Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] A wealthy merchant in her own right (uncommon among the Anwa but not unheard of)
 
Esha managed to make her explanation really spooky.

What will be if somebody asks Esha "What are you trading?"?
She isn't stupid, I don't think we need to hold her hand on every detail of her cover.

If nothing else she could probably lean into pretending to trade in books since she has enough experience as a scholar to know about what would be valuable enough to move around.
 
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Adhoc vote count started by DragonParadox on Oct 25, 2021 at 1:44 AM, finished with 29 posts and 18 votes.
 
Arc 5 Post 9: In Scales of Gold
In Scales of Gold

First Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)

For a long moment you look Esha up and down, pondering her options. Her robes, woven in what you had been told was the manner of the Agberin had been mended of the signs of her captivity and the wear before that, making her seem wealthy, perhaps noble, but certainly in a foreign manner. Your first thought is of honesty, but you recall well how the folk of Apuku had taken to the notion of Knikut sorcery and reason that the citizens of Orinilu past the eastern horizon will do not better with magic born of the grave and to leave the matter secret and open to interpretation would only set dark rumor and speculation upon every tongue, worse by far than questioning her virtue. "A merchant in your own right, I have not seen many women take up the trade among the Anwa, but some yes and a trading galley is a fine place to find such a one..."

To your surprise she laughs ruefully. "A merchant is is? And what then shall I sell, the clothes upon my back?" Esha raises a hand to forestall an answer.. "No, no, it is as good a reason for me to be in the city as any once I am away from the Dock and the Lord High Admiral's men it will be easy enough to put on another guise and make some silver by power carefully used."

Almost you speak up then, asking her to stay, but you had spoken with neither Zaia nor Antonio on the matter and you had vowed to act as one in matters of import, and so you are silent looking out at the starlit waters, lost in your own thoughts, perhaps unwilling to sleep in what might well be the belly of some manner of otherworldly beast. Perhaps Antonio should rename the ship Leviathan, you think to yourself, but do not share the jest. One of the few customs that seem to pass the veil of worlds seems to be the notion that it is bad luck to rename a ship.

The silence it only broken by the familiar splashing and scratching that marks Ripper climbing aboard nearby, strange that he should do do at this hour, he usually spends the night in the water and suns himself on deck through the day. It is only once he is fully in the flickering light of the aft lantern that you notice the very edge of his tail had been torn. Then he gives an odd sort of questioning yowl and you know to go in search of Inge...

"Says he had a run in with a gilded serpent," the girl explains a moment later, drawing the ear of the sailors who had before been keeping their distance and not least of Antonio, come to see what the gathering was about.

"There's sea serpents in these waters?" The captain sounded more weary than amazed. Then a moment later. "Gilded?"

"Sure, they are really rare, magic too, every part of 'em, you can make a silver corselet finer than any bronze out of their scale and their venom gives you a silver tongue too, if you don't mind it dulling your wits. They don't usually bother ships much lest if they're real hungry. Ripper didn't know what it was except shinny so he went to have a look, maybe a bite too. He was lucky he didn't get poisoned."

You would like to be able to say that Antonio's next words surprise you, but they do not: "Could the cat lead us to this beast?"

Inge for her part looks less sanguine at the prospect. "Maybe, I can ask other beasts too along the way, but it's a dangerous beast to hunt, specially if there's more of them."

Antonio's voice drops so as not to be heard by the sailors near at hand. "We are already sailing on a dangerous beast of sorts, what is one more?"

"What do you think sir Knight?" Zaia had arrived late, but not so late as to have missed Inge's explication and it is clear the serpent's venom is a draw to the alchemist.

What do you advise?

[] Try to hunt to Gilded Serpent that tried to bite Ripper, you would have good use for its hide and is venom

[] No, you have had more than enough excitement on this journey, sail on to Orinilu

[] Write in


OOC: In the end I used that meta re-roll from me messing up an update on an encounter roll. This was the first roll and this was the second, your rolls seem to be constitutionally opposed to 'boring' this journey. Not yet edited.
 
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Golden Bliss (Narcotic)

This drug is made from the venom of a gilded sea serpent. A serpent that is milked of its venom produces enough poison to make 2d4 doses of golden bliss per day. This requires a DC 15 Craft (alchemy or poison) check. When inhaled, the drug produces a euphoric catatonia and provides complete protection against mind-influencing magic and psionic incursion.

Type: inhaled; Addiction severe, Fortitude DC 15
Price 40 gp
Effects 1d3x10 minutes; +4 Charisma, immunity to mind-affecting effects and psionic incursion.
Damage 4 Wisdom damage

I highlighted the important part.
If we face something with serious mind-affecting powers, like a real vampire or another enchanter or bard, this can save lifes, despite the possible risk of addiction.
 
I know that we promised Ripper to hunt sea monsters< but CR5 and Intelligence 7... I have my doubts.
Will Ripper take offence if we do not revenge his wound?
 
I know that we promised Ripper to hunt sea monsters< but CR5 and Intelligence 7... I have my doubts.
Will Ripper take offence if we do not revenge his wound?

Not really no, he did not come to you with the intent of being avenged. He is just coming back to the shelter of the ship where he knows there is healing (even though he is not hurt in more than cosmetic terms, his AC held).
 
I highlighted the important part.
If we face something with serious mind-affecting powers, like a real vampire or another enchanter or bard, this can save lifes, despite the possible risk of addiction.
Yeah, but the stuff is severely addictive, and Addiction to magical shit is rough. Since the stuff is so rare, once you're addicted you'll almost never be able to find another hit, so you'll be suffering from a -2 penalty to STR, DEX, CON, and WIS until the addition is cured.

Not only does a severe addiction cause significant penalties, the damage caused by using the drug itself cannot be healed naturally. The -4 Wisdom suffered is permanent until we can get magical healing to fix it.
So, there might be a bad surprise if we hunt the serpent and it starts asking why we are bothering it.
Bad surprises are not what we need right now. These things can live on their own, but they can also come in groups as large as eight. Even if there were just two or three of time, each of them is CR 5 and extremely dangerous in the water. Even one bite could be enough to easily zero out Roland's Wisdom before it runs its course. We have no method of quickly curing poison right now, or even temporarily delaying the effect, so we shouldn't seek out even more trouble, IMO.

[X] No, you have had more than enough excitement on this journey, sail on to Orinilu
-[X] Ask Ripper to stay aboard the Marcella for a while, until we're likely well beyond the Gilded Serpent's territorial waters. A poisonous creature that can threaten a being so physically powerful as Ripper in his home environment is not one he should take chances with.
 
[X] No, you have had more than enough excitement on this journey, sail on to Orinilu
-[X] Ask Ripper to stay aboard the Marcella for a while, until we're likely well beyond the Gilded Serpent's territorial waters. A poisonous creature that can threaten a being so physically powerful as Ripper in his home environment is not one he should take chances with.


Yeah, I'd like to see Orinilu now please.
 
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