Roll mining for XP attempt!
You're in your base form when they arrive as the doctors urged you to deactivate as many of your powers as you could to help them work on you without any possible complications, but you kept Industrial Survival Frame active just on the off-chance that something worse happened - not counting it as paranoia, as you had just almost just been assassinated. As a result, when Glory Girl barges into the room in front of the guards that were ostensibly leading her there, you only feel something wash over your mind - not, apparently, the aura of overwhelming despair and rage that has caused Gallant and Vista to back into the far corner.
Successful MDV use(probably due to the Willpower maxing out) or ISF blocking the mental Shaping effect? Glory Girl rebuffed anyway.
She's using something like Majestic Radiant Presence I guess.
You manage to refrain from blurting out your findings right then and there, though you're not sure you manage to keep the look of horror or condemnation off your face.
Panacea certainly notices your face, however, her own undergoing a mixture of confusion and concern before another look - hope? - flashes briefly across her features before she settles into a determined mien and approaches the side of your bed.
Panacea penetrates our Manipulation + Socialize with her Perception + Investigation. She probably got a good look at what we just realized.
Again, you get the feeling of something washing over you but being rejected immediately. Panacea gives a start and drops your hand as she pulls away quickly with a wince and a yelp - which catches the attention of the others in the room.
Shaping effect blocked.
"No, no, it's ok. Just going over what I saw is actually causing more of a headache than when your power pushed me out. It's like… my power was telling me you're both biological and…something else… but when, I try to figure out anything beyond that it just starts giving me this headache that feels like some kind of grinding noise mixed with… screaming?"
Just remembered. Panacea can read biological information on contact in great detail. It's how she can control the biology manipulation. She probably read the magical materials and clay as alive.
Gallant gives a look to Vista and shrugs in acceptance, but Glory Girl looks like she wants to tear you a new one for possibly injuring her sister. Panacea, on the other hand, is giving you a look that says she isn't buying it. After a moment or two, however, she just grimaces lightly in pain and nods her head.
Manipulation + Socialize or Presence. Success on distracting Gallant and Glory Girl, failure on Panacea.
Probably a general Charisma + Presence or Socialize for chatting and making nice. Successful.
Glenn, who is still on-hand from earlier, stops by a few times to give you updates on the PR side of things as events unfold - you ask for a tablet or laptop so that you can keep up on your own, but the doctors deny your requests in hopes that you'll focus on recovering.
Charisma + Presence, failed.
Despite Glenn's claims, you're reasonably certain that this is, in fact, all your fault. You try not to let your face betray your thoughts, but it becomes more difficult when Glenn moves onto his next topic; rubbing his hands together for a moment before crossing his arms, the PRT Head of PR gives you an expression that almost borders on sympathy.
Manipulation + Socialize. Probably failed(it's social behemoth Glenn). Glenn recognizes that we think it IS our fault, but has insufficient information to draw more of a conclusion.
Failed Conviction roll for willpower recovery. May be suffering penalties from the mental stress.
Various Diagnostic Overlay Scans
Perception + Investigation. Mostly succeeded with ease.
Some part of you wonders if you should feel bothered by the fact that doing so would further remove you from the Taylor Hebert you once were, but the lack of any negative responses from the rest of your mind dispells that errant thought.
Some kind of virtue check, can't be sure which though. Or even if it succeeded or failed.
Almost as if called, your mind absently drifts into the swarms under your control and the natural impulses the insects have been going through when you leave them to their own devices. There's a soothing nature to their simple minds, their natural desires and instincts free of any human-like motives like greed, jealousy, or even despair - they have no concept of death, so at most there is only the frantic need to flee from a source of pain. You notice, however, that all the Black Widow spiders in your range have congregated overnight to underneath the helipad overhang. You must have ordered them there for collection when you return to Protectorate Headquarters, but you don't remember consciously issuing that directive. Strange.
Effects of our rising War? We're at effective War 5 for swarms.
Pulling together the swarm you had building under the tarmac to help deposit the 238 Black Widows into your care, you augment it with a few extra hundred thousand flyers. This gets the attention of the overlooks, but Armsmaster calls them off with a notice that you've got them under control.
And then your team is marching out on the tarmac, into a tunnel shaped of bees.
Charisma + War, rally unit. Possibly Shard of Perfect Administration uses a stat we're better at.
You note that all the old spiders are still there, and two new undershirts have been crafted in your absence with a third halfway through completion. Moving some spiders over the two finished products, you see that they're the same size as the previous versions. Perhaps this means that they'll follow whatever your last orders were?
General weirdness. Could be the War going up. Could be altering the spiders with long term essence exposure(Enlightened spiders?), could just be programming the spiders with new instincts after extended control.
Knowing how thorough the PRT has been so far with regards to equipment, though, you'll probably be hit with 'improper distribution' forms to fill out if you don't just go through the proper channels. Might as well just requisition them normally.
Intelligence + Bureacracy to realize it's a bad idea?
You have all three hover in mid-air and then bob up and down in the approximation of a nod, then have them clump up and fly in the direction of your room. When she doesn't move for a moment, you have them circle back and repeat the motion.
"You want me to follow these bugs?"
Manipulation + Presence, communicate nonverbally. Success.
Surprisingly, Miss Militia doesn't react past the surprise of hearing your voice as if your mouth was up against her ear. You see her mulling it over, her eyes darting around the room as she crosses her arms for a moment before nodding once and then striding out the door. You keep a few paces behind her after she closes the door a few moments later and carries on back towards her own room.
Charisma + Presence. Success. It helps that she would be receptive to begin with. Followed by Perception + Investigation to present all the relevant facts. Succeeds as well.
"It's possible that the PRT isn't corrupted and that this controller is just that good. I don't know. But even though I want to go out there and try to search for my dad myself, I don't want to throw away everything here to do it. Do you… have any ideas?"
Manipulation + Presence, get Miss Militia to reexamine her options. Success
You're still getting the hang of throwing your voice with the sub-module, so this time you try to make it sound as if you're ten steps to her left while still keeping the cone of sound directed into her ear.
"Sorry."
Judging by the way the Director reflexively strikes out with her left hand, you suspect you weren't very successful with that attempt.
Manipulation + Presence. Fails to fool Piggot. Pisses her off to boot.
Which reminds you of a suspicion you had last night after Assault's comment.
"Director, do you think the attack on me and my dad yesterday could have also been to discredit you?"
"That self-centered twit better have a good reason for disobeying orders or he can kiss that Halberd goodbye for a week. I thought the man had better sen-"
"Wait-" you interrupt, stalling the Director's rant mid-stride. "Wait. Did you give those orders to him directly?"
For several seconds, the Brockton Bay Director of the PRT is very quiet. When she speaks again, her voice is ice.
"Kenneth."
She snaps out of her focus briefly to point at Hannah.
"Hannah, you keep watch over who gives orders to whom around here. I want you looking over anything that has to do with the security details for the reveal event, checking to make sure every direction was followed to the letter - any deviations are to be noted and kept under your hat for now."
Perception + Investigation, success to get that insight
"Follow me out, Hebert."
She punches the door release and is out the door, with only a nod to the room's owner and the barest, "Hannah" as she leaves.
You don't feel like disobeying Piggot right now, so you just whisper a quick, "Thank you," to Hannah as you skirt out quickly with the Director and begin to make your way down to your own room.
MDV fail to resist Piggot? Though there's perfectly good reasons to just go along. We got a piece of tinkertech basically preapproved.