Amber Animal Spirit (Into the Amber Age)

Vote Tally : Original - Amber Animal Spirit (Into the Amber Age) | Sufficient Velocity
##### NetTally 1.7.5

[x] Animal Spirit
-[x] Subtype: Woolly Mammoth
No. of Votes: 8
zeusthemoose
CeBrudras
Erehwon
Lucius
paintedspear
The Laurent
TheCrownedVassal
Walkin' Man

[X] Animal Spirit
-[X] Storm Petrel
No. of Votes: 7
Nianque
Edkose
kyuden
mastigos
MyAuraIsPurple
Omegahugger
Sivantic

[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky. Note that you are currently in an arctic climate, so choose your species accordingly. Also note that extinct animals are currently in play, including Dire Wolves, Short-Faced Bears, Sabre-Toothed Tigers, Mammoths, Mastodons, and more. (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Pack Animal
---[X] Dire Wolf
No. of Votes: 5
codeRR
Arbit
Chengar Qordath
nixter
Void Stalker

--[X] Subtype: Choose a Pack Animal
---[X] Dire Wolf
No. of Votes: 4
Octohorse
godofsmallthings
Kingofbooks
NightKings

[x] Animal Spirit
-[x] Woolly Mammoth
No. of Votes: 4
Terrabrand
Easter
Melum
RLDX

-[X] Animal Spirit
--[x]Subtype: Polar Bear
No. of Votes: 3
drake_azathoth
Akatsunami
RedV

[X] Animal Spirit
--[X] Subtype: Choose a Pack Animal
---[X] Dire Wolf
No. of Votes: 3
mc2rpg
artisticGlee
One Classy Hydra

-[X] Animal Spirit
--[x]Subtype: Arctic Fox
No. of Votes: 2
MrGazzer
sidestory

[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky. Note that you are currently in an arctic climate, so choose your species accordingly. Also note that extinct animals are currently in play, including Dire Wolves, Short-Faced Bears, Sabre-Toothed Tigers, Mammoths, Mastodons, and more. (Avatar 3) Inherent Trait: Aspect of Animal
-[X] Subtype: Snowy Owl
No. of Votes: 2
chocolote12
Dormin

-[X] Animal Spirit
--[x]Subtype: Walrus
No. of Votes: 1
Ian Drash

[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky. Note that you are currently in an arctic climate, so choose your species accordingly. Also note that extinct animals are currently in play, including Dire Wolves, Short-Faced Bears, Sabre-Toothed Tigers, Mammoths, Mastodons, and more. (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Solitary Animal
---[X] Arctic Fox
No. of Votes: 1
Powerofmind

[X] Animal Spirit
-[X] Subtype: Shark
No. of Votes: 1
Raising Kittens

[X] Animal Spirit
-[X] White Rabbit
No. of Votes: 1
veekie

[X] Animal Spirit
-[X] Walrus
No. of Votes: 1
Yorick's Skull

[X] Animal Spirit
-[X] Subtype: Woolly Rhino
No. of Votes: 1
Gamerlord

[X] Animal Spirit
--[x]Subtype: Short-faced bear
No. of Votes: 1
butchock

Total No. of Voters: 45
 
Ugh still tough choice for a change of the vote
Will need the dice again

Can Somebody throw a two side dice?
Edit: thanks

[X] Subtype: Choose a Pack Animal
---[X] Dire Wolf
 
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If you want to avoid Big Scary Creatures, the storm petrel is the smallest of all seabirds.

Also, according to wikipedia, storm petrels are not only monogamous but actually appear to be one of the few birds that don't cheat on their mates. That's not really relevant to this discussion, I'm just a bit baffled I found a bird that kept it in their pants.
On the other hand, priesthood required to wear bunny ears.


[X] Animal Spirit
-[X] Storm Petrel

Going for birds as the most likely of tthe ones I want to win
 
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.....cold, emotionless, and highly effective dwarf people killing machines....
... Did you just describe an elephant as emotionless? Like, you realise that elephants have been known to outright bury deceased herd members, right? Elephants are probably one of the most emotionally developed animals we know of.

Not disputing the people-killing part, pretty sure they're decent at that.
 
... Did you just describe an elephant as emotionless? Like, you realise that elephants have been known to outright bury deceased herd members, right? Elephants are probably one of the most emotionally developed animals we know of.

Not disputing the people-killing part, pretty sure they're decent at that.

It a reference friend



"Elephants used to be the most feared and revered animal in the history of DF, their brutality unmatched. One good example of this was Boatmurdered; packs of elephants would suddenly attack and eat dwarves. Such was their brutality that they were named the king of all beasts, and an undead elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction."
 
[X] Animal Spirit - Once you were some grand example of a wild animal, but through fame or infamy you have attained a kind of worship that has elevated you above the other beasts, although getting along with your own "worshippers" may be tricky. Note that you are currently in an arctic climate, so choose your species accordingly. Also note that extinct animals are currently in play, including Dire Wolves, Short-Faced Bears, Sabre-Toothed Tigers, Mammoths, Mastodons, and more. (Avatar 3) Inherent Trait: Aspect of Animal
--[X] Subtype: Choose a Pack Animal
---[X] Dire Wolf
 
It'd actually be 16 15 9 because I changed at the last moment to try and prevent mammoth from winning. Who knows if anyone else changed.
 
GAME START
Starting Attributes
Avatar 3

Inherent Trait
Aspect of the Mammoth (Awe 1, Melee 1, Extra Wounds)

Starting Skill 1
You rolled 6, 6
Leadership 6

NEW GAME START!

You breathe again. You are Nukilichugiak, the Strong Mountain. The reverence given to the Mammoths that are hunted for food by the people has given you form, given you strength beyond compare, and allowed you to walk the earth once more. You were a mighty leader of your herd in your time, and killed several humans that tried to hunt them, as well as other predators. However, you come to realize that your current existence depends on the humans and their faith and fear. Vexing, but needs must.

But first, are you a bull or a cow?
[] Bull
[] Cow

Divine Resources Available
Tool Tip: Devotional Energy (DE) is the accumulated prayers and sacrifices of your followers. It is the lifeblood of spirits and gods. You gain more from your followers and can spend it to cast blessings, fuel your avatar, and even work miracles. Improvements to the Faith or Fear of your Followers and to your Shrine level increase the amount generated each turn. If DE drops below 0 while you have an Avatar manifested outside your Shrine, it automatically disperses, resets your DE to 0, and you must reform it the next turn at its standard Ambrosia cost.
Tool Tip: Ambrosia is raw potentiality and can condense from excess Devotional Energy or certain natural phenomenon. It can be used to construct Wonders or manifest Avatars. You can store up to your Shrine level in Ambrosia, currently.
Tool Tip: Legend is how you upgrade your spirit into a more proper god or refine your worship, allowing you to expand your capacities to influence the world. Increase Legend by performing great deeds.

Divine Actions (Unavailable, no Influence)
[] Bless your worshipers
[] Influence your worshipers
[] Bless the Mammoths


Avatar Actions
[] Attack the village that spawned you (Costs 5 DE)
[] Attack hunters from the village. (Costs 5 DE)
[] Explore (Costs 5 DE)
[] Take control of a herd of mammoths. (Costs 5 DE)

Commune Actions (Enabled due to high Leadership)
[] Issue Decree - You take form within your shrine or via avatar to address those who you can reach and issue a decree about the right way to live and how to worship you correctly. Decrees Issued: 0/1 (Costs 5 DE)
[] Make Demand - You have need of something and you will tell people what you want. (Costs 5 DE)


You are a young spirit seeking to grow your strength and (possibly) do right by your people. As an Animal Spirit you have no ability to act influence the world, but your greater physical form allows you to quickly change the ways of people. Since you have an unusually high starting skill, you can commune with your people without a Shrine.
 
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