The real problem is SoPA, not IEU.ThornE said:
The real problem is SoPA, not IEU.ThornE said:
Asking that question never ends well, Jinnt. You should know this.Jinnt said:So right now we have a broken stunt (meditating) and a do the same thing stunt (talking to dennis). Let's do something different, shake things up a bit and see what falls out. Vote for the circus come on what's the worst that could happen.
I think the wording simply implies that it was already off and we just don't turn it on?Jinnt said:So right now we have a broken stunt (meditating) and a do the same thing stunt (talking to dennis). Let's do something different, shake things up a bit and see what falls out. Vote for the circus come on what's the worst that could happen.
Meditating on our Exaltation leads to our banner to flare up so should wait until we can have some privacy.FirstAndForsaken said:I also think that, although meditating is a good idea, we should be meditating on Exaltation as well as Charms. See my example write-in for one way to do this. Fixing our soul should be a priority, since it gives us a leg up in dealing with mental trauma.
....FuckThornE said:We go to sleep with SoPA on, we randomly wake up with SoPA on, we subconsciously turn it on during cheerleading even though it was off, we had no Clarity at the time and there was absolutely no logical reason to have it on then.
Your XP votes aren't correctly formatted.uju32 said:[X] 4XP - Bureaucracy ●●○○○
[X] 4XP - Medicine ●○○○○
[X] 4XP - Performance ●○○○○
The dash on [] 4 XP- Performance ●○○○○ should have a space between the 4XP and dash like this 4XP - Perfomanceuju32 said:Uh, yes they are.
The only difference between them and THIS, is that I took the time to change the font.
Might want to replace the bolded with this:serra2 said:[X] Write-In: Should've read the Owner's Manual first...
- [X] Stunt: You've been getting burned too often by poor understanding of your own Charms, and it's making you ineffective. This stops now. You tell the others you're taking a nap, close your eyes, absolutely do not turn SoPA on, and meditate. It's high time to figure yourself out.
I don't think you're going to get many takers 1986. This vote cycle is enough of a boondoggle already.1986ctcel said:Would everyone who voted for the Essence Reservoir-to-Heart stunt with Dennis consider changing to
[] Write-In: Remedial Meet and Greet: Meet the Archer
- []Stunt: A bunch of the NY Wards came back with the BB Wards when you didn't show for the meetup for pizza. Among them was a Ward named Flechette...
Yeah thats possible also we keep turning it back on subconsciously AND it apparently gives us a bonus to dealing with PTSD so we should leave it for now also would you consider voting for these:dpara said:Say I don't know if everyone said that already, but could it be that we have to turn SoPA off for every thought of IEU (like Aisha) ?
(Maybe it was only that easy to turn off at teh beginning because IEU was not on)
Grom flat out STATED that it gives a bonus against mental trauma AND we have no WP to deactivate it anyway.ThornE said:What it's actually saying is that SoPA is trying to help us.
Remember how Eidolon's shard tried to help him?
And I had issues with it when Taylor was suffering through it then. PTSD is a decidedly small potatoes thing that as a Celestial Exalt Taylor should be outright ignoring; it is simply beneath the scale at which an exalt should be operating on. As an analogy, consider childbirth. It's a Stam+Resist roll, with the catch that on a botch the mother dies. Exalts don't have to worry about that.Gromweld said:- These rules for mental trauma/PTSD are not new; I have been using these rules for mental trauma since the Coil Assassination Attempt. Remember those PTSD Freak-Outs back then? Yeah, same deal - you had 1 or 2 WP at the time and rolled poorly. Since then you've been running around with at least 3-5 WP at most times so it wasn't a big deal, or been high enough Clarity to gain a mental modifier from it. SoPA also yields a bonus against mental trauma, because it's actually trying to help you.
This. So much this. There were so many things that I liked about this update right up until the point of Taylor's freakout. So many things I was looking forward to talking about. And I can't do that because of this huge, glaring issue.landcollector said:Don't get me wrong, the vast majority of the scenes, like the Dough-boy, Fashion shoot/shopping trip, and the toy store ones were absolutely great and funny. But the PTSD Freakout poisoned the whole update. Sorry, Chandra.
Standard shonen hero protagonist psyching themselves up to get themselves over a funk. We're not suppressing our real feelings, we're recognizing our feelings and using them to strengthen our resolve with GUTS and FIGHTING SPIRIT. Basically, it's straight up Conviction Virtue.BobTheNinja said:Guys, again, I'm really not sure about the implications of the "I AM EXALTED" self pep-talk. It sounds like going down the path of suppressing our real feelings about what happened in the Behemoth fight, and I do NOT want Taylor bottling up her emotions yet again. It's just not healthy.
Am I misunderstanding how this action is supposed to work?
You're missing the [ X ]'s for the write-ins Funky.FunkyEntropy said:And I had issues with it when Taylor was suffering through it then. PTSD is a decidedly small potatoes thing that as a Celestial Exalt Taylor should be outright ignoring; it is simply beneath the scale at which an exalt should be operating on. As an analogy, consider childbirth. It's a Stam+Resist roll, with the catch that on a botch the mother dies. Exalts don't have to worry about that.
Taylor has a titan-slaying superweapon grafted onto her soul, designed to help her tackle sanity-blasting, reality-warping entities without flinching. That's why Limit (or, in this case, Clarity) is a thing that exists. And that's what we saw happen when Behemoth attacked. Taylor couldn't deal with thousands of people dying in seconds (she had to suppress her Compassion), so she gained Clarity instead, as intended. But the problem is that you're using it as an excuse to milk more Clarity gain after-the-fact, which is something that's not supposed to happen. Limit/Clarity doesn't work like that.
I've also done a bit of reading up on it and, as has already been mentioned, yeah, don't use temp WP to roll for things. It's a resource pool, not a trait; it's the equivalent of saying, "roll your peripheral mote pool," or something equally nonsensical. There's simply no mechanical support for such a decision.
The other thing is that Conviction should be part of the roll regardless of whatever other stats you feel merit being included in the dice pool. Overcoming hardship and mental strain is explicitly what this Virtue is for, it would completely eliminate the purpose of having Conviction if it were to be ignored here. I'm going to be adjusting my free action accordingly, to accommodate this.
This. So much this. There were so many things that I liked about this update right up until the point of Taylor's freakout. So many things I was looking forward to talking about. And I can't do that because of this huge, glaring issue.
Standard shonen hero protagonist psyching themselves up to get themselves over a funk. We're not suppressing our real feelings, we're recognizing our feelings and using them to strengthen our resolve with GUTS and FIGHTING SPIRIT. Basically, it's straight up Conviction Virtue.
================
Write-In: Should've read the Owner's Manual first...
- Stunt: You've been getting burned too often by poor understanding of your own Charms, and it's making you ineffective. This stops now. You tell the others you're taking a nap, close your eyes, absolutely do not turn SoPA on, and meditate. It's high time to figure yourself out.
Write-In: An Amusing Thing Happened On The Way To The Forum?
-Surprise Carnival!: A traveling circus was moving through the area, when they broke down due to their haste to escape Behemoth's wrath. Seeing an opportunity, they set up shop! Go to the circus with the Wards; ride the rides, pet the animals, see the sights, play the games!
[x] Free Action: get over our PTSD. (Conviction + Integrity roll)
- [x] Yeah, Behemoth was scary. Yeah, people died, including our friends. But cowering in fear, having panic attacks? That's letting them win. That's letting our friends down. We can't let that happen, can't let them win. We are better than this. We are Exalted. We are a divine instrument of the Great Maker Autochthon. We stand tall, where others would falter, against the darkness and the forces that seek the destruction of humanity.
4 XP - Craft ●●●●○
4 XP - Bureaucracy ●●○○○
4 XP - Medicine ●○○○○
Grom said that we run on Earth Bet PTSD/Trauma rules until we meditate on our Exaltation so it probably won't work and SoPA apparently HELPS with our trauma (and since its 8:00 on the same day we still have no Willpower to turn it off) and don't you want to meet Flechette?FunkyEntropy said:
FunkyEntropy said:
These aren't formatted right. They should be as follows:4 XP - Craft ●●●●○
4 XP - Bureaucracy ●●○○○
4 XP - Medicine ●○○○○
This is another reason why I find that update aggravating. This PTSD mechanic is using an OWoD idea to try to represent mental trauma in an Exalt.FunkyEntropy said:And I had issues with it when Taylor was suffering through it then. PTSD is a decidedly small potatoes thing that as a Celestial Exalt Taylor should be outright ignoring; it is simply beneath the scale at which an exalt should be operating on. As an analogy, consider childbirth. It's a Stam+Resist roll, with the catch that on a botch the mother dies. Exalts don't have to worry about that.
Taylor has a titan-slaying superweapon grafted onto her soul, designed to help her tackle sanity-blasting, reality-warping entities without flinching. That's why Limit (or, in this case, Clarity) is a thing that exists. And that's what we saw happen when Behemoth attacked. Taylor couldn't deal with thousands of people dying in seconds (she had to suppress her Compassion), so she gained Clarity instead, as intended. But the problem is that you're using it as an excuse to milk more Clarity gain after-the-fact, which is something that's not supposed to happen. Limit/Clarity doesn't work like that.
The point of OWoD is distinctly different from everything said here. As a player character, you're struggling in a depressing world to keep control of your humanity and survive amongst the manifold horrors that infest it.Obviously, endless cakewalks get boring, but here's the secret of Exalted:
Cleaning out the Temple of the Lizardmen and slaying the blasphemous dark god they just summoned isn't the challenge of the game. Your Solars are supposed to have the power to do that, and without it being an uphill hundred-to-one-odds hail mary miracle victory.
The thing a Solar may want to do as a hero, and which nobody in the setting has ever yet managed, is to create lasting peace, equitable and fair government, enduring happiness and boundless opportunity. Note lasting, as in, without a subset of those things being temporarily gained in such a way that it ensures later strife and calamity. To rule with grace and wisdom—there is no Charm for this. And if it seems that the best thing is not to rule, then to determine how best to wisely use the great power one has been granted—there is no Charm for this. To create a perfect world—there is no Charm for this, although there are Charms to create worlds.
The point of Exalted, behind all the exploding cities and riotously fun punch-ups with behemoths and gods, is that given the power to easily (or even manageably) change the world, changing the world is still a task fraught with peril and unintended consequences and that power alone is not sufficient and has never been sufficient to solve the eternal dilemmas of the world.
The actual military maneuvers by which the Primordial War was brought to a conclusion are fun to play through but they're not really the point of the War, at all. They're almost superfluous, to be honest.