Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Thomas of Kent

In a low magic world where the power of the individual is limited, gold in the pocket and a silver tongue in the mouth is all the more valuable, for what one could never accomplish alone a hundred may do with ease.
 
Being able to Bullshit and Bluff around people and blindside them with a different cultural perspective to seeing around stuff would be pretty fun.
 
@DragonParadox I wanted to ask, if this is a low magic world is it also a world where many weaker spellcasters can come together to do something they couldn't alone?

Also while I know the only character with specific religious connotations is going through a crisis of faith, is it possible for us to see beings from earth's mythologies and theologies pop up in this new one?
 
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@DragonParadox I wanted to ask, if this is a low magic world is it also a world where many weaker spellcasters can come together to do something they couldn't alone?

Also while I know the only character with specific religious connotations is going through a crisis of faith, is it possible for us to see beings from earth's mythologies and theologies pop up in this new one?
  1. I am going to give a tentative yes to that, it does fit with the way rituals work by spending lesser magic to get stronger spells, but it is likely not straightforward, common or safe much like everything that bends the cap
  2. It is unlikely you would encounter gods in general. I cannot really say more without spoiling certain world-building elements about how the gods work in this setting
 
Good night guys, see you all in the morning with the Passage, and which ever lucky soul gets to make it

(If you thought you would be done with me saying good night think again :V )

P.S.: For any new readers, I am just weird, don't worry about it.
 
  1. I am going to give a tentative yes to that, it does fit with the way rituals work by spending lesser magic to get stronger spells, but it is likely not straightforward, common or safe much like everything that bends the cap
  2. It is unlikely you would encounter gods in general. I cannot really say more without spoiling certain world-building elements about how the gods work in this setting
1. I suppose nothing worth having was ever easy and the work makes it more fun to consider certain options.
2. The gods thing makes sense but I was thinking more in terms of something bit lower such as wizards like Merlin or particular saints such as Micheal the patron saint of military veterans.
 
1. I suppose nothing worth having was ever easy and the work makes it more fun to consider certain options.
2. The gods thing makes sense but I was thinking more in terms of something bit lower such as wizards like Merlin or particular saints such as Micheal the patron saint of military veterans.

Still in spoiler territory, but I guess I can say I am not entirely opposed to further contact between the worlds, but if it happens it is going to be a long way down the road.
 
Fun how votes are so close.
Adhoc vote count started by egoo on Aug 5, 2021 at 5:51 PM, finished with 46 posts and 24 votes.

I'm still certain that a decently glib and well-off character is in a better starting state than the others.
And (assuming combat at _some_ point) rogue variants are fun.

But neither the unbeliever Crusader, nor the gloryhound-wrangler Roman are bad choices.

I'm only wary of the Roman one, because I have a feel the players will end up trying/ having to play it (at least in part) as a strategy regardless, and, uuuh, DP's frankly not best at those.
 
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[X] Sir Ronald Verley

The roman background just doesn't speak to me, and the merchant using the power of capitalism is something that I've grown tired of.
 
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