force was pushing him back. Acting on instinct, he stretched out his hand and pushed. He was rewarded by the sound and the sight of the darkness cracking. Literally. Thin trails of white expanded from the light in a web-like pattern. Delighted and curious about this new development, Lost pushed once more and fell forward as the empty, dark world shattered around him.
That was how Lost found himself collapsed in front of Kagutsuchi's Cauldron on the day of the Second Shift. Almost immediately, sirens blared as NOL soldiers rushed into the room and quickly apprehended a confused and bewildered Lost. While initially suspected of causing the Second Shift, NOL eventually concluded that he had nothing to do with the incident. However, he was still guilty of trespassing and was held captive for the time being. Eventually, NOL discovered that he was a Prime Field and determined that it was a waste of his abilities to be shut inside a cell, even if they had no idea who had created him. They released him on the condition that he follow their orders and aid their fight against Sector Seven as a member of NOL, which Lost found no reason to disagree with. Soon afterward, NOL assigned Lost to the Intelligence Department and to one Captain Hazama Honoka who officially designated him with the name "Lost".
Occupation :
Undercover (NOL): People who perform various activities in secret, mainly espionage and surveillance. Best selected if you're willing to work for a faction, but you may do undercover work for the city folk, low-rank people and certain Mentors as well.
Faction : NOL
Special Moves and Passives (optional) :
[Passives]
- Incorruptible Body: Due to being a Prime Field, Lost is completely immune to the negative side effects of Seithr.
- 2
- Blank Slate: Take a -5 penalty to Intelligence checks on concepts, objects and fighting styles that Lost is unfamiliar with in exchange for a +7 bonus to subsequent Intelligence checks regarding them in the future.
- 2
- Defense Protocol - Analysis : During combat against a far superior opponent, Lost can choose to devote all of his mental faculties and instinct towards self-preservation rather than attempting to attack his opponent. During this state, Lost gains a bonus of +10 towards all defensive checks in exchange for a -8 penalty towards all offensive checks.
- 2
[Special Moves]
- Crystal Clear : Lost stamps down on the floor, causing it to rupture as a cluster of glass spikes pierce through the ground. Opponents hit by this will be
Launched upwards.
Anti-Air. Needs to be blocked
Low. Invulnerable but easily punishable on block or dodge.
- 2.
Ars :
[Barrier Ars]
[Burst Ars]
[Overdrive Ars]
[Combat Ars: Textus] - Lost can create small floating traps in the shape of spider-webs on the ground or in the air that instantly bind and restrict enemies for a few seconds when they make contact with it. Can be hard to see due to their ethereal nature.
Stats :
-Strength : 5 [+5 MU] [-3 Mentor]
-Intelligence : 5 [-5 MU] [+5 Mentor]
-Charisma : 0 [-5 Mentor] [-6 Mentor]
-Field : 14 [+5 MU]
-Agility : 10 [+5 MU] [+3 Mentor]
-Aptitude : 7 [+4 Mentor]
Drive :
Looking Glass: A Drive gained by spending an unheard-of length of time inside the Boundary, it creates portals by shattering holes in reality. This allows him to close distances instantaneously or dodge otherwise unavoidable attacks. Lost can also control the glass-like shards the Drive leaves behind when it is used, using them as sharp projectiles or melee weapons. The Drive also grants Lost the ability to travel into and out of the Boundary and the Edge, even letting him travel to parallel worlds or entirely different dimensions. However, due to his inability to Observe, Lost is unable to navigate his way through the Boundary reliably, meaning that his destination is essentially random.
- 20
Overdrive :
Possibility Paradigm: Lost pulls on a cord in his chest, releasing the restraint that stops him from tapping into his connection to the Boundary and the multiple possibilities that exist inside of it, which grants him immense power. While in this state, Lost's eyes and hair glow a brilliant purple as he acts more robotic than usual, losing the small traces of emotion in his voice and on his face that he had and becoming the equivalent of a machine built for killing. In addition, the outline of Lost's body becomes fuzzy or blurry at times and a shadowy afterimage of Lost that only he can see constantly traces his moves a few seconds after he makes them. This effect allows Lost to nullify a single strike against him. Visually, this consists of Lost's body seemingly shattering like glass after being struck only to appear where the shadowy afterimage of him was. He can also use this ability offensively in order to bait opponents into overextending. While this ability is on cooldown, the shadowy afterimage following Lost isn't present anymore.
Distortion Drives :
Aperture Ending : Lost dashes past his opponent, binding them with his strings and immobilizing them instantaneously. Then portals created by Lost's Drive open all around his opponent and they are assaulted by a countless number of glass shards.
Grab. Inflicts Crumple. Usable while airborne.
Myriad Fragmentation : Lost shatters three holes in front of him, opening a big portal with his Drive. Then a constant stream of glass shards shoots from the portal for a good few seconds, slashing the opponent if they hit.
Catches back-dashes. Usable while airborne.
Astral Heat :
Endless Reflection - Kaleidoscope : Lost stabs the opponent with a glass shard. Then the whole world around them shatters as Lost uses his drive to forcibly bring his opponent into the Edge. Lost then kicks his opponent back as several other Losts appear from other portals around them. The new Losts then all dash through the opponent while attaching strings to them. The strings are then immediately pulled taught and the opponent is suspended in a web-like structure. Lost then snaps his fingers and the other Losts shatter, turning into glass shards. Lost then holds his hand upwards and the shards coalesce into a giant sword with a jagged blade directly above the opponent. Lost lowers his hand and the sword drops, piercing through his opponent.
Arrival Location, Starting Location, and Selected Mentor :
- Arrival Location:
The Sheol Gate beneath Kagutsuchi
- Starting Location:
The 13th Hierarchical City of Kagutsuchi - Cathedral
- Selected Mentor:
Hazama Honoka.
Distortion Drive Duo -
Uwabami no Kyōzō / Reflection of the Great Serpent
: Hazama dashes forwards, before pivoting on one foot and performing a split kick upwards, launching the opponent sky-high. Lost then creates a portal above the opponent and dashes through them, binding and immobilizing them inside a cocoon made from his strings. Lost then drops down to the ground facing Hazama, who wraps the cocoon in Ouroboros. The two then pull down, sending the cocoon and the enemy inside of it crashing to the ground. As the cocoon bounces up off the floor, Hazama and Lost attack the cocoon from opposite ends, both of them using a larger, more powerful version of Venom Sword.
Total Allocation of Points
: -20 Drive, -2 Special Moves, -3 Ars, -6 Passives, -3 Strength, -5 Intelligence, -9 Field, -2 Agility.
Ars Magus? Science is true power! None shall stand before Jormungandr!