Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Fighting is fun and all, but I would happily drop a couple layers of sails on this asshole, then have a bunch of people dog pile into him, physically restrain him, then while properly subdued, everyone uses his head for target practice. Between Roland wailing on it with his sword, plus Inge and the Dhampir's spells, they could have him dormant in no time, then Inge can prepare a proper sea burial.
Like a cartoon moment before he gets chucked into the sea.
 
@DragonParadox, what does the Dhampir think would be the best way to bait her father into attacking at a time and place of our choosing? He wants her body, right, without necessarily having to fight a while crew of armed men to get her?

Damn, that sounds really incestuous now that I type it out like that.
 
I don't know if non potion crafting is something we can do but the rite of centered mind seems pretty good for everyone to have if possible eventually. Or am I missing something?
 
I don't know if non potion crafting is something we can do but the rite of centered mind seems pretty good for everyone to have if possible eventually. Or am I missing something?
The issue with making that sort of spell into an item enchantment is the cost. It's only a 1st level spell and it has a 24 hour duration, which normally halves the cost, but the material component is extremely expensive. So instead of costing 1,000 gold for a continuous effect, it costs 6,000, since you have to add the material component cost times 50 to an item's final price.

You can get a +2 Cloak of Resistance that affects all saving throws for 4,000 gold.
 
Rigging a trap with sails sounds like fun, though I'm rather pessimistic that it actually works, it would be hard to hide the setup from the vampire.

Still, if that fails we can still hit hard and fast.
@DragonParadox
Don't remember if Zaia used his acid on boats before, but I hope the splash from a few vials won't be enough to seriously damage the Fortuna?
 
Rigging a trap with sails sounds like fun, though I'm rather pessimistic that it actually works, it would be hard to hide the setup from the vampire.

Still, if that fails we can still hit hard and fast.
@DragonParadox
Don't remember if Zaia used his acid on boats before, but I hope the splash from a few vials won't be enough to seriously damage the Fortuna?

Not significantly no. I mean he could put a hole in the boat if he tried to do that and used several flasks, but as incidental damage the ship is fine, even if he does manage to hit sea water the ship won't sink from any small leak.
 
Page 36, and ho boy, these zombies were not playin around.
I gotta admit, I didn't think that danger of that proportion would be encountered--or at least not so soon on the island's exploration.
Hope you guys in the future are doing better.
 
As far as Esha has seen the pattern of attack involves trying to drive you to madness and paranoia so you could fake that it worked and that you are fighting each other. If for instance the ship was set on fire he would have to act to her quick. Now of course you do not actually want to set your own ship on fire... but you do have a bootleg alchemist. He might be able to make smoke without (much) fire.

Anyway, that idea aside, good night guys. See you tomorrow with Sir Roland Verley, Vampire Hunter.
 
Okay, this is what I've got so far. Ya'll are welcome to suggest additions or changes. It's light on details, but the gist of everything is here, I think.

[X] Attempt to lure the Vetala out by acting incensed by the situation caused by Esha's "accursed" presence and the wrath of her father. If he needs her body so badly, we will use the threat of its destruction to draw him from hiding.
-[X] Ask Zaia if he can use his Alchemy to create a great deal of smoke to accompany a disproportionately small fire. If so, we'll put together a makeshift and apparently haphazard fire pit on the Marcella's deck using sand from the ship's fire buckets and bricks from the mess, in which we will begin preparations to burn Esha alive. The madder, more unhinged we act here, the better. Communicate largely in French or other non-native languages where possible to stymie eavesdroppers where we don't want to be overheard.
--[X] If Zaia cannot manage this with the supplies available, we will instead appear to arrange to hang Esha from one of the ship's spars, choking the life from her. This will require careful rope work to do without actually hanging the Dhampir, but a sailor of Antonio's caliber (+9 Profession: Sailor) should be able to rig up a concealed harness that will prevent Esha from truly being hung.
---[X] Make certain sand, sawdust, flour, etc/whatever is available, is strategically spread about the deck to make it more obvious if the Vetala attempts to reach Esha under the effects of an Invisibility spell.
-[X] Either way, we need the ship's rigging to be, er, rigged (I hate repeating myself like that, but it really fits here) to partially collapse at the flick of a rope (untying of a knot, whatever) so that an appropriate mass of sailcloth will drop down upon the Vetala when he makes his appearance. With three sails to choose from, hopefully he will be positioned properly to be temporarily buried under the falling mass for long enough to allow us and several of our men to dog pile and physically restrain him before he can wriggle or cut himself free of the trap. Once restrained, Roland, Inge, and Esha can use their combined physical and magical might to subdue the creature long enough for a proper sea burial to be carried out.
-[X] This gambit is risky and has a lot of moving parts, but the pressure of potentially losing access to Esha for force the Vetala to act hastily and without caution.
--[X] If we fail to trap the Vetala but still attract its attention and force it to attack, our archers will be ready to quickly dip their arrows in a jar of Holy Weapon Balm and Roland will attack with his own sword that has also been treated. Inge will target it with Snowball spells, Esha will use her Disrupt Undead cantrip, and Zaia will use his Acid flasks. All of our men will fight defensively, trying to keep the Vetala out of reach to avoid its deadly claws. If Inge has a Ripper whistle or some other way to call for his aid, he could also be very helpful.
 
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Bwahahahaha! Just had time to read the updates again and it appears we've stumbled into another Dhampir?

But why is she poor???
 
Really hope our allies can make the Will saves in case the Vetala starts spamming enchantment spells…
I don't think it can do much of that, if Esha is correct and she's a more advanced spellcaster than him. There are only so many effective 1st level Enchantment spells and time he's spending trying to cast is time he's not making use of his paralytic claw attacks.
 
[X] Goldfish

@Goldfish seems pretty solid, but I'd also want to make sure that the ones with higher will saves are on the edges of the boat. It seems likely that the vampire could try to fuck with the heads of one of the sailors and get him to attack his fellows in order to cause chaos and try to get Esha in the confusion.
 
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