Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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you are 100% correct, what I was trying to say was that with the forces we were able to observe they don't have the firepower to hold them without getting curbe stomped by any small navy.
Edit: of course that's only with what we saw passing by, they might have more but it should still be possible to kill our way through.

If you lay claim, you have to be able to back it up. They had a bunch of dudes in canoes out on the ocean. That's not being able to back it up.

If we weren't lost, scared, and the ship critically undermanned, we would have just fought. They wouldn't have pulled that shit with any other regional powers, because they know they would have gotten stomped flat. Maybe not immediately, but their days would have been numbered.

Aside from the tidbit that it probably would have been horribly out of character for Roland (who's shown to be troubled by the mindless killing of the Crusades), they came out to investigate and warn us off, not sink us.

Big ships take time and effort to get under way. It's likely they sent out the canoe specifically because it could be sent out faster and to scout out and see if they needed to send out the bigger ships.

Also we don't know where their actual harbor is. Presumably, they had more guys waiting to set out if the first group didn't come back or there were more around the other side of the peninsula.
 
Aside from the tidbit that it probably would have been horribly out of character for Roland (who's shown to be troubled by the mindless killing of the Crusades), they came out to investigate and warn us off, not sink us.

Big ships take time and effort to get under way. It's likely they sent out the canoe specifically because it could be sent out faster and to scout out and see if they needed to send out the bigger ships.

Also we don't know where their actual harbor is. Presumably, they had more guys waiting to set out if the first group didn't come back or there were more around the other side of the peninsula.
They didn't come to warn us off. They literally said that they would kill us if we tried to pass through the straights because they didn't like the magic on our ship.

Ships don't take that long to get ready. They knew we were coming through spirit Divinations, so they had plenty of time to plan for our arrival and to know when to intercept us. No one with an actual navy is going to send out a flotilla of canoes onto the ocean to confront a much, much larger ship.
 
Wait, are all of the people who are going to be planning literate? Also, Tongues applies just to speech, correct? Further, who's to say that it doesn't necessarily have class levels or other improvements as well?
Roland, Zaia, and Antonio are all literate in at least once shared language, and Inge is literate in her own. Zaia might be literate in Anwari from his shared study sessions with Inge, but I'm not sure about that one.
 
It does have burrow 10ft… Uh oh. Would that work on the Marcella's hull? Could it try to scuttle the Marcella? How big of a hole would that put in the ship's hull if that would work, and how fast would it let in water?
 
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It does have burrow 10ft… Uh oh. Would that work on the Marcella's hull? Could it try to scuttle the Marcella? How big of a hole would that put in the ship's hull if that would work, and how fast would it let in water?
Burrow doesn't really work like that, thankfully. Plus it only has a Strength attribute of 6. It literally cannot do enough damage to overcome the Hardness of wood, so the Marcella is safe.
 
If you lay claim, you have to be able to back it up. They had a bunch of dudes in canoes out on the ocean. That's not being able to back it up.
*Looking at the current situation* Actually, they are.
Yes, behaviour of Stout folk were harsh. But we are not blameless. Not in the slightest.
We could do not make false oath and go to Orinilu (and actually, at that moment Sunset Island seemed even more dangerous).
We could do not return to the east and travel south, and study Marcella there.
We could make amends with Stout folk when we returned.
 
*Looking at the current situation* Actually, they are.
No, they are capable of attacking us, that is far from able to actually win.

We can deal with this curse and then retaliate.

We could make amends with Stout folk when we returned.
No chance for me.
They tried to challenge us over circumstances beyond our control, now they try to attack us for ignoring their threats.

I say we have men from Sicily with us, take their advice on how to vendetta.
 
No, they are capable of attacking us, that is far from able to actually win.

We can deal with this curse and then retaliate.


No chance for me.
They tried to challenge us over circumstances beyond our control, now they try to attack us for ignoring their threats.

I say we have men from Sicily with us, take their advice on how to vendetta.

All your men are from your own lands so Normans from Normandy. That said this is the middle ages, everyone knows how to Vendetta. Law is not what you would say well established and trusted, seeing as it generally means 'whatever the noble above you thinks it means' :V

Vote closed.
Adhoc vote count started by DragonParadox on Oct 23, 2021 at 10:17 AM, finished with 31 posts and 5 votes.

  • [X] Building a Better Rat Trap
    -[X] Roland, Zaia, and Antonio will confer over piece of parchment to plan the cursed rat's destruction, writing down what cannot be spoken aloud for fear of being overheard and understood by the unseen creature. If Zaia understands enough of the Anwari written language to use it to communicate with Inge, she too will be brought into the planning. Once the planning is done, they'll go back to speaking as normal, with Antonio giving most of the instructions, making full use of his higher Bluff skill.
    -[X] Zaia will pour slightly more than half of the healing potions (6 doses of 10) from the skin in which he keeps them into a separate container (preferably something sturdy that can be sealed tightly) and keep the remainder on his person at all times. Roland, Antonio, or Inge will keep Zaia company to make sure the Ratling doesn't instead go for him unopposed. Anyone with magical gear won't leave it unattended (Antonio's boots, Inge's amulet, Roland's shield and amulet, whatever Esha might possess).
    --[X] The separate container of healing potions will be then be placed inside of an iron cauldron, large cooking pot, or other appropriately-sized vessel which we either have a lid for or can fashion one from available materials, something large enough to hold the potion container and for a large rat to climb into. It needs a lid, but one that can be lifted or pushed aside with relative easy by a creature with the strength of a large rat. This larger container will be placed on the Marcella's deck and fastened to the main mast with rope. Verbal justification should be something to the effect that we cannot trust such a valuable and vital resource in the ship's dark hold or chambers, where the Ratling or its minions might be able to reach it under the cover of magic, nor can we rely on Zaia to protect all of it. It also needs to be available to quickly heal anyone who is injured in its next attack.
    ---[X] And then we wait, with those in on the actual plan taking turns on deck to surreptitiously watch the bait cauldron for the Ratling to show up and steal the potions. If/when the Ratling falls for the bait, we'll trap it in the cauldron and cross our fingers and hope it isn't able to open the seal container of healing potions in what time it has left. Once trapped, we'll carefully shift the lid so that the Ratling cannot get out or see anyone, then fill the cauldron full of water, reseal it, then let the little bastard drown.
 
All your men are from your own lands so Normans from Normandy. That said this is the middle ages, everyone knows how to Vendetta. Law is not what you would say well established and trusted, seeing as it generally means 'whatever the noble above you thinks it means' :V
Since you repeatedly used Sicilian as a common language on the ship I thought most of the sailors are from there?
 
Arc 5 Post 7: Bite of That Which Isn't There
Bite of That Which Isn't There

Second Day Dekokoro (Festival of the Chained Wyrms) 1348 A. L. (After Landfall)

There is something a touch unsettling about passing notes to one another behind closed and bolted doors, as though you were monks in a scriptorum with a particularly strict abbot, but it goes easily enough. You write in Sicilian, near as you can fathom the tongue, though from Antonio's mirthful look your spelling is not the best, the captain and the scholar use Greek ad then the latter translates to Anwari for Inge and Esha... who have for some reason been starring at the walls for a while now. You glace at the sorceress curiously... and she grasps your hand.

It is as though the world tips to the side, colors flowing like oils on wet canvas yet painfully clear, the sound of her voice is like a roaring in your ear yet clear in every meaning beyond what words can tell. 'You cannot see that which is unseen with witch sight, but magic has its own mark and color on the world and the spell itself that you can see.'

A pause though, though if it lasted a moment or an age you could not say, then a sheepish non-whisper: 'I wanted to see if I could do it'


Zaia gives you a worried look, Antonio a knowing one, you shake your head to both and the offer a nod to the lady. That... she had certainly done something, you are not sure how to feel about it and in the end you decide to put the matter off until this king of rats is dealt with.

As plans go this one is simple enough, have Zaia visibly pour most of his healing potion into a smaller drinking skin and place that inside a large pot taken from the Fortune which is set on deck. 'So that we can guard it close and by it be guarded when the next attack comes', Antonio proclaims aloud for any spying ears to hear, taking care to say so in the local tongue as well as those of home, in case whatever magic allows the wretched thing to understand other tongues is as limited as Esha's gift.

And then you set to waiting, with an eye to the bait. Even Silver had come out on deck to look at the thing, reasoning that his keep ears might catch the thing before the rest of you. You had been tempted to ask Inge and Esha to keep close watch with witch sight, but in the end discarded the notion. With the way their eyes flash and flicker with strange lights the skulking thing would surely mark their purpose and stay well clear of the deck. Even Ripper, knowing without words that there was some new peril on the ship had taken to circling close to the Marcella.

***​

Third Day of Dekokoro (Festival of the Chained Wyrms) 1348 A. L. (After Landfall)

The next day dawns just as bright as the one before, but you struggle to leave your bed having taken to keeping watch deep into the night, then when you grasp the side of the bed you feel pain shooting up your arm, fingers swollen and clumsy. It does not take more than a moment looking into the light to realize what had happened. the bloody rat bites had soured, even if they weren't real rats they had real sickness just the same.

Roland has contracted Filth Fever: Take 3 Dexterity and 1 Constitution Damage

What do you do?

[] Continue guarding the trap, you have to deal with this thing sooner rather than later and the last thing you can afford it to have both you and the doctor away from the others for most of the day

[] Stay in bed under Zaia's care, you won't do anyone any good if you are too sick to fight


OOC: That first line about the monks is not something I researched because it is meant to be Roland's inexpert opinion, that a strict abbot might force the monks to write in silence, it feels like a rumor that could exist. I do not want the reader to feel like the PoV character has an internet connection. Here's the roll to get an infection from the summons BTW, you were not likely to but you rolled low and then you rolled 3 days of incubation. Not yet edited.
 
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Damn, I was hoping Filth Fever wouldn't be a possibility once we learned the Rat Swarm had been Summoned.
 
Thankfully, Zaia has a +13 Heal bonus to treat diseases. That means he will auto-succeed on the Treat Disease check. That'll get him a +4 Competence bonus to his daily saving throw to be cured.

Treat Disease only requires 10 minutes of care per day, so that shouldn't monopolize Zaia's time, and Inge's respectable Healing skill means she can look after Roland for the rest of the time.

EDIT: With Zaia's care and Inge's amulet, plus his +5 Fortitude save bonus, Roland will have a +11 bonus to make the DC 12 Fortitude check against Filth Fever. Since it only needs two consecutive saves to overcome the disease, barring extraordinarily bad luck, he should be healthy in just a couple days.

[X] Stay in bed under Zaia's care, you won't do anyone any good if you are too sick to fight
-[X] After Zaia provides treatment each day, Inge will sit with Roland and look after him. They can exchange stories, work on his Anwari vocabulary or her French, or she can even explain the deeper workings of magic as she knows it. Anything to pass the time while he convalesces. She'll also be another pair of eyes in case the Rat bastard tries anything. One of our new net-trained men-at-arms will also keep watch over Roland, with a weighted "net" made from sailcloth, the better to trap the Ratling if it makes an appearance.
--[X] While he is sick, Inge and Roland will trade amulets in order to provide him with an additional +2 Resistance bonus to his daily recovery checks.
 
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[X] Goldfish

So what I'm learning so far is that Diplomacy with people who want to kill us (Stout Folk on canoes, the doouchnozzle who wanted to liquefy the Boar People, fey) is a horrible idea.
 
[X] Goldfish

So what I'm learning so far is that Diplomacy with people who want to kill us (Stout Folk on canoes, the doouchnozzle who wanted to liquefy the Boar People, fey) is a horrible idea.

I mean you could have ended up fighting Fioka in the streets if you did not practice diplomacy even in the face of threats of violence, so it's not like it has never gotten you out of that sort of jam and even against the hunters you could have lost men attacking them. The hedon you had just scared off was still watching so if you had engaged it might have entered the battle on their side.

There is no universal easy answer as to when to fight.
 
Well, Hell sure is unsubtle in WotR.

I just had a greater Devil (looks like a Pit Fiend) appear in my command room and he simply offered support for my crusade, in exchange for allowing him to make deals with my soldiers. Explicitly the "damned forever" kind, nothing that impacts their loyalties directly in life, only in death.
 
Well, Hell sure is unsubtle in WotR.

I just had a greater Devil (looks like a Pit Fiend) appear in my command room and he simply offered support for my crusade, in exchange for allowing him to make deals with my soldiers. Explicitly the "damned forever" kind, nothing that impacts their loyalties directly in life, only in death.

But your soldier have free will? What's the point of asking you, other than giving you evil points to damn you later?
 
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