Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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I am going to need a few more votes guys. I know level up votes are not the most engaging, but they have far reaching consequences and I would like to have a decent number of votes for them.
 
I could vote but I'm not at a state to be well informed on pathfinder rules.

Pathfinder is really more and an evolution of D&D 3.5 than anything, if yo know that one you cannot go far wrong with Pathfinder. Otherwise... hmm. Would you guys be interested in a quick primmer of what Pathfinder is and what the basics look like, actions, stats etc...?
 
Pathfinder is really more and an evolution of D&D 3.5 than anything, if yo know that one you cannot go far wrong with Pathfinder. Otherwise... hmm. Would you guys be interested in a quick primmer of what Pathfinder is and what the basics look like, actions, stats etc...?
Dunno about your regulars but I wouldn't mind for reference when I'm playing wrath of the righteous and king maker casually.
 
So I just realized something about healing hex that would break the setting. It has no limit on how many creatures may benefit from it per day. Now that does not mean much to you guys, but if you had say an army with 500 wounded a single apprentice witch could fix them all right up (this is P6 so a CLW would put most people on their feet). That is obviously not going to fly, so I was thinking of imposing a use limit per day. Something like 25 uses per level for any hex that is unlimited in the base game. Does that sound fair.
That's cool with me. It would annoy me in a regular setting, but it makes sense in P6 play.

To be honest, even 25 times per level per day might be too much, though I wouldn't complain if that's where you set the limit. What about something like (INT bonus x Level) x 3? So at 2nd level Inge can use it 18 times per day, then 27 times per day at 3rd level, and so on. Eventually, someone with a +5 INT bonus at 6th level would be able to use it 90 times per day, which is really nice, but not exactly enough to heal an army.
 
That's cool with me. It would annoy me in a regular setting, but it makes sense in P6 play.

To be honest, even 25 times per level per day might be too much, though I wouldn't complain if that's where you set the limit. What about something like (INT bonus x Level) x 3? So at 2nd level Inge can use it 18 times per day, then 27 times per day at 3rd level, and so on. Eventually, someone with a +5 INT bonus at 6th level would be able to use it 90 times per day, which is really nice, but not exactly enough to heal an army.

Hmm, a scaling number of castings would make more sense, yeah OK we will go with that.

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Adhoc vote count started by DragonParadox on Sep 8, 2021 at 7:02 AM, finished with 40 posts and 11 votes.
 
So.... in this location with islands what's your idea of an R&R if the group got time for a beach episode?

They find a nearby lake and go swimming because of the heat?
 
Arc 2 Post 28: In Battle's Wake
In Battle's Wake

The Twenty Fifth of Elnu-hamba [Elnu Descendent] Year 1348 A. L. (After Landfall)

The blood thrums in your ears louder than the clash of arms, somehow not so loud as to swallow the soft song. Moonlight spins as into a veil that falls to earth upon a cold wind. The light is clear, but cold, oh so cold as you have never felt it before, it stabs into your flesh like daggers, tearing through, and it is all you can do to breathe. In... out... in out... How many breathes you take like this you do not know, it might have been half dozen, it might be half a hundred, but when the pain of the ice is gone so too is the sharp agony in your back. Not daggers, you realize belatedly, more like needles of ice knitting your flesh together.

"You can heal now?" you manage to get out.

"Yes," the strange surety is still in her voice, but it is fading now into more familiar tones. "Easier to heal if you don't fight it." So saying she lays a hand on Silver's flank and under your very eyes the coat is mended, flesh is knit and and even bone snaps back with a crack. He is not healed, not wholly as you had been, but he is well enough to stand and give you what you can swear is the same reproachful look he always does when you have been fighting afoot.

You heal 8 damage and Silver heals 7 damage

You laugh at the joy of being alive, at the absurdity of being healed with a song like a hero in a tale the likes of which you have never felt less like, you are not sure which. The sound dies in your throat. "Tam!" you shout. Once and then again as you rush to where you had seen him last behind the tent. "Tam!"

You find him not far from the feet of his own bay gelding, face down in a pool of his own blood, still flowing from the ruin of his face. "Can you...?" you do not know what price is demanded of such magics and you would not ask a child to bear too great a burden, even for this. You were the one who lead him here.

Inge was already kneeling next to the man, laying a gentle hand on his face. The wounds are closing you think, but slowly, as though the flesh is weary and the touch of magic not enough.

"Do it again!" Henri had come to stand beside you, weapon still in hand. It sounds almost like a threat.

"Can't," Inge shakes her head sadly. "Once every turn of the world, every day and no more than that. Once for every child of the Mother, no mater if man or beast." Yet she lays her hand on him and murmurs something you can almost make out, a prayer for those upon the shores of life perhaps. Tam does not seem to heal visibly this time but his breathing eases. "He won't get any worse until the morrow when I can give him a bit more..."

Henri has the grace to thank her for the healing and the answers, though that might have more to do with your glare than any sense of courtesy.

Tam stable at -3 HP

Having dealt with the living it is time to deal with the dead and the first thing you note as odd about the southerners is their blades. They each carry one heavy long blade of bronze, of which you are all too familiar with, and one shorter sword of black iron shot through with silvery lines and coils that formed some pattern you could not name. You do not need Inge to tell you that this is the 'sky iron' she had spoken of, these are the blades the fey feared.


Other than that their arms and armor are of fine make as any you have ever seen from polished helm to the articulated breastplate that half bronze half hardened leather, to boots meant for hard walking and from the looks of all the scuffs and dents used for it. Each of them bear heavy gold rings on their left hands with the same design a great serpent or dragon devouring its tail. You find that sign again on the amulet that hangs about the sorcerer's neck, though when you try to take it you feel the same odd pressure in the air, the one that had pushed your hand aside.

That you hand to Inge who calls it 'wise man's fear' strangely enough, something like a warding talisman which protects one against that which one fears most. Her former master had once such, but it only knows one master at a time and only death can sunder the bond. "The more narrow the fear the stronger the shield, like dragon scale."

The question is now upon you, who is to bear it?

[] Take it yourself
-[] Try to think as hard as you can of a specific fear so that it will guard you against it

[] Give it to Inge

[] No one wear it, you do not trust magic taken from the body of a foe


OOC: Do not expect big magic effects from this thing, this is still a low magic world. Like mechanically speaking the sorcerer had 1 points of AC like you might get from a set of bracers of armor or ring of perfection.
 
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I think we should wait and have it examined more closely before anyone wears it. I don't expect it to be cursed, but that doesn't mean it hasn't been marked or enchanted in some way that could come back to bite us in the ass. There are low level spells that can be applied to objects that mark them invisibly, from a simple Arcane Mark to a more powerful Dragoneye Rune. Or it could have something like a single-use Status effect linked back to another item to signal the wearer's death.

More IC, Roland has plenty of reasons to be paranoid of magic that once belonged to someone he just killed.

[X] No one wear it, you do not yet trust magic taken from the body of a foe
-[X] Pack it away with the rest of the loot for now. We will ask Ohun to check it for unexpected surprises when we return to the city.
-[X] Roland and Henri will each arm themselves with a Cold Iron short sword.
 
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If we take it, we should definitly concentrate on our fear of sorcery messing with our mind.
A bonus against enchantment, or more narrowly Compulsion, would be worthwhile.

@DragonParadox Can it add to saves, or only AC?
 
Question to those who are more familiar with Pathfinder: why Inge can not heal Tam?

@DragonParadox , in character sheet Inge still has level 1 (and level 1 Witch), although it is clearly redacted.
How many HP does Silver have?

[X] No one wear it, you do not yet trust magic taken from the body of a foe
-[X] Pack it away with the rest of the loot for now. We will ask Ohun to check it for unexpected surprises when we return to the city.
 
[X] Take it yourself
-[X] Try to think as hard as you can of a specific fear so that it will guard you against it
-[X] Fear of magical mind-control and manipulation


[X] Take one Cold Iron Shortsword yourself, give one to Antonio
 
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If we take it, we should definitly concentrate on our fear of sorcery messing with our mind.
A bonus against enchantment, or more narrowly Compulsion, would be worthwhile.

@DragonParadox Can it add to saves, or only AC?

You have no idea of such mechanical details IC. Try and find out

Question to those who are more familiar with Pathfinder: why Inge can not heal Tam?

@DragonParadox , in character sheet Inge still has level 1 (and level 1 Witch), although it is clearly redacted.
How many HP does Silver have?

[X] No one wear it, you do not yet trust magic taken from the body of a foe
-[X] Pack it away with the rest of the loot for now. We will ask Ohun to check it for unexpected surprises when we return to the city.

She healed him once for 5 HP to -3 and then he stopped for the day since the heal hex only works on a target once in every 24 hours. She says so in the text.
 
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