Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Good night guys, I'm sorry I could not get the post up earlier, I did not want to rush though especially with it being combat and so a prety tricky vote with questions and clarifications.
 
He called down lightning at some point though, so I thought he was level 5 by now?
Or did I remember wrongly?

Er...That was a spell-like ability.

Lightning Arc (Sp):
As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 
Er...That was a spell-like ability.

Lightning Arc (Sp):
As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Right.
Forgetting my own build.

To be fair though, he was the first sheet for this quest I made, I think.
 
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Adhoc vote count started by DragonParadox on Mar 26, 2022 at 5:42 AM, finished with 27 posts and 6 votes.

  • [X] You cannot trust a man who deals with daemons, make an end to him as swiftly as you may (You get the First strike)
    -[X] Roland used his Challenge against Unke as a Swift Action and Charges him with Silver if there is enough space between them, or simply attacks if there is not.
    -[X] If she hasn't already, Inge uses her Fortune Hex on Roland to improve the likelihood of his attack landing or resisting an ene!y spell (whichever comes first). If she has used it on him already, she instead targets Unke's Undead minions, and the magic user likely hiding within the group, with another Web spell.
    -[X] Silver will attempt to strike Unke with a Power Attacking kicks.
    -[X] Esha will attempt to Blind Unke using her Blindness/Deafness spell.
    -[X] If Inge does not use her Web spell, Zaia will target the group of Undead from which the Screech seemed to originate with a Tanglefoot Firebomb. If she does use her Web spell and Roland and Silver are able to move out of range after attacking, Zaia will instead target Unke.
 
Arc 12 Post 53: Sundered Steel
Sundered Steel

Sixth Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

There is no room to charge, there is no place for parlay. There, where the rune-forged armor is already dented, between the graves and the shoulder To bleed him dry and to the grave send him. The voice in your ear sounds like Inge yet not, as the girl riding before you might sound as a woman grown, her words cold and harsh. The hand turns, the blow lands, not with the weight of horse and rider as you may have meant it, but with the weight of fate. As Silver leaps forth into the darkness of the foe Durendal is a line of fire whistling the air, cleaving shadow and iron... flesh and bone.

"Fool!" the dark warrior shouts. "Another pawn, another piece of meat to the slaughter!" The black gauntlet comes like a hammer upon the anvil striking, not towards your armored and shielded form, but Silver's flank, claws out to rip and tear. Mayhap if your friend were yet a common horse the strike might have landed, but he is not and so in two quick steps he dances out of reach

Again the dreadful shriek fills swallows up the sounds of battle, tearing at your ears, driving you back.... trying to at least. You had heard it before, you are ready and so is Silver. Instead of shying away he lashes out with hooves flashing, one strikes parks on the accursed armor, but the other finds its mark, striking the false king in the leg with a fateful crack that leaves him limping, a cur on his last legs.

You feel as much as see the flicker of power from behind you, Esha is doing something, but it does not seem to have found its mark.

"You..." Unke spits blood upon the ground of Korman. "You think you've won.... that you can win playing to their tune. Your purpose stranger is..." he charges as you with such fury and such speed that your own blow goes awry, leaving naught but a long scratch in his armor. "To die!"

Yet the blow is not aimed at you this time, nor is it even aimed at Silver. Jumping higher than any man on one leg should he tears at your armor like maddened beast, boiled leather, fine chain and even plate of steel giving way like parchment under his claws. So breaks the armor of Verley, forged in far off Normandy, under the blows of accursed steel.

Half-plate takes 40 Damage: -40/35 Armor is Destroyed -7 AC

Before the ruin of your armor had even struck the ground the dead are around you, shielding their lord with their bodies even as their jagged blades suddenly seem far more frightful. Silver smashes them with his hooves and a moment later flames burst among them, but your eye is still on Unke as he starts to shuffle back into the crowd, shield up and black fist raised. You do not hear the sound of smashing glass, much less do you see the hand of the scholar who threw it... but the roar of rushing flames suddenly envelops four of the rotting husks as they seek to guard their lord.

A dead man's blade cuts into your leg even as the heat of their pyre is on you and the sounds of men screaming all around is ringing in your ears. Another ice shard flies from Inge's hand, but is shatters on his armor and does not harm him.

You take 7 Damage

The thought comes to you and Silver at the same time, though that bond that needs no sorcery. "I can do it!" he calls and you know what he means. He can jump, or thinks he can, a leap into the midst of the retreating foe that would give you a chance to end Unke before he can pass back through the gate, taking his dead guard with him. You do not doubt him... but in that moment you doubt yourself. Can you deal the final blow and end Unke lest you be trapped among the foe?

What do you do?

[] Make the leap

[] Keep back, the risk is too great

[] Write in


OOC: Yep, Unke did 40 Damage to your armor in one round, that is because he is built to do things like this, including Defensive Sunder, which means it is really bad to miss him. On the other hand it really should have been impossible for Silver to hit him at all had he not rolled a crit.
 
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Comes back after a while, looks at the plot and the-
J e s u s C h r i s t.

[X] Make the leap

Unke is clealry potent- which makes it all the more important to cut him down now, before he can retreat to safety.
What do we have 30+hp for, after all?
 
Unke seems significantly weakened; another round of strikes would likely do him in. Even if he stops to try and tear us apart- hardly trivial, since Silver has bodyguard and we still have AC 14- that means he'll likely be run down by our friendly mages, unless he has a magic missile defence or similar.

And defensively, we're still at most of our hp, and Inge is right next to us. Unless it goes disastrously wrong, we should be able to cut through his Thralls if we need to escape.

The alternative is likely that Unke escapes deeper into the city and draws upon panic reserves to replenish himself and try to overwhelm what is very obviously an existential threat, especially since he was allegedly undefeated in combat in his maybe more mortal days. Perhaps what he can unleash isn't very impressive, but that seems far more dangerous than gambling on our PC resilience to score a killing blow.

Edit: For all of the regular warriors and our friends, at least, if not us personally.
 
This guy, with less goons and without the mage helping him, is as good as dead. We only need to isolate him. We have proven we can hurt him badly already.
 
This is a risk, but it's a calculated one. We aren't likely to find a better opportunity to finish Unke, not when we have him on the backfoot and with our casters ready to lend their assistance. If Unke gets back to the palace, the one carved like a massive fortress into the cliffside, we're facing what could be a protracted siege in a hostile city. I don't think we have the men or resources for that.

Unke is hurt and a broken leg is a significant handicap. I'm not sure how much damage he has taken, but it sounds like Roland got a Crit (is this the case @DragonParadox?), so that would have been 2d8+14+1d6 damage (average of 26.5) and Silver's definite Crit would have done 2d6+10 damage (average of 17, on top of breaking his leg). Esha's Magic Missiles will do 4d4+4 damage (average 14) unless Unke has Spell Resistance (he probably does) that she cannot overcome.

Inge's Mage Armor spell won't fully restore Roland's AC, but it will get him a +4 bonus for now.

[X] Make the leap
-[X] Inge casts Mage Armor on Roland as soon as she is able.
-[X] Esha targets Unke with a Magic Missiles spell from her staff.
-[X] Rather than trying to target Unke directly with a Tanglefoot Firebomb, Zaia instead targets his path of retreat and the Undead guards who are aiding him. Even laimed, Unke might avoid Zaia's bomb, and he dare not risk catching Roland, Silver, and Inge within the blast, but he might be able to impede the enemy's retreat and weigh events in Roland's favor.
 
Although we're probably not that good- at the least, it wouldn't have been safe- I do wonder how it would have gone to duel him and win. Killing a legendary duelist is exactly the sort of thing that would enable us to cut through mortal limits on the edge of the blade.

I suppose riding down said legendary duelist will have to do.

Edit: [X] Goldfish
 
Although we're probably not that good- at the least, it wouldn't have been safe- I do wonder how it would have gone to duel him and win. Killing a legendary duelist is exactly the sort of thing that would enable us to cut through mortal limits on the edge of the blade.

I suppose riding down said legendary duelist will have to do.

Edit: [X] Goldfish

The Redman just went and dealt 40 damage to our armor. It could have destroyed Durendal had he tried to do so.

I am happy we didn't duel him
 
Roland did indeed get a crit on the first blow, thanks to the fortune hex, Silver on the other hand did not crit that was a mystipe, he got a nat 20 which made it land then failed to confirm... which is not surprising given the armor.
 
The Redman just went and dealt 40 damage to our armor. It could have destroyed Durendal had he tried to do so.

It looked like he dealt 75 damage to our armour, to be honest, unless I missed someone hammering at it before. Though…
….how does 40 drop 35 to -40?

Either way, you're right. But still. The glory.
 
The Redman just went and dealt 40 damage to our armor. It could have destroyed Durendal had he tried to do so.

I am happy we didn't duel him
Durendal is magical, though, and not even ordinarily magical, but practically a lesser artifact as this world counts such things.

Bare minimum, and assuming Durendal is no more difficult to break than a regular magic item, because of its effective +3 Enhancement bonus it would have a Hardness of 16 and 35 HP. Unke's Sunder attack inflicted 40 points of damage after overcoming our armor's Hardness, so at most it was a 50 damage attack, meaning Durendal would have barely avoided being broken with 1 HP remaining.

Our mundane armor had a maximum Hardness of 10 and 35 HP, though the leather straps holding it together in various places only have a Hardness of 2.

Thankfully, Esha will be able to repair our armor easily enough using her Repair Light Damage spell.
 
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Durendal is magical, though, and not even ordinarily magical, but practically a lesser artifact as this world counts such things.

Bare minimum, and assuming Durendal is not more difficult to break than a regular magic item, because of its effective +3 Enhancement bonus it would have a Hardness of 16 and 35 HP. Unke's Sunder attack inflicted 40 points of damage after overcoming our armor's Hardness, so at most it was a 50 damage attack, meaning Durendal would have barely avoided being broken with 1 HP remaining.

Our mundane armor had a maximum Hardness of 10 and 35 HP, though the leather straps holding it together in various places only have a Hardness of 2.

Thankfully, Esha will be able to repair our armor easily enough using her Repair Light Damage spell.

This guy can overcome hardness through some feat. Likely that gauntlet
 
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