Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Arc 14 Post 48: In the Muck
In the Muck

Day of Rule, 1349 A. L. (After Landfall)

"Behold, the price of thine aid oh Lawgiver of the realm Beyond..." the words have little of the polish you had come to expect from Esha nor can she keep the disquiet off her face entirely. Rather than surrender Ipsit's stolen book and lose a measure of that lore evermore it is her own collection of bronze-carved places that shine in he eerie white light, more than a tool, more than a weapon, it is the means by which she shapes her magic, the fruit of her soul as she had told you before on the streets of Orinilu. But this is not Orinilu and your foes are not men but beings arcane possessed of powers and of lore that even she can only guess at and guess is all that you all can do, for time is growing ever shorter, a blade unseen ready to cleave your fate along the avenues of time.

For his part the Wingless One takes it gingerly with a a nod of what might be commiseration and that too you mark. Just because the fey must make bargains does not mean they do so thoughtlessly, the ones who give no care for the sacrifices of mortals are just bastards. There is something oddly comforting about that thought even as you pass once more though narrow streets that now fill with some of the refuse you had grown used to seeing in cities, rotted food and buzzing flies, splintered wood and ragged cloth, nests of those who are not so fortunate to have a home delved into the stone.

"Wonder if there are rats about?" Tom says more to himself than to you. "Must be as bad as packs of starving dogs for a folk so small."

"Worse perhaps," Zaia offers. "Rat swarms are bigger."

If your guides heard the aspersions cast upon their home they did not seem to notice. They lead you to a square that must have once had a fountain at its heart. You know that because the pool is still there overgrown with an odd luminous lichen and at its heart the bleached white stump of the fountain itself. Little wonder they call the place murkwater, it is apparently a meeting place to sell certain herbs, intoxicants and 'augmentations' whatever those might be. It is also you are warmed the sort of place where strangers are likely to get stabbed by malks if you came here without a patrol of Lawgivers. Some kind of fey lion from what you understand and you want nothing to do with that. You rub your chest with a twinge of remembered pain...

"As soon as we turn the corner from here it will be clear which troupe we are after so here's what we know about your thief," the leader of the patrol of three says. "They love fire powder weapons, shooting it, making traps with it, Earth and Stone they might even eat it in stew. We go in there we will be shot at..."

"Something like crossbows?" you ask, feeling ignorant and disliking the feeling all the more for it being in the hour before battle.

The fey nods, adding: "That, but a lot harder, there won't be as many watching the windows since most of the Fire Breath can't fly," he cuts himself off. "That's the name of the troupe, strange to talk to someone who doesn't know all this, but you'll be good enough in a fight to make up for it I reckon. Might be safer to scout first. We can..."

Swift Pebble breaks in before he can finish the offer. "I can scout I can scout." she sends almost shaking with anticipation. "O might not be able to fly but I can climb good."

What do you do?

[] Send in scouts
-[] The Lawgivers
-[] Swift Pebble

[] Frontal assault

[] Try to demand the spear and the rest of the stolen goods back before charging in, maybe this can be resolved without bloodshed


OOC: Welcome to Fey City Shadowrun, we won't spend long here but I hope you like it.
 
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I want to give Swift Pebble another chance to show off her stealthy Tiny-sized Rogue skills. She's only really had the one opportunity to do it, against Lina's mother when we were retrieving Ohun from her undersea hidey hole, and that didn't go so well. Maybe this will be more successful?

[X] Send in scouts
-[X] Swift Pebble
 
The Fey, especially those with a high density of Gremlins, will be much more used to tiny rogues acting as scouts than any of our common enemies.
The locals say flyiers are good for the situation, so I believe the locals.

[X] Send in scouts
-[X] The Lawgivers
 
I think lawgivers are better, not just because they are locals and know the situation better, but also because if they are discovered their presence is more likely to be perceived as part of business as usual, there is nothing directly connecting them to us, and so there is less chance for the thief and/or his accomplices to be alerted to our presence and to flee. Not so with Swift Pebble.

[X] Send in scouts
-[X] The Lawgivers
 
The Fey, especially those with a high density of Gremlins, will be much more used to tiny rogues acting as scouts than any of our common enemies.
The locals say flyiers are good for the situation, so I believe the locals.

[X] Send in scouts
-[X] The Lawgivers
Good point. We also paid dearly for their services, so we might as well get the most out of them.

[X] Send in scouts
-[X] The Lawgivers
 
What are the walls made off and how zhick do they look?

If we use Unke's Gaunlet to Cool-Aid Man our way through the wall instead of taking the door, we would propably circumvent most traps and have the surprise on our side.
 
What are the walls made off and how zhick do they look?

If we use Unke's Gaunlet to Cool-Aid Man our way through the wall instead of taking the door, we would propably circumvent most traps and have the surprise on our side.

The walls look like the same stone as much of the rest of the city, some kind of limestone and as for how thick they are, not overly so. This is basically the slums not a fortress, call it 15 inches.
 
The walls look like the same stone as much of the rest of the city, some kind of limestone and as for how thick they are, not overly so. This is basically the slums not a fortress, call it 15 inches.
Haha, yeah, even being able to ignore Hardness and inflict some extra damage, we won't be going through 15 inches of stone. Each section of wall would have at least 225 HP to deal with.
 
Haha, yeah, even being able to ignore Hardness and inflict some extra damage, we won't be going through 15 inches of stone. Each section of wall would have at least 225 HP to deal with.
Going by this page (Table: Object Hardness and Hit Points) for Pathfinder a 1-foot thick Masonry Wall would only have 90 HP. 15 inches is barely more than a foot and limestone is not exactly the strongest stone.

I admit that for practical purposes that's just as nearly unbreakable as 225 HP, but the discrepancy is pretty huge, I wonder if some developer didn't do his math here.
 
Going by this page (Table: Object Hardness and Hit Points) for Pathfinder a 1-foot thick Masonry Wall would only have 90 HP. 15 inches is barely more than a foot and limestone is not exactly the strongest stone.

I admit that for practical purposes that's just as nearly unbreakable as 225 HP, but the discrepancy is pretty huge, I wonder if some developer didn't do his math here.
I figured the walls were probably hewn stone, since all of this is underground, rather than masonry. It makes sense for solid stone to be tougher than brick and mortar in most cases, though that is a pretty significant difference. Maybe the lower HP is to account for the mortar itself be much weaker than the brick pr stone?
 
I figured the walls were probably hewn stone, since all of this is underground, rather than masonry. It makes sense for solid stone to be tougher than brick and mortar in most cases, though that is a pretty significant difference. Maybe the lower HP is to account for the mortar itself be much weaker than the brick pr stone?
Limestone walls are usually also made from bricks, I really doubt someone took the effort to make the walls of a regular building from a complete, seamless piece of stone.
 
Limestone walls are usually also made from bricks, I really doubt someone took the effort to make the walls of a regular building from a complete, seamless piece of stone.
Maybe not, but they do have Pech down here, and crews of those dudes can get a lot done when it comes to working with stone, especially over a long period of time.
 
Arc 14 Post 49: Breaking Silence
Breaking Silence

Day of Rule, 1349 A. L. (After Landfall)

The Lawgivers are off in a streak of blue and black silent as ghosts over the lonely streets, much to Swift Pebble's disappointment, she dismounts our shoulder and settles on a piece of crumbling stone. After a few moments' restlessness she asks Zaia for some flairs

You do not have to wait long. A hundred heartbeats later, perhaps a little more... then a blast of sound, like a blow to the ear echoes from the alleyway they had passed into. "Bloody putrid rotting thieves!" you curse, though you do not hear yourself. Sword drawn you charge into the alleyway to find pandemonium.

It is as if the very mouth of hell were spewing smoke and brimstone onto the street as the blasts of some hellish weapon strike the limestone of the walls sending chips flying. Most of the bearer lights had been put out in the fight but what remained was more than enough to reveal a scene of carnage

Two small bodies lie in the street, none of them your allies thankfully, but a pair of gremlin-kin struck though with bronze tipped bolts from their hand, though it is hard to give them much more attention when facing you is a troll far less companionable than the one you had met on the bridge, The stony flesh melds seamlessly with polished bronze covering its vitals like the carapace of an insect and in place it its left arm an enormous whirling blade that tears the air with dreadful hunger.

Someone must have picked up Swift Pebble to make up for the shortness of her limbs because she leaps over the dead and right between the legs of the troll calling back. "I'll mark the shooters with mage-light."

For his part Zaia drinks one of his potions while Esha makes a sign of warding in front of her, a ghostly shield you had seem many times before... and just as she finishes the gesture she points at something, someone in the smoke: "Ware assassin!"

That the assassin in question is barely four feet tall is not much comfort, as the shadow scampers over the broken ground and from behind the protection of the troll like a living rampart fires a bolt that burns with a fierce green light as it strikes Tom.

Tom takes 5 Damage and is blinded.

More shots rind out from the upper windows of the hideout and scatter shots like sling bullets at Silver's feet... but just as you are about to make the charge another pair of foes appears as if by magic behind you. Hooded and cloaked they are and small of stature as are most of the folk of this city, but there is no mistaking the blades in their hands... true iron that no fey would wield.

How do you fight?

[] Write in

OOC: You are stuck between a cyborg troll and his special ammunition using friend in front of you and the newcomers with their cold iron blades behind you. You are also taking fire from the side, but it does not seem to be very accurate what with all the smoke from the enormous explosion. If it is any comfort the scouting almost worked, the deciding roll was 27 vs 28.
 
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If we had powerful maneuvers we could use the gauntlet to break the chainsaw with sunder.

Survival is more important than loot
 
I never played Shadowrun, but this, being stuck between a cyborg-troll playing master-blaster with a gun-wielding rogue and some more regular fighters, because we stayed in one spot for slightly too long, is exactly how I imagine it.

No matter if we win, I love it already.
 
Trolls have shitty saves. We can probably exploit that. Then I don't know about what to do, or how to take the others
 
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