Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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@DragonParadox, editing:
The Perils of Insight

Fourteenth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

It is harder to find Inge than you had thought it would be, and when you slip your head into her cabin you notice her bed is not slept in, either that or she is a far neater child than you were at her age. That would hardly be the most uncommon thing about her, you think, bemused. In the end you find the girl down in the hold, not keeping company with Silver as she had done over a few past mornings when the sky was clear enough to spare her from the deck but beside the corpse of the great beast, the dragon, looking down into its great unseeing eyes... not all that far down. Looking at her like this you notice with a start that the the skull of the thing alone is about half as long as she is tall. And you had asked her to fight that thing...

"How are you doing?" you ask a little awkwardly, unsure of how you would even start that conversation. If she were another knight, a man at arms in your service you would at least have some notion of what to say, but how does one ask a child sworn to death not to risk her own life? Can you even do so when that very courage had saved others from doom under the cold sea not even two days past? "Do you..." You cut yourself off, and willfully plaster a smile on your face. "I do not suppose it has been talkative."

"No, not it, but I remembered something of dragons, I dreamed it last night and I thought I might notice something that I had missed," Inge replies, sounding faint and far away.

"And did you?" you ask intrigued in spite of yourself. The scant moments of seeing the beast alive and fighting, filled with terror of your own life and the life of those around you had been filled with wonder just the same, easy enough to see why she would dream of it without any visitation.

"The Dragons were gods once, or as gods, when the world was young and green, but not with the touch of Ashinu, when the waters churned from the sky, but not by the will of Elnu," her voice grows more urgent as she speaks as though she is answering not you but some hidden compulsion, some deeper need. "They ruled in the Days before Days, before the ice of Ikomi came over them. I saw the world when there were no mortal eyes to see it in my dream... but if there are no mortal eyes who am I?"

At the last Inge sounds unlike herself, words echoing strangely off the walls of the hull and the talisman of mind ward bristles like the beast waking from slumber.

When you shake her she shivers head to toe as one pulled from freezing waters, blinks up at you first in shock and fear, then with dawning recognition and relief. "Thank you... I er know how to butcher a dragon to get the choice bits out, the blood and the stomach, the gall and the musk, to flay the skin with knives of ice. I've got to... I've got to tell Zaia so he can write it down."

She sounds more like herself now, but still almost feverish. You do not let her go...

"I have to tell him now or I might forget and then we will have to trust the rashda from Orinilu to carve it up and they don't know anything."

"Wait here," you say carefully.

***​

"There is something strange happening..." you say to Esha as soon as you are through the door, barely waiting for a reply before recounting what you had seen and heard down in the hold. Another time you might have been embarrassed that you are barging in over her in the middle of her work, but not when it comes to Inge's safety.

"That is not as odd as you might think," she sighs. "As priests become closer to their gods they grow stranger, like a vine climbing the branches of a great tree, only they can never make it to the top lest they burn in light beyond moral understanding. She will get used to it... although it might be better to keep her from acting out on whatever she saw for a bit, just to be on the safe side and not reinforce incompatible insight."

"What's a rashda?" you ask, that had been the only word you had not understood of all the ones Inge had used.

"I have never heard it in my life," she replies. After a moment's silence, eyes closed and brow furrowing in thought she adds. "Say that again."

"Rashda," you say with mounting unease.

"The word tastes... old not like any word that is spoken by living men under the sun, literally it is candle-lighter, but the light 'da' isn't anything physical, it is magic and the fact that you are using it to light a candle and not a blaze, it would be something like 'dabbler in the arcane', Inge or whatever she spoke called the wizards of Orinilu petty and powerless, which one supposes they would be to anyone who has even seen a glimpse of the days when dragons ruled."

No doubt all of this is fascinating, but your thoughts are still on one thing. "What about Inge?"

"Well it depends if she thinks she can take dictating a guide to dragon butchery at once, or if she wants to rest first," the sorceress replies.

Unsurprisingly Inge does not want to rest, she wants to help Zaia expand his knowledge base so that you can carve the dragon's corpse up when you are back on shore.

What do you do?

[] Let Inge recount her dream lore at once (Zaia writes a book that when consulted allows and alchimist to act as though they possesses Dragoncrafting at the cost of taking twice as long as with the feat ???)

[] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)


OOC: Well on the one hand she rolled a nat 20 on the re-roll for arcana to tell you more about the dragon, on the other hand it was her re-roll and delving into old perilous things so it comes with a risk and a choice. Inge will listen to Roland without the need for a roll if you tell her to take it easy so do not worry about that.
 
having looked at dragon crafting am not that interested
Dragon's Gut as a spell alchemical power component is nice as a long term boost but we can only cast Acid Arrow
 
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Am I right to understand that this is some mystery consequences for Inge?

Going off of Esha's advice about being scalded by Light Beyond Mortal Comprehension, I imagine that writing down the exact words and not just keeping the general jist in her head until it is distilled into mortal kenning will harm her patron's ability to communicate with her for a bit. Like a leaf from a vine, the one directly in the sun will grow bigger. However the vine still only has so much energy, so it will climb slower to find new areas in which to grow leaves.

@DragonParadox is the book reproducible by scribes, or is it a unique artifact?
 
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Going off of Esha's advice about being scalded by Light Beyond Mortal Comprehension, I imagine that writing down the exact words and not just keeping the general jist in her head until it is distilled into mortal kenning will harm her patron's ability to communicate with her for a bit. Like a leaf from a vine, the one directly in the sun will grow bigger. However the vine still only has so much energy, so it will climb slower to find new areas in which to grow leaves.

@DragonParadox is the book reproducible by scribes, or is it a unique artifact?
I think it's more likely that she may even become better at communing with and channeling her goddess, but she may lose or significantly alter parts of herself, her soul and mind, temporary or permanently, in the process.
 
Looking at Dragoncrafting, uses are not that great, all are circumstantial, except remove negative level, but can we even get negative levels in P6?

+2d6 damage on the next successful hit
+2 bonus on diplomacy/intimidate/bluff checks for 1 hour
1d4 heal / remove 1 negative level
buffs to Acid arrow / Acid fog / Acidic spray spells, we don't even have these
+2 bonus to CMD against disarm attempt

Nothing that good to take a risk that something odd in a bad way will happen to Inge, and we will still have 60% chance to get all of it.

Edit: the corpse we have is Large, so we will get only 2 / 2 / 5 / 2 / 2 doses from it, with negative level removal taking 3 of 5 doses, and I'm not sure we will get to kill another dragon in immediate or even in not so immediate future, so it's another point against.

[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)
 
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Looking at Dragoncrafting, uses are not that great, all are circumstantial, except remove negative level, but can we even get negative levels in P6?

+2d6 damage on the next successful hit
+2 bonus on diplomacy/intimidate/bluff checks for 1 hour
1d4 heal / remove 1 negative level
minor buff to Acid arrow / Acid fog / Acidic spray spells, we don't even have these
+2 bonus to CMD against disarm attempt

Nothing that good to take a risk that something odd in a bad way will happen, and we will still have 60% chance to get all of it.

[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)

To be the voice of Magpie-ing here, Low Magic settings means that being more loss adverse towards those magical things that fall through your hands gain more weight.
 
[X] Let Inge recount her dream lore at once (Zaia writes a book that when consulted allows and alchimist to act as though they possesses Dragoncrafting at the cost of taking twice as long as with the feat ???)

It seems voting for this makes me a bad person...

P.S.
[X] Leave the Decision up to Inge and Zaia, with Roland supporting Esha's advice to Rest. There will always be more treasures to gain.
 
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To be the voice of Magpie-ing here, Low Magic settings means that being more loss adverse towards those magical things that fall through your hands gain more weight.
Or yeah, but the safe approach still has 60% chance of getting all the shinies, so it's perfect balance of safety and trying for more, as for me.
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)
 
Well, there is always the chance that we can make a Write-in involving a scene where Inge and Zaia discuss the risks with Esha and Roland to moderate.

Zaia is partially a viewpoint character though being a member of the Leadership Compact, and Inge as a viewpoint character should get to weigh in about how her relationship with her Goddess goes. For lack of a better example, said Leadership Compact is basically her moral guidance outside of her relationship with an ineffable being.
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)

I'm trusting Esha as the impartial arcane caster trained in Knowledge Arcana/Religion.
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)

The whole reason we talked to Inge was concern over how a child was throwing herself into danger for our benefit; let's not encourage that behavior
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)

We are not Viserys, this is not Dany.
This is a real child, not a wyrmling
I care more about her wellbeing than more power, that's why I voted to talk to her about reckless courage.
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)
 
I do not think that getting Inge more connected to her god is bad per se. But I would feel bad for not protecting her childhood
 
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Well, to cast my vote.

Of the two presented, I hope telling her to rest wins.

However, Inge as a child has already been cast completely adrift into the company of experienced adults. Protection is good, sheltering for growth should be good. However, if that sheltering causes her to have issues with feeling a dead weight (despite the fact she does alot, and all adult characters seemingly have gone out of their way to tell her that) its not good. Kids are weird, we have already seen she values not being a burden highly with her interaction with her blood kin. Then the whole being a sole survivor thing.

If anything, having a conversation with more Knowledge Rolls might help us know what the ???? is, so that the risks are more clear. At best, Zaia will himself say absolutely not once he hears the risks.

[X] Leave the Decision up to Inge and Zaia, with Roland supporting Esha's advice to Rest. There will always be more treasures to gain.
 
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[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)

We are not Viserys, this is not Dany.
This is a real child, not a wyrmling
I care more about her wellbeing than more power, that's why I voted to talk to her about reckless courage.
Very well said, dude. I'm sure Zaia would like to learn Dragoncrafting, but it's not that great and he just retrained as an Alchemist, so he has plenty of new toys to play with.

[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)
 
"If I understood it aright something about how a drunk will always think he is more clever with every cup, twisting that around and you make the lie true. 'Magian Wine' he calls it and says it tastes like Persian Red, finer than any vintage any of us have drunk in the east, not that I can blame the tavern keepers for not being generous with their vintage with an invading army."
Haha, forgot I quoted this earlier.

Was going to comment on how now that he's not a muggle anymore, Zaia is already embracing his inner mage. He invented it, so he gets to name it whatever he wants, even if that is Magian Wine... 🤓
 
[X] Leave the Decision up to Inge and Zaia, with Roland supporting Esha's advice to Rest. There will always be more treasures to gain.
 
[X] Advise Inge to rest (40% chance the lore will be lost by the time she has recovered fully; should this happen Inge will still have a better idea that most how to tell if any mage you find in Orinilu actually knows what to do with a dragon corpse)
 
[X] Leave the Decision up to Inge and Zaia, with Roland supporting Esha's advice to Rest. There will always be more treasures to gain.
 
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