veekie said:
How does that interact with Loom Server Migration, Thinker wise? LSM should mask the errors it's causing, but using essence based physics remains unpredictable.
You have two primary ways you ruin a Shard's day:
1) Merely Existing
2) Doing anything essence-related
#1: This is solved by the
Loom Server Migration sub-module for the
Integrated Artifact Transmogrifier charm. It's been a while since the Lisa scene where we saw this really put into action, but essentially without this sub-mod running
your very existence is a whopping 'critical error' for any shard attempting to calculate how you affect the world around you. Conversely, with the sub-mod active you are a normal, non-parahuman girl named Taylor Hebert that (somehow) has been involved in some very wacky things in the past that were clearly not her doing because she has no powers, duh. Turning on other charms, however, incurs #2.
#2: When you channel essence into an Exalted ability/charm/Stunt, you make the impossible possible. In Creation and essence-powered realities, 'impossible' is a nebulous term as a result of this happening all the time - 'impossible' is really more of a guideline than a hard rule. Since the Nowhere-verse runs on causality, however, 'impossible' well and truly
should not be possible - before Autochthon's intervention, the Worm-verses operated on the Universal Equation and thus there were defined limits for how everything worked. As a result, by channeling essence you are
breaking the multiverse. Good thing it's a fairly robust system, but essence also automatically fixes those kinds of holes on its own; by using charms, doing 'impossible' Stunts, and generally being an Exalted badass, you leave behind a patchwork of essence 'fixes' in reality.
Note that this is not limited to Thinkers or Precogs, since all Shards have ways to perceive the world around them so that they may apply their various abilities; Thinkers/Precogs are the ones that concern themselves most with the Universal Equation (which you run roughshod over). It will take a long, long,
long time for the Shards to perfectly adapt to essence use - perhaps it might even be outside the scope of their abilities - should they not be converted to essence themselves, but they
can begin to piece together general models of behavior based on past experiences. Stunts are the biggest middle-finger to these behavior models, however, as they are narrative-based and not directly mechanical like most charms - if you want to prolong the Shards' adaptive processes, start writing more Gloriously-Bullshit Stunts!