Good night guys, I'm sorry I could not get the post up earlier, I did not want to rush though especially with it being combat and so a prety tricky vote with questions and clarifications.
Oh, nice, he's got an Entangle prepared. That could come in handy soon.Eh... you would have had some time to ask him about his spells sure:
Spells (Druid CL 4):
Cantrips: Detect Magic, Guidance, Light, Stabilize
1st: obscuring mist(D), Cure Light Wounds, Entangle,Shillelagh, Frostbite
2nd:(D)wind wallBarkskin,2xSummon Swarm
Struck through things are used. Buffs were used on himself.
He called down lightning at some point though, so I thought he was level 5 by now?Eh... you would have had some time to ask him about his spells sure:
Spells (Druid CL 4):
Cantrips: Detect Magic, Guidance, Light, Stabilize
1st: obscuring mist(D), Cure Light Wounds, Entangle,Shillelagh, Frostbite
2nd:(D)wind wallBarkskin,2xSummon Swarm
Struck through things are used. Buffs were used on himself.
He called down lightning at some point though, so I thought he was level 5 by now?
Or did I remember wrongly?
Right.Er...That was a spell-like ability.
Lightning Arc (Sp):
As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Although we're probably not that good- at the least, it wouldn't have been safe- I do wonder how it would have gone to duel him and win. Killing a legendary duelist is exactly the sort of thing that would enable us to cut through mortal limits on the edge of the blade.
I suppose riding down said legendary duelist will have to do.
Edit: [X] Goldfish
The Redman just went and dealt 40 damage to our armor. It could have destroyed Durendal had he tried to do so.
Because CL of Staff of Minor Arcana is 8, I suppose.How is Esha able to drop 14 Force damage? I thought she could only muster two darts.
Durendal is magical, though, and not even ordinarily magical, but practically a lesser artifact as this world counts such things.The Redman just went and dealt 40 damage to our armor. It could have destroyed Durendal had he tried to do so.
I am happy we didn't duel him
Durendal is magical, though, and not even ordinarily magical, but practically a lesser artifact as this world counts such things.
Bare minimum, and assuming Durendal is not more difficult to break than a regular magic item, because of its effective +3 Enhancement bonus it would have a Hardness of 16 and 35 HP. Unke's Sunder attack inflicted 40 points of damage after overcoming our armor's Hardness, so at most it was a 50 damage attack, meaning Durendal would have barely avoided being broken with 1 HP remaining.
Our mundane armor had a maximum Hardness of 10 and 35 HP, though the leather straps holding it together in various places only have a Hardness of 2.
Thankfully, Esha will be able to repair our armor easily enough using her Repair Light Damage spell.