Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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My thoughts on Inge not being Dany.

I agree.

The better parallel would be Vee, with her early trauma of surviving being captured and held with the animals. While I do not recall the plotline exactly, I believe that Visery et all had to find her in the Marshlands after. If I am wrong and she was rescued with the Bear friend when the gang busted up the place, that might make my parallel even better? Not sure, I digress.

Surviving a horrid event to break free through application of a power one has, then retreat to a personal sanctuary helps make the event more palatable. Its still a traumatic event, but the knowledge that they did it themselves provides a shield against bad connotations of the memory.

Inge got saved by a random group of inter-dimensional adventurers who happened to stumble across things seemingly in the nick of time. Sure, she was hugely responsible for things going right; yet children tend to be very self focused due to being heavily invested in developing said sense of self.

I do not think Roland stepping in and being a surrogate mentor would harm her, but I do think that having a chance to weigh the risks and rewards of actions with a group of attentive adults would be better for her long term. DragonParadox writes kids well, and writes well in general. So I think it would be a cool character moment.

Also I am always greedy for more interparty interactions.
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)

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My thoughts on Inge not being Dany.

I agree.

The better parallel would be Vee, with her early trauma of surviving being captured and held with the animals. While I do not recall the plotline exactly, I believe that Visery et all had to find her in the Marshlands after. If I am wrong and she was rescued with the Bear friend when the gang busted up the place, that might make my parallel even better? Not sure, I digress.

Surviving a horrid event to break free through application of a power one has, then retreat to a personal sanctuary helps make the event more palatable. Its still a traumatic event, but the knowledge that they did it themselves provides a shield against bad connotations of the memory.

Inge got saved by a random group of inter-dimensional adventurers who happened to stumble across things seemingly in the nick of time. Sure, she was hugely responsible for things going right; yet children tend to be very self focused due to being heavily invested in developing said sense of self.

I do not think Roland stepping in and being a surrogate mentor would harm her, but I do think that having a chance to weigh the risks and rewards of actions with a group of attentive adults would be better for her long term. DragonParadox writes kids well, and writes well in general. So I think it would be a cool character moment.

Also I am always greedy for more interparty interactions.
Inge is a really smart kid, but she's also very driven and doesn't take her own well-being into account as much as she should. There is a certain amount of danger involved in her current lifestyle, but the risks can be minimized and greater dangers simply avoided, especially when the potential rewards aren't particularly impressive.

Dragoncrafting is kinda neat as a concept, but it's hardly amazing. TBH, I've always been mystified that it even qualifies as a separate feat given its limitations. It seems like something people with the appropriate skills (Heal, various Crafting or Profession skills, maybe Knowledge(Arcana or Nature), etc.) could manage without investing a feat into it. Those limitations are even more relevant here, since Dragons are extremely rare to begin with and those encountered in the wild are likely to be overwhelming threats that make the prospect of harvesting their corpses for goodies less appealing.

Losing out on it is acceptable, IMO, if it prevents Inge from suffering potentially significant side-effects.
 
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To be fair I can definitely imagine Dragoncrafting plus a high roll on harvesting parts would lead to something good in this case, since Dream Creature is such a mystical and unique template.

Materials for crafting permanent magic items for example.
 
I might also still be biased by the Company of St. George name, but it would be amusing to have a few arcs making a name for Roland's Band by hunting down wayward dragons. If the cost gets sunk here to make it extra worthwhile for the group to seek out opportunities to do, it would be a fun theme for a rhythm of arcs. Antonio gets a few trading expeditions, Roland hunts down wrongs to right with a special eye towards those he gears the company towards whatever it ends up being, and occasionally Zaia gets to hunt down a random curiosity that he thinks warrants special attentions.

Also to tailor my suggestions for those who see Dany more, you are all correct that she is not connected to the Dragon Dream and following in the footsteps of her heroic older brother. She is connected to a Goddess of Death, Ice, and the Deep Sea; along with this one of her most important role models is trying to live up to the unreachable ideals that chivalry blossomed into. She might still delve overly deep of her own will sometimes in the future. Plus, she might get a Knowledge Check : Religion on what the ???? is if brought to her attention. Though I will admit that is wishful thinking.
 
So, very much like early quest Dany?
Not really. When Dany was very young, she was too immature and ignorant to even understand the danger rather than willfully disregarding it, then when she was merely young but had taken on the mentality of a Wyrmling Dragon, she wasn't really a child any longer, despite being one in body.

Inge is a Human girl with very different circumstances and background. Her history compels her to act as she does, but I think she tries too hard to prove herself and become strong enough to fulfill that hastily made oath she swore before we ever came to this world.
 
Dragoncrafting is kinda neat as a concept, but it's hardly amazing. TBH, I've always been mystified that it even qualifies as a separate feat given its limitations. It seems like something people with the appropriate skills (Heal, various Crafting or Profession skills, maybe Knowledge(Arcana or Nature), etc.) could manage without investing a feat into it.

Yeah, that is why I am fine with letting you write that all down, feats are supposed to be a less circumstantial than that IMO. I mean unless you are adventuring in the Empire of Dragoning Dragons on your dragon-ship against the Evil Dragon wizard and his dragon-spawn minions you are not going to get a lot of consistent use out of that.
 
Yeah, that is why I am fine with letting you write that all down, feats are supposed to be a less circumstantial than that IMO. I mean unless you are adventuring in the Empire of Dragoning Dragons on your dragon-ship against the Evil Dragon wizard and his dragon-spawn minions you are not going to get a lot of consistent use out of that.
So we sail against Dread Dragon Emperor Viserys?
 
Adhoc vote count started by Tomcost on Jan 4, 2022 at 5:22 AM, finished with 38 posts and 13 votes.

  • [X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)
    [X] Leave the Decision up to Inge and Zaia, with Roland supporting Esha's advice to Rest. There will always be more treasures to gain.
    [X] Let Inge recount her dream lore at once (Zaia writes a book that when consulted allows and alchimist to act as though they possesses Dragoncrafting at the cost of taking twice as long as with the feat ???)


Looks like we are worried about dear Inge
 
Arc 9 Post 4: Of Craft and Counsel
Of Craft and Counsel

Sixteenth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

Thankfully Inge rests as you bid her, though her sleep is far longer than you had expected. Two days after she had collapsed into her bed, dead to the world save for the movement of her chest, you call for help. Zaia is left unable to name her ailment, much to his frustration, though he takes it as a challenge scouring books of alchemy and questioning both Esha and Moru, newly come from the Pride of Koire, while you are left often pacing at the door, unable to truly help yet unwilling to go.

"The little one will be alright," Silver's voice, soft as he can make it, startles you from your thoughts.

"You can't know that." Of late your mind has been filled with things you do not know, of all the strange and uncanny happenings from your meeting to the fey on Lirman, to Luaza's prophecy and death to whatever had moved the band of Golden Lion to fall upon you in enmity to their doom. What if this is of the same piece, some foe striking by ways you cannot guard Inge from?

"I cannot know we will not all drown in a storm tomorrow, but I do not try to gallop up the mast to look on the horizon either," he raises a hoof in demonstration of why that may be less than wise. "I see no reason not to trust in the power the little one serves to care for her wellbeing as long as she looks after herself as well."

***​

Seventeenth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

Thankfully Silver's words prove well-founded, for on the eve of the third day since she had fallen into slumber she wakes bright eyed and far more present then she had been before, but mostly just very hungry. After devouring what would have been one and a half portions of broth, hardtack and stew for a grown man she wipes her hands, her mouth and sighs in satisfaction.

"Alright, I think I'm ready for that book on dragon carving..." she looks in your direction. Like a child asking a parent for permission, you realize with a strange flip in your stomach somewhere between joy and terror. You had not expected to be a parent for many years yet, nor have to teach a child for years beyond that, and that was not even accounting for the fact that you barely understand this world yourself.

You smile and you nod, it is what Inge needs to see. You can deal with whatever may come later, if nothing else you are sure Silver will be glad to help.

Zaia writes down instructions for Dragon Crafting

While Zaia is busy writing down what Inge recalls, lest it be lost like a dream after too long under the light of day, you consider how best to bring together what you know, what you have learned of the darkness fallen upon the Sunset Islands, Inaurna, and you are beginning to suspect the world entire. You are not as skilled or swift with a quill as Zaia, but you hardly need to as you lay down what you know and what might be connected to the rise of the daemons. It is what you do not know that is far more obvious than what you do. Splinters of prophesy and half-glimpsed perils.

The best you can lay out as far as a coherent picture is a map with every instance of disturbance clearly marked: the fey on Lirman, the coup in the stone-hewed palace of Korman, the unseen killer who must have stowed away on the Marcella in Orinilu unless they had wings or gills, the ill counsel given to Golden Lion in the lands near Willowbrook to which you are even now sailing, and finally Ulk and the war in the White Lands. Were it not for the dream vision of the southern lands you would think the evil is hounding your steps, but with it a far darker picture is painted. Part of you hopes that you are only taking counsel of your fears as you had done with regards to Inge's dreams, but you cannot take that chance.

Thus you gather all those who have a stake in the matter, or might have some insight; Antonio, Silver, Zaia, Inge, Esha, Tender, Moru and Ziku. All of you have wine and as fair foods as Zuan can manage to make out of the supplies as you present what scant accounts you have managed to write down.

"My sleep too was troubled at the first of the year," Ziku speaks up, looking to his brother, perhaps for counsel, perhaps for reassurance.

"If what you say of Aphiwe Feku is true than she needs much aid, though I wonder if we can reach her in time to cast the light of Inoko upon this Shadow Man."

"There is one who needs that aid closer at hand, as the gull flies and the ship sails at least," you interject, needled by guilt at never having met with her since she arrived in Apuku. "I am certain the Lady Aina will be thankful to any who aid her in regaining her rightful seat from those who have usurped not only the kingdom, but the very flesh of her kin."

The brothers share a look heavy with meaning that you cannot decipher in the silence that follows, then Moru replies carefully. "She is safe from the Neverborn. I do not think she would find much profit in our counsel in the trials she must now face."

"If we are not to stop in Apuku we could cut two weeks from the journey, turn east past the Mouth of the World and into Orinilu with the tin," Antonio is quick to note. "From there it would be easy for you to find a ship to carry you south."

"Better the feather in the hand than the bird in the sky," Ziku rumbles. "I know you have no love for the pirate lords of the Anwa, brother, but the princess needs whatever help she can get, and perhaps in giving it we can set her kin on a better path. Better than to take a season to reach Inaurna only to find that we are too late to do anything but to mourn the fallen."

"You make a fair point to my head, though my gut mislikes it..."

"Perhaps your god has some insight to offer you in the matter," Esha says, her tone carefully neutral.

To your surprise the oracle of Inoko chuckles. "Surely He does, the insight that he gave men a head to think with for a reason, and it was not that we should turn to Him at every fork in the road." He turns to Antonio. "Good captain, what do you counsel? Is it worth your time to stop in Apuku that my brother and I can involve ourselves in the matter of Korman?"

Antonio looks at you in askance, the question in his eyes all too clear. How much do you care for the brothers being at hand to help in the Sunset Islands, enough to delay the journey for fourteen days and risk being spotted with valuable cargo by those of less than pure intentions?

What do you do advise?

[] Stop over in Apuku so that the brothers may give aid and counsel in the battle against the daemons of Korman

[] Make straight for Orinilu, do not risk delay or the eyes of pirates in your ship and cargo

[] Write in


OOC: Funny story, you guys only got that dragon crafting because I tagged the roll incorrectly. I initially rolled this, but of course the DC was not 60 it was 40 so I re-rolled to this.
 
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I don't really want to leave the plots among the Anwa unopposed I guess.
And a pirate-attack also means more loot and XP?

[X] Stop over in Apuku so that the brothers may give aid and counsel in the battle against the daemons of Korman
 
[X] Stop over in Apuku so that the brothers may give aid and counsel in the battle against the daemons of Korman

I think we need to help with Korman somehow.
 
Okay. If we flaunt around about how we fucking murdered a dragon and considering that now Zaia can hurl fire, I think that we can keep pirates at bay while on the seas.

I'm worried about touching land actually.
 
@DragonParadox, editing:
Of Craft and Counsel

Sixteenth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

Thankfully though Inge rests as you bid her, though her sleep is far longer than you had expected, two days after she had collapsed into her bed dead to the world save for the movement of her chest. Zaia is left unable to name her ailment, much to his frustration, though he takes it as a challenge scouring books of alchemy and questioning both Esha and Moru, newly come from the Pride of Koire, while you are left often pacing at the door, unable to truly help, yet unwilling to go.

"The little one will be alright," Silver's voice, soft as he can make it startles you from your thoughts.

"You can't know that." Of late your mind has been filled with things you do not know, of all the strange and uncanny happenings from your meeting with the fey on Lirman, to Luaza's prophecy and death to whatever had moved the band of Golden Lion to fall upon you in enmity to their doom. What if this is of the same piece, some foe striking by ways you cannot guard Inge from?

"I cannot know we will not all drown in a storm tomorrow, but I do not try to gallop up the mast to look on the horizon either," he raises a hoof in demonstration of why that may be less than wise. "I see no reason not to trust in the power the little one serves to care for her welling as long as she looks after herself as well."

***​

Seventeenth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

Thankfully Silver's words prove well founded, on the eve of the third day since she had fallen into slumber she wakes bright eyed and far more present then she had been before, but mostly just very hungry. After devouring what would have been one and a half portions of broth hardtack and stew for a grown man she wipes her hands, her mouth and sighs in satisfaction.

"Alright I think I'm ready for that book on dragon carving..." she looks in your direction. Like a child asking a parent for permission, you realize with a strange flip in your stomach somewhere between joy and terror. You had not expected to be a parent for many years yet, nor have to teach and guide a child for years beyond that, and that was not even tacking account of the fact that you barely understand this world yourself.

You smile and you nod, it is what Inge needs to see, you can deal with what may come later, if nothing else you are sure Silver will be glad to help.

Zaia writes down instructions for Dragon Crafting

While Zaia is busy writing down what Inge recalls lest it be lost like a dream after too long under the light of day you consider how best to bring together what you know, what you have learned of the darkness fallen upon the Sunset Islands, Inaurna and, you are beginning to suspect the world entire. You are not as skilled or swift with a quill as Zaia, but you hardly need to, as you lay down what you know, what might be connected to the rise of the daemons, it is what you do not know that is far more obvious than what you do. Splinters of prophesy and half-glimpsed perils.

The best you can lay out as far as a coherent picture is a map with every instance of disturbance clearly marked: the fey on Lirman, the coup in the stone-hewed palace of Korman, the unseen killer who must have stowed away on the Marcella in Orinilu unless they had wings or gills, the ill counsel given to Golden Lion in the lands near Willowbrook to which you are even now sailing, Ulk and the war in the White Lands. Were it not for the dream vision of the southern lands you would think the evil is hounding your steps, but with it a far darker picture is painted. Part of you hopes that you are only taking counsel of your fears as you had done with regards to Inge's dreams, but you cannot take that chance.

Thus you gather all those who have a stake in the matter, or might have some insight, Antonio, Silver, Zaia, Inge, Esha, Tender, Moru and Ziku. All of you have wine before you and as fair foods as Zuan can manage to make out of the supplies as you present what scant accounts you have managed to write down.

"My sleep too was troubled at the first of the year," Ziku speaks up, looking to his brother, perhaps for counsel, perhaps for reassurance.

"If what you say of Aphiwe Feku is true then she needs much aid, though I wonder if we can reach her in time to cast the light of Inoko upon this Shadow Man."

"There is one who needs that aid closer at hand, as the gull flies and the ship sails at least," you interject needled by guilt at never having met with her since she arrived in Apuku. "I am certain the lady Aina will be thankful to any who aid her in regaining her rightful seat from those who have usurped not only the kingdom, but the very flesh of her kin."

The brothers share a look heavy with meaning that you cannot decipher in the silence that follows, then Moru replies carefully. "She is safe from the Neverborn. I do not think she would find much profit in our counsel in the trials she must now face."

"If we are not to stop in Apuku we could cut two weeks from the journey, turn east past the Mouth of the World and into Orinilu with the Tin," Antonio is quick to note. "From there it would be easy for you to find a ship to carry you south."

"Better the feather in the hand than the bird in the sky," Ziku rumbles. "I know you have no love for the pirate lords of the Anwa brother, but the princess needs whatever help she can get, and perhaps in giving it we can set her kin on a better path. Better than to take a season to reach Inaurna only to find that we are too late to do anything but to mourn the fallen."

"You make a fair point to my head though my gut mislikes it..."

"Perhaps you god has some insight to offer you in the matter," Esha says, her tone carefully neutral.

To your surprise the oracle of Inoko chuckles. "Surely He does, the insight that he gave men a head to think with for a reason and it was not that we should turn to Him at every fork in the road." He turns to Antonio. "Good captain what do you counsel, is it worth your time to stop in Apuku that my brother and I can involve ourselves in the matter of Korman."

Antonio looks at you in askance, the question in his eyes all too clear. How much do you care for the brothers being at hand to help in the Sunset Islands, enough to delay the journey for fourteen days and risk being spotted with valuable cargo by those of less than pure intentions?

What do you do advise?

[] Stop over in Apuku so that the brothers may give aid and counsel in the battle against the daemons of Korman

[] Make straight for Orinilu, do not risk delay or the eyes of pirates in your ship and cargo

[] Write in


OOC: Funny story, you guys only got that dragon crafting because I tagged the roll incorrectly, I initially rolled this, but of course the DC was not 60 it was 40 so I re-rolled to this. Not yet edited.
 
The Korman daemon specifically recognized us as fateless, and then immediately attacked us, if we leave them be they will try to mess with us if they have an opportunity, and they have resources of a whole Anwa island to call upon, we should try to do something about it.

[X] Stop over in Apuku so that the brothers may give aid and counsel in the battle against the daemons of Korman
 
@DragonParadox, what does the captain of the Pride of Koire intend to do? Head straight for Orinilu or tag along with us, if we go to Apuku?
 
@DragonParadox, that stowaway reminded me, can we ask Tender to prepare Detect Evil and with her help check the ships just in case?

She can cast it 3 times a day for 30 minutes each; given that the ships shouldn't have 3 feet thick wood parts, and any sufficiently thick metal parts should be small enough not to block the field of view significantly, she should be able to look through the whole volume of the ship just by walking on its deck, and 30 minutes should be enough for each of the ships and the immediate water surrounding it and the air above it.

Or would you rule she needs more than 30 minutes per ship?
 
@DragonParadox, what does the captain of the Pride of Koire intend to do? Head straight for Orinilu or tag along with us, if we go to Apuku?

He would like to go right to Orinilu, but he recognizes that even if he wanted to it would be more dangerous to go on alone than to stop off in Apuku with you, also he owes you for the whole journey.

@DragonParadox, that stowaway reminded me, can we ask Tender to prepare Detect Evil and with her help check the ships just in case?

Sure.
 
@DragonParadox, that stowaway reminded me, can we ask Tender to prepare Detect Evil and with her help check the ships just in case?

She can cast it 3 times a day for 30 minutes each; given that the ships shouldn't have 3 feet thick wood parts, and any sufficiently thick metal parts should be small enough not to block the field of view significantly, she should be able to look through the whole volume of the ship just by walking on its deck, and 30 minutes should be enough for each of the ships and the immediate water surrounding it and the air above it.

Or would you rule she needs more than 30 minutes per ship?
As a Paladin, Ziku can use Detect Evil at will. That will only help as long as he is traveling with us, though.
 
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