Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Is large is this village, @DragonParadox? And roughly how many people might be living there?

It is about 1000-1200 people in total

@DragonParadox is it possible for a duel of champions here? If they win we leave on our ships, if we win they'll let us through and swear an oath not to fight?

Not really, at least not in the middle of a siege. They know enough not to loose their best warriors before the fight starts.
 
Hmm, that's more people than I was expecting. What do y'all think?

This is probably going to be a tough nut to crack in any reasonable timeframe. Going around them could save us a lot of trouble and time, but leaving that many potential enemies at our backs seems ill-advised.

At the same time, if we do attack them, we have to worry about reinforcements arriving from Noromo and pinning us against the walls.
 
I don't know what to do. We can't waste time and soldiers on a siege but at the same time, we shouldn't leave 1000-1200 potential enemies running around.
 
Maybe use some scare tactics to make sure they don't even try to attack us later? It is not like they are so brave as to attempt anything right now.
 
Have the otters sneak in and poison their waters or their leader?
Not a skill they really have at the moment, not a quick enough solution. No telling how much poison would be needed for that, either.
Maybe use some scare tactics to make sure they don't even try to attack us later? It is not like they are so brave as to attempt anything right now.
I wouldn't even know where to begin on that. Any ideas?
 
Have the otters sneak in and poison their waters or their leader?

That's uhh gonna require a boatload of poison even if we assume they don't have water sources protected. Stuff dilutes. Traditional would be tossing a rotting horse or two in, but don't think anyone really wants to do that.

Not to mention if this somehow does sucred it's a delayed onset effect that also guarantees an enemy that hates our guts.
 
It would be damn hard to actually force an attack here, even if we outnumber them, but we can try it.

The Zentragt for example would make quick work of any gate and if we make the first storm with our best, Roland, Ziku and some buffed up fighters, we might break them and get a surrender.
 
It would be damn hard to actually force an attack here, even if we outnumber them, but we can try it.

The Zentragt for example would make quick work of any gate and if we make the first storm with our best, Roland, Ziku and some buffed up fighters, we might break them and get a surrender.
But what does forcing a surrender get us in this situation? There will still be 1000+ people here that can turn on us at a moment's notice. We don't have the men to leave a garrison force here to keep so many people in line.

I wish the island was bigger. That would at least at least give us more wiggle room, but as things stand now, Noromo is so close to Owkuta, relatively speaking, that even an enemy force limited to walking speed can be here much too quickly for my tastes.

The more I think about it, the more it seems like we should just leave them be and hope for the best. There is really no good choice here, IMO.

Maybe Aina can make a heartfelt plea that the people of the village, if they are not willing to at join her forces, will at least remain neutral in the coming conflict? Probably wouldn't hurt to threaten to kill every last one of them and burn the place to the ground if they do side against us.
 
But what does forcing a surrender get us in this situation? There will still be 1000+ people here that can turn on us at a moment's notice. We don't have the men to leave a garrison force here to keep so many people in line.

I wish the island was bigger. That would at least at least give us more wiggle room, but as things stand now, Noromo is so close to Owkuta, relatively speaking, that even an enemy force limited to walking speed can be here much too quickly for my tastes.

The more I think about it, the more it seems like we should just leave them be and hope for the best. There is really no good choice here, IMO.

Maybe Aina can make a heartfelt plea that the people of the village, if they are not willing to at join her forces, will at least remain neutral in the coming conflict? Probably wouldn't hurt to threaten to kill every last one of them and burn the place to the ground if they do side against us.
This kinda sounds like a victory would achieve something, but I'm also not seeing what:
A victory here might well splinter a island that seems already at war with itself.
@DragonParadox
Can you explain what you mean by this`?
 
Gotta make a choice and I don't like either one of them. This option seems like it has less.chance of going wrong, IMO, though it certainly isn't without danger.

[X] Bypass the village
-[X] We could take the village, but not quickly.and not without losses. If we do attack, we run the risk of forces loyal to Obari or Redman hitting us from behind while we're distracted with Owkuta. Better to keep moving and hope the people of the village have the sense not to make an already bad situation worse by throwing their lives away.
-[X] If this course of action is accepted by the other leaders, we should advise Aina to make one last heartfelt plea to the villagers, not for their assistance, but rather their neutrality. We have no quarrel with them, after all, and there will be no hard feelings if they choose not to involve themselves in the campaign to free the island from Daemonic control.
 
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Yes, but how will a victory against this village do anything about the problem?

Because you guys are part of a third army in a fight that already has two sides, and it is worth keeping in mind that these are not two centralized armies, its two warbands. As long as there are humans in there and they are sound of mind every one of them is going to wonder what will happen if they chose the wrong side. There may well be a realignment of the local nobles, othereise known as 'it's not treason if you are the last one standing'
 
Because you guys are part of a third army in a fight that already has two sides, and it is worth keeping in mind that these are not two centralized armies, its two warbands. As long as there are humans in there and they are sound of mind every one of them is going to wonder what will happen if they chose the wrong side. There may well be a realignment of the local nobles, othereise known as 'it's not treason if you are the last one standing'
I still don't get it.

Why would our victory over this village change the mind of people who have either thrown in their lot with daemons or follow a king of legend?

Taking the village would be no more proof of our military skill than our recent victories already were and we would leave a hostile village behind us either way, regardless if we beat them and they strike back when we are busy with another army, or we ignore them and they just strike when we are busy with another army.

We can't really remove them from the equation here, we didn't even have the troops to kill hundreds if we were fans of genocide, and we can't convince them to support us by killing and burning either.
 
I still don't get it.

Why would our victory over this village change the mind of people who have either thrown in their lot with daemons or follow a king of legend?

Taking the village would be no more proof of our military skill than our recent victories already were and we would leave a hostile village behind us either way, regardless if we beat them and they strike back when we are busy with another army, or we ignore them and they just strike when we are busy with another army.

We can't really remove them from the equation here, we didn't even have the troops to kill hundreds if we were fans of genocide, and we can't convince them to support us by killing and burning either.

As far as Roland's reasoning goes, victory here means you are a credible threat to the capital. You do not have to kill the population, just take the village. It should be noted that this is his judgement and not me talking with the GM hat on, but generally an army that has managed to take something looks a lot more dangerous than one that is wandering around the countryside and repelling attacks. Imagine some messenger shouting at troops somewhere what sounds more scary 'Owkuta has fallen' or 'there has been a landing'.?
 
If they do move against us, however, there will be no mercy and Owkuta will be scourged from existence for its betrayal not of Aina, but if humanity itself.
I think this threat is a bit much, we don't need to threaten them with utter destruction. Not to mention this basically says 'we'll kill all your men women and children if you attack us'.

Not to mention, Ania isn't going to be telling them that.
Maybe, but these people are Anwari. I don't think trying to appeal for their good sense will work, and they'd probably laugh off a more reasonable threat.
Threatening them with genocide isn't going to work either. Just because they have 1000-1200 people in it doesn't mean all of them are potential soldiers.

Look, just forget threatening them. If they attempt to attack us from behind, we'll cross that bridge when we come to it.

[X] Bypass the village
-[X] We could take the village, but not quickly.and not without losses. If we do attack, we run the risk of forces loyal to Obari or Redman hitting us from behind while we're distracted with Owkuta. Better to keep moving and hope the people of the village have the sense not to make an already bad situation worse by throwing their lives away.
-[X] If this course of action is accepted by the other leaders, we should advise Aina to make one last heartfelt plea to the villagers, not for their assistance, but rather their neutrality. We have no quarrel with them, after all, and there will be no hard feelings if they choose not to involve themselves in the campaign to free the island from Daemonic control.
 
I think this threat is a bit much, we don't need to threaten them with utter destruction. Not to mention this basically says 'we'll kill all your men women and children if you attack us'.

Not to mention, Ania isn't going to be telling them that.

Threatening them with genocide isn't going to work either. Just because they have 1000-1200 people in it doesn't mean all of them are potential soldiers.

Look, just forget threatening them. If they attempt to attack us from behind, we'll cross that bridge when we come to it.

[X] Bypass the village
-[X] We could take the village, but not quickly.and not without losses. If we do attack, we run the risk of forces loyal to Obari or Redman hitting us from behind while we're distracted with Owkuta. Better to keep moving and hope the people of the village have the sense not to make an already bad situation worse by throwing their lives away.
-[X] If this course of action is accepted by the other leaders, we should advise Aina to make one last heartfelt plea to the villagers, not for their assistance, but rather their neutrality. We have no quarrel with them, after all, and there will be no hard feelings if they choose not to involve themselves in the campaign to free the island from Daemonic control.
Fine, fine...

Removed the threat from my plan, too. Hopefully they'll not make a nuisance of themselves
 
Arc 12 Post 48: On a Swift Tide
On a Swift Tide

Fifth Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

Though many argue that you aught to take the village, some thinking that they would drive the Lord of Owkuta from the side of his master and others limply hoping for plunder or for a roof over their heads this night prudence prevails. You do not have the means to take the village quickly , much less hold it. As Zaia rather acerbically puts it 'fire makes a fine enough key, but it makes a poor guard'

Aship you all go on the east side of the river, the cries of seabirds in you ears even at this late hour, called forth by Ohun, now more than messengers. They are the heralds of a war long proclaimed, vengeance for Ansefu of Lirman, slain before his time, they give voice to the wrath of Ikomi at a realm defiled.

It is as though the sea itself had been set aflame, whale oil lanterns hanged from every mast and in the hand of every warrior who can be spared from the oars. Darum back on his ship even sets one of the lanterns into the mouth carved on the prow of his ship, as though the dragon of wood and tar could in truth breathe flame.. In truth it is no idle threat, though it is the Marcella who can breathe fire by Zaia's arts.

Soon he will have to bend all his skills to the cause of battle and not him alone. From interrogating those same birds in their own avian tongue you find there are ships in harbor ready to sally out, though how many of them is hard to judge, the best Inge can manage is 'more than a dozen and less than a score', seabirds apparently not being the sort to keep careful count of ships on the water when all of them are much the same in their eyes, food and peril.

The city itself does not seem ready for an attack from the sea as the longships are clearly meant to sail to some other place, but a battle at sea on their very doorstep would surely put them in their guard. By contrast coming by land under cover of night with swiftly made rams an with fire might draw whatever garrison the city has into a killing ground without having to face the warriors on the ship. Last, though certainly least well liked is Ohun's proposal that he scout the city, still on the wings of a bird, but with the mind of a man. On the one hand answers are more precious than gold in battle, but on the other if you are to lose the overlord of the whole fleet by some mischance you fear it could all fall apart.

Glancing over at the locals still with you, looking more at their feet than Either at the strangeness of the Marcella or at the city you fear that this is where the first cracks will show when the hammer falls. No one says it outright of course among the House Lords and senior captains, but it is clear as day that should Ohun fall they would follow each their own judgement.

What do you suggest?

[] An approach from the sea, if you can defeat that fleet the city would be easier to take by far, they might even surrender

[] A landward approach, you have no quarrel with ships, but with the city and whoever might style themselves their master

[] Scout, as dangerous as it might be for him it would be more perilous yet to sail or march into an ambush

[] Write in


OOC: Surprise, I was not sure if I would get this done in time so I did not close the vote. I didn't want to get your hopes up in case I did not make it tonight, but here it is, the second update and something more for you do debate overnight.
 
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