Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Bring Inge on deck to talk to the approaching boats
-[X] It's better to have her available, at least where she can see the approaching boats and provide any information she might have on them, whether they are likely to be friends or foes, or even her own people. At the first sign of trouble, she can quickly slip into the captain's cabin.
 
[X] Bring Inge on deck to talk to the approaching boats
-[X] It's better to have her available, at least where she can see the approaching boats and provide any information she might have on them, whether they are likely to be friends or foes, or even her own people. At the first sign of trouble, she can quickly slip into the captain's cabin.
 
[X] Bring Inge on deck to talk to the approaching boats
-[X] It's better to have her available, at least where she can see the approaching boats and provide any information she might have on them, whether they are likely to be friends or foes, or even her own people. At the first sign of trouble, she can quickly slip into the captain's cabin.
 
[X] Bring Inge on deck to talk to the approaching boats
-[X] It's better to have her available, at least where she can see the approaching boats and provide any information she might have on them, whether they are likely to be friends or foes, or even her own people. At the first sign of trouble, she can quickly slip into the captain's cabin.
 
So what are the chances that Inge's people are this world's Viking equivalents?
 
Also... anyone know how to make a iron bloomery? Probably not tbh, but if they aren't able to get forges hot enough to get iron from ore but we know, or at least know it's possible...
We don't know if any of our men even have any skill at smithing at all, TBH.
At least, not that I could find.
[x] Being Inge on deck to talk to the approaching boats
 
[X] Bring Inge on deck to talk to the approaching boats
-[X] It's better to have her available, at least where she can see the approaching boats and provide any information she might have on them, whether they are likely to be friends or foes, or even her own people. At the first sign of trouble, she can quickly slip into the captain's cabin.
 
To add to my previous point, the reason it's common outside of Scandaniva is from the Norse raiding and trading with their neighbors. Which inevitably involves language crossover, and with it, names get dragged along for the ride.
 
Not a lot of votes, but then not a lot of discussion either. Let's see how the kind's diplo check goes
Adhoc vote count started by DragonParadox on Aug 25, 2021 at 10:56 AM, finished with 18 posts and 9 votes.

  • [X] Bring Inge on deck to talk to the approaching boats
    -[X] It's better to have her available, at least where she can see the approaching boats and provide any information she might have on them, whether they are likely to be friends or foes, or even her own people. At the first sign of trouble, she can quickly slip into the captain's cabin.
    [x] Being Inge on deck to talk to the approaching boats
 
Arc 2 Interlude 1: With Tongues of Stone
With Tongues of Stone

The Thirty Eight of Elnu-eza [Elnu Ascendant], Year Unknown

Inge slept poorly, not from the rocking of the ship, which was gentler in the great oared vessel than in the swift wave-cutters of the Islands, but from the many voices of the men aboard her. They had saved her, of that she had no doubt. There was no way she would be able to hide forever, but still most of them feared her, feared and hated her. Ill wing and storm's wing they will call you, she recalled her master's words when she had sworn a vow by salt and blood, but she had not really understood them then. All that mattered was the lightning that sang unseen through the air, the whisper of wind on her skin that could become a storm, all else was stone worn by the tides... Inge had learned since that she was still but flesh and blood and not the current of the Deep, save in that moment when sky and sea became one, and flesh can all too easily be crushed.

And so she could not sleep and lay awake, conjuring thoughts of where her rescuers could be from. Not from the south from the Great Lands beyond the desert, for the south tongue was kin to that which the Islanders spoke, and not from the cities of the north either for then the bearded one would have cared more for the talk of the wars of Orinilu and Ibanora, little as she knew of them.

So where then? The east at the other end of the blue water, it would fit the great lumbering ship...

The thought broke off as the door of the cabin opened suddenly. Swift and breathing, and just to stop Inge reached Beyond and the wind rushed beneath her fingers, but it was only the bearded man, Zaia, and he did not seem to notice, or more likely to mind the cold wind ruffing his hair. "There are boats in the water, we wish you to speak to them."

Here, so close to the mouth of the world, but that could only be... "I will try, maybe talk, maybe need fight."

The bearded man nodded grimly and quickly threw open a chest to withdraw a strange glass vial sloshing with colorless liquid that was not water.

A moment later the two had rushed to starboard to look out into the foggy evening at the thin dark shapes emerging from the foggy evening, not boats at all and certainly not ships. There were thirty canoes in the water and they were circling the ship as sharks did a Sun-Basker. Two or three to a canoe, that was more than the warriors she had seen on board and the fog would veil them from the sting of bows. Even victory here would pay a heavy price to the Mother.

"What do you seek, Brothers of the Stones?" she called in the trade tongue of these waters, recalling how the stout ones preferred to be addressed.

The largest of the canoes rowed forward and she could finally see their faces. Ashinu had not molded the Stout Ones quite of the same clay as other kindreds of men. Their brows were heavy over wide dark eyes and think muscled arms bore spears of black and pale wood. They dressed in the hides of their beasts, though Inge was not skilled enough in such things to tell one form the other. All she could recognize were the feathers of sea birds in the hair of the white haired elder at the back of the canoe and from that she took heart.


The voice that answered her was harsh like the cawing of a raven. "We came to see what disturbed the spirits, in its passage as it drew near. Some beast perhaps or blight upon the waters we thought, but I see now a ship filled with strange men and a storm bringer for a voice. I know not what curse you bear but you do not seem to be dark spirit or blood mad, young one. I shall give you a choice, turn back now and you shall not be driven to the bottom to join your hungry spirit-mother."

Back? But home was before them, they couldn't go back. Still, she relayed the words to the Roland of the Steel Shell and to the captain of the great ship, wondering what they would say in return. The spear in his hand she now noticed glowed faintly green-gold with the touch of the Otherworld. A mighty weapon, perhaps a mighty prize too.

The girl wondered if she could best him and claim it for herself, true she was young and new come to her power, but he was old and in the dusk of his strength... and home was before her.

What do you do?

[] Shoot while they are not expecting, force your way through

[] Turn back as you are bid
-[] Write in argument to convince the captain

[] Try to negotiate
-[] Write in


OOC: Well you guys did roll on the lower side of the encounter table, but you did not roll the worst one at least.
 
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So, they are somewhere between 60 and 90.
Far too many for a fair fight, but we might not have to fight fair.

They can't stop our ship, if any get in front of it they die. Size difference is too big.
@DragonParadox how high are sides of our ship over the deck, would we get full cover there?

If we can use the ship as a fortress, if we only had to fight those who manage to climb up over the sides, then we could hold this.
With steel-clad, shield-wielding spearmen standing ready against leather-clad men with wooden spears, we could do it, disable them before too many get on the ship to overwhelm us with numbers.
 
Not to be insulting, but if that pic is any indication then these 'Stout Ones' look like Neanderthals. As for this situation, I think a fight here might cost us too much.
 
So, they are somewhere between 60 and 90.
Far too many for a fair fight, but we might not have to fight fair.

They can't stop our ship, if any get in front of it they die. Size difference is too big.
@DragonParadox how high are sides of our ship over the deck, would we get full cover there?

If we can use the ship as a fortress, if we only had to fight those who manage to climb up over the sides, then we could hold this.
With steel-clad, shield-wielding spearmen standing ready against leather-clad men with wooden spears, we could do it, disable them before too many get on the ship to overwhelm us with numbers.

Mediterranean trading galleys of the period would not have had very high sides so no, you would get half cover.
 
Mediterranean trading galleys of the period would not have had very high sides so no, you would get half cover.
Damn, not quite the floating fortress I hoped for (I mean relative to these canoes, didn't expect a warship)
Do you have a picture?

Still, the sides should be high enough that people from a canoe would have a difficult climb to get onboard if they tried?
 
[X] Plan Breakthrough
-[X] Move forward as fast as oar and sail can make it
-[X] The men keep in cover, avoid fair ranged exchanges with the people outnumbering you vastly
-[X] Keep the Men-at-Arms ready by the sides of the ship to gang up on anyone managing to climb on your ship, ensure they can't form a foothold.
-[X] Personally keep close to the person steering the ship (propably the captain?) and protect him from attacks, with Aid Another if they are ranged or by combat if someone should get close
 
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