Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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@Goldfish, regarding character sheets, could you also add Esha's True Neutral alignment, as revealed by DP? Also, it lists Antonio as having 5 power points / day; he has 2 from Wild Talent and 2 from Awakended Talent, but where does the 5th come from?

Regarding power attacks, in the surprise round I think we should use them, in the later rounds I don't know, do as you see fit.

And this,

maybe explicitly add that Roland will also use the Challenge against the second, if required, even if he used it against the first?
Added True Neutral to Esha's sheet.

Antonio also gets a bonus PP due to attribute bonuses. He's technically a 1st level manifester, and whether his eventual psionic class uses Intelligence or Charisma, his current attributes are enough for +1 PP.

Plan updated as well.
 
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Power Attack unless ya'll think I should do otherwise?

For the surprise round, definitely. We'll need it against the DR.
But without encouraging roar, I wouldn't risk it against AC20.

edit: Actually, scratch that. Our hit boni with flanking is amazing, and their DR is brutal. Just Power Attack.
 
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For the surprise round, definitely. We'll need it against the DR.
But without encouraging roar, I wouldn't risk it against AC20.

edit: Actually, scratch that. Our hit boni with flanking is amazing, and their DR is brutal. Just Power Attack.
I've got Roland switching back to regular attacks after the Surprise Round, since he'll be using Challenge them for another +4 bonus to damage. Without the attack bonus from Encouraging Roar and with the Formless back to benefiting from their full AC, it seems like it would be better to hit more reliably than to do the extra +4 damage from Power Attack.

I was, however, thinking about having Roland continue to Power Attack in the following rounds, but having Tom switch from attacking to instead using Aid Another to provide Roland with a +2 attack bonus. Tom's attack bonus and damage is low enough that I think this might be a better tactic in this instance. What do y'all think?

EDIT: Yeah, I'm gonna do that. Keeping Roland's attack bonus at +13 and letting him hit for an average of 22 damage per attack before DR seems like a better tactic than keeping Tom attacking against AC 20 with an Attack bonus of +9 and average damage of 7 before DR.
 
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Given that he's hasted, seems like a bad idea, doubly so if aid another only effects one of Roland's attacks.
That's what I was thinking, too.

But look at it like this, with his +9 attack bonus in following rounds, Tom only has a 45% chance of hitting the Formless on each attack, and if he does only 2 points or so of damage is going to make it through the DR. Even if both of his Hasted attacks succeed, he'll only do about 4 points of damage.

If Tom uses Aid Another and it helps Roland hit one time while he is using Power Attack, that will also be worth 4 points of extra damage from the Power Attack.

Considering Roland's higher overall damage and higher Crit chance (even if Formless have a 50% chance to ignore Crit/Precision damage), it seems better to make him more likely to hit than for Tom to most likely only inflict 2 damage next round.

Or am I overthinking this? I tend to do that sometimes.
 
Yeah, that makes a lot of sense.
I'm just shocked at the power disparity.
We need to buff Tom. And also our arms-men, while we're at it.
 
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Yeah, that makes a lot of sense.
I'm just shocked at the power disparity.
We need to buff Tom. And also our armsmen.
I'm hoping Tom, Wanderer, Zaia, and our other armsmen have a level up coming at the end of this arc. There has been a lot more fighting and action than I was expecting after departing Korman.

Tom gets a bonus feat next level, too. It's not an exciting choice, but I think Weapon Specialization would be a good pick for him. +2 bonus damage would help a lot, especially in situations like this where DR is an issue.

Weapon Focus for Wanderer will be another good one, IMO. He already hits hard, but could use more reliability in those hits.
 
While we're on the topic, is anyone surprised our company is absolutely stacked with Neutrals of some sort?
I expected a generally Neutral majority, but this is somewhat beyond that.
 
And we need to level up him. Too bad that we can not track XP gain. Zaia is staying on level 3 for more than a year.
I think he started at level 2? Either way, he's been level 3 for a long while now and involved in a ton of combat and other stuff, so a level up has to be close.
 
While we're on the topic, is anyone surprised our company is absolutely stacked with Neutrals of some sort?
I expected a generally Neutral majority, but this is somewhat beyond that.
A lot of that comes down to what we started with and who we've taken on as companions since arriving.

It's also less fun to play and more difficult to write for alignments that go to one extreme or another, IMO. Neutrality of any stripe, Good, Evil, etc. is just a more even keel to build on.
 
I suppose it makes sense, given that the premise is that the Fellowship looks out for the Fellowship and it's largely Roland's influence that it incidentally pursues good, and that we recruit fairly randomly. Still surprising though.
Well, perhaps we can inspire them to be better than they were.

It's also less fun to play and more difficult to write for alignments that go to one extreme or another
Personally I quite like characters with strong convictions and drives, but I will admit from my own experience that the amount of people with different convictions in an adventuring party is inversely proportional to our ability to our ability to organise any actual structure like the Company has.

Edit: One last point before the fight- Challenge will make it easier for Wanderer to hit.
 
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Edit: One last point before the fight- Challenge will make it easier for Wanderer to hit.
I forgot all about that. Hmm, that would also apply for Tom.

Now I'm wondering if I should have him continue attacking instead of using Aid Another to help Roland. The +2 bonus he would get from attacking Roland's Challenge target would bring his attack bonus back up to +11.

EDIT: Nah, gonna keep things as they are. Tom's damage would still be too low, IMO.
 
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I forgot all about that. Hmm, that would also apply for Tom.

Now I'm wondering if I should have him continue attacking instead of using Aid Another to help Roland. The +2 bonus he would get from attacking Roland's Challenge target would bring his attack bonus back up to +11.

EDIT: Nah, gonna keep things as they are. Tom's damage would still be too low, IMO.
If my math is right, it depends on whether Aid Another would work on both hasted Roland's attacks or only one.

Tom's +11/+11 1d8+3 - 5 (DR) against DC 20 would give on average 2 * 0.6 * 2.5 -> 3 damage per round, while the increase due to Aid Another to Roland's damage output based on his 1d8+1d6+14 - 5 (DR) damage would be (with +2 attack bonus translating to +10% chance of hitting and +10% expected damage) either 0.1 * 17 -> 1.7 if Aid Another helps only 1 attack or 2 * 0.1 * 17 -> 3.4 if it helps both attacks.

Though overall the difference is not so large as to hang up on that.
 
Also, @DragonParadox, Swift Pebble is some variety of Chaotic, right? From interactions with her, I would guess Chaotic Neutral with leanings toward Chaotic Good? If this isn't the case, she doesn't have any business in this fight at all because a stray Chaos Hammer could wreck her. Would rather just have her sit out the fight and use her Telepathy to help coordinate or for recon.

Swift Pebble is Chaotic good yeah, she just does not get morality outside of her own culture that well.

Thanks for adding the stats, it makes rolling easier.

On that note vote closed.
Adhoc vote count started by DragonParadox on Jun 21, 2022 at 10:57 AM, finished with 62 posts and 9 votes.

  • [X] I'm tired of these motherfucking Formless on this motherfucking Material Plane (paraphrasing Samuel L. Jackson)
    -[X] From the ship, we'll need a volunteer to use the Horn of the Wearbear to become a Zentragt and our newly hired drummer to play the Drums of Haste, along with Tom, Zaia, and Inge.
    -[X] Before the fight:
    --[X] The Zentragt will use its Bear's Endurance SLA (+4 CON) on Roland, Tom, and Swift Pebble (for a total of +2 HP). It will use its Rage SLA (+2 STR & CON, +1 Will saves, -2 AC) on Roland (for a total of +15 HP) and Tom (for a total of +9 HP).
    --[X] Inge will cast Mage Armor on herself and Zaia, having already cast it on Swift Pebble before the group first explored the "rock". She will use her Guidance cantrip on everyone immediately before combat, this will be used to help resist Formless special abilities or SLAs.
    --[X] Esha will renew her Shield spell and Twilight Barrier, if necessary, and cast Mage Armor on the Zentragt and drummer.
    --[X] Zaia will drink his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and apply a dose of Greenblood Oil (1 CON damage per round for 4 rounds, DC 13 Fort) poison to Roland, Tom's, and Swift Pebble's weapons. He will use his Bomber's Eye and Targeted Bomb Admixture extracts just before combat begins.
    --[X] The drummer will begin making Perform checks to activate the drums' Haste spell. Once he is successful, this will be the signal for the Great Work to expel the Formless in the desired positioning. The designated targets for the Haste effect will be Roland, Tom, Wanderer, the Zentragt, and Swift Pebble. The drummer will stay well back from combat, along with our other casters.
    --[X] Tom will use Coordinated Maneuvers to give everyone a +2 bonus to Combat Maneuvers for the next four rounds.
    --[X] If possible, we're going to want the Great Worm to expel both Formless so that their backs are to most of the group, so that the Zentragt can Bull Rush it from behind as soon as it emerges. Wanderer would be positioned so that the other Formless would be facing him while everyone else is behind it, allowing him to draw its attention while everyone else attacks from behind, granting a party-wide Flanking bonus against it.
    -[X] Surprise Round:
    --[X] Roland will use Encouraging Roar as a Swift Action to give everyone a +2 Morale bonus to attack and damage rolls for one round. He and Tom will Power Attack the first Formless immediately after Inge, Zaia, and Esha hit it with their abilities and Wanderer makes the first attack. Roland (+13/+13 Attack vs Flat-Footed AC of 17: 1d8+10+1d6; 17-20/x2) and Tom (+11/+11 Attack vs Flat-Footed AC of 17: 1d8+5; x3) will attempt to keep the Formless Flanked between them and Wanderer (everyone's attack bonuses in this round include the +2 bonus from Flanking the Formless). In the next round, as a Swift Action Roland will use Challenge (+4 damage bonus for Roland, +2 attack bonus for everyone attacking his Challenge target) against the first Formless and continue using Power Attack, unless it is already dead, in which case he will use Challenge and Power Attack against the second Formless. Tom will stop attacking directly after the Surprise Round and instead begin using Aid Another to provide Roland with another +2 attack bonus.
    ---[X] Inge will use her Guiding Spirit ability as a Swift Action, then target the Formless with a Snowball spell (+9 Touch Attack vs Flat-Footed Touch AC of 9, make 2 attack rolls and use highest result; 4d6 Cold damage, DC 15 Fort save to avoid being Staggered for 1 round). In the following rounds, Inge will use her Fortune or Healing Hexes as necessary, only attempting to hit a Formless with Snowball if a good opportunity presents itself.
    ---[X] Esha will target the first Formless with a Magic Missiles spell (4d4+4 Force damage, 8th caster level vs Spell Resistance 18) from her staff and maintain a Soulward (+2 Will save bonus) on Roland each round as a Swift Action. She will continue casting Magic Missiles spells as long as her staff charges allow before falling back on her Blindness spells.
    ---[X] Zaia will target the first Formless with a Firebomb (+8 Touch Attack vs Flat-Footed Touch AC of 9; 2d6+10 Fire damage). He will carefully wait for another opportunity to use his bombs when there is no risk of hitting an ally, providing what healing he can with extracts or potions in the meantime.
    ---[X] Wanderer will Rage (+4 STR & CON, +2 Will saves, -2 AC) and attack the first Formless using Power Attack and his Reckless Abandon ability while doing so (+13/+13 Attack vs Flat-Footed AC of 17: 1d10+13; x2) as the casters hit it from behind, along with everyone else. He will take the lead against it rather than Roland or Tom, hoping to draw its attention to him.
    ---[X] Swift Pebble attacks the first Formless, using Piranha Strike when it is Flanked (+11/+11 Attack vs Flat-Footed AC of 17: 1d3+9+1d6 [50% chance this +1d6 Precision damage does not apply]; 19-20/x2).
    --[X] The Zentragt will use its True Strike SLA then Charge the second Formless, making a Bull Rush against it to push it as far from the rest of the group as possible (CMB of 10 + 2 from Coordinated Maneuvers + 2 from Encouraging Roar + 2 from Charging + 1 from Haste + 20 from True Strike = +37 vs CMD of 25 [28 - 3 due to being denied DEX bonus]). After this initial attack, it will continue to Power Attack with all of its natural attacks while trying to keep the Formless distracted and preventing it from interfering with the fight against the first one.
 
Arc 14 Post 64: A Knot of Serpents
A Knot of Serpents

Fifth Day of Olweje-eza (Olweje Ascendant), 1349 A. L. (After Landfall)

Drums on stone echo, the voice of blood in your ears, the voice of breath drawn too fast, the call of bronze striking flesh, and on your arm the shield grows not heavy but light as a feather with the call of its master. The horn echoes... and war is summoned forth in the spark of red flame and the flash of bright bronze. Strange is the 'hall' and stranger its master, but you know sure at the sight of hulking flesh and twisted metal in this place, you fight and you bleed, you win or you die.

The 'beast' roars and its voice is still that of a man, not as the raiders you have slain, as hands clasped before him Wanderer calls out to the ghosts of his grandsires and Tom speaks a prayer to Saint Michael for victory, as Zaia drinks deep of some flesh-shaping concoction and to your right Esha stands in a darkness of her own weaving, as hard as steel mail.

Light gleams off the edge of poisoned blade, not red and not the white of the mage lanterns, but all the colors flowing off the patina of arcane oils.

"For what we are about to do forgive us if we act in ignorance..." you add your own prayer, softly spoken. With only the word of the Worm that these are foes worth slaying you can but hope that you will find forgiveness if you were ill counseled.

"Now..."

The word is lost in the wet slurp as the flesh of the beast under you opens and a pair of beasts not like any mortal creatures is birthed from the depths. Scaled they are like fishes and the scales part before Tom's spear as he pierces them, horned they are like rams and one of them flies under the blade of Durendal, beaked they are like birds upon the head that grows from their backs and it snaps under Wanderer's blow. Still somehow the first of them does not die until Zaia hurls a vial of flame into its gaping maw, then in a flash of impossible flame and cacking laughing-crying-screaming... it is not.

It is not dead,
something inside you proclaims, sure as sunrise, something of that sort cannot die, only be banished for a while even as arrows of light fly from Esha's fingers and glance off the hide of the other.


"All things pass into the depths, all are judged," Inge chants in the tongue of her people and the ice does fall, battering across its scaly hide, but the ice does not bite any deeper. The bear charges it and with claws of steel rips into its guts even as the monster is hurled back from the rest of your company wounded but far from bested.

Swift as an eel in murky waters the thing slips the tearing claws even with Tom shouting a warning. For a moment it almost seems like the thing is tearing itself apart, flesh ripping off bones even as they shift and crackle, but the flaps of skin become wings like a bat yet colored as the tail of a peacock even as the two heads merge into a single one, bone beak long and sharp like a sword. It takes to the air right towards the same opening you had climbed down into.


It is only then that you notice it is not taking wing quite alone. Swift Pebble had somehow jumped onto its back mid-change, cutting the shifting tendons in a shower of ichor-becoming-blood.

What do you do?

[] Write in plan

OOC: For anyone wondering Swift Pebble also contributed to the death of the first Protean but Roland can only look in so many places at once and she is by far the smallest combatant, plus it just looked cooler to have her jumping on the back of a magic pteranodon to be her interaction. She was the only one who rolled initiative before the enemy and so I had her hold it fluff wise until it was distracted, hard to get more distracted than growing wings.
 
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Now I wish Swift Pebble had a flying mount. She's Tiny-sized, so there is bound to be something that could easily carry her.

EDIT: Also, those things are really fucking ugly.
 
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We still can't web it or tangle it due to its abilities, but thanks to Swift Pebble it may be coming down, so just rush after it and attack it, hoping ranged attacks from Inge, Esha and Zaia will help?
 
If it will be able to slip out, mentally signal to Antonio to try to shoot it with all available archers and maybe magic crossbows, and/or try to ask Marcella to catch it with her rigging and eat it?

Edit: Or ask him to rush with all available men down the opening to meet this thing head on to stall it while we catch up from behind?
 
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