Alchemical Solutions [Worm/Exalted] Thread 9: Icon’s Idiosyncrasies Incite Irritating Inquisition

So in preparation of the S9 showing up...whenever it is that they show up, I decided to do a threat assessment for who'd be a danger to us personally.

Jack Slash - All his basic (non-communication) power does is allow him to extend the range of his slash attacks. That's it. Even if he's been augmented to superhuman levels by Bonesaw (which we know not to be the case because canon!Taylor's armor was effective vs him) his base damage is still going to be less than 10L because pocket knives aren't exactly all that strong. Most likely around Str 3~4 with +1 from the knife for no more than 5L plus threshold successes. So our armor is almost guaranteed to no-sell him on that front. As for the Communication-shard shenanigans, all we need to do is turn off SoPA and then snipe him. Called shot through the eye ought to do it.

Crawler - He can't fly. QED.

Mannequin - Can't fly. Has ranged options, but, like Jack Slash, probably doesn't have the raw power necessary to get past our armor.

Siberian - Also can't fly.

Burnscar - Can't fly, has ways around that via fire teleportation. Suit's enviro hazard features make her less of a threat than normal.

Cherish - HAHAHA no. Unless her ability counts as UMI and not shaping in which case she jumps all the way to the top of the list by a significant margin as long as we're not suffering from any Clarity. The more Clarity we have, the less of a danger she is to us. SoPA will almost certainly help.

Sand Leviathan Shatterbird - Can fly and fuck with our hardware. High priority because we'll want to take her out before she becomes too annoying. Unlikely to be able to damage us through our suit, but might be able to disrupt some suit functions.

Bonesaw - Vacuum-sealed suit means her plagues are not a concern. Threat of collateral damage extreme enough to warrant being a high priority target anyway.
 
FunkyEntropy said:
So in preparation of the S9 showing up...whenever it is that they show up, I decided to threat assessment for who'd be a danger to us personally.

Jack Slash - All his basic (non-communication) power does is allow him to extend the range of his slash attacks. That's it. Even if he's been augmented to superhuman levels by Bonesaw (which we know not to be the case because canon!Taylor's armor was effective vs him) his base damage is still going to be less than 10L because pocket knives aren't exactly all that strong. Most likely around Str 3~4 with +1 from the knife for no more than 5L plus threshold successes. So our armor is almost guaranteed to no-sell him on that front. As for the Communication-shard shenanigans, all we need to do is turn off SoPA and then snipe him. Called shot through the eye ought to do it.

Crawler - He can't fly. QED.

Mannequin - Can't fly. Has ranged options, but, like Jack Slash, probably doesn't have the raw power necessary to get past our armor.

Siberian - Also can't fly.

Burnscar - Can't fly, has ways around that via fire teleportation. Suit's enviro hazard features make her less of a threat than normal.

Cherish - HAHAHA no. Unless her ability counts as UMI and not shaping in which case she jumps all the way to the top of the list by a significant margin as long as we're not suffering from any Clarity. The more Clarity we have, the less of a danger she is to us. SoPA will almost certainly help.

Sand Leviathan Shatterbird - Can fly and fuck with our hardware. High priority because we'll want to take her out before she becomes too annoying. Unlikely to be able to damage us through our suit, but might be able to disrupt some suit functions.

Bonesaw - Vacuum-sealed suit means her plagues are not a concern. Threat of collateral damage extreme enough to warrant being a high priority target anyway.
What about Hatchet Face/Hack Job? In regards to Cherish, would we be able to sneak up to her with Optical Stealth up and running (provided our Anima banner isn't flaring anyway)?
 
landcollector said:
What about Hatchet Face/Hack Job? In regards to Cherish, would we be able to sneak up to her with Optical Stealth up and running (provided our Anima banner isn't flaring anyway)?
If Taylor becoming an Alchemical is the only point of divergence from canon, then Cherish killed Hatchet Face to join the Nine. The other thing is that Hack Job's existence is contingent on Bonesaw getting her hands on Oni Lee. The odds of that are rather low unless the ABB decided to follow us to Philly for some reason. Oni Lee might have died to Behemoth for all I know; I don't think so, but I can't be arsed to look it up right now.

But to do an assessment anyway...

Hatchet Face - Can't fly. Too bad, so sad.
Hack Job - Teleport makes him a bit of a concern, but at most he'd be able to cause SoPA to stop working. Can't surprise us via teleporting behind us thanks to 360 degree vision. Super Strength plus a hatchet puts him in the 6~10L range, which means he might have a chance of scratching our paint. Since he's working on oWoD physics he has to split his dice pool between offense and defense so if he attacks us we can just dodge and then shoot him in the face.

RE: Optical Shroud - it NOPES! everything except essence-based senses so Cherish and Jack Slash will never see us coming...
 
FunkyEntropy said:
Re: Oni Lee- From 4.7
DECEASED:
Adamant, Anasurim, Annex, Arbiter, Bob, Browbeat, Chubster, Cloister, Crickett, Dauntless, Deanno, Entropy, Fierceling, Folstam, Glory Girl, Good Neighbor, Gygas, Jinnter, Jotun, Khandra, Leafy, Leet, Mama Bear, Menja, Mouse Protector, National Virtue, Noelle, Pein, Penitent, Quantum Booster, Ryune, Saurian, Scalder, Scope, Sham, Silverstreak, Skelmer, Stormseed, The Dart, Trickster, Uglymug, Vernin, Vitiator, WCM, Whirlygig, Zen, Zun Tsu

UNRESPONSIVE:
Acoustic, Armsmaster, Frenetic, Harsh Mistress

MISSING:
Cenotaph, Fanboy, Iron Sun, Lung, Oaf, Quark, Shadow Stalker, Wing Nut
So he's still alive.

Re: Cherish and Jack Slash- Cool, that's good. Still probably a good idea to have SoPA off just to be safe, though. We'd need to minimize any chance of Jack's shard pinging off of an active SoPA and give away to him that he's not alone.
Z000 said:
You guy do remember that SoPa is now a Charm, not a Shard, Jack communication power only work on Shard, not Charm.
The same thing apply to Hatchet as well, his power disrupt the connection between the Shard and the host, which SoPa is no longer connect to us but built into us
See above.
 
Klaus said:
Unless the electronics in our armor are specifically made without silicates (which they are not, currently) we can't count on being able to fly.
Exactly. That's why she's a high priority target instead of, "ignore unless she makes a nuisance of herself."

Thankfully her power has a windup associated with the bigger effects so if we can time our cloaks properly she shouldn't ever be able to mess with us.

Also, she dies to sniper bullets to the face from cloak. Surprise is a bitch and we're a really good shot.
Edit: Also, lots of heroes can fly. Given that the S9 are still here, we can assume they're somewhat competent at dealing with that.
Thanks mostly to the Communication Shard allowing Jack to stay one step ahead of the opposition. We no-sell that. Cauldron is one of the other reasons why the S9 hasn't been put down hard - such as pulling in old favors to make sure that Siberian and Shatterbird survive.
Z000 said:
You guy do remember that SoPa is now a Charm, not a Shard, Jack communication power only work on Shard, not Charm.
The same thing apply to Hatchet as well, his power disrupt the connection between the Shard and the host, which SoPa is no longer connect to us but built into us
This is correct; however, I prefer to error on the side of caution. But it's not like being unable to use SoPA is a terrible handicap - we still have 360 vision, can see out to a mile with perfect clarity, can see through walls, etc.

Hatchet Face/Hack Job and Jack Slash are not threats by any means. I'd put them at One-dot Hazards, myself. Two-dots if I'm feeling generous.
 
We're a tinker, we could definitely invent something. We could, for example, dump giant amounts of containment foam on him. Or use some sort of poison that knocks him out, like the one Armsmaster uses on Lung in canon that stops his regeneration.
 
DragonBard said:
Crawler is going to be a major problem.
The only way to deal with him is Agg damage to negate his healing factor, some kind of Shaping attack, dumping him from someplace he can't (easily) adapt to escape, or so much damage so quickly he can't regenerate from or adapt to it.

Unfortunately, we don't have access to any of those really...
Except maybe the inescapable prison.

Could we stuff him in our Elsewhere pocket?
Crawler is one of those challenges that you defeat by avoiding conflict. We can't really do anything about him so instead we just stay out of his range via flight while we pick off the more dangerous targets (Cherish first, followed by Shatterbird and then Bonesaw) from cloak.

If we have to deal with him our best option is to just keep him occupied, staying just out of range while holding his attention, until someone capable of dealing with him shows up. Like, say, Alexandria who punts him into the sun or something. Or Legend with a freeze beam.
Esbilon said:
New here, signed up to follow this thing (and others)

Underestimating Jack Slash seems like a singularly terrible idea. He only ended the world in canon after everyone thought he had lost.

And you seem to be ignoring that they are carrying around a Simurg-"improved" Iris. The latter being the part that worries me the most.
Refusing to wank Jack Slash =/= underestimating him. He is dangerous, but physically he's not a threat to us at all. More importantly, he has no way of seeing us coming if we do things like a proper Soulsteel Alchemical.

The Simurgh "improving" Iris is unfounded speculation. You have to work hard - really hard - to mess with a 3rd Circle Deva. This is before taking into account that he's our Familiar and therefore has additional protections in place.
 
It is quite possible that Jack's shard might be able to communicate with the QA shard unless we turn it off. And we currently have no IC reasons to turn it off for combat.
 
Klaus said:
All of these assume she doesn't just scream as soon as she hits the edge of town. Sure, if we have both the initiative and range advantage we win, but I'm not comfortable assuming that.
...In which case we reabsorb our armor and wait like 15min to an hour for it to repair, then go about our business. And if Shatterbird is pulling off this tactic then that means it's being at such an extreme range that we can just go into stealth and wait until the repairs are complete.

Not a concern.
Our allies don't, which means he will still see our team coming, and splitting up to avoid that is impossible without OOC knowledge.
1. Talking about us, as in just Taylor. No allies were included in the threat assessment.
2. OOC knowledge is irrelevant since Taylor is perfectly aware that she has stealth that is so good that peoples powers - like Vistas - which are normally hampered by the Manton Effect act like she isn't even there. It is perfectly in character for someone with a perfect stealth effect to go Lone Wolf and pull ambushes ahead of the main party.
Which still applies here.[RE: Cauldron]
Yep. Kinda hard for them to keep us on the rails if nobody can keep track of us because of stealth though.
scope said:
It is quite possible that Jack's shard might be able to communicate with the QA shard unless we turn it off. And we currently have no IC reasons to turn it off for combat.
Which is why Optical Shroud is the best approach because it no-sells that hard. Can't communicate with someone you don't even know is there!
 
FunkyEntropy said:
Which is why Optical Shroud is the best approach because it no-sells that hard. Can't communicate with someone you don't even know is there!
Broadcast shard sends out a signal. Other shard receives it and sends back information.
It doesn't targets specific shards when 'communicating', it hits everything in range.
 
scope said:
Broadcast shard sends out a signal. Other shard receives it and sends back information.
It doesn't targets specific shards when 'communicating', it hits everything in range.
And our shard, since it can't be detected by any means outside of essence-based senses, doesn't receive said signal because our cloak means that, for all intents and purposes, we're "not there."
 
FunkyEntropy said:
And our shard, since it can't be detected by any means outside of essence-based senses, doesn't receive said signal because our cloak means that, for all intents and purposes, we're "not there."
Unless use of Optical Shroud cuts off use of SoPA and doesn't let our own shard perceive us, I doubt that our shard won't receive the signal.

It's like saying just because someone doesn't know Imp/Who exist that it means she can't hear you when she is right next to you.
 
charysa said:
That would actually be an interesting idea. Wasn't it said a long time ago and stuff in our pocket space is frozen in time ala Clockblocker? So he wouldn't even have the chance to adapt to it.
One problem with that: wouldn't Crawler be at least 3 times our size? Too big to qualify as a valid target in any event.
 
scope said:
Unless use of Optical Shroud cuts off use of SoPA and doesn't let our own shard perceive us, I doubt that our shard won't receive the signal.

It's like saying just because someone doesn't know Imp/Who exist that it means she can't hear you when she is right next to you.
To be perfectly honest the best explanation I can give is, "It's magic. I ain't got to explain shit." SoPA works through our cloak thanks to bullshit magic. The broadcast shard's signal doesn't reach us because bullshit magic.
 
Z000 said:
Why do people keep thinking that SoPA is still a Shard, it not a pile of extra-dimensional Alien computer made out of meat and crystal sitting in some other dimension connected to Taylor, it a Alchemical Charm now, that mean that Auto got his hand on it, dissect it to figure out how it work and turn it into a magical/robotic device that it install into Taylor body, it not a Shard anymore, if Jack Broadcast Shard try to communicated with it, it would be like a dog trying to talk to a vending machine, so why are people thinking that Jack Thinker power will work on Taylor, hell it may back fire on Jack and give him a headache just like every other Thinker so far that try to use their power on Taylor.

Sorry for ranting like that, didn't get enough sleep so i'm a little cranky
Because this is obviously nothing.
Only when your mental struggle to deactivate your Shard of Perfect Administration charm persists for more than a instant do you begin to realize that it has somehow become significantly more difficult to deactivate the former parahuman power. Blinking under the mental strain, you almost feel the charm… fighting back before you manage to sever the Shard of Perfect Administration's link to your reservoirs of essence.
Auto-kun took our brainmeats and the Corona Gemma and Corona Pollentia configuration. QA Shard is possibly still on whatever planet it landed using the link through that configuration to make the SoPA charm possible.

The two organs/lobes/whatever in the brain is not the shard, it is a link to the shard.

If you remember, Taylor's original body did not have it's brain missing. There is no reason for the QA Shard to dissipate into non-existence. It could have possibly been rendered braindead somehow through the Corona lobes linking to Taylor.

I don't recall any of what you guys said to be Word of God, just assumptions based on what happened and treating it as if it was a fact rather than speculation. Maybe you should actually meditate on the charms for once and figure out how it ticks before stating things as facts.
 
Z000 said:
so from this i gather that after Auto took Taylor Soul gem, he found the connection to the QA Shard, follow it and found the shard hiding placed, then he proceed to took it apart and turn it into a charm for his new shinny Alchemical
And the finally Taylor come back a week later with a shinny new body
Your quotelink actually leads to this post.

Gromweld said:
I would count that as a Write-In for that fate, yes. However, Taylor would then make up her own mind on what to do with them (so it'd be based on your guys' choices thus far).
It ends with 'you are being pulled'. No confirmation on what actually happened, it ends on a cliffhanger.
 
Z000 said:
it sorta like: Auto was fishing around for a new Alchemical in the lake that i call the Multi-verse, after waiting for a while he finally caught one, but when he reel it up, he found that the fish he just caught have another line connected to it, following the line for a few minute, he found the QA Shard sitting around confuse as fuck and wondering why it fish just die but the line is still stuck to it, Auto then went ' shinny', kidnap the QA Shard and ran back home, after going home he strap the QA Shard to a table and cut it apart to found out how it work and then made it into his new shinny magical/robotic toy
The Soulgem thing happened just as Taylor triggered, the post you quoted says that the connection was barely solidified(the Gemma coming into existence) so what might have happened was that QA got sucked into the soulgem as well but we don't know for sure. We might be another Khepri, might not. The charm fighting us deactivating it points to 'not' though.

If Auto-kun took all of the QA shard, why do we only have bug control? Only one way to find out, but apparently we aren't doing anything with our 'sleep' time but sleep as of late. Didn't we meditate on stuff when we slept before Behemoth wrecked our shit or were we meditating during our waking hours because of our injuries? I don't recall.
 
Peanuckle said:
Quick mention about Siberian not flying: She can. Wildbow said that she can selectively ignore physics, and has to allow gravity to affect her. So she could decide to ignore gravity and come up after us.

And yes, I'm calling her 'she' even though it's Manton's projection. It's easier that way.
IIR, one of the tactics for "dealing" with Siberian was to drop her in a hole to buy time. This wouldn't have been a viable strategy if she could ignore gravity.

Wait, lemme check canon...
Sting 26.5 said:
"She's still subject to gravity. Far as I know, she can't fly. You drop her into a hole, she'll climb out."
"No point," Grace said.
"No point," I agreed. "Unless you get lucky."
"Lucky?"
"Drop the one that's carrying the cube into a fissure or pit, if she falls far enough and the cube gets wedged in the crack, you'll separate her from the cube. You'd have to destroy it before another Siberian makes contact with it, kill all of the Masters that are generating the Siberians."
"It could work," Wanton said.
"Unless she moves fast enough to avoid the fissure," I said. "Which she can. Unless she's digging her claws into the outside of the cube for a handhold, which she might be. Unless another Siberian returns before you manage to break into that cube, which is very possible, considering that cube looks like something a Mannequin made."
Supplementary evidence is that we never see her fly in canon, and that if she wants to gain vertical distance she always jumps (which can give her good height, but is not comparable to true flight).
Snare 13.6 said:
The remaining members of the Nine charged, Shatterbird rising from her position to fly straight for us, barriers of glass surrounding her. Siberian carried Jack and Bonesaw with leaping bounds, while Crawler headed for us.
I crossed my fingers, watching intently.
Two ways this could go for the final phase of our plan.
Well, three ways. But I was hoping the third possibility -my team getting caught and slaughtered- wouldn't happen.
The first way this could play out was that Shatterbird's flight over the buildings would make her faster than Crawler or Siberian, who had to climb or circumvent the obstacles.
Prey 14.3 said:
I drew words out with the flying insects, big and bold, with an arrow pointing down at the crater. 'SIBERIAN + HER CREATOR'
Legend snapped his head from the words to us.
"Shit," Tattletale said. No sooner was the word out of her mouth than Siberian came tearing out of the hole, truck held over her head. A section of the street was torn free and flipped through the air. Legend blasted it out of existence with an indigo flash of light.
"Cash!" Legend bellowed the word. He began pelting Siberian with lasers. Beams capable of leveling buildings, and she ignored them.
Cash? I saw the man in the black costume raising his hands. Dark lines began to surround Siberian and the truck, forming complex geometric angles.
In the blink of an eye, as Siberian reached the peak of her leap, panes of glossy black material snapped into place between the dark lines. The resulting geometry contracted as if he meant to squish Siberian. It shattered instead.
Prey 14.7 said:
Something about what Legend was doing seemed odd. He wasn't firing constantly. Rather, his shots seemed to be strategically placed. He ripped apart the side of a building a moment before Siberian landed there, then tore through the five or six floors beneath her so she had nowhere to go except straight down. The instant she stepped free of the building's ground floor, he tore into the ground with a series of laser blasts that expanded outward, thinning as they went. It created a bowl-shaped indent, with rubble covering the storm drains that had been exposed by the lasers.

...

He was too distracted by Siberian to see it. She wasn't as fast as Battery or Velocity, but she had the physical power to move quickly, and she was leaping between buildings to throw herself at him with the speed and aim of an arrow shot from a bow.

...

He dove straight for the shelter. Siberian gave chase, and without slowing in the slightest, he raked a laser across the street to render her footing less stable. It couldn't have bought him more than a fraction of a second, if it even made a difference at all; I could see her placing one foot on a shattered piece of road that wouldn't have held a squirrel without collapsing. She used it to kick herself forward, soaring after Legend, hands curled into claws. He was ahead of her by only ten or fifteen feet.
I think it's safe to say that if Siberian could fly we'd have seen her do it given the number of situations where she could have used it to make it easier to protect Manton or to kill pesky heroes.
 
FunkyEntropy said:
IIR, one of the tactics for "dealing" with Siberian was to drop her in a hole to buy time. This wouldn't have been a viable strategy if she could ignore gravity.

Wait, lemme check canon...

Supplementary evidence is that we never see her fly in canon, and that if she wants to gain vertical distance she always jumps (which can give her good height, but is not comparable to true flight).

I think it's safe to say that if Siberian could fly we'd have seen her do it given the number of situations where she could have used it to make it easier to protect Manton or to kill pesky heroes.
Wildbow said:
She actively allows gravity to affect her so she can walk. She's seen gliding/minimizing inertia in a few cases, fighting Legend and jumping off a roof with Jack/Bonesaw/Cherish.

She could ignore it.
 
Back
Top