Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Well, Ripper is always keeping up with us, that's why I specified his help. Maybe with his help it's still possible?
He's keeping up when we're at a casual pace, not going full speed ahead for hours on end. And he frequently rides along with us as well, either when we're going faster or he needs to rest.
 
Yeah, will edit recon out.

Another thing y'all, now that we know that it's not only greed that motivates the pirates and now that it's only 3 ships, maybe it's better to actually confront them?

Their excuses of getting our magic because
for they are perilous to leave in the company of those without an understanding of magic and all the more so of dabblers in the Old Ways.
may be just excuses, but they may be not and these ones may be persistent enough to hunt us everywhere in the vicinity of Anwa Islands.

Wouldn't it be better to get rid of them now than later in that case?

Edit: Case in point, jagged blood crescent may point to something that is not standard greed-based pirates. Maybe something related or adjacent to Olweje / priesthood of Olweje?
 
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Yeah, will edit recon out.

Another thing y'all, now that we know that it's not only greed that motivates the pirates and now that it's only 3 ships, maybe it's better to actually confront them?

Their excuses of getting our magic because

may be just excuses, but they may be not and these ones may be persistent enough to hunt us everywhere in the vicinity of Anwa Islands.

Wouldn't it be better to get rid of them now then later in that case?
No, because these obviously aren't an unprepared rabble. They know a lot about us and our tactics, including what magic we have available to us. Someone is leading them who knows all of that and feels confident they can still win. It's all too likely that they have something meant to counter our advantages, so willingly giving them the fight they're looking for is a bad idea.

[X] Get someone else to take care of the changelings so the otter-kin can be on guard.
-[X] Ask Silver and Megin, perhaps with help from Zuan, to keep an eye on the Changelings for now.
-[X] Ask Mog if he would be willing to assist us should the pirates somehow manage to catch up to Marcella. Even if he doesn't wish to fight, some of his magical abilities could be of great use. After all, if we're boarded and defeated, he and his belongings would also be in jeopardy.
-[X] If we haven't already primed Marcella's spirit for potential combat, get that taken care of ASAP. If she hasn't started using her supernaturally enhanced speed for some reason, do that immediately.
 
We have an breaking adamantine gauntlet and access to a way to swim...

Holy shit. We need a good swimming speed and we might be able to go there, sink the ships, and then swim back
 
No, because these obviously aren't an unprepared rabble. They know a lot about us and our tactics, including what magic we have available to us. Someone is leading them who knows all of that and feels confident they can still win. It's all too likely that they have something meant to counter our advantages, so willingly giving them the fight they're looking for is a bad idea.
That's all true, but doesn't it leave a possibility of them fighting us even more prepared with even better numbers when we'll return to vicinity of Anwa Islands (on the way to Inaurna or for any other reasons) next time?

Obviously it hinges on them being persistent enough in their quarrel with us, but given their purported reasoning and especially the mark of the end of the letter,
The only mark at the end is a single jagged crescent inked in red which none of your companions can do more than guess at.
the more I think about it, the more it looks like it's something enough plot-related for them to be that persistent. Be it related or adjacent to Olweje and/or his priesthood as I think it might be, or not.

They didn't have that much time to prepare after Korman, but by the next time we'll be at Anwa Islands they would have. It's bad to just give up on a region which is a trade center and a good stop on trade routes just because of a bunch of pirates, and if we are going to confront them, wouldn't it be better to do it now rather than later when they probably would be better prepared and more numerous and we won't be that much more powerful?

Right now the composition of their forces looks analogous to our last pirate fight, 1 ship with one guy who is seriously motivated and 2 ships who are just along for the plunder. When we'll win against the motivated guy and start winning against the 2nd ship, just as the last time 3rd ship with nothing but motivation for greed would realize there's nothing more for them here and would withdraw.

Not so at the next time, I'm wary that there will be next time and it will be harder for us because this motivated guy would be better prepared.

Them being prepared for us is bad, yes, but again, given them more time to be prepared for us even better is even worse.
 
We have an breaking adamantine gauntlet and access to a way to swim...

Holy shit. We need a good swimming speed and we might be able to go there, sink the ships, and then swim back
Even better, the Zentragt's attacks ignore Hardness like Adamantine weapons. It can swim, but doesn't have a Swim speed, so it's not nearly fast enough and Inge's Touch of the Sea spell just doesn't last long enough to be relevant in this case.

When the time comes for it to be a viable tactic, we'll have a War Bear Torpedo ready to use against an enemy ship.
 
Even better, the Zentragt's attacks ignore Hardness like Adamantine weapons. It can swim, but doesn't have a Swim speed, so it's not nearly fast enough and Inge's Touch of the Sea spell just doesn't last long enough to be relevant in this case.

When the time comes for it to be a viable tactic, we'll have a War Bear Torpedo ready to use against an enemy ship.
Hadn't realized we had that sort of option.

@Goldfish, if we can just break one of the incoming ships right in half, doesn't the option of fighting them get even more preferable in light of arguments I outlined in the post just before yours?
 
That's all true, but doesn't it leave a possibility of them fighting us even more prepared with even better numbers when we'll return to vicinity of Anwa Islands (on the way to Inaurna or for any other reasons) next time?

Obviously it hinges on them being persistent enough in their quarrel with us, but given their purported reasoning and especially the mark of the end of the letter,

the more I think about it, the more it looks like it's something enough plot-related for them to be that persistent. Be it related or adjacent to Olweje and/or his priesthood as I think it might be, or not.

They didn't have that much time to prepare after Korman, but by the next time we'll be at Anwa Islands they would have. It's bad to just give up on a region which is a trade center and a good stop on trade routes just because of a bunch of pirates, and if we are going to confront them, wouldn't it be better to do it now rather than later when they probably would be better prepared and more numerous and we won't be that much more powerful?

Right now the composition of their forces looks analogous to our last pirate fight, 1 ship with one guy who is seriously motivated and 2 ships who are just along for the plunder. When we'll win against the motivated guy and start winning against the 2nd ship, just as the last time 3rd ship with nothing but motivation for greed would realize there's nothing more for them here and would withdraw.

Not so at the next time, I'm wary that there will be next time and it will be harder for us because this motivated guy would be better prepared.

Them being prepared for us is bad, yes, but again, given them more time to be prepared for us even better is even worse.
They might be plot-relevant enemies, but that doesn't mean they can just loiter about in the ocean waiting for us to come to them again. And even if someone is really motivated to catch us, they have to deal with the facts of sea travel; it's slow, awkward, and expensive. The only reason they were able to come after us at all is because we lingered in Apuku longer than we should have and are still quite close to the island, so it's possible for them to keep up with our greater speed over a short distance without fear of utterly exhausting themselves.

There is also the matter of supplies and cargo capacity. The only way they're keeping up with us is because those ships are loaded with way more men than they normally carry, allowing them to rotate oarsman frequently. So with more mouths to feed and thirst to quench they have less food and water available to do so.
Hadn't realized we had that sort of option.

@Goldfish, if we can just break one of the incoming ships right in half, doesn't the option of fighting them get even more preferable in light of arguments I outlined in the post just before yours?
It's something we can do if necessary, but I'm not willing to plan a battle around it, and that includes willingly facing these three ships that are undoubtedly prepared for us.

If it does come down to a fight that we cannot otherwise avoid, then I'd support War Bear Torpedo tactics. We could buff the Zentragt volunteer up with Touch of the Sea, Mage Armor, and a Shield extract, then it could submerge and go after whichever ship we deem in need of killing.
 
Even better, the Zentragt's attacks ignore Hardness like Adamantine weapons. It can swim, but doesn't have a Swim speed, so it's not nearly fast enough and Inge's Touch of the Sea spell just doesn't last long enough to be relevant in this case.

When the time comes for it to be a viable tactic, we'll have a War Bear Torpedo ready to use against an enemy ship.
I wouldn't bet on that.

Ultimatly using the Zentragt to take a lot of potential combatants out of the fight before the first blow is not really its Patron's style.
And it would make it impossible to fullfill the condition about eating its loot, if the people sink.
 
Ultimatly using the Zentragt to take a lot of potential combatants out of the fight before the first blow is not really its Patron's style.
And it would make it impossible to fullfill the condition about eating its loot, if the people sink.
This at least I don't think will be an issue, Zentragt-transformed warrior have to eat weapons and armor only from foes he has slain, when the slain are foes with no weapons and armor, like naunet, or objects, like ship, it does not apply.

When ship breaks, people don't go down in the depths of the sea all at once, and essentially invulnerable (Mage Armor, Shield, Bear's Endurance SLA and 3 CLW SLAs, eating weapons and armor for HP restoration) Zentragt can continue to swim among them picking them off one by one eating armor and weapons he can get on the spot.

And if foes discard their weapons and armor before they are slain, they are no longer theirs because they don't fight with them, and so they don't count.
 
I wouldn't bet on that.

Ultimatly using the Zentragt to take a lot of potential combatants out of the fight before the first blow is not really its Patron's style.
And it would make it impossible to fullfill the condition about eating its loot, if the people sink.
I think it only makes sense if that requirement just applies for foes it personally kills in a fight. Sinking a ship doesn't kill the people on it, that's their fault for not being better swimmers.
 
It also gives the middle finger to Olweje
Why would we need to do that though?

While Olweje is not really a pleasant person to be around, he's an honest straightforward guy who is just all for Slaughter. And we slaughter sometimes, and Olweje's shield and horn are already quite helpful to us.
 
Why would we need to do that though?

While Olweje is not really a pleasant person to be around, he's an honest straightforward guy who is just all for Slaughter. And we slaughter sometimes, and Olweje's shield and horn are already quite helpful to us.
Come to think of it, we might inadvertently have become the unofficial champion of Olweje, at least in the perceptions of some of the Anwari.

We use an enchanted shield with his symbol on it that we won in a tournament in his honor, we possess the Horn of the Werebear which we won in battle from Anwari pirates, and we keep getting in fights; fights with Humans, Neanderthals, Fae, Dragons, Formless, Trolls, etc.

How long until the battle maniacs at Olweje's temple in Orinilu pay us a visit to make it official?
 
Why would we need to do that though?

While Olweje is not really a pleasant person to be around, he's an honest straightforward guy who is just all for Slaughter. And we slaughter sometimes, and Olweje's shield and horn are already quite helpful to us.

Come to think of it, we might inadvertently have become the unofficial champion of Olweje, at least in the perceptions of some of the Anwari.

We use an enchanted shield with his symbol on it that we won in a tournament in his honor, we possess the Horn of the Werebear which we won in battle from Anwari pirates, and we keep getting in fights; fights with Humans, Neanderthals, Fae, Dragons, Formless, Trolls, etc.

How long until the battle maniacs at Olweje's temple in Orinilu pay us a visit to make it official?

This pretty much sums it up. I don't wanna fall to deep on Olweje's end
 
This pretty much sums it up. I don't wanna fall to deep on Olweje's end
Nothing says we have to actually join up with his clergy. Roland didn't seem too impressed when we last interacted with them back in Orinilu, plus he's still a practicing Christian, for whatever that's worth in this setting.

As long as we keep doing what we've been doing, I don't see the association with Olweje being a negative for us.
 
As soon as we kill a Linnorn as they asked us.
Though that's funny only if we actually can't kill one.

I thought about it, wouldn't we able to kill at least the smallest one if, in theory, we'll:
1. Get everyone Cold Iron weapons, including Cold Iron arrows.
2. Buff everyone or most of our fighters through potions of Ablative Barrier, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace (I hope we'll be able to get the last four from Ohun for Zaia to study and brew), Enlarge Person (this we can get for Inge on her level-up, though I hope we'll be able to get it for Zaia from somewhere).
3. Be level 6?
4. Use Drums of Haste.
5. Max out front-line combatants' shield AC bonus to +4 through Shield extract.
6. Successfully immobilize it though webs and entanglement with nets and ropes and evade it's breath weapon.

Cold Iron would stop its regen, and if we'll be succeeding on a sufficient number of attacks each round we'll kill it fast and it won't be able to deal enough damage to kill any of our guys.
 
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6. Successfully immobilize it though webs and entanglement with nets and ropes and evade it's breath weapon.
Immobilizing is impossible, constant Freedom of Movement.
And we can't fully dodge the breath, successful Reflex only halves it.

And he is very likely to kill one or two fighters per round with his basic attacks alone. With a +23 AB our armor just isn't good enough. Roland can barely top that, our men get hit on everything but natural 1.

Edit: And anyone that survives a bit will almost definitly die from the poison.
 
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Though that's funny only if we actually can't kill one.

I thought about it, wouldn't we able to kill at least the smallest one if, in theory, we'll:
1. Get everyone Cold Iron weapons, including Cold Iron arrows.
2. Buff everyone or most of our fighters through potions of Ablative Barrier, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace (I hope we'll be able to get the last four from Ohun for Zaia to study and brew), Enlarge Person (this we can get for Inge on her level-up, though I hope we'll be able to get it for Zaia from somewhere).
3. Be level 6?
4. Use Drums of Haste.
5. Max out front-line combatants' shield AC bonus to +4 through Shield extract.
6. Successfully immobilize it though webs and entanglement with nets and ropes and evade it's breath weapon.

Cold Iron would stop its regen, and if we'll be succeeding on a sufficient number of attacks each round we'll kill it fast and it won't be able to deal enough damage to kill any of our guys.
It's possible, maybe, but not any time soon.

We wouldn't just need more people at level 6, we would need a lot of people, and people would be virtually guaranteed to die pretty much every round it is attacks. It just hits too hard and too reliably to be able to withstand its attention for even two rounds, and it's AC is very high, so hitting it would be down to luck on any given attack.

The constant Freedom of Movement effect and it's extremely high Spell Resistance would make debuffing it or even impeding its movements extremely difficult.

This is the sort of thing you throw an army at.
 
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