Amongst Us Mafia

That's... not really true though, Nictis.

We only get hard confirmation at that point, but if, 24 hours into a day, someone is still not responding, then it's safe to assume 'dead or scum'. And if they are then later seen elsewhere, scum it is?
The body doesn't get reported until the night after they die, if someone goes to the room. We can assume someone is dead but we don't know where they died, which is directly related to our investigation. It's also something I'm bringing up because there's been a lot of talk that is dependent on people reporting bodies the moment they drop, and more relevantly clearing players because they are with someone when the body is reported.

Also I believe there was talk involving keeping our visits quiet, which would be rather convenient for the scum who aren't restricted to only visiting three locations.

Not ejecting someone today gives us more night information to work with tomorrow, and I really do think that's worthwhile here even ignoring how it affects the endgame.
 
Oh yeah, also. I'm going to heavily suggest that everyone votes every day and ends the day voting something. Whether that's Skip Vote or voting to eject someone, it'll be a lot better if we can see where people stand on things and with majority being required to vote people out I'd rather everyone is in the habit of voting so we don't have fun times where someone clocks out at late game and a vital elimination just doesn't happen.
 
Asked for clarification, and Reactor is a Global Redirect.

I'm not sure how much this helps, though. Can't stack a double kill with this, and most of the cases with Reactor win lead to a scum win with a kill regardless.
 
Asked for clarification, and Reactor is a Global Redirect.

I'm not sure how much this helps, though. Can't stack a double kill with this, and most of the cases with Reactor win lead to a scum win with a kill regardless.
Could come in handy when you feel that you have a hand on who the next ejection is, and I can think of one or two more ideas but I don't think it'd be good to share in case they haven't already thought of them.
 
Could come in handy when you feel that you have a hand on who the next ejection is, and I can think of one or two more ideas but I don't think it'd be good to share in case they haven't already thought of them.
I guess the real power is that it turns a maybe-kill on a clear to a guarantee.
 
@-Rosen

What line would you draw for giving scum free ideas? Since I have several, and I think I've figured out a decently optimal night plan.
 
Gdi.

Using it before mylo leads to a dead scum, I was going to say. On review, that still seems a bit ambiguous on reactor?

My initial read was that the scum who used it can't visit reactor normally afterwards (as it's not on the list of tasks they have and they're not a visiting scum when using it), so is effectively outed, making it unusab. If that's not the case, and kill-phase visits automatically go to reactor, scum can just reactor+ambush every other night for a guaranteed untraceable kill.

As any sabotage leads to a max of 1 kill that night, this would make reactor effectively superior to comms or lights in most situations as it trades gaining info about a few qualifications that shouldn't be repeated that soon for denying town information AND guarantees an untraceable kill on any target of choice. Scum loses the chance to info-gather in doing so, but hitting the correct task is going to be extremely dependent on RNG anyway, so offers somewhat limited value.

Doors offer another threat N1.

Lights, by contrast, are fairly unlikely to matter at all (that is, even if you pull lights AND 3+ people visited a single task, it's still possible town collectively knows everyone on location, but pragmatically most tasks will see 1-2 people at most most nights, so it's very possible lights do little beyond creating some ambiguity) and, dependent on player count, comms are also a solid guess for "do nothing." given that the count for most places can easily be indicative.

Or rather, town cannot discuss where they're going, because saying that will get you ambushed at will. That means town can't group up to visit a task and guarantee info. Which means that it's basically RNG where things go more or less, particularly on early nights. Scum only gains a strong benefits from the information issues if 2 or more town visit the same place, while this isn't entirely likely, it's also not entirely unlikely either, but it gets increasingly unlikely as the count goes down.
 
Pragmatically, not seeing bodies for a day is a huge time/annoyance tax more than anything else, as it forces town to manually push every living player to confirm before anything interesting can happen in the day. This wastes time and can easily run out the clock on everyone else if someone has an IRL distraction. It seems like a lot of space to have the game spin on someone being briefly unable to post, and never being sure that's not what is happening should anyone decide to disclose.

While town can work around it, the tax there is huge.


Anyway,

[x] Vote Nictis

I'm fine with no kill, but I don't like the timing of pushing it with nearly a third of the day left. That seems to head off discussion and hunting which town desperately needs given the rng issues with mechanics.
 
I think it might be a good idea to note who you encounter at each task during the night phase during the next day phase, so that we can set up who was where, and who _wasn_t there
Pragmatically, not seeing bodies for a day is a huge time/annoyance tax more than anything else, as it forces town to manually push every living player to confirm before anything interesting can happen in the day. This wastes time and can easily run out the clock on everyone else if someone has an IRL distraction. It seems like a lot of space to have the game spin on someone being briefly unable to post, and never being sure that's not what is happening should anyone decide to disclose.

I guess the thing to do is combine these - everyone should report in that they're alive and who they saw where at the start of days, and if you're doing the latter you're getting the former in.
 
I'm fine with no kill, but I don't like the timing of pushing it with nearly a third of the day left. That seems to head off discussion and hunting which town desperately needs given the rng issues with mechanics.
*more than halfway over
*hunting which was not taking place
 
*more than halfway over
*hunting which was not taking place
Ah, I misread. Still though, you find the timing to be odd when it's done closer to EoD than not? And to be honest, you saying that it was heading off discussion sounds more like you're reading from a script considering the circumstances.
 
Like, if you see me suggesting we should not eject today, when did you want me to drop that suggestion? Ten minutes to EoD when things are incredibly hectic and some people just aren't online? At the start of the Day so it actually does become the focus of half the Day? Besides, I was busy and needed to drop that before I forgot to bring it up.

And also, @Cyricubed you're still under the post requirements and there's a little less than ten hours left. I don't want to find out that you're scum because you didn't post.
 
[X] skip vote

Anything else would be a random elimination at this point that restricts our information. Another data point on night actions is probably worth more than an 18 percent chance of hitting scum.
 
I think in this kind of set-up we can honestly benefit from a no-lynch rather than a rather shot in the dark right now. Game start was not at the best time for me so...I have a shoddy day one...again. Smashes head on desk

Anyway back to the point... I don't think anyone is overtly dinging on my susdar and even if Scum sabatoge tonight I believe we're in a position to get info off that.

[X] Skip Vote

Oddly enough however the only other time I recall Nictis seriously pushing a skip vote was when we were demons together in the 3rd or 4th archdemon game. :V
 
I think in this kind of set-up we can honestly benefit from a no-lynch rather than a rather shot in the dark right now. Game start was not at the best time for me so...I have a shoddy day one...again. Smashes head on desk

Anyway back to the point... I don't think anyone is overtly dinging on my susdar and even if Scum sabatoge tonight I believe we're in a position to get info off that.

[X] Skip Vote

Oddly enough however the only other time I recall Nictis seriously pushing a skip vote was when we were demons together in the 3rd or 4th archdemon game. :V
[K] Vote Nictis and Cyricubed
:V
 
Also important is that killing Day 1 cuts down on the info we have Day 2 and does actually push LyLo a full cycle closer.

Okay, I'm following most of this argument, but can you explain the bit about LyLo? I'd think with Scum having a variable number of kills every night we can't really plot out the number of cycles we're facing with that degree of precision.
Using it before mylo leads to a dead scum, I was going to say. On review, that still seems a bit ambiguous on reactor?

My initial read was that the scum who used it can't visit reactor normally afterwards (as it's not on the list of tasks they have and they're not a visiting scum when using it), so is effectively outed, making it unusab. If that's not the case, and kill-phase visits automatically go to reactor, scum can just reactor+ambush every other night for a guaranteed untraceable kill.

As any sabotage leads to a max of 1 kill that night, this would make reactor effectively superior to comms or lights in most situations as it trades gaining info about a few qualifications that shouldn't be repeated that soon for denying town information AND guarantees an untraceable kill on any target of choice. Scum loses the chance to info-gather in doing so, but hitting the correct task is going to be extremely dependent on RNG anyway, so offers somewhat limited value.

Huh. That...makes a big difference in how we can expect nights to go, honestly. @LostDeviljho can you confirm whether or not the Scum who triggers the Reactor sabotage can then also visit the Reactor task?
 
Hmm. Less than an hour and a half to go, having trouble assessing whether voting to not throw someone out the airlock is a good move, but at the very least it's clearly not exclusively a scum move by player count.

I'm definitely side-eying the only two people with no vote on the board, be it a commitment to no lynch or not; @NemoMarx and @Wiadi.

I'm aware not everyone is as persnickety as I about voting, but it definitely stands out in a less than positive way to me.
 
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